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==List of Command variants==
 
==List of Command variants==
 
* {{Cost|5}}: {{Card|Band of Misfits}}—plays a card in the Supply costing less, normally up to {{cost|4}}
 
* {{Cost|5}}: {{Card|Band of Misfits}}—plays a card in the Supply costing less, normally up to {{cost|4}}
* {{Cost|8}}: {{Card|Prince}}—plays a set-aside card costing up to {{Cost|4}} that you first had to [[collision|collide]] with Prince, every turn for the rest of the game  
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* {{Cost|8}}: {{Card|Prince}}—plays from a set-aside area a card which you first had to [[collision|collide]] with Prince costing up to {{Cost|4}} every turn for the rest of the game
* {{Split|7|2}}: {{Card|Estate|Estates}} under the influence of {{Event|Inheritance}}—plays a card costing up to {{Cost|4}} set aside from the supply when you bought {{Event|Inheritance}}
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* {{Split|7|2}}: {{Event|Inheritance|Inherited}} {{Card|Estate|Estates}}—at one point, when you play an Estate, it plays a card costing up to {{Cost|4}} previously selected by you from the Supply with {{Event|Inheritance}}
 
* {{Debt|8}}: {{Card|Overlord}}—plays a card in the Supply costing up to {{cost|5}}
 
* {{Debt|8}}: {{Card|Overlord}}—plays a card in the Supply costing up to {{cost|5}}
 
* {{Cost|4}}: {{Card|Necromancer}}—plays a card in the [[trash]]
 
* {{Cost|4}}: {{Card|Necromancer}}—plays a card in the [[trash]]
 
* {{Cost|6}}: {{Card|Captain}}—plays two cards in the Supply costing up to {{cost|4}}
 
* {{Cost|6}}: {{Card|Captain}}—plays two cards in the Supply costing up to {{cost|4}}
  
{{Event|Way of the Mouse}}'s ability mechanically resembles a Command variant, in that its effect is to play a set-aside card, "leaving it there", but unlike a proper Command variant it does not allow the player to choose during the game what that card is.
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An Action card played for {{Event|Way of the Mouse}}'s ability mechanically resembles a Command variant, in that its effect is to play a set-aside card, "leaving it there", but unlike a proper Command variant it does not allow the player to choose during the game what that card is.
  
The card {{card|Flagship}} is a Command card for mechanical reasons, but functionally it is a [[Throne Room variant]] rather than a Command variant.
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The card {{card|Flagship}} is a Command card for mechanical reasons, but functionally it is as [[Throne Room variant]] rather than a Command variant.
  
 
==Tracking Rules==
 
==Tracking Rules==
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==Rules complications with Command variants==
 
==Rules complications with Command variants==
Early Command variants—{{Card|Band_of_Misfits|prior versions of Band of Misfits|oi=2}}, <span class="card-popup">[[Inheritance#Versions|Inheritance]]<span class="noprint">[[File:InheritanceOld2.jpg|320px|link=]]</span></span>, and {{Card|Overlord|oi=1}}—acted by actually changing the identity or abilities of the played card. Thus when you played a Band of Misfits, for example, it "became" a copy of whatever card it was ''playing as'' until it left play, and was counted as such for the purposes of such cards as {{card|Horn of Plenty}}. [[Donald X.]] had expressed dissatisfaction with this state of affairs because it involved "shapeshifting": two copies of the same card in different locations (e.g., a Band of Misfits in play and one in the trash, or an Estate in your deck and one in an opponent's deck) might have different names, types, and/or abilities. This led to the [[Dominion 2019 Errata and Rules Tweaks]] that altered these to work like the later Command variants.
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Early Command variants—{{Card|Band_of_Misfits|prior versions of Band of Misfits|oi=2}}, <span class="card-popup">[[Inheritance#Versions|Inherited]]<span class="noprint">[[File:InheritanceOld2.jpg|320px|link=]]</span></span> Estates, and {{Card|Overlord|oi=1}}—acted by actually changing the identity or abilities of said card. Thus when you played a Band of Misfits, for example, it "became" a copy of whatever card it was ''playing as'' until it left play, and was counted as such for the purposes of such cards as {{card|Horn of Plenty}}. [[Donald X.]] had expressed dissatisfaction with this state of affairs because it involved "shapeshifting": two copies of the same card in different locations (e.g., a Band of Misfits in play and one in the trash, or an Inherited Estate in your deck and one in an opponent's deck) might have different names and/or abilities. This led to the [[Dominion 2019 Errata and Rules Tweaks]] that altered these to work like the later Command variants.
  
 
The later Command variants ({{Card|Necromancer}} and {{Card|Captain}}) work in a different way: technically, instead of "becoming" the target card, they just cause the target card to be played without entering the play area (i.e., "leaving it there"). Certain of these cards are not allowed to play [[Duration]] cards, to avoid confusion caused by Duration cards being played with nothing left in play to track them. New tracking rules were added to allow some of these later-style Command variants to track Duration cards (either playing them or playing a card that plays them multiple times).
 
The later Command variants ({{Card|Necromancer}} and {{Card|Captain}}) work in a different way: technically, instead of "becoming" the target card, they just cause the target card to be played without entering the play area (i.e., "leaving it there"). Certain of these cards are not allowed to play [[Duration]] cards, to avoid confusion caused by Duration cards being played with nothing left in play to track them. New tracking rules were added to allow some of these later-style Command variants to track Duration cards (either playing them or playing a card that plays them multiple times).

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