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[[Image:CampaignBase1.png|thumb|right|750px|Completed map for Base Set - Act 1.]]
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'''[[Campaigns|Dominion Campaigns]]: Base Set Act 1''', (originally subtitled '''Ascending the Throne'''), is the first full Adventure available to play on [[Dominion Online]]. It comes free with a Dominion Online account.  The player is introduced to {{Card|Cellar}}, {{Card|Chapel}}, {{Card|Moat}}, {{Card|Chancellor}}, {{Card|Village}}, {{Card|Woodcutter}}, {{Card|Workshop}}, {{Card|Bureaucrat}}, {{Card|Feast}}, {{Card|Gardens}}, {{Card|Militia}}, {{Card|Moneylender}}, {{Card|Remodel}}, {{Card|Smithy}}, {{Card|Spy}}, {{Card|Thief}}, {{Card|Throne Room}}, {{Card|Council Room}}, {{Card|Festival}}, {{Card|Laboratory}}, {{Card|Library}}, {{Card|Market}}, {{Card|Mine}}, {{Card|Witch}}, and {{Card|Adventurer}} - all the cards in the [[Dominion (base set)|base set]] - as well as a select few other cards from later sets.
  
'''[[Campaigns|Dominion Campaigns]]: Base Set Act 1''' (originally subtitled '''Ascending the Throne''') is the first full Campaign Act available to play on [[Dominion Online]].  It comes free with a Dominion Online account.  The player is introduced to {{Card|Cellar}}, {{Card|Chapel}}, {{Card|Moat}}, {{Card|Chancellor}}, {{Card|Village}}, {{Card|Woodcutter}}, {{Card|Workshop}}, {{Card|Bureaucrat}}, {{Card|Feast}}, {{Card|Gardens}}, {{Card|Militia}}, {{Card|Moneylender}}, {{Card|Remodel}}, {{Card|Smithy}}, {{Card|Spy}}, {{Card|Thief}}, {{Card|Throne Room}}, {{Card|Council Room}}, {{Card|Festival}}, {{Card|Laboratory}}, {{Card|Library}}, {{Card|Market}}, {{Card|Mine}}, {{Card|Witch}}, and {{Card|Adventurer}} - all the cards in the [[Dominion (base set)|base set]] - as well as a select few other cards from later sets.
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== Adventure Overview ==
 
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Apt to its title "Ascending the Throne," the plot of this adventure revolves around investigating the sudden deaths of your parents, the Prince and Princess, as you take over the reigns of power of the kingdom of Vaccara.  This Adventure is probably the easiest Adventure to complete.
== Campaign Overview ==
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Apt to its title "Ascending the Throne," the plot of this Act revolves around investigating the sudden deaths of your parents, the Prince and Princess, as you take over the reigns of power of the kingdom of Vaccara.  This Campaign is probably the easiest Campaign to complete.
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== List of Games ==
 
== List of Games ==
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Only yesterday you were mere heir to the Throne of Vaccara, but today the kingdom is yours! Your parents, the Prince and Princess, met mysterious deaths while vacationing at Chesmarsh Villa in the countryside. Your kingdom may be small, with only three estates and a small supply of copper, but it's now yours to command.
 
Only yesterday you were mere heir to the Throne of Vaccara, but today the kingdom is yours! Your parents, the Prince and Princess, met mysterious deaths while vacationing at Chesmarsh Villa in the countryside. Your kingdom may be small, with only three estates and a small supply of copper, but it's now yours to command.
  
'''Starting decks'''
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'''Starting Hands'''
 
* You: 7 Coppers, 3 Estates
 
* You: 7 Coppers, 3 Estates
 
* Alice the Serf: 6 Coppers, 4 Estates
 
* Alice the Serf: 6 Coppers, 4 Estates
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Your mother's parents, the King and Queen of Provilia, schedule a visit to your castle. You hear rumors: your grandfather never really liked your father, your parents' death might not have been accidental, your parents had enemies. It's time to throw a feast and task your bureaucrats to learn more information. Or at least fill the coffers with some silver.
 
