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[[Image:Workshop.jpg|thumb|right|200px|[[Workshop]], a gainer card.]]
 
 
 
A '''gainer''' is any card which allows you to gain cards without buying them. The simplest example is {{Card|Workshop}}. They often work well with {{Card|Gardens}} strategies, as they allow you to gain more cards than you have buys. They can also be useful for picking up [[engine]] components, especially cheap ones.
 
A '''gainer''' is any card which allows you to gain cards without buying them. The simplest example is {{Card|Workshop}}. They often work well with {{Card|Gardens}} strategies, as they allow you to gain more cards than you have buys. They can also be useful for picking up [[engine]] components, especially cheap ones.
  
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== Types of gainers ==
 
== Types of gainers ==
Cards in ''italics'' have been [[removed]].
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=== Workshop variants ===
 
=== Workshop variants ===
  
These cards let you gain cards costing up to {{cost|4}}. Many of them work well in combinations with [[cost reduction]] methods like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.
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These cards let you gain cards up to a particular maximum cost. Most of them work well in combinations with cards like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.
  
 
* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}
 
* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}
 
* [[Intrigue]]: {{Card|Ironworks}}
 
* [[Intrigue]]: {{Card|Ironworks}}
* [[Seaside]]: {{card|Blockade}}
 
* [[Prosperity]]: {{card|Anvil}}
 
* [[Hinterlands]]: {{card|Weaver}}, {{card|Berserker}}
 
* [[Dark Ages]]: {{Card|Armory}}
 
* [[Adventures]]: {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}}
 
* [[Empires]]: {{Card|Engineer}}
 
* [[Nocturne]]: {{Card|Devil's Workshop}}, {{Card|Cobbler}}, {{Boon|The Earth's Gift}}
 
* [[Renaissance]]: {{Card|Inventor}}, {{Card|Sculptor}}
 
* [[Menagerie (expansion)|Menagerie]]: {{Card|Groom}}, {{Card|Falconer}}, {{Event|Demand}}
 
* [[Allies]]:  {{card|Carpenter}}, {{card|Conjurer}}, {{card|Hill Fort}}, {{ally|Crafters' Guild}}
 
* [[Plunder (expansion)|Plunder]]: {{card|Quartermaster}}, {{card|Hammer}}
 
 
====Gainers with a cost limit other than 4====
 
* [[Dominion (base set)|Dominion]]: {{card|Artisan}}
 
 
* [[Seaside]]: {{Card|Smugglers}}
 
* [[Seaside]]: {{Card|Smugglers}}
 
* [[Alchemy]]: {{Card|University}}
 
* [[Alchemy]]: {{Card|University}}
* [[Prosperity]]: {{card|War Chest}}
 
 
* [[Cornucopia]]: {{Card|Horn of Plenty}}
 
* [[Cornucopia]]: {{Card|Horn of Plenty}}
* [[Hinterlands]]: {{card|Wheelwright}}
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* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Armory}}, {{Card|Dame Natalie}}
* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Dame Natalie}}, {{Card|Altar}}
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** {{Card|Graverobber}} and {{Card|Rogue}} can gain cards from the Trash instead of the supply.
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** {{Card|Altar}} sits on the border between a gainer and a [[remodeler]]; like remodelers it makes you trash a card as well as gain one, but unlike remodelers the cost of the card gained is independent of the card trashed.
 
* [[Adventures]]: {{Card|Artificer}}
 
* [[Adventures]]: {{Card|Artificer}}
* [[Empires]]: {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}}
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{{Card|Feast}} gains a card, but as a [[one-shot]] it acts more as a temporary replacement than a gainer. If you play {{Card|Throne Room}}, {{Card|Procession}} or {{Card|King's Court}} on it, it acts more like a gainer.
* [[Nocturne]]: {{card|Vampire}}
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* [[Allies]]:  {{card|Importer}}
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''{{Card|Feast}}'', {{card|Wish}}, and {{Card|Spell Scroll}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers.
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====Gainers depending on cards played====
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{{Card|Disciple}} gains a copy of a ''specific'' Action card.
  
