Dominion Campaigns: Base Set Act 1

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Completed map for Base Set - Act 1.

Dominion Campaigns: Base Set Act 1 (originally subtitled Ascending the Throne) is the first full Campaign Act available to play on Dominion Online. It comes free with a Dominion Online account. The player is introduced to CellarCellar.jpg, ChapelChapel.jpg, MoatMoat.jpg, ChancellorChancellor.jpg, VillageVillage.jpg, WoodcutterWoodcutter.jpg, WorkshopWorkshop.jpg, BureaucratBureaucrat.jpg, FeastFeast.jpg, GardensGardens.jpg, MilitiaMilitia.jpg, MoneylenderMoneylender.jpg, RemodelRemodel.jpg, SmithySmithy.jpg, SpySpy.jpg, ThiefThief.jpg, Throne RoomThrone Room.jpg, Council RoomCouncil Room.jpg, FestivalFestival.jpg, LaboratoryLaboratory.jpg, LibraryLibrary.jpg, MarketMarket.jpg, MineMine.jpg, WitchWitch.jpg, and AdventurerAdventurer.jpg - all the cards in the base set - as well as a select few other cards from later sets.

Contents

[edit] Campaign Overview

Apt to its title "Ascending the Throne," the plot of this Act revolves around investigating the sudden deaths of your parents, the Prince and Princess, as you take over the reigns of power of the kingdom of Vaccara. This Campaign is probably the easiest Campaign to complete.

[edit] List of Games

[edit] Game 1

Only yesterday you were mere heir to the Throne of Vaccara, but today the kingdom is yours! Your parents, the Prince and Princess, met mysterious deaths while vacationing at Chesmarsh Villa in the countryside. Your kingdom may be small, with only three estates and a small supply of copper, but it's now yours to command.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Alice the Serf: 6 Coppers, 4 Estates
Alice the Serf [images]
Militia Remodel Smithy Market Mine
Militia.jpg Remodel.jpg Smithy.jpg Market.jpg Mine.jpg
Cellar.jpg Moat.jpg Village.jpg Woodcutter.jpg Workshop.jpg
Cellar Moat Village Woodcutter Workshop

[edit] Game 2

Your mother's parents, the King and Queen of Provilia, schedule a visit to your castle. You hear rumors: your grandfather never really liked your father, your parents' death might not have been accidental, your parents had enemies. It's time to throw a feast and task your bureaucrats to learn more information. Or at least fill the coffers with some silver.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Serf Adela: 7 Coppers, 3 Estates
Serf Adela [images]
Remodel Smithy Council Room Laboratory Market
Remodel.jpg Smithy.jpg Council Room.jpg Laboratory.jpg Market.jpg
Village.jpg Workshop.jpg Bureaucrat.jpg Feast.jpg Moneylender.jpg
Village Workshop Bureaucrat Feast Moneylender

[edit] Game 3

After a stay that felt much too long, your grandparents return to Provilia. Interesting information has come in: neighboring King Rex wasn't extremely neighborly to your parents. Now he has it in for you. It doesn't help that adventurers, moneylenders and thieves in the northern hills are making you all a fortune -- in land King Rex wants.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Maiden Abigail: 7 Coppers, 3 Estates
Maiden Abigail [images]
Thief Council Room Festival Laboratory Adventurer
Thief.jpg Council Room.jpg Festival.jpg Laboratory.jpg Adventurer.jpg
Chapel.jpg Chancellor.jpg Bureaucrat.jpg Feast.jpg Moneylender.jpg
Chapel Chancellor Bureaucrat Feast Moneylender

[edit] Boss Game 4

It's time to confront King Rex directly. Your spies haven't discovered proof that King Rex killed your parents, but they were useful for strategic information: you learn he is planning an attack. The witch Jezebel, a charismatic practitioner of magic, has come to seek an audience with you. Meet her in your private library, then call the chancellor to the throne room and plan the offensive.

