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{{Infobox Card | {{Infobox Card | ||
|name = Black Market | |name = Black Market | ||
|type1 = Action | |type1 = Action | ||
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|illustrator = Franz Vohwinkel | |illustrator = Franz Vohwinkel | ||
− | |text = +{{Cost|2}}<br/>Reveal the top 3 cards of the Black Market deck | + | |text = +{{Cost|2}}<br/>Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order.<br /><br />(Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.) |
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− | '''{{Card|Black Market}}''' is a [[promo|promotional]] [[Action]] card that allows players to buy [[Kingdom card|Kingdom cards]] that are not in the [[ | + | '''{{Card|Black Market}}''' is a [[promo|promotional]] [[Action]] card that allows players to buy [[Kingdom card|Kingdom cards]] that are not in the [[supply]] for the current game. It has a reputation for leading to swingy and unpredictable games because the Black Market deck contains only one copy of each card and they appear in a random order. |
− | As | + | As the only card that can allow you to accumulate {{Cost}} from [[Treasure]] cards during the [[Action phase]] of a turn, Black Market can enable some exotic combos. The presence of Black Market in a game can also lead to odd consequences such as an eleventh Kingdom card being in the supply without {{Card|Young Witch}}, or [[Ruins]] being in the supply without [[Looter|Looters]], since Young Witch or Looters may be in the Black Market deck. |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | * Black Market allows you to Buy a card during the | + | * Black Market allows you to Buy a card during the Action phase. |
− | * You can use {{Cost}} provided by other Action cards played earlier in the Action phase and you can also play Treasure cards from your hand to pay the cost of the bought card. | + | * You can use {{Cost|}} provided by other Action cards played earlier in the Action phase and you can also play Treasure cards from your hand to pay the cost of the bought card. |
* The Treasure cards are played to the table in your play area, just as you would during the Buy phase. | * The Treasure cards are played to the table in your play area, just as you would during the Buy phase. | ||
− | * You may play more Treasure cards than are required for the purchase; the extra {{Cost}} from Action cards and Treasure cards are available to use during your Buy phase. | + | * You may play more Treasure cards than are required for the purchase; the extra {{Cost|}} from Action cards and Treasure cards are available to use during your Buy phase. |
* You may even play Treasure cards without Buying a card. | * You may even play Treasure cards without Buying a card. | ||
− | * You may not reuse {{Cost}} already spent during a turn. | + | * You may not reuse {{Cost|}} already spent during a turn. |
* A card bought during the Action phase does not count as a card bought in your Buy phase, so you do not need an Action card giving you +1 Buy to still buy a card during your normal Buy phase. | * A card bought during the Action phase does not count as a card bought in your Buy phase, so you do not need an Action card giving you +1 Buy to still buy a card during your normal Buy phase. | ||
* To use the Black Market Kingdom card, you must create a Black Market deck before starting the game. The Black Market deck is made up of Kingdom cards that are not in the [[Supply]] of the current game. The players should agree before the game which cards will be used to create the Black Market deck (for example, you could agree to use one of every Kingdom card you own that is not a part of the Supply). | * To use the Black Market Kingdom card, you must create a Black Market deck before starting the game. The Black Market deck is made up of Kingdom cards that are not in the [[Supply]] of the current game. The players should agree before the game which cards will be used to create the Black Market deck (for example, you could agree to use one of every Kingdom card you own that is not a part of the Supply). | ||
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* If you play Black Market and choose not to buy one of the three cards from the Black Market deck, you still get +{{Cost|2}}. | * If you play Black Market and choose not to buy one of the three cards from the Black Market deck, you still get +{{Cost|2}}. | ||
− | === Other | + | === Other Rules clarifications === |
− | * | + | * Black Market does NOT give you an extra buy phase, so the cost of {{Card|Peddler}} stays at {{Cost|8}}, and you may not spend [[Coin token|Coin tokens]] while resolving Black Market. |
− | * | + | * Only one [[Knight]] may be placed in the Black Market deck. |
− | + | * Although Black Market says "each Kingdom card not in the supply", it is not necessary to include ''every'' such Kingdom card; you may decide how many cards to include in the Black Market deck, and which ones, in any way. On [[Isotropic]], only a subset of cards not in the game was available in the Black Market deck; [[Dominion Online]] creates a deck of up to 25 cards (less if you only have [[Base]] and [[Promo]] cards). On Goko, if you wish to look at which cards are in the Black Market deck (as is allowable in the FAQ above), you have to click the "all cards" button above the Trash pile and scroll through the next pages. The strategy for playing Black Market may vary depending on how the Black Market deck is set up by your playgroup. | |
