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== Types of gainers ==
 
== Types of gainers ==
Cards in ''italics'' have been [[removed]].
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Cards in italics have been [[Removed cards|removed]].
 
=== Workshop variants ===
 
=== Workshop variants ===
  
These cards let you gain cards costing up to {{cost|4}}. Many of them work well in combinations with [[cost reduction]] methods like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.
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These cards let you gain cards up to a particular maximum cost. Most of them work well in combinations with cards like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.
  
* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}
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* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}, {{card|Artisan}}
 
* [[Intrigue]]: {{Card|Ironworks}}
 
* [[Intrigue]]: {{Card|Ironworks}}
* [[Seaside]]: {{card|Blockade}}
 
* [[Prosperity]]: {{card|Anvil}}
 
* [[Hinterlands]]: {{card|Weaver}}, {{card|Berserker}}
 
* [[Dark Ages]]: {{Card|Armory}}
 
* [[Adventures]]: {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}}
 
* [[Empires]]: {{Card|Engineer}}
 
* [[Nocturne]]: {{Card|Devil's Workshop}}, {{Card|Cobbler}}, {{Boon|The Earth's Gift}}
 
* [[Renaissance]]: {{Card|Inventor}}, {{Card|Sculptor}}
 
* [[Menagerie (expansion)|Menagerie]]: {{Card|Groom}}, {{Card|Falconer}}, {{Event|Demand}}
 
* [[Allies]]:  {{card|Carpenter}}, {{card|Conjurer}}, {{card|Hill Fort}}, {{ally|Crafters' Guild}}
 
* [[Plunder (expansion)|Plunder]]: {{card|Quartermaster}}, {{card|Hammer}}
 
 
====Gainers with a cost limit other than 4====
 
* [[Dominion (base set)|Dominion]]: {{card|Artisan}}
 
 
* [[Seaside]]: {{Card|Smugglers}}
 
* [[Seaside]]: {{Card|Smugglers}}
 
* [[Alchemy]]: {{Card|University}}
 
* [[Alchemy]]: {{Card|University}}
* [[Prosperity]]: {{card|War Chest}}
 
 
* [[Cornucopia]]: {{Card|Horn of Plenty}}
 
* [[Cornucopia]]: {{Card|Horn of Plenty}}
* [[Hinterlands]]: {{card|Wheelwright}}
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* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Armory}}, {{Card|Dame Natalie}}
* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Dame Natalie}}, {{Card|Altar}}
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** {{Card|Altar}} sits on the border between a gainer and a [[remodeler]]; like remodelers it makes you trash a card as well as gain one, but unlike remodelers the cost of the card gained is independent of the card trashed.
 
* [[Adventures]]: {{Card|Artificer}}
 
* [[Adventures]]: {{Card|Artificer}}
* [[Empires]]: {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}}
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* [[Empires]]: {{Card|Engineer}}
* [[Nocturne]]: {{card|Vampire}}
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* [[Nocturne]]: {{Card|Devil's Workshop}} (if you've gained 1 other card that turn), {{Boon|The Earth's Gift}}
* [[Allies]]:  {{card|Importer}}
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''{{Card|Feast}}'' and {{card|Wish}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers.
''{{Card|Feast}}'', {{card|Wish}}, and {{Card|Spell Scroll}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers.
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====Gainers depending on cards played====
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These cards can gain with no cost restriction; what cards they can gain depends on whether or not copies of those cards are in play when the gainer is used, or played while the gainer is resolving.
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* [[Adventures]]: {{card|Disciple}}
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* [[Menagerie (expansion)|Menagerie]]: {{card|Kiln}}, {{way|Way of the Rat}}
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* [[Allies]]: {{card|Specialist}}, {{card|Sunken Treasure}}
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* [[Plunder (expansion)|Plunder]]: {{card|Tools}}
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{{trait|Friendly}}, from Plunder, resembles Way of the Rat, but lets you discard a card, rather than play it, to gain a copy.
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{{card|Changeling}}, from [[Nocturne]], is another one-shot gainer; which can gain copies of cards in play.
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===Trash gainers===
 
===Trash gainers===
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* Intrigue: {{card|Lurker}}
 
* Intrigue: {{card|Lurker}}
 
* Dark Ages: {{Card|Graverobber}} and {{Card|Rogue}}
 
* Dark Ages: {{Card|Graverobber}} and {{Card|Rogue}}
* Renaissance: {{Card|Treasurer}}
 
  
 
''{{card|Thief}}'' and {{card|Noble Brigand}} technically gain cards from the trash as well, but only the cards trashed as part of resolving their Attack abilities.
 