Starting decks

  • You: 7 Coppers, 3 Estates
  • King Rex: 7 Coppers, 3 Estates
King Rex [images]
Throne Room Festival Library Witch Adventurer
Throne Room.jpg Festival.jpg Library.jpg Witch.jpg Adventurer.jpg
Chapel.jpg Chancellor.jpg Gardens.jpg Spy.jpg Thief.jpg
Chapel Chancellor Gardens Spy Thief

[edit] Game 5

You defeat King Rex, but all was not as simple as it seemed. After some interrogation you feel confident that he didn't kill your parents and doesn't know who did. Now you're thinking it had to be someone who had an insider's access to the family's vacation estate, Chesmarsh Villa. Realizing your opponents have spies too, it's time to add some crocodiles to your full moat.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Serf Gordon: 7 Coppers, 3 Estates
Serf Gordon [images]
Spy Throne Room Library Mine Witch
Spy.jpg Throne Room.jpg Library.jpg Mine.jpg Witch.jpg
Cellar.jpg Moat.jpg Woodcutter.jpg Gardens.jpg Militia.jpg
Cellar Moat Woodcutter Gardens Militia

[edit] Game 6

Your devious cousin Queen Vada appears to be building quite a kingdom of her own, which she considers superior to yours. She locked you in an abandoned chapel at Chesmarsh once, when your families were there on holiday. Now that she's a queen, her trickery could be dangerous. Inviting her to the victory celebration with King Rex in chains should demonstrate your own power and wealth. Double shifts at the mine to raise funds for the feast.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Maiden Marjoria: 7 Coppers, 3 Estates
Maiden Marjoria [images]
Throne Room Laboratory Market Mine Adventurer
Throne Room.jpg Laboratory.jpg Market.jpg Mine.jpg Adventurer.jpg
Chapel.jpg Chancellor.jpg Bureaucrat.jpg Feast.jpg Moneylender.jpg
Chapel Chancellor Bureaucrat Feast Moneylender

[edit] Game 7

Queen Vada isn't happy with your militia raising a new headquarters in a village near her kingdom. You're not sure why; it's much more benign than locking her in a chapel. She hints that she knows something important about your parents. "Apparently," she says, "Rex wasn't their only enemy."

Starting decks

  • You: 7 Coppers, 3 Estates
  • Squire Edwin: 7 Coppers, 3 Estates
Squire Edwin [images]
Spy Thief Council Room Festival Library
Spy.jpg Thief.jpg Council Room.jpg Festival.jpg Library.jpg
Moat.jpg Chancellor.jpg Village.jpg Bureaucrat.jpg Militia.jpg
Moat Chancellor Village Bureaucrat Militia

[edit] Boss Game 8

Grandmother Provilia advises you to play nice and meet in the gardens with Queen Vada, but the witch Jezebel tells you Vada is now plotting with a distant cousin against you. Now you have two rivals. You look to your laboratory to produce new weapons in preparation for war.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Queen Vada: 7 Coppers, 3 Estates
  • Distant Cousin: 7 Coppers, 3 Estates
Queen Vada [images]
Feast Gardens Thief Laboratory Witch
Feast.jpg Gardens.jpg Thief.jpg Laboratory.jpg Witch.jpg
Cellar.jpg Chapel.jpg Village.jpg Woodcutter.jpg Workshop.jpg
Cellar Chapel Village Woodcutter Workshop

[edit] Game 9

Now that you've won a battle against Queen Vada, you expect a boon--maybe information about your parents? Grateful when you remodeled her destroyed estate (after all, she is family), she tells you that in the nearby Kingdom of Idare is an assassins' guild called The Slayers, whose leader, the Overlord, might be complicit in the deaths. She recommends you send a pawn to the famous library in Idare for further research.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Maiden Marie: 7 Coppers, 3 Estates
Maiden Marie [images]
Thief Throne Room Library Market Mine
Thief.jpg Throne Room.jpg Library.jpg Market.jpg Mine.jpg
Pawn.jpg Village.jpg Gardens.jpg Moneylender.jpg Remodel.jpg
Pawn Village Gardens Moneylender Remodel

[edit] Game 10

The mysterious Overlord remains hidden, but your spies learn the name of your parents' assassin: Joseph Gelu, one of the Overlord's favorite Slayers! He's close by, in the adjacent Kingdom of Idare. Send your newly-appointed chancellor of foreign affairs to Idare to request the extradition of the murderer.