Your mother's parents, the King and Queen of Provilia, schedule a visit to your castle. You hear rumors: your grandfather never really liked your father, your parents' death might not have been accidental, your parents had enemies. It's time to throw a feast and task your bureaucrats to learn more information. Or at least fill the coffers with some silver.
  
'''Starting decks'''
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'''Starting Hands'''
 
* You: 7 Coppers, 3 Estates
 
* You: 7 Coppers, 3 Estates
 
* Serf Adela: 7 Coppers, 3 Estates
 
* Serf Adela: 7 Coppers, 3 Estates
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After a stay that felt much too long, your grandparents return to Provilia. Interesting information has come in: neighboring King Rex wasn't extremely neighborly to your parents. Now he has it in for you. It doesn't help that adventurers, moneylenders and thieves in the northern hills are making you all a fortune -- in land King Rex wants.
 
After a stay that felt much too long, your grandparents return to Provilia. Interesting information has come in: neighboring King Rex wasn't extremely neighborly to your parents. Now he has it in for you. It doesn't help that adventurers, moneylenders and thieves in the northern hills are making you all a fortune -- in land King Rex wants.
  
'''Starting decks'''
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'''Starting Hands'''
 
* You: 7 Coppers, 3 Estates
 
* You: 7 Coppers, 3 Estates
 
* Maiden Abigail: 7 Coppers, 3 Estates
 
* Maiden Abigail: 7 Coppers, 3 Estates
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It's time to confront King Rex directly. Your spies haven't discovered proof that King Rex killed your parents, but they were useful for strategic information: you learn he is planning an attack. The witch Jezebel, a charismatic practitioner of magic, has come to seek an audience with you. Meet her in your private library, then call the chancellor to the throne room and plan the offensive.
 
It's time to confront King Rex directly. Your spies haven't discovered proof that King Rex killed your parents, but they were useful for strategic information: you learn he is planning an attack. The witch Jezebel, a charismatic practitioner of magic, has come to seek an audience with you. Meet her in your private library, then call the chancellor to the throne room and plan the offensive.
  
'''Starting decks'''
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'''Starting Hands'''
 
* You: 7 Coppers, 3 Estates
 
* You: 7 Coppers, 3 Estates
 
* King Rex: 7 Coppers, 3 Estates
 
* King Rex: 7 Coppers, 3 Estates
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You defeat King Rex, but all was not as simple as it seemed. After some interrogation you feel confident that he didn't kill your parents and doesn't know who did. Now you're thinking it had to be someone who had an insider's access to the family's vacation estate, Chesmarsh Villa. Realizing your opponents have spies too, it's time to add some crocodiles to your full moat.
 
You defeat King Rex, but all was not as simple as it seemed. After some interrogation you feel confident that he didn't kill your parents and doesn't know who did. Now you're thinking it had to be someone who had an insider's access to the family's vacation estate, Chesmarsh Villa. Realizing your opponents have spies too, it's time to add some crocodiles to your full moat.
  
'''Starting decks'''
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'''Starting Hands'''
 
* You: 7 Coppers, 3 Estates
 
* You: 7 Coppers, 3 Estates
 
* Serf Gordon: 7 Coppers, 3 Estates
 
* Serf Gordon: 7 Coppers, 3 Estates
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Your devious cousin Queen Vada appears to be building quite a kingdom of her own, which she considers superior to yours. She locked you in an abandoned chapel at Chesmarsh once, when your families were there on holiday. Now that she's a queen, her trickery could be dangerous. Inviting her to the victory celebration with King Rex in chains should demonstrate your own power and wealth. Double shifts at the mine to raise funds for the feast.
 
