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== Strategy ==
 
== Strategy ==
Farm suffers from many of the same problems as {{Card|Gold}}—chiefly that it’s an expensive [[stop card]] that usually has a high [[opportunity cost]]—while generating even less {{Cost}}, which makes it usually undesirable in an [[engine]]. At the same time, it is also worse than a cheaper {{Card|Duchy}} at scoring {{VP}}. However, the combination of both these effects in a single card does make it occasionally relevant, most often in [[money strategies]].
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Harem suffers from many of the same problems as {{Card|Gold}}—chiefly that it’s an expensive [[stop card]] that usually has a high [[opportunity cost]]—while generating even less {{Cost}}, which makes it usually undesirable in an [[engine]]. At the same time, it is also worse than a cheaper {{Card|Duchy}} at scoring {{VP}}. However, the combination of both these effects in a single card does make it occasionally relevant, most often in [[money strategies]].
  
Like {{Card|Duchy}}, Farm can be a useful option when you’re employing a money strategy if you want to add {{VP}} but cannot afford {{Card|Province}}; its advantage over {{Card|Duchy}} is that it allows you to continue increasing (rather than decreasing) your [[money density]] at the same time. This is especially relevant if you want to start [[greening]] early, for example with {{Card|Hoard}} or {{Landmark|Battlefield}}. However, you’ll still sometimes prefer {{Card|Gold}} over Farm when using a money strategy, especially if it’s early in the game or if money density is even more important than usual, e.g. because {{Card|Colony}} is present or you’re facing a [[handsize Attack|discarding attack]].
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Like {{Card|Duchy}}, Harem can be a useful option when you’re employing a money strategy if you want to add {{VP}} but cannot afford {{Card|Province}}; its advantage over {{Card|Duchy}} is that it allows you to continue increasing (rather than decreasing) your [[money density]] at the same time. This is especially relevant if you want to start [[greening]] early, for example with {{Card|Hoard}} or {{Landmark|Battlefield}}. However, you’ll still sometimes prefer {{Card|Gold}} over Harem when using a money strategy, especially if it’s early in the game or if money density is even more important than usual, e.g. because {{Card|Colony}} is present or you’re facing a [[handsize Attack|discarding attack]].
  
In an engine context, Farm is occasionally useful as a supplementary source of [[alt-VP]] that can allow you to score while [[build]]ing, in a fashion similar to {{Card|Nobles}}. It can be a reasonable target for [[Treasure]] [[gainer]]s such as {{Card|Hero}} or {{Card|Mint}}—although gaining these specifically for this purpose is unlikely to be the focal point of an efficient build, the ability to use a Treasure gainer to score may be important if there are no other sources of additional gains. Farm can also be useful as a [[Victory]] card that can be put into play, with effects such as {{Card|Storyteller}} (where it functions as both {{VP}} and draw) or gainers such as {{Card|Kiln}} and {{Card|Changeling}} (which cannot usually be used to score). Finally, the fact that Farm costs {{Cost|6}} means it can be relevant with {{Card|Displace}}, which allows you to alternate between [[Exile|Exiling]] Farm and {{Card|Province}} to gain a copy of the other card, thus scoring {{VP}} with every play of {{Card|Displace}}.
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In an engine context, Harem is occasionally useful as a supplementary source of [[alt-VP]] that can allow you to score while [[build]]ing, in a fashion similar to {{Card|Nobles}}. It can be a reasonable target for [[Treasure]] [[gainer]]s such as {{Card|Hero}} or {{Card|Mint}}—although gaining these specifically for this purpose is unlikely to be the focal point of an efficient build, the ability to use a Treasure gainer to score may be important if there are no other sources of additional gains. Harem can also be useful as a [[Victory]] card that can be put into play, with effects such as {{Card|Storyteller}} (where it functions as both {{VP}} and draw) or gainers such as {{Card|Kiln}} and {{Card|Changeling}} (which cannot usually be used to score). Finally, the fact that Harem costs {{Cost|6}} means it can be relevant with {{Card|Displace}}, which allows you to alternate between [[Exile|Exiling]] Harem and {{Card|Province}} to gain a copy of the other card, thus scoring {{VP}} with every play of {{Card|Displace}}.
  
 
===External strategy articles===
 
===External strategy articles===

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