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Tactically, Bounty Hunter can often remove a duplicate before playing {{Card|Menagerie}} or usefully remove single copies of not-so-useful cards bought with spare {{Cost}} when {{Card|Fairgrounds}} or {{Landmark|Museum}} is present. In Silver gaining decks, it can sometimes become +{{Cost|1}} instead of being "dead" by exiling a Silver that is then brought back the next time a Silver is gained.
 
Tactically, Bounty Hunter can often remove a duplicate before playing {{Card|Menagerie}} or usefully remove single copies of not-so-useful cards bought with spare {{Cost}} when {{Card|Fairgrounds}} or {{Landmark|Museum}} is present. In Silver gaining decks, it can sometimes become +{{Cost|1}} instead of being "dead" by exiling a Silver that is then brought back the next time a Silver is gained.
  
Strategically, Bounty Hunter and other exiling cards, such as {{Card|Sanctuary}} and {{Card|Displace}}, make one-province-a-turn "lean and mean" decks more viable compared to [[engine]]s that buy multiple Provinces.
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Strategically, Bounty Hunter, and other exiling cards such as {{Card|Sanctuary}} and {{Card|Displace}}, makes one-province-a-turn "lean and mean" decks more viable compared to [[engine]]s that buy multiple Provinces.
  
 
While a lean deck's speed can typically beat [[big money]], it deteriorates rapidly upon greening and is generally unable to end the game, allowing an engine to catch up, if necessary, by buying lots of Duchies before ending the game by buying multiple Provinces. However, a deck that can both buy and exile a Province each turn can simply march through the Provinces to prevent this.
 
While a lean deck's speed can typically beat [[big money]], it deteriorates rapidly upon greening and is generally unable to end the game, allowing an engine to catch up, if necessary, by buying lots of Duchies before ending the game by buying multiple Provinces. However, a deck that can both buy and exile a Province each turn can simply march through the Provinces to prevent this.

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