These cards can gain with no cost restriction; what cards they can gain depends on whether or not copies of those cards are in play when the gainer is used, or played while the gainer is resolving.
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==== On-buy/gain gainers ====
  
* [[Adventures]]: {{card|Disciple}}
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These cards resemble the above in gaining cards up to a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.
* [[Menagerie (expansion)|Menagerie]]: {{card|Kiln}}, {{way|Way of the Rat}}
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* [[Allies]]: {{card|Specialist}}, {{card|Sunken Treasure}}
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* [[Plunder (expansion)|Plunder]]: {{card|Tools}}
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{{trait|Friendly}}, from Plunder, resembles Way of the Rat, but lets you discard a card, rather than play it, to gain a copy.
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* [[Prosperity]]: {{Card|Talisman}}
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* [[Hinterlands]]: {{Card|Haggler}}
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* [[Adventures]]: {{Card|Duplicate}}
  
{{card|Changeling}}, from [[Nocturne]], is another one-shot gainer; which can gain copies of cards in play.
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=== Silver gainers ===
  
===Trash gainers===
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Since {{Card|Silver}} is present in every game, and is almost always a useful card but rarely super-powerful, there are several cards that use gaining Silver as a decent but not overpowered bonus.
These cards can gain cards out of the Trash instead of the supply:
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* Intrigue: {{card|Lurker}}
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* [[Dominion (base set)|Dominion]]: {{Card|Bureaucrat}}
* Dark Ages: {{Card|Graverobber}} and {{Card|Rogue}}
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* [[Intrigue]]: {{Card|Trading Post}}
* Renaissance: {{Card|Treasurer}}
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* [[Seaside]]: {{Card|Explorer}}
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* [[Cornucopia]]: {{Card|Trusty Steed}}
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* [[Hinterlands]]: {{Card|Jack of all Trades}}, {{Card|Trader}}
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* [[Dark Ages]]: {{Card|Squire}}
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* [[Dark Ages]]: {{Card|Feodum}} has an on-trash Silver-gaining effect
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* [[Guilds]]: {{Card|Masterpiece}} has an on-buy Silver-gaining effect
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* [[Adventures]]: {{Card|Treasure Hunter}}, {{Card|Amulet}}, {{Event|Trade}}, {{Event|Raid}}
  
''{{card|Thief}}'' and {{card|Noble Brigand}} technically gain cards from the trash as well, but only the cards trashed as part of resolving their Attack abilities.
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{{Card|Embassy}}, from [[Hinterlands]], distributes Silver to your ''opponents'' when you gain it.
  
=== On-buy/gain gainers ===
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=== Other treasure gainers ===
  
These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.
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These cards can be used to gain other Treasures—some specifically {{Card|Copper}}, {{Card|Gold}}, or {{Card|Spoils}}; others whatever Treasure happens to be available.
  
* [[Prosperity]]: ''{{Card|Talisman}}''
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* [[Dominion (base set)|Dominion]]: {{Card|Thief}}
* [[Hinterlands]]: {{Card|Haggler}}
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* [[Seaside]]: {{Card|Treasure Map}}, {{Card|Explorer}}
* [[Adventures]]: {{Card|Duplicate}}
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* [[Prosperity]]: {{Card|Mint}}, {{Card|Hoard}}
* [[Empires]]: {{Card|Charm}}
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* [[Cornucopia]]: {{Card|Bag of Gold}}
* [[Allies]]: {{ally|Architects' Guild}}
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* [[Hinterlands]]: {{Card|Tunnel}}, {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}
 
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* [[Promo]]: {{Card|Governor}}
=== Treasure gainers ===
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* [[Dark Ages]]: {{Card|Beggar}}, {{Card|Market Square}}, {{Card|Marauder}}, {{Card|Bandit Camp}}, {{Card|Count}}, {{Card|Pillage}}
 