Your devious cousin Queen Vada appears to be building quite a kingdom of her own, which she considers superior to yours. She locked you in an abandoned chapel at Chesmarsh once, when your families were there on holiday. Now that she's a queen, her trickery could be dangerous. Inviting her to the victory celebration with King Rex in chains should demonstrate your own power and wealth. Double shifts at the mine to raise funds for the feast.
  
'''Starting decks'''
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'''Starting Hands'''
 
* You: 7 Coppers, 3 Estates
 
* You: 7 Coppers, 3 Estates
 
* Maiden Marjoria: 7 Coppers, 3 Estates
 
* Maiden Marjoria: 7 Coppers, 3 Estates
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Queen Vada isn't happy with your militia raising a new headquarters in a village near her kingdom. You're not sure why; it's much more benign than locking her in a chapel. She hints that she knows something important about your parents. "Apparently," she says, "Rex wasn't their only enemy."
 
Queen Vada isn't happy with your militia raising a new headquarters in a village near her kingdom. You're not sure why; it's much more benign than locking her in a chapel. She hints that she knows something important about your parents. "Apparently," she says, "Rex wasn't their only enemy."
  
'''Starting decks'''
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'''Starting Hands'''
 
* You: 7 Coppers, 3 Estates
 
* You: 7 Coppers, 3 Estates
 
* Squire Edwin: 7 Coppers, 3 Estates
 
* Squire Edwin: 7 Coppers, 3 Estates
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Grandmother Provilia advises you to play nice and meet in the gardens with Queen Vada, but the witch Jezebel tells you Vada is now plotting with a distant cousin against you. Now you have two rivals. You look to your laboratory to produce new weapons in preparation for war.
 
Grandmother Provilia advises you to play nice and meet in the gardens with Queen Vada, but the witch Jezebel tells you Vada is now plotting with a distant cousin against you. Now you have two rivals. You look to your laboratory to produce new weapons in preparation for war.
  
'''Starting decks'''
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'''Starting Hands'''
 
* You: 7 Coppers, 3 Estates
 
* You: 7 Coppers, 3 Estates
 
* Queen Vada: 7 Coppers, 3 Estates
 
* Queen Vada: 7 Coppers, 3 Estates
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Now that you've won a battle against Queen Vada, you expect a boon--maybe information about your parents? Grateful when you remodeled her destroyed estate (after all, she is family), she tells you that in the nearby Kingdom of Idare is an assassins' guild called The Slayers, whose leader, the Overlord, might be complicit in the deaths. She recommends you send a pawn to the famous library in Idare for further research.
 
Now that you've won a battle against Queen Vada, you expect a boon--maybe information about your parents? Grateful when you remodeled her destroyed estate (after all, she is family), she tells you that in the nearby Kingdom of Idare is an assassins' guild called The Slayers, whose leader, the Overlord, might be complicit in the deaths. She recommends you send a pawn to the famous library in Idare for further research.
  
'''Starting decks'''
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'''Starting Hands'''
 
* You: 7 Coppers, 3 Estates
 
* You: 7 Coppers, 3 Estates
 
* Maiden Marie: 7 Coppers, 3 Estates
 
* Maiden Marie: 7 Coppers, 3 Estates
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The mysterious Overlord remains hidden, but your spies learn the name of your parents' assassin: Joseph Gelu, one of the Overlord's favorite Slayers! He's close by, in the adjacent Kingdom of Idare. Send your newly-appointed chancellor of foreign affairs to Idare to request the extradition of the murderer.
 
The mysterious Overlord remains hidden, but your spies learn the name of your parents' assassin: Joseph Gelu, one of the Overlord's favorite Slayers! He's close by, in the adjacent Kingdom of Idare. Send your newly-appointed chancellor of foreign affairs to Idare to request the extradition of the murderer.
  