''{{card|Thief}}'' and {{card|Noble Brigand}} technically gain cards from the trash as well, but only the cards trashed as part of resolving their Attack abilities.
 
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==== On-buy/gain gainers ====
=== On-buy/gain gainers ===
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These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.
 
These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself.
  
* [[Prosperity]]: ''{{Card|Talisman}}''
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* [[Prosperity]]: {{Card|Talisman}}
 
* [[Hinterlands]]: {{Card|Haggler}}
 
* [[Hinterlands]]: {{Card|Haggler}}
 
* [[Adventures]]: {{Card|Duplicate}}
 
* [[Adventures]]: {{Card|Duplicate}}
* [[Empires]]: {{Card|Charm}}
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* [[Empires]]: {{card|Charm}}
* [[Allies]]: {{ally|Architects' Guild}}
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=== Treasure gainers ===
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=== Silver gainers ===
  
Certain cards allow you to gain only [[Treasure]]s. Some of them gain only specific Treasures; others gain whatever Treasure happens to be available. Lists of [[Silver#Silver gainers|Silver gainers]] and [[Gold#Gold gainers|Gold gainers]] can be found at the articles for {{card|Silver}} and {{card|Gold}}; other Treasure gainers are listed here:
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Since {{Card|Silver}} is present in every game, and is almost always a useful card but rarely super-powerful, there are several cards that use gaining Silver as a decent but not overpowered bonus.
  
* [[Dominion (base set)|Dominion]]:''{{Card|Thief}}''
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* [[Dominion (base set)|Dominion]]: {{Card|Bureaucrat}}
* [[Seaside]]: {{Card|Pirate}}
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* [[Intrigue]]: {{Card|Trading Post}}
* [[Prosperity]]: {{Card|Mint}}
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* [[Seaside]]: {{Card|Explorer}}
* [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}, {{Card|Cache}}
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* [[Cornucopia]]: {{Card|Trusty Steed}}
* [[Dark Ages]]: {{Card|Beggar}}, {{Card|Marauder}}, {{Card|Bandit Camp}}, {{Card|Count}}, {{Card|Pillage}}
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* [[Hinterlands]]: {{Card|Jack of all Trades}}, {{Card|Trader}}
* [[Guilds]]: {{Card|Taxman}}
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* [[Dark Ages]]: {{Card|Squire}}
* [[Adventures]]: {{Card|Hero}}
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* [[Dark Ages]]: {{Card|Feodum}} has an on-trash Silver-gaining effect
* [[Empires]]: {{Event|Banquet}}
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* [[Guilds]]: {{Card|Masterpiece}} has an on-buy Silver-gaining effect
* [[Nocturne]]: {{Card|Tragic Hero}}, {{Hex|Greed}}
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* [[Adventures]]: {{Card|Treasure Hunter}}, {{Card|Amulet}}, {{Event|Trade}}, {{Event|Raid}}
* [[Renaissance]]: {{card|Treasurer}}
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* [[Empires]]: {{Card|Rocks}} has an on-gain and on-trash Silver-gaining effect
* [[Plunder (expansion)|Plunder]]: {{card|Cutthroat}}, {{card|Pickaxe}}, {{card|Silver Mine}}, {{card|Sack of Loot}}
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* [[Empires]]: {{Event|Delve}}, {{Event|Conquest}}
** {{card|Search}} is a [[one-shot]] gainer.
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* [[Nocturne]]: {{Boon|The Mountain's Gift}}
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{{Card|Embassy}}, from [[Hinterlands]], distributes Silver to your ''opponents'' when you gain it.
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=== Other treasure gainers ===
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These cards can be used to gain other Treasures—some specifically {{Card|Copper}}, {{Card|Gold}}, or {{Card|Spoils}}; others whatever Treasure happens to be available.
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 +
* [[Dominion (base set)|Dominion]]: ''{{Card|Thief}}'', {{card|Bandit}}
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* [[Seaside]]: {{Card|Treasure Map}}, {{Card|Explorer}}
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* [[Prosperity]]: {{Card|Mint}}, {{Card|Hoard}}
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* [[Cornucopia]]: {{Card|Bag of Gold}}
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* [[Hinterlands]]: {{Card|Tunnel}}, {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}
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* [[Promo]]: {{Card|Governor}}
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* [[Dark Ages]]: {{Card|Beggar}}, {{Card|Market Square}}, {{Card|Marauder}}, {{Card|Bandit Camp}}, {{Card|Count}}, {{Card|Pillage}}
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* [[Guilds]]: {{Card|Soothsayer}}
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* [[Adventures]]: {{Card|Hero}}, {{Card|Treasure Trove}}, {{Event|Quest}}
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* [[Empires]]: {{Event|Banquet}}, {{Event|Wedding}}, {{Event|Windfall}}
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* [[Nocturne]]: {{Card|Devil's Workshop}} (if you've gained no other cards that turn), {{card|Leprechaun}}, {{Boon|The Sky's Gift}}
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* [[Promo]]: {{Card|Dismantle}}
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{{Card|Sir Vander}}, from [[Dark Ages]], gains a Gold when trashed.  {{Card|Fortune}}, from [[Empires]], and {{card|Skulk}}, from Nocturne, can gain Gold when gained.
  
