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  |[[File:SurvivorsArt.jpg|thumb|right|354px|Survivors.]]
 
  |[[File:SurvivorsArt.jpg|thumb|right|354px|Survivors.]]
 
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===Secret History===
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{{Quote
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|Text=
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Back when, the main set had [[Confusion]]—a blank card—and an attack that gave it out. Confusion just wasn't worth the 30 or 50 extra cards it required. It plays so much like {{Card|Curse}}. When I decided to make Dark Ages 500 cards, I of course thought of Confusion. Confusion still wasn't worth doing though. But what about more interesting penalty cards? They wouldn't need to be all the same even. And well there they are, the Ruins. It was always those five. Some people argued that Ruined Village was more funny than worth printing; it's easily the worst one, and in a multiplayer game someone just randomly got handed it while someone else got Abandoned Mine. But I thought that wasn't so bad, and felt that it was important that it be very easy to learn the Ruins. Four are +1's and then there's Survivors. Bam.<br>
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<br>
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I needed a rule for putting out the pile, and so put "[[Looter]]" on the bottom of the relevant kingdom cards. It seemed like it would be confusing if the Ruins pile wasn't in the supply, so it is; that meant the top card had to be visible, so that for example if I name it for {{Card|Contraband}} we know that that's what you'd be buying (and you can't). This means you have to carefully deal them out in turn order and well that was as good as it got.
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|Name=[[Donald X. Vaccarino]]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]
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}}

Revision as of 17:27, 13 October 2015

This is a page for making test edits.

Contents

Trivia

In Other Languages

Abandoned Mine Ruined Library Ruined Market Ruined Village Survivors
Dutch Verlaten Mijn Ingestorte Bibliotheek Verwoeste Markt Vernield Dorp Overlevenden
Finnish Raunioitunut kaivos Raunioitunut kirjasto Raunioitunut tori Raunioitunut kylä Eloonjääneet
French Mine abandonnée Bibliothèque en ruines Marché en ruines Ville en ruines Rescapés
German Verlassene Mine Zerstörte Bibliothek Zerstörter Markt Zerstörtes Dorf Überlebende
Japanese 廃坑 (pron. haikō) 図書館跡地 (pron. toshokan atochi) 市場跡地 (pron. ichiba atochi) 廃村 (pron. haison) 生存者 (pron. seizon-sha)
Korean 폐광 (pron. pyegwang) 폐허가 된 도서관* 폐허가 된 시장** 폐허가 된 마을*** 생존자 (pron. saengjonja)
Spanish Mina Abandonada Biblioteca en Ruinas Mercado en Ruinas Pueblo en Ruinas Supervivientes

*pron. pyeheoga doen doseogwan. **pron. pyeheoga doen sijang. ***pron. pyeheoga doen ma-eul.
Literal translations can be found on the individual card pages.

Art

Abandoned Mine.
Ruined Library.
Ruined Market.
Ruined Village.
Survivors.

Secret History

Back when, the main set had Confusion—a blank card—and an attack that gave it out. Confusion just wasn't worth the 30 or 50 extra cards it required. It plays so much like CurseCurse.jpg. When I decided to make Dark Ages 500 cards, I of course thought of Confusion. Confusion still wasn't worth doing though. But what about more interesting penalty cards? They wouldn't need to be all the same even. And well there they are, the Ruins. It was always those five. Some people argued that Ruined Village was more funny than worth printing; it's easily the worst one, and in a multiplayer game someone just randomly got handed it while someone else got Abandoned Mine. But I thought that wasn't so bad, and felt that it was important that it be very easy to learn the Ruins. Four are +1's and then there's Survivors. Bam.


I needed a rule for putting out the pile, and so put "Looter" on the bottom of the relevant kingdom cards. It seemed like it would be confusing if the Ruins pile wasn't in the supply, so it is; that meant the top card had to be visible, so that for example if I name it for ContrabandContraband.jpg we know that that's what you'd be buying (and you can't). This means you have to carefully deal them out in turn order and well that was as good as it got.
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