'''Starting decks'''
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'''Starting Hands'''
 
* You: 1 Chancellor, 6 Coppers, 3 Estates
 
* You: 1 Chancellor, 6 Coppers, 3 Estates
 
* Squire Clayton: 1 Chancellor, 6 Coppers, 3 Estates
 
* Squire Clayton: 1 Chancellor, 6 Coppers, 3 Estates
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King Hogan IV, the xenophobic ruler of the neighboring Kingdom of Idare grants an audience to your chancellor in his throne room to negotiate terms for the extradition of the murderer Joseph Gelu. Despite the efforts of nobles and spies alike the Overlord's identity remains hidden…
 
King Hogan IV, the xenophobic ruler of the neighboring Kingdom of Idare grants an audience to your chancellor in his throne room to negotiate terms for the extradition of the murderer Joseph Gelu. Despite the efforts of nobles and spies alike the Overlord's identity remains hidden…
  
'''Starting decks'''
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'''Starting Hands'''
 
* You: 7 Coppers, 3 Estates
 
* You: 7 Coppers, 3 Estates
 
* Lady Sarra: 7 Coppers, 3 Estates
 
* Lady Sarra: 7 Coppers, 3 Estates
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The negotiations didn't go well, and assassin Joseph Gelu slips through multiple snares. A friendly woodcutter locates him in a village pub near Queen Vada's territory. Your informants tell you he might not have been acting alone. You want to focus on domestic issues. After all, subjects will fill your coffers if you treat them well. But will civility give you answers about your parents' deaths?
 
The negotiations didn't go well, and assassin Joseph Gelu slips through multiple snares. A friendly woodcutter locates him in a village pub near Queen Vada's territory. Your informants tell you he might not have been acting alone. You want to focus on domestic issues. After all, subjects will fill your coffers if you treat them well. But will civility give you answers about your parents' deaths?
  
'''Starting decks'''
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'''Starting Hands'''
 
* You: 7 Coppers, 3 Estates
 
* You: 7 Coppers, 3 Estates
 
* Joseph Gelu: 7 Coppers, 3 Estates
 
* Joseph Gelu: 7 Coppers, 3 Estates
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{{Kingdom|Thief|Throne Room|Council Room|Festival|Witch|Moat|Woodcutter|Gardens|Remodel|Spy|imgwidth = 150|title = Joseph Gelu}}
 
{{Kingdom|Thief|Throne Room|Council Room|Festival|Witch|Moat|Woodcutter|Gardens|Remodel|Spy|imgwidth = 150|title = Joseph Gelu}}
  
=== Game 13 ===
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=== Game 13 vs. Squire Brockton ===
Joseph Gelu's interrogation leads to surprising news: the Overlord of the Slayers is none other than King Hogan IV! You'd really like to know more about his Slayers before it's too late--for you, that is. Your tactician advises you to have the smithy reinforce the portcullis and rally the militia once more in preparation for war.
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Joseph Gelu's interrogation leads to surprising news: the Overlord of the Slayers is none other than King Hogan IV! You'd really like to know more about his Slayers before it's too late--for you, that is. Your intel reports that he loves flowers; maybe it's time to send some spies into his gardens?
  
'''Starting decks'''
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Kingdom cards: Militia, Moneylender, Smithy, Festival, Mine, Cellar, Chancellor, Woodcutter, Workshop, Feast
* You: 7 Coppers, 3 Estates
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* Squire Brockton: 7 Coppers, 3 Estates
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{{Kingdom|Militia|Smithy|Festival|Mine|Tactician|Cellar|Chancellor|Woodcutter|Workshop|Feast|imgwidth = 150|title = Squire Brockton}}
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=== Game 14 vs. Lady Marigold ===
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Grandmother Provilia planted roses in the gardens when she visited; you send Overlord Hogan IV a bouquet of them to curry favor and gain an audience. He warms to you slightly and opens the borders between your two countries. Perhaps he'll slip up and divulge some information about his assassins.
  