 
=== Other specific-card gainers ===
 
=== Other specific-card gainers ===
For a list of {{Card|Estate}} gainers, see [[Estate#Estate gainers|here]].
 
For a list of {{Card|Duchy}} gainers, see [[Duchy#Duchy gainers|here]].
 
For a list of {{Card|Province}} gainers, see [[Province#Province gainers|here]].
 
For a list of {{Card|Horse}} gainers, see [[Horse#List of cards that gain Horses|here]].
 
  
* [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}}
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* [[Intrigue]]: {{Card|Baron}}—can gain an {{Card|Estate}}
* [[Cornucopia]]: ''{{Card|Tournament}}''—can gain a {{Card|Duchy}} or a [[Prize]]
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* [[Cornucopia]]: {{Card|Followers}}—gains an {{Card|Estate}}
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck
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* [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]]
* [[Cornucopia & Guilds]]: {{card|Ferryman}}—gains a specific set-aside card on gain
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* [[Cornucopia]]: {{Card|Jester}}—can gain whatever card is on top of the opponent's deck
* [[Cornucopia & Guilds]]: {{card|Joust}}–can gain a [[Reward]]
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* [[Dark Ages]]: {{Card|Count}}—can gain a {{Card|Duchy}} and/or a {{Card|Copper}}
* [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats
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* [[Dark Ages]]: {{Card|Rats}}—gains additional copies of Rats
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}}
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* [[Adventures]]: {{Card|Magpie}}—can gain additional copies of Magpie
* [[Dark Ages]]: {{Card|Death Cart}}—gains two [[Ruins]] upon gain
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* [[Adventures]]: {{Card|Disciple}}—gains a copy of whatever Action card you play with it
* [[Adventures]]: {{Card|Magpie}}—can gain additional copy of Magpie
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* [[Empires]]: {{Card|Small Castle}}—gains another [[Castle]], if you [[trasher|trashed]] one
* [[Adventures]]: {{Card|Port}}—gains another {{Card|Port}} on buy
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* [[Empires]]: {{Card|Wild Hunt}}—can gain an Estate
* [[Empires]]: {{Card|Small Castle}}—gains another [[Castle]] by [[trasher|trashing]] one
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* [[Empires]]: {{Event|Triumph}}—gains an Estate
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* [[Empires]]: {{Event|Annex}}—gains a Duchy
 
* [[Empires]]: {{Event|Ritual}}—gains a Curse
 
* [[Empires]]: {{Event|Ritual}}—gains a Curse
* [[Nocturne]]: {{Card|Devil's Workshop}}—can gain an {{Card|Imp}}
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* [[Empires]]: {{Event|Dominate}}—gains a Province
* [[Nocturne]]: {{Card|Leprechaun}}—can gain a {{Card|Wish}}
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* [[Nocturne]]: {{Card|Devil's Workshop}}—gains an {{Card|Imp}} (if you've gained 2+ other cards that turn)
* [[Nocturne]]: {{Card|Tormentor}}—can gain an Imp
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* [[Nocturne]]: {{Card|Leprechaun}}—gains a {{Card|Wish}} if you have exactly 7 cards in play
 
* [[Nocturne]]: {{Boon|The Swamp's Gift}}—gains a {{Card|Will-o'-Wisp}}
 
* [[Nocturne]]: {{Boon|The Swamp's Gift}}—gains a {{Card|Will-o'-Wisp}}
* [[Nocturne]]: {{Card|Haunted Mirror}}—can gain a {{Card|Ghost}}
 
* [[Nocturne]]: {{Card|Magic Lamp}}—can gain {{Card|Wish}}es
 
* [[Nocturne]]: {{Card|Cursed Gold}}—gains a {{Card|Curse}}
 
  
 