− | + | * If you buy a card from the Black Market deck and then use {{Card|Trader}} to prevent yourself from gaining it, the bought card goes back ''on top'' of the Black Market deck. | |
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== Strategy Article (Titandrake) == | == Strategy Article (Titandrake) == | ||
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A second way to misplay Black Market is to have a weak deck, expecting the Black Market to rescue it. If the deck is weak then you might not have enough coins in hand to buy the best cards when they are offered. Get the foundations of the deck right and then bring in the Black Market if you need it. | A second way to misplay Black Market is to have a weak deck, expecting the Black Market to rescue it. If the deck is weak then you might not have enough coins in hand to buy the best cards when they are offered. Get the foundations of the deck right and then bring in the Black Market if you need it. | ||
− | Cards with {{p}} in the cost may sometimes show up in the Black Market deck when there are no {{p}}-cost cards in the | + | Cards with {{p}} in the cost may sometimes show up in the Black Market deck when there are no {{p}}-cost cards in the supply (or only ones you don't want, like {{Card|Transmute}}). Buying a {{Card|Potion}} just to hope you can use it to snatch a {{Card|Possession}}, {{Card|Golem}}, {{Card|Familiar}}, or whatever from the Black Market deck is usually a mug's game, though: on most turns it'll simply be a [[dead]] card in your deck, and there's no guarantee it'll ''ever'' be useful to you. |
Lastly, if you insist on always buying a card from the Black Market, it will lead to a lot of bad plays. Suppose you open Black Market, and draw your Black Market with three coppers on turn 3. If the market only contains cost {{Cost|2}}-{{Cost|3}} cards, or {{Cost|6}} cards that you can't afford, unless one of the cheaper cards is essential to your strategy, it is usually better to forgo the Black Market buy and instead get a {{Cost|5}} card from the Supply. Always compare your options to what is on the board and consider [[opportunity cost]], only buying cards when you get a distinct advantage from them. Even if you are playing a Variety-driven strategy like Menagerie or Fairgrounds, it is not necessary or beneficial to buy from the Black Market every time you play it. | Lastly, if you insist on always buying a card from the Black Market, it will lead to a lot of bad plays. Suppose you open Black Market, and draw your Black Market with three coppers on turn 3. If the market only contains cost {{Cost|2}}-{{Cost|3}} cards, or {{Cost|6}} cards that you can't afford, unless one of the cheaper cards is essential to your strategy, it is usually better to forgo the Black Market buy and instead get a {{Cost|5}} card from the Supply. Always compare your options to what is on the board and consider [[opportunity cost]], only buying cards when you get a distinct advantage from them. Even if you are playing a Variety-driven strategy like Menagerie or Fairgrounds, it is not necessary or beneficial to buy from the Black Market every time you play it. | ||
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* Since most cards in the Black Market deck are [[Action|Actions]], {{Card|Quarry}} is helpful for buying good cards from the Black Market deck and still having enough money left over to buy another useful card during the [[Buy phase]] of the same turn. | * Since most cards in the Black Market deck are [[Action|Actions]], {{Card|Quarry}} is helpful for buying good cards from the Black Market deck and still having enough money left over to buy another useful card during the [[Buy phase]] of the same turn. | ||
* When the Black Market deck contains powerful [[terminal]] Actions, [[villages]] are helpful to ensure that cards acquired from it can be regularly played. | * When the Black Market deck contains powerful [[terminal]] Actions, [[villages]] are helpful to ensure that cards acquired from it can be regularly played. | ||
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=== Antisynergies === | === Antisynergies === | ||
* Powerful cards already in the Kingdom make searching the Black Market unnecessary and risky. | * Powerful cards already in the Kingdom make searching the Black Market unnecessary and risky. | ||
* When an [[engine]] depends on cards from the Black Market, it is particularly vulnerable to cards like {{Card|Swindler}}, {{Card|Saboteur}}, and [[Knight|Knights]], which can trash key engine pieces with no good way of replacing them. | * When an [[engine]] depends on cards from the Black Market, it is particularly vulnerable to cards like {{Card|Swindler}}, {{Card|Saboteur}}, and [[Knight|Knights]], which can trash key engine pieces with no good way of replacing them. | ||
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== Strategy Article (-Stef-) == | == Strategy Article (-Stef-) == | ||
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=== 0, 1 or 2 === | === 0, 1 or 2 === | ||