=== Game 14 ===
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Kingdom cards: Spy, Thief, Throne Room, Laboratory, Mine, Village, Workshop, Bureaucrat, Moneylender, Remodel
Your intel reports that Overlord Hogan IV loves miniature wooden figurines, so you commission a workshop in a nearby village to produce a special collection. You send a bureaucrat to deliver them to Hogan in his throne room. Beware thieves on the road to Idare.
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'''Starting decks'''
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=== Game 15 vs. Gentleman Garrick ===
* You: 7 Coppers, 3 Estates
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Overlord Hogan IV learns of the motive behind your overture and expels you and your chancellor. You know that Hogan and his assassins' guild were under orders from someone else, but who? Your smithy needs to help remodel an estate or two into militia barracks and munitions factories.
* Lady Marigold: 6 Coppers, 3 Estates, 1 Thief
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{{Kingdom|Spy|Thief|Throne Room|Laboratory|Mine|Village|Workshop|Bureaucrat|Moneylender|Remodel|imgwidth = 150|title = Lady Marigold}}
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Kingdom cards: Smithy, Spy, Laboratory, Witch, Adventurer, Moat, Chancellor, Village, Bureaucrat, Remodel
  
=== Game 15 ===
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=== Boss Game 16 vs. Overlord Hogan IV, Queen Vada and Concealed Employer ===
Overlord Hogan IV learns of the motive behind your overture and erupts in an unintelligible tirade. You know that Hogan and his assassins guild were under orders from someone else, but who? Send out spies and adventurers to learn what they can while your smithy helps remodel estates into new laboratories and munitions factories.
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With Queen Vada, Overlord Hogan IV, and Hogan's concealed employer threatening your kingdom, it's hard to focus on being noble and just. Will you survive the four-way struggle for power with your subjects' loyalty intact?
  
'''Starting decks'''
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Kingdom cards: Remodel, Thief, Laboratory, Market, Adventurer, Cellar, Chapel, Village, Workshop, Gardens
* You: 7 Coppers, 3 Estates
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* Gentleman Garrick: 7 Coppers, 3 Estates
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{{Kingdom|Smithy|Spy|Laboratory|Witch|Adventurer|Moat|Native Village|Chancellor|Bureaucrat|Remodel|imgwidth = 150|title = Gentleman Garrick}}
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=== Game 17 vs. Lady Gloriana ===
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To the victor belong the spoils, and you acquire the defeated Overlord Hogan IV's forests, making your woodcutters happy. It's time to focus on domestic issues. After all, subjects will fill your coffers if you treat them well. But will civility give you answers about your parents' deaths?
  
=== Boss Game 16 ===
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Kingdom cards: Laboratory, Market, Mine, Witch, Adventurer, Cellar, Chapel, Feast, Remodel, Spy
With Queen Vada, Overlord Hogan IV, and Hogan's concealed employer threatening your kingdom, it is hard to focus on being pious and just. Will you survive the struggle for power? Will your kingdom's beautiful markets and gardens remain intact? Or will your subjects cower in cellars as their villages are overrun?
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'''Starting decks'''
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=== Game 18 vs. Gentleman Bradshaw ===
* You: 7 Coppers, 3 Estates
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Spies at the market uncover more rumors on who hired the Overlord Hogan IV to kill your parents: it was someone from Provilia, your grandparents' kingdom! You need proof before you can make a confrontation. Writing it all down is a good idea. There's wisdom in having the knowledge all in one place--Vaccara's first library.
* Queen Vada: 7 Coppers, 3 Estates
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* Concealed Employer: 7 Coppers, 3 Estates
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{{Kingdom|Remodel|Thief|Laboratory|Market|Adventurer|Cellar|Chapel|Village|Workshop|Gardens|imgwidth = 150|title = Queen Vada Part II}}
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Kingdom cards: Remodel, Market, Mine, Witch, Adventurer, Moat, Village, Workshop, Bureaucrat, Moneylender
  
=== Game 17 ===
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=== Game 19 vs. Gentleman Preston ===
To the victor belong the spoils! You acquire the defeated Overlord Hogan IV's hoard, including the contents of his secret laboratory, making Jezebel happy. Magic has never had a home in Vaccara, but it might be good to change things up in seeking the upper hand with King Leroy. Your father once told you to be wary of change, an idea you never embraced.
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You don't want to believe that Grandmother and Grandfather Provilia had any part in your parents' murders. Your happy subjects have made Vaccara rich, and it's time to spare no expense in learning the identity of the evil one behind the deaths.
  
