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[[Image:Coins.jpg|thumb|right|300px|Some Coin tokens.]]
 
[[Image:Coins.jpg|thumb|right|300px|Some Coin tokens.]]
  
Several cards have effects that put '''Coin tokens''' on a mat to keep track of certain parameters—most often the [[Coffers]], [[Villager]]s and [[Favor]]s mats. They are represented by small metal [[materials|tokens]] in the likeness of the Dominion [[Coin]] ({{Cost}}). Coin tokens are made of brass-plated steel, have a diameter of 15 millimeters and show the same engraving on both sides.
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'''Coin tokens''' can be gained through certain cards in [[Guilds]]. They act as a source of +{{cost}} that can be saved up from one turn to another until the player wants to spend them.
== Uses ==
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* {{Card|Pirate Ship}}
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* {{Card|Trade Route}}
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* [[Coffers]]
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* [[Villager]]s
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* {{Project|Sinister Plot}}
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* {{Card|Garrison}}
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* [[Favors]]
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== Trivia ==
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They are represented by small metal [[materials|tokens]] that are identical in appearance to {{Card|Pirate Ship}} and {{Card|Trade Route}} tokens, which can be added to the pool of 25 provided by Guilds if necessary.
Before the [[2016 Errata]], the Coffers function of Coin tokens did not have a special name, and was simply referred to as "Coin tokens".
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=== In other languages ===
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* Finnish: Kolikko (lit. ''coin'')
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* German: Münzmarker, Geldmarker
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{{Navbox Mechanics}}
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== Coin token cards ==
[[Category:Tokens]]
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* {{Card|Candlestick Maker}}, which grants +1 Action and +1 Buy in addition to the Coin token
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* {{Card|Plaza}}, a [[village (card category)|village]] that can optionally discard a [[Treasure]] for a Coin token
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* {{Card|Baker}}, a [[Peddler variant]] that gives Coin tokens instead of {{Cost}}
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* {{Card|Butcher}}, which gives two Coin tokens, and allows you to trade in Coin tokens to {{Card|Remodel}} other cards
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* {{Card|Merchant Guild}}, a [[terminal]] [[+Buy]] that grants a Coin token whenever a card is bought
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== Official Rules ==
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* Some cards in Dominion: Guilds give players Coin tokens. Coin tokens always come from the supply of tokens, not from another player. In a player's Buy Phase, before buying any cards, that player may spend any number of Coin tokens; each Coin token spent gives that player +{{Cost|1}}. Spent tokens are returned to the supply of tokens. Coin tokens are not component-limited; players may use a substitute if they run out. They are the same tokens that come with [[Seaside|Dominion: Seaside]] and [[Prosperity|Dominion: Prosperity]], but abilities that give players Coin tokens cannot be used to put them on {{Card|Pirate Ship}} mats or the {{Card|Trade Route}} mat. They can only be spent in a Buy Phase; they cannot be spent when buying a card via the promotional card {{Card|Black Market}}.
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== Strategy ==
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''[http://forum.dominionstrategy.com/index.php?topic=9996.msg325734#msg325734 Original post] by Polk5440''
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Coin tokens can be:
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# Treated as [[virtual coin]].
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# Used for smoothing.
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# Hoarded for big buys later.
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===Virtual Money===
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If you are playing an [[engine]] that produces X tokens every turn (on average), it's like you are producing {{Cost|X}} in virtual money every turn (on average) in addition to whatever else your deck does. You can count on your overall buying power increasing by that much every turn thanks to Coin tokens. Your deck can usually buy a {{Cost|3}} or a {{Cost|4}}, but also produces a Coin token a turn? Then count on being able to buy a {{Cost|4}} or a {{Cost|5}}. Take that into consideration when making your buys.
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===Smoothing===
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Is hitting {{Cost|2P}} the same thing as losing your turn? Is getting a hand that produces {{Cost|7}} only as good as one that produces {{Cost|5}}? Consider saving a few tokens to make up the difference! How many tokens you need to have on hand depends on how critical the gaps are, how many tokens your deck produces, how many you plan on using every turn for virtual money.
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===Hoarding===
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Maybe the goal is to produce a large number of Coin tokens and go for one big [[megaturn]] (don't forget you need buys!) which ends the game. In this type of strategy, Coin tokens to some extent function as a delayed {{Card|Bridge}} or {{Card|Horn of Plenty}} turn. When to pull the trigger and make those buys depends heavily on what you expect your opponent to do, too.
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===Pitfalls===
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Your goal should be to spend all your Coin tokens by the end of the game. If you are not hoarding and you find your Coin token total creeping up, 6, 8, 11, 15,... then you shouldn't be so stingy! Buy better stuff! You need to be treating more of your tokens as virtual money and bumping up your purchases to the next level.
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Don't feel like you have to use your Coin tokens for their intended purpose. The Coin token you start Baker games with does not have to be spent on the [[opening]]. The two Coin tokens you get from Butcher do not have to be spent on Remodeling right now. You can spend 0, 1, or even 3 or more, instead! The Coin token you get from Candlestick Maker does not have to be saved. Sometimes you need to suck it up and treat your CM as a {{Card|Copper}} this turn.  Think about what your overall strategy is and how Coin tokens fit into that -- don't think about where the Coin tokens came from.
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You don't need to trash a card with Butcher in order to bank two coin tokens. Also, you can gain the same card you trash with Butcher without using any coin tokens (e.g. {{Card|Province}}). Use this to your advantage.
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''When someone buys {{Card|Possession}}, that is a good time to spend all of your coin tokens!''
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{{Navbox Guilds}}

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