Starting decks

  • You: 1 Chancellor, 6 Coppers, 3 Estates
  • Squire Clayton: 1 Chancellor, 6 Coppers, 3 Estates
Squire Clayton [images]
Smithy Throne Room Laboratory Market Witch
Smithy.jpg Throne Room.jpg Laboratory.jpg Market.jpg Witch.jpg
Chancellor.jpg Village.jpg Workshop.jpg Feast.jpg Militia.jpg
Chancellor Village Workshop Feast Militia

[edit] Game 11

King Hogan IV, the xenophobic ruler of the neighboring Kingdom of Idare grants an audience to your chancellor in his throne room to negotiate terms for the extradition of the murderer Joseph Gelu. Despite the efforts of nobles and spies alike the Overlord's identity remains hidden…

Starting decks

  • You: 7 Coppers, 3 Estates
  • Lady Sarra: 7 Coppers, 3 Estates
Lady Sarra [images]
Thief Throne Room Library Market Nobles
Thief.jpg Throne Room.jpg Library.jpg Market.jpg Nobles.jpg
Moat.jpg Village.jpg Workshop.jpg Remodel.jpg Spy.jpg
Moat Village Workshop Remodel Spy

[edit] Boss Game 12

The negotiations didn't go well, and assassin Joseph Gelu slips through multiple snares. A friendly woodcutter locates him in a village pub near Queen Vada's territory. Your informants tell you he might not have been acting alone. You want to focus on domestic issues. After all, subjects will fill your coffers if you treat them well. But will civility give you answers about your parents' deaths?

Starting decks

  • You: 7 Coppers, 3 Estates
  • Joseph Gelu: 7 Coppers, 3 Estates
  • Overlord Hogan IV: 7 Coppers, 3 Estates
Joseph Gelu [images]
Thief Throne Room Council Room Festival Witch
Thief.jpg Throne Room.jpg Council Room.jpg Festival.jpg Witch.jpg
Moat.jpg Woodcutter.jpg Gardens.jpg Remodel.jpg Spy.jpg
Moat Woodcutter Gardens Remodel Spy

[edit] Game 13

Joseph Gelu's interrogation leads to surprising news: the Overlord of the Slayers is none other than King Hogan IV! You'd really like to know more about his Slayers before it's too late--for you, that is. Your tactician advises you to have the smithy reinforce the portcullis and rally the militia once more in preparation for war.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Squire Brockton: 7 Coppers, 3 Estates
Squire Brockton [images]
Militia Smithy Festival Mine Tactician
Militia.jpg Smithy.jpg Festival.jpg Mine.jpg Tactician.jpg
Cellar.jpg Chancellor.jpg Woodcutter.jpg Workshop.jpg Feast.jpg
Cellar Chancellor Woodcutter Workshop Feast

[edit] Game 14

Your intel reports that Overlord Hogan IV loves miniature wooden figurines, so you commission a workshop in a nearby village to produce a special collection. You send a bureaucrat to deliver them to Hogan in his throne room. Beware thieves on the road to Idare.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Lady Marigold: 6 Coppers, 3 Estates, 1 Thief
Lady Marigold [images]
Spy Thief Throne Room Laboratory Mine
Spy.jpg Thief.jpg Throne Room.jpg Laboratory.jpg Mine.jpg
Village.jpg Workshop.jpg Bureaucrat.jpg Moneylender.jpg Remodel.jpg
Village Workshop Bureaucrat Moneylender Remodel

[edit] Game 15

Overlord Hogan IV learns of the motive behind your overture and erupts in an unintelligible tirade. You know that Hogan and his assassins guild were under orders from someone else, but who? Send out spies and adventurers to learn what they can while your smithy helps remodel estates into new laboratories and munitions factories.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Gentleman Garrick: 7 Coppers, 3 Estates
Gentleman Garrick [images]
Smithy Spy Laboratory Witch Adventurer
Smithy.jpg Spy.jpg Laboratory.jpg Witch.jpg Adventurer.jpg
Moat.jpg Native Village.jpg Chancellor.jpg Bureaucrat.jpg Remodel.jpg
Moat Native Village Chancellor Bureaucrat Remodel

[edit] Boss Game 16

With Queen Vada, Overlord Hogan IV, and Hogan's concealed employer threatening your kingdom, it is hard to focus on being pious and just. Will you survive the struggle for power? Will your kingdom's beautiful markets and gardens remain intact? Or will your subjects cower in cellars as their villages are overrun?

