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== Strategy == | == Strategy == | ||
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+ | There is no strategy article for Den of Sin yet. Feel free to add your thoughts below! | ||
Nocturne has a habit of turning classic [[Action]]s from the [[Base]] set into Night-Duration cards. {{Card|Village}} becomes {{Card|Ghost Town}}, {{Card|Workshop}} becomes {{Card|Cobbler}}, {{Card|Cellar}} becomes {{Card|Night Watchman}}, {{Card|Moat}} becomes {{Card|Guardian}}, {{Card|Throne Room}} becomes {{Card|Ghost}}, and {{Card|Laboratory}} becomes Den of Sin. What differentiates these Night-Duration cards from the base Actions enough to justify their inclusion in the expansion? | Nocturne has a habit of turning classic [[Action]]s from the [[Base]] set into Night-Duration cards. {{Card|Village}} becomes {{Card|Ghost Town}}, {{Card|Workshop}} becomes {{Card|Cobbler}}, {{Card|Cellar}} becomes {{Card|Night Watchman}}, {{Card|Moat}} becomes {{Card|Guardian}}, {{Card|Throne Room}} becomes {{Card|Ghost}}, and {{Card|Laboratory}} becomes Den of Sin. What differentiates these Night-Duration cards from the base Actions enough to justify their inclusion in the expansion? |