'''Starting decks'''
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Kingdom cards: Moneylender, Remodel, Council Room, Festival, Witch, Cellar, Chapel, Village, Workshop, Bureaucrat
* You: 7 Coppers, 3 Estates
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* Lady Gloriana: 7 Coppers, 3 Estates
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{{Kingdom|Market|Mine|Witch|Adventurer|Hoard|Cellar|Chapel|Remodel|Spy|Laboratory|imgwidth = 150|title = Lady Gloriana}}
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=== Boss Game 20 vs. Grandmother, Lady Gloriana and Maiden Marie ===
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The evidence is incontrovertible--your grandmother, Queen of Provilia, had your parents killed. "They were weak rulers," she said. "I knew that you could do better." Can you defeat her evil plotting?
  
=== Game 18 ===
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Kingdom cards: Council Room, Laboratory, Mine, Witch, Adventurer, Moat, Village, Militia, Spy, Thief
Spies at the market uncover more rumors on who hired the Overlord Hogan IV to kill your parents: it was someone from Provilia, your grandparents' kingdom! Were the moneylenders acting on their behalf? You need proof before you can make a confrontation. Writing it all down is a good idea; put a bureaucrat on that. Go forth--adventure awaits!
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'''Starting decks'''
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* You: 1 Adventurer, 6 Coppers, 1 Silver, 1 Estate
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* Gentleman Bradshaw: 1 Witch, 6 Coppers, 3 Estates
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{{Kingdom|Remodel|Market|Mine|Witch|Adventurer|Moat|Village|Workshop|Bureaucrat|Moneylender|imgwidth = 150|title = Gentleman Bradshaw}}
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=== Game 19 ===
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You don't want to believe that Grandmother and Grandfather Provilia had any part in your parents' murders, so you retreat to the chapel to quietly contemplate next steps. Your happy subjects have made Vaccara rich, and it's time to spare no expense in learning the identity of the evil one behind the deaths. Maintain discretion if you can, but hire some goons to shake people down and learn the truth!
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'''Starting decks'''
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* You: 7 Coppers, 3 Estates
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* Gentleman Preston: 7 Coppers, 3 Estates
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{{Kingdom|Moneylender|Remodel|Council Room|Festival|Goons|Cellar|Chapel|Village|Workshop|Bureaucrat|imgwidth = 150|title = Gentleman Preston}}
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=== Final Boss Game ===
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The evidence is incontrovertible--your grandmother, Queen of Provilia, had your parents killed. "They were weak rulers," she said. "I knew that you could do better." Can you defeat her evil plotting? Remember: don't bring a thief to a witch fight.
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'''Starting decks'''
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* You: 7 Coppers, 3 Estates
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* Grandmother: 7 Coppers, 3 Estates
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* Maiden Marie: 7 Coppers, 3 Estates
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{{Kingdom|Council Room|Laboratory|Mine|Witch|Adventurer|Moat|Village|Militia|Spy|Thief|imgwidth = 150|title = Grandmother}}
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=== Epilogue ===
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Armed with proof of Grandmother Provilia's major role in your parents' murders, the townspeople demand she be punished. What a relief to have her away from your court! Maybe [player name] can relax for a while. If only Grandmother's spies weren't still afoot…
  
 
== Trivia ==
 
== Trivia ==
  
{{Navbox MF Campaigns}}
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{{Navbox Goko Adventures}}
  
[[Category: Dominion Campaigns]]
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[[Category: Goko Adventures]]

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