Starting decks

  • You: 7 Coppers, 3 Estates
  • Queen Vada: 7 Coppers, 3 Estates
  • Concealed Employer: 7 Coppers, 3 Estates
Queen Vada Part II [images]
Remodel Thief Laboratory Market Adventurer
Remodel.jpg Thief.jpg Laboratory.jpg Market.jpg Adventurer.jpg
Cellar.jpg Chapel.jpg Village.jpg Workshop.jpg Gardens.jpg
Cellar Chapel Village Workshop Gardens

[edit] Game 17

To the victor belong the spoils! You acquire the defeated Overlord Hogan IV's hoard, including the contents of his secret laboratory, making Jezebel happy. Magic has never had a home in Vaccara, but it might be good to change things up in seeking the upper hand with King Leroy. Your father once told you to be wary of change, an idea you never embraced.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Lady Gloriana: 7 Coppers, 3 Estates
Lady Gloriana [images]
Market Mine Witch Adventurer Hoard
Market.jpg Mine.jpg Witch.jpg Adventurer.jpg Hoard.jpg
Cellar.jpg Chapel.jpg Remodel.jpg Spy.jpg Laboratory.jpg
Cellar Chapel Remodel Spy Laboratory

[edit] Game 18

Spies at the market uncover more rumors on who hired the Overlord Hogan IV to kill your parents: it was someone from Provilia, your grandparents' kingdom! Were the moneylenders acting on their behalf? You need proof before you can make a confrontation. Writing it all down is a good idea; put a bureaucrat on that. Go forth--adventure awaits!

Starting decks

  • You: 1 Adventurer, 6 Coppers, 1 Silver, 1 Estate
  • Gentleman Bradshaw: 1 Witch, 6 Coppers, 3 Estates
Gentleman Bradshaw [images]
Remodel Market Mine Witch Adventurer
Remodel.jpg Market.jpg Mine.jpg Witch.jpg Adventurer.jpg
Moat.jpg Village.jpg Workshop.jpg Bureaucrat.jpg Moneylender.jpg
Moat Village Workshop Bureaucrat Moneylender

[edit] Game 19

You don't want to believe that Grandmother and Grandfather Provilia had any part in your parents' murders, so you retreat to the chapel to quietly contemplate next steps. Your happy subjects have made Vaccara rich, and it's time to spare no expense in learning the identity of the evil one behind the deaths. Maintain discretion if you can, but hire some goons to shake people down and learn the truth!

Starting decks

  • You: 7 Coppers, 3 Estates
  • Gentleman Preston: 7 Coppers, 3 Estates
Gentleman Preston [images]
Moneylender Remodel Council Room Festival Goons
Moneylender.jpg Remodel.jpg Council Room.jpg Festival.jpg Goons.jpg
Cellar.jpg Chapel.jpg Village.jpg Workshop.jpg Bureaucrat.jpg
Cellar Chapel Village Workshop Bureaucrat

[edit] Final Boss Game

The evidence is incontrovertible--your grandmother, Queen of Provilia, had your parents killed. "They were weak rulers," she said. "I knew that you could do better." Can you defeat her evil plotting? Remember: don't bring a thief to a witch fight.

Starting decks

  • You: 7 Coppers, 3 Estates
  • Grandmother: 7 Coppers, 3 Estates
  • Maiden Marie: 7 Coppers, 3 Estates
Grandmother [images]
Council Room Laboratory Mine Witch Adventurer
Council Room.jpg Laboratory.jpg Mine.jpg Witch.jpg Adventurer.jpg
Moat.jpg Village.jpg Militia.jpg Spy.jpg Thief.jpg
Moat Village Militia Spy Thief

[edit] Trivia

Tutorial
Base Set: (Act 1Act 2Act 3) •• Intrigue: (Act 1Act 2Act 3) •• Seaside: (Act 1Act 2Act 3) •• Prosperity: (Act 1Act 2Act 3)
Cornucopia: (Act 1) •• Hinterlands: (Act 1Act 2Act 3) •• Alchemy: (Act 1) •• Dark Ages: (Act 1Act 2Act 3Act 4) •• Guilds: (Act 1) •• Adventures: (Act 1Act 2Act 3)
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