Editing Cutthroat
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 16: | Line 16: | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
− | * See the [[Plunder (expansion)#anchor_NextTime|Additional rules section]] for | + | * See the [[Plunder (expansion)#anchor_NextTime|Additional rules section]] for Dominion: Plunder regarding things triggering "the next time". |
* If you gain a {{Card|Gold}}, that will trigger Cutthroats by all players (including ones that you already played). However, if the Gold gain causes you to play a Cutthroat (you gain one from {{Card|Haggler}} and then play it with {{Event|Rush}}), the Gold won't trigger the Cutthroat you just played (it triggers off your ''next'' Treasure gain). | * If you gain a {{Card|Gold}}, that will trigger Cutthroats by all players (including ones that you already played). However, if the Gold gain causes you to play a Cutthroat (you gain one from {{Card|Haggler}} and then play it with {{Event|Rush}}), the Gold won't trigger the Cutthroat you just played (it triggers off your ''next'' Treasure gain). | ||
* The "next time" effect gets set up after the other players discard. So if another player discards a {{Card|Tunnel}} and gains a {{Card|Gold}}, that won't cause you to gain a Loot. | * The "next time" effect gets set up after the other players discard. So if another player discards a {{Card|Tunnel}} and gains a {{Card|Gold}}, that won't cause you to gain a Loot. |