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* [[Guilds]]: {{Card|Soothsayer}}
Certain cards allow you to gain only [[Treasure]]s. Some of them gain only specific Treasures; others gain whatever Treasure happens to be available. Lists of [[Silver#Silver gainers|Silver gainers]] and [[Gold#Gold gainers|Gold gainers]] can be found at the articles for {{card|Silver}} and {{card|Gold}}; other Treasure gainers are listed here:
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* [[Adventures]]: {{Card|Hero}}, {{Card|Treasure Trove}}, {{Event|Quest}}
  
* [[Dominion (base set)|Dominion]]:''{{Card|Thief}}''
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{{Card|Sir Vander}}, from [[Dark Ages]], gains a Gold when trashed.
* [[Seaside]]: {{Card|Pirate}}
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* [[Prosperity]]: {{Card|Mint}}
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* [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}, {{Card|Cache}}
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* [[Dark Ages]]: {{Card|Beggar}}, {{Card|Marauder}}, {{Card|Bandit Camp}}, {{Card|Count}}, {{Card|Pillage}}
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* [[Guilds]]: {{Card|Taxman}}
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* [[Adventures]]: {{Card|Hero}}
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* [[Empires]]: {{Event|Banquet}}
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* [[Nocturne]]: {{Card|Tragic Hero}}, {{Hex|Greed}}
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* [[Renaissance]]: {{card|Treasurer}}
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* [[Plunder (expansion)|Plunder]]: {{card|Cutthroat}}, {{card|Pickaxe}}, {{card|Silver Mine}}, {{card|Sack of Loot}}
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** {{card|Search}} is a [[one-shot]] gainer.
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=== Other specific-card gainers ===
 
=== Other specific-card gainers ===
For a list of {{Card|Estate}} gainers, see [[Estate#Estate gainers|here]].
 
For a list of {{Card|Duchy}} gainers, see [[Duchy#Duchy gainers|here]].
 
For a list of {{Card|Province}} gainers, see [[Province#Province gainers|here]].
 
For a list of {{Card|Horse}} gainers, see [[Horse#List of cards that gain Horses|here]].
 
  
* [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}}
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* [[Intrigue]]: {{Card|Baron}}—can gain an {{Card|Estate}}
* [[Cornucopia]]: ''{{Card|Tournament}}''—can gain a {{Card|Duchy}} or a [[Prize]]
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* [[Cornucopia]]: {{Card|Followers}}—gains an {{Card|Estate}}
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck
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* [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]]
* [[Cornucopia & Guilds]]: {{card|Ferryman}}—gains a specific set-aside card on gain
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* [[Cornucopia]]: {{Card|Jester}}—can gain whatever card is on top of the opponent's deck
* [[Cornucopia & Guilds]]: {{card|Joust}}–can gain a [[Reward]]
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* [[Dark Ages]]: {{Card|Count}}—can gain a {{Card|Duchy}} and/or a {{Card|Copper}}
* [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats
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* [[Dark Ages]]: {{Card|Rats}}—gains additional copies of Rats
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}}
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* [[Adventures]]: {{Card|Magpie}}—can gain additional copies of Magpie
* [[Dark Ages]]: {{Card|Death Cart}}—gains two [[Ruins]] upon gain
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* [[Adventures]]: {{Card|Magpie}}—can gain additional copy of Magpie
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* [[Adventures]]: {{Card|Port}}—gains another {{Card|Port}} on buy
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* [[Empires]]: {{Card|Small Castle}}—gains another [[Castle]] by [[trasher|trashing]] one
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* [[Empires]]: {{Event|Ritual}}—gains a Curse
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* [[Nocturne]]: {{Card|Devil's Workshop}}—can gain an {{Card|Imp}}
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* [[Nocturne]]: {{Card|Leprechaun}}—can gain a {{Card|Wish}}
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* [[Nocturne]]: {{Card|Tormentor}}—can gain an Imp
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* [[Nocturne]]: {{Boon|The Swamp's Gift}}—gains a {{Card|Will-o'-Wisp}}
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* [[Nocturne]]: {{Card|Haunted Mirror}}—can gain a {{Card|Ghost}}
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* [[Nocturne]]: {{Card|Magic Lamp}}—can gain {{Card|Wish}}es
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* [[Nocturne]]: {{Card|Cursed Gold}}—gains a {{Card|Curse}}
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=== When gain/buy/trash gainers ===
 
