Editing Combo: Native Village and Bridge

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This combo is very powerful and pretty fast, but it has some limitations. First of all, it’s somewhat vulnerable to [[curser|cursers]], [[looter|looters]], and other deck-bloaters (see {{Card|Ambassador}}), but you can counter this pretty hard by increasing your NV’s a little.  Curses don’t really matter if they’re all on your NV mat!
 
This combo is very powerful and pretty fast, but it has some limitations. First of all, it’s somewhat vulnerable to [[curser|cursers]], [[looter|looters]], and other deck-bloaters (see {{Card|Ambassador}}), but you can counter this pretty hard by increasing your NV’s a little.  Curses don’t really matter if they’re all on your NV mat!
  
It’s more vulnerable to {{Card|Swindler}} when there are bad {{Cost|2}}′s and {{Cost|4}}′s out there.  NV/Bridge works nicely, but NV/{{Card|Cutpurse}} does not.
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It’s more vulnerable to {{Card|Swindler}} when there are bad {{coin|2}}′s and {{coin|4}}′s out there.  NV/Bridge works nicely, but NV/{{Card|Cutpurse}} does not.
  
 
As for speed, it can be crushingly fast.  It beats {{Card|Chapel}}, {{Card|Ambassador}}, and most cursers.  For instance (and this is not uncommon with this combo), your Chapelling opponent has 5 Provinces, a Chapel, and money, and you pull the trigger on your combo. If you can get 6 Bridges played in a turn, that’s enough, even without any money, to buy 3 Provinces and 4 Duchies, which is as much {{VP}} as the 5 Provinces, and your 3 Estates will win it for you.
 
As for speed, it can be crushingly fast.  It beats {{Card|Chapel}}, {{Card|Ambassador}}, and most cursers.  For instance (and this is not uncommon with this combo), your Chapelling opponent has 5 Provinces, a Chapel, and money, and you pull the trigger on your combo. If you can get 6 Bridges played in a turn, that’s enough, even without any money, to buy 3 Provinces and 4 Duchies, which is as much {{VP}} as the 5 Provinces, and your 3 Estates will win it for you.

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