− | Black Market is a terminal payload card that gets you even more payload cards. With those kind of cards it's much better to play your only copy more frequently than it is to get multiple copies. Your initial plan should be to play with 1 Black Market. Exceptions arise when you can't significantly get the frequency up (no trashing, no village+draw) or when the Black Market contains some cheap bombs. I estimate 10% for 0, 60% for 1 and 30% for 2 early copies. 2 copies is more likely in a [[ | + | Black Market is a terminal payload card that gets you even more payload cards. With those kind of cards it's much better to play your only copy more frequently than it is to get multiple copies. Your initial plan should be to play with 1 Black Market. Exceptions arise when you can't significantly get the frequency up (no trashing, no village+draw) or when the Black Market contains some cheap bombs. I estimate 10% for 0, 60% for 1 and 30% for 2 early copies. 2 copies is more likely in a [[mirror]] than when you play against some form of Big Money or slog. |
=== Bombs === | === Bombs === | ||
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* {{Card|Horn of Plenty}} can gain you a card mid-turn that you can often use immediately | * {{Card|Horn of Plenty}} can gain you a card mid-turn that you can often use immediately | ||
* {{Card|Fairgrounds}} obviously becomes worth a lot with all those uniques | * {{Card|Fairgrounds}} obviously becomes worth a lot with all those uniques | ||
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=== Example games === | === Example games === | ||
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[http://www.gokosalvager.com/static/logprettifier.html?20141003/log.50b20dc3e4b0c9ce0cf27eb3.1412377099760.txt log] | [http://www.gokosalvager.com/static/logprettifier.html?20141003/log.50b20dc3e4b0c9ce0cf27eb3.1412377099760.txt log] | ||
− | == | + | == Alternate versions == |
− | + | <gallery> | |
− | + | File:BlackMarketDigital.jpg|Digital version for [[Dominion Online]] | |
− | + | </gallery> | |
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== Trivia == | == Trivia == | ||
[[Image:Black_MarketArt.jpg|thumb|right|354px|Official card art.]] | [[Image:Black_MarketArt.jpg|thumb|right|354px|Official card art.]] | ||
+ | === In other languages === | ||
+ | * Chinese: 黑市 (pron. ''hēishì'') | ||
+ | * Czech: Černý trh | ||
+ | * Finnish: Musta pörssi | ||
+ | * French: Marché noir | ||
+ | * German: Schwarzmarkt | ||
+ | * Italian: Mercato Nero | ||
+ | * Japanese: 闇市場 (pron. ''yamishijō'') | ||
+ | * Korean: 암시장 (pron. ''amsijang'') | ||
+ | * Polish: Czarny Rynek | ||
+ | * Spanish: Mercado Negro (''Unreleased'') | ||
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=== Card Art === | === Card Art === | ||
{{Quote | {{Quote | ||
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=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
− | |Text= | + | |Text=This started in Seaside. Seaside involves your next turn; Black Market reaches into the next game. It was adored by some players - a star of the set - and seemed harmless to everyone else. It left the set though, due to the combination of rules wackiness, and the cumbersome set-up. I have never had to do that set-up - I don't have separate randomizer cards, because why print 11 cards each time I change something when 10 will do. I use one card from each pile for the randomizer, putting it into the pile to play and returning one to the randomizer after the game. So Black Market had no set-up at all for me - I already had a pile of unused cards with the proper back right there. But we included a separate randomizer deck in the main set. So there was this set-up. So, wackiness, set-up, it left the set. |
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Then we needed a promo, Dale said why not Black Market, and I was eager to have it exist after all. Ultimately it's not a great choice for a promo. It still has the set-up and still has the wackiness, only now you don't have a rulebook telling you how it works, you have a slip of paper you lose and then the internet. I'm still glad it exists though, it's a fun card. | Then we needed a promo, Dale said why not Black Market, and I was eager to have it exist after all. Ultimately it's not a great choice for a promo. It still has the set-up and still has the wackiness, only now you don't have a rulebook telling you how it works, you have a slip of paper you lose and then the internet. I'm still glad it exists though, it's a fun card. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic=153.0 The Secret History of the Dominion Promos | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=153.0 The Secret History of the Dominion Promos] |
}} | }} | ||
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=== Retrospective === | === Retrospective === | ||
{{Quote| | {{Quote| | ||
|Text=Black Market could be a lot simpler. You make it gain cards directly, to get rid of the buying-during-action-phase thing, and then make a special dedicated deck for it, to simplify set-up. And hey I made that card, it's {{Card|Tournament}}. | |Text=Black Market could be a lot simpler. You make it gain cards directly, to get rid of the buying-during-action-phase thing, and then make a special dedicated deck for it, to simplify set-up. And hey I made that card, it's {{Card|Tournament}}. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine] |
}} | }} | ||
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{{Navbox Promo}} | {{Navbox Promo}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
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