=== When gain/buy/trash gainers ===
  
 
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
 
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
* ''[[Hinterlands]]: {{Card|Cache}}'' - gains two Coppers when gained
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* [[Hinterlands]]: {{Card|Duchess}} - allows you to gain ''itself'' when you gain a Duchy
* ''[[Hinterlands]]: {{Card|Duchess}}'' - allows you to gain ''itself'' when you gain a Duchy
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* [[Hinterlands]]: {{Card|Cache}} - comes with two Coppers when gained
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* [[Dark Ages]]: {{Card|Squire}} - gains an [[Attack]] card when trashed
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* [[Dark Ages]]: {{Card|Death Cart}} - gains two [[Ruins]] when gained
 
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
 
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
* [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained
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* [[Dark Ages]]: {{Card|Hunting Grounds}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when trashed
* [[Dark Ages]]: {{Card|Feodum}} - gains 3 Silvers when trashed
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* [[Guilds]]: {{Card|Stonemason}} - can gain two Action cards when bought
* [[Dark Ages]]: {{Card|Hunting Grounds}} - gains a {{Card|Duchy}} or 3 {{Card|Estate|Estates}} when trashed
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* [[Adventures]]: {{Card|Messenger}} - gains all players a copy of the same cheap card
* [[Dark Ages]]: {{Card|Sir Vander}} - gains a Gold when trashed
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* [[Dark Ages]]: {{Card|Squire}} - gains an [[Attack]] card when trashed
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* [[Guilds]]: {{Card|Masterpiece}} - can gain Silvers when bought
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* [[Guilds]]: {{Card|Stonemason}} - can gain 2 Action cards when bought
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* [[Adventures]]: {{Card|Messenger}} - can gain a card costing up to {{Cost|4}} when bought
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* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
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* [[Adventures]]: {{Event|Alms}} - gain a cheap card if you have no Treasures in play
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
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* [[Adventures]]: {{Event|Quest}} - gains a Gold if you discard the right things
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained
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* [[Adventures]]: {{Event|Pilgrimage}} - gain copies of up to 3 cards in play
* [[Empires]]: {{Card|Rocks}} - gains a Silver when gained or trashed
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* [[Adventures]]: {{Event|Ball}} - gain 2 cheap cards
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
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* [[Adventures]]: {{Event|Raid}} - gain a Silver per Silver in play
* [[Renaissance]]: {{Card|Experiment}} - gained in pairs
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* [[Adventures]]: {{Event|Seaway}} - gain a cheap card, put your +1 Buy token on its pile
* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}} - can gain Horses when gained
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* [[Adventures]]: {{Event|Trade}} - gains up to 2 Silvers, if you trash cards
* [[Allies]]: {{card|Lich}} - gains a cheaper card when trashed
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* [[Plunder (expansion)|Plunder]]: {{card|Doubloons}} - gains a {{card|Gold}} when gained
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* [[Plunder (expansion)|Plunder]]: {{trait|Fawning}} - gains the Fawning card when a {{card|Province}} is gained
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* [[Plunder (expansion)|Plunder]]: {{card|Wealthy Village}} - can gain [[Loot]] when gained
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* [[Plunder (expansion)|Plunder]]: {{card|Jewelled Egg}} - gains Loot when trashed
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* [[Plunder (expansion)|Plunder]]: {{trait|Cursed}} - makes you gain [[Loot]] and a {{card|Curse}} whenever you gain from a specific pile.
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For a list of [[Event]]s that gain cards, see [[Gaining Event#List of Gaining Events|here]]
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Though it does not gain a card, {{Event|Inheritance}} does set aside a card from the Supply that is included in your deck at the end of the game.
  
===Edge cases===
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{{Navbox card categories}}
* Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer.
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* Though it does not gain a card, [[Menagerie (expansion)|Menagerie]]: {{Card|Camel Train}} does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).
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{{Navbox card categories}}
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[[Category:Card categories]]
[[Category:Other card categories]]
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