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|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg589383#msg589383 Interview with Donald X.]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg589383#msg589383 Interview with Donald X.]
 
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===The purpose of colors===
 
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"Ease of separation" is not really the deal. [[Victory]] cards are green to remind you that they are not exciting when in your hand; look elsewhere for answers. [[Treasure]]s are yellow to remind you that they can be played in the Buy phase. [[Reaction]]s are blue to remind you that they may have value at an unexpected moment that they aren't directly involved in (and {{Card|Tunnel}} crept in there on the strength of the unexpectedness of the moment, despite being involved there). [[Duration]] cards are orange to remind you that they stay out.
 
  
[[Attack]]s meanwhile have a functional identity but don't need to call attention to themselves. At one point they had a different color, and possibly some players would prefer that. You can argue that you want to note that other players can interact with you with them, although then, why not non-Attack interaction too?
 
 
[[Shelter]]s are a special case; they needed a color. They have a variety of other types and couldn't be pure the other color, because Actions do that for Reactions. You can also argue some ease of separation there, and for [[Ruin]]s. It does maybe help a little in your hand to have Shelters and Ruins distinguished from (other) Actions.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg567296#msg567296 Interview with Donald X.]
 
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{{Navbox card types|nocats=yes}}
 
{{Navbox card types|nocats=yes}}
  
 
[[Category:Card topics|Types]]
 
[[Category:Card topics|Types]]

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