=== When gain/buy/trash gainers ===
 
=== When gain/buy/trash gainers ===
  
 
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
 
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
* ''[[Hinterlands]]: {{Card|Cache}}'' - gains two Coppers when gained
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* [[Hinterlands]]: {{Card|Duchess}} - allows you to gain ''itself'' when you gain a Duchy
* ''[[Hinterlands]]: {{Card|Duchess}}'' - allows you to gain ''itself'' when you gain a Duchy
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* [[Hinterlands]]: {{Card|Cache}} - comes with two Coppers when gained
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
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* [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained
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* [[Dark Ages]]: {{Card|Feodum}} - gains 3 Silvers when trashed
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* [[Dark Ages]]: {{Card|Hunting Grounds}} - gains a {{Card|Duchy}} or 3 {{Card|Estate|Estates}} when trashed
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* [[Dark Ages]]: {{Card|Sir Vander}} - gains a Gold when trashed
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* [[Dark Ages]]: {{Card|Squire}} - gains an [[Attack]] card when trashed
 
* [[Dark Ages]]: {{Card|Squire}} - gains an [[Attack]] card when trashed
* [[Guilds]]: {{Card|Masterpiece}} - can gain Silvers when bought
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* [[Dark Ages]]: {{Card|Death Cart}} - gains two [[Ruins]] when gained
* [[Guilds]]: {{Card|Stonemason}} - can gain 2 Action cards when bought
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* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
* [[Adventures]]: {{Card|Messenger}} - can gain a card costing up to {{Cost|4}} when bought
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* [[Dark Ages]]: {{Card|Hunting Grounds}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when trashed
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* [[Guilds]]: {{Card|Stonemason}} - can gain two Action cards when bought
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* [[Adventures]]: {{Card|Messenger}} - gains all players a copy of the same cheap card
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
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* [[Adventures]]: {{Event|Alms}} - gain a cheap card if you have no Treasures in play
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* [[Adventures]]: {{Event|Quest}} - gains a Gold if you discard the right things
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* [[Adventures]]: {{Event|Pilgrimage}} - gain copies of up to 3 cards in play
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* [[Adventures]]: {{Event|Ball}} - gain 2 cheap cards
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* [[Adventures]]: {{Event|Raid}} - gain a Silver per Silver in play
 +
* [[Adventures]]: {{Event|Seaway}} - gain a cheap card, put your +1 Buy token on its pile
 +
* [[Adventures]]: {{Event|Trade}} - gains up to 2 Silvers, if you trash cards
 
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
 
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
 
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained
 
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained
* [[Empires]]: {{Card|Rocks}} - gains a Silver when gained or trashed
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* [[Empires]]: {{Event|Triumph}} - gains an Estate
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* [[Empires]]: {{Event|Annex}} - gains a Duchy
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* [[Empires]]: {{Event|Advance}} - gains an Action costing up to {{Cost|6}} if you trash an Action
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* [[Empires]]: {{Event|Delve}} - gains a Silver
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* [[Empires]]: {{Event|Banquet}} - gains 2 Coppers and a non-Victory card costing up to {{Cost|5}}
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* [[Empires]]: {{Event|Ritual}} - gains a {{Card|Curse}}
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* [[Empires]]: {{Event|Wedding}} - gains a Gold
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* [[Empires]]: {{Event|Windfall}} - gains 3 Golds if your deck and discard pile are empty
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* [[Empires]]: {{Event|Conquest}} - gains 2 Silvers
 +
* [[Empires]]: {{Event|Dominate}} - gains a {{Card|Province}}
 
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
 
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
* [[Renaissance]]: {{Card|Experiment}} - gained in pairs
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* [[Promo]]: {{Event|Summon}} - gains and sets aside a cheap card, and plays it at the start of your next turn
* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}} - can gain Horses when gained
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* [[Allies]]: {{card|Lich}} - gains a cheaper card when trashed
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* [[Plunder (expansion)|Plunder]]: {{card|Doubloons}} - gains a {{card|Gold}} when gained
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* [[Plunder (expansion)|Plunder]]: {{trait|Fawning}} - gains the Fawning card when a {{card|Province}} is gained
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* [[Plunder (expansion)|Plunder]]: {{card|Wealthy Village}} - can gain [[Loot]] when gained
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* [[Plunder (expansion)|Plunder]]: {{card|Jewelled Egg}} - gains Loot when trashed
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* [[Plunder (expansion)|Plunder]]: {{trait|Cursed}} - makes you gain [[Loot]] and a {{card|Curse}} whenever you gain from a specific pile.
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For a list of [[Event]]s that gain cards, see [[Gaining Event#List of Gaining Events|here]]
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Though it does not gain a card, {{Event|Inheritance}} does set aside a card from the Supply that is included in your deck at the end of the game.
 
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===Edge cases===
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* Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer.
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* Though it does not gain a card, [[Menagerie (expansion)|Menagerie]]: {{Card|Camel Train}} does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).
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{{Navbox card categories}}
 
{{Navbox card categories}}
[[Category:Other card categories]]
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[[Category:Card categories]]

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