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== Types of gainers == | == Types of gainers == | ||
− | Cards in | + | Cards in italics have been [[Removed cards|removed]]. |
=== Workshop variants === | === Workshop variants === | ||
− | These cards let you gain cards | + | These cards let you gain cards up to a particular maximum cost. Most of them work well in combinations with cards like {{Card|Highway}}, which will let you gain more expensive cards than you usually can. |
− | * [[Dominion (base set)|Dominion]]: {{Card|Workshop}} | + | * [[Dominion (base set)|Dominion]]: {{Card|Workshop}}, {{card|Artisan}} |
* [[Intrigue]]: {{Card|Ironworks}} | * [[Intrigue]]: {{Card|Ironworks}} | ||
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* [[Seaside]]: {{Card|Smugglers}} | * [[Seaside]]: {{Card|Smugglers}} | ||
* [[Alchemy]]: {{Card|University}} | * [[Alchemy]]: {{Card|University}} | ||
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* [[Cornucopia]]: {{Card|Horn of Plenty}} | * [[Cornucopia]]: {{Card|Horn of Plenty}} | ||
− | * [[ | + | * [[Dark Ages]]: {{Card|Hermit}}, {{Card|Armory}}, {{Card|Dame Natalie}} |
− | + | ** {{Card|Altar}} sits on the border between a gainer and a [[remodeler]]; like remodelers it makes you trash a card as well as gain one, but unlike remodelers the cost of the card gained is independent of the card trashed. | |
* [[Adventures]]: {{Card|Artificer}} | * [[Adventures]]: {{Card|Artificer}} | ||
− | * [[Empires]]: {{Card| | + | * [[Empires]]: {{Card|Engineer}} |
− | + | * [[Nocturne]]: {{Card|Devil's Workshop}} (if you've gained 1 other card that turn), {{Card|Cobbler}}, {{card|Vampire}}, {{Boon|The Earth's Gift}} | |
− | + | ''{{Card|Feast}}'' and {{card|Wish}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers. | |
− | ''{{Card|Feast}}'' | + | |
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===Trash gainers=== | ===Trash gainers=== | ||
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* Intrigue: {{card|Lurker}} | * Intrigue: {{card|Lurker}} | ||
* Dark Ages: {{Card|Graverobber}} and {{Card|Rogue}} | * Dark Ages: {{Card|Graverobber}} and {{Card|Rogue}} | ||
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''{{card|Thief}}'' and {{card|Noble Brigand}} technically gain cards from the trash as well, but only the cards trashed as part of resolving their Attack abilities. | ''{{card|Thief}}'' and {{card|Noble Brigand}} technically gain cards from the trash as well, but only the cards trashed as part of resolving their Attack abilities. | ||
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=== On-buy/gain gainers === | === On-buy/gain gainers === | ||
These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself. | These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself. | ||
− | * [[Prosperity]]: | + | * [[Prosperity]]: {{Card|Talisman}} |
* [[Hinterlands]]: {{Card|Haggler}} | * [[Hinterlands]]: {{Card|Haggler}} | ||
* [[Adventures]]: {{Card|Duplicate}} | * [[Adventures]]: {{Card|Duplicate}} | ||
− | * [[Empires]]: {{ | + | * [[Empires]]: {{card|Charm}} |
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− | === | + | === Silver gainers === |
− | + | Since {{Card|Silver}} is present in every game, and is almost always a useful card but rarely super-powerful, there are several cards that use gaining Silver as a decent but not overpowered bonus. | |
− | * [[Dominion (base set)|Dominion]]:''{{Card|Thief}}'' | + | * [[Dominion (base set)|Dominion]]: {{Card|Bureaucrat}} |
− | * [[Seaside]]: {{Card| | + | * [[Intrigue]]: {{Card|Trading Post}} |
− | * [[Prosperity]]: {{Card|Mint}} | + | * [[Seaside]]: {{Card|Explorer}} |
− | * [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}} | + | * [[Cornucopia]]: {{Card|Trusty Steed}} |
− | * [[Dark Ages]]: {{Card|Beggar}}, {{Card|Marauder}}, {{Card|Bandit Camp}}, {{Card|Count}}, {{Card|Pillage}} | + | * [[Hinterlands]]: {{Card|Jack of all Trades}}, {{Card|Trader}} |
− | * [[Guilds]]: {{Card| | + | * [[Dark Ages]]: {{Card|Squire}} |
− | * [[Adventures]]: {{Card|Hero}} | + | * [[Dark Ages]]: {{Card|Feodum}} has an on-trash Silver-gaining effect |
− | * [[Empires]]: {{Event|Banquet}} | + | * [[Guilds]]: {{Card|Masterpiece}} has an on-buy Silver-gaining effect |
− | + | * [[Adventures]]: {{Card|Treasure Hunter}}, {{Card|Amulet}}, {{Event|Trade}}, {{Event|Raid}} | |
− | * [[ | + | * [[Empires]]: {{Card|Rocks}} has an on-gain and on-trash Silver-gaining effect |
− | + | * [[Empires]]: {{Event|Delve}}, {{Event|Conquest}} | |
− | + | * [[Nocturne]]: {{card|Lucky Coin}}, {{Boon|The Mountain's Gift}} | |
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+ | {{Card|Embassy}}, from [[Hinterlands]], distributes Silver to your ''opponents'' when you gain it. | ||
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+ | === Other treasure gainers === | ||
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+ | These cards can be used to gain other Treasures—some specifically {{Card|Copper}}, {{Card|Gold}}, or {{Card|Spoils}}; others whatever Treasure happens to be available. | ||
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+ | * [[Dominion (base set)|Dominion]]: ''{{Card|Thief}}'', {{card|Bandit}} | ||
+ | * [[Seaside]]: {{Card|Treasure Map}}, {{Card|Explorer}} | ||
+ | * [[Prosperity]]: {{Card|Mint}}, {{Card|Hoard}} | ||
+ | * [[Cornucopia]]: {{Card|Bag of Gold}} | ||
+ | * [[Hinterlands]]: {{Card|Tunnel}}, {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}} | ||
+ | * [[Promo]]: {{Card|Governor}} | ||
+ | * [[Dark Ages]]: {{Card|Beggar}}, {{Card|Market Square}}, {{Card|Marauder}}, {{Card|Bandit Camp}}, {{Card|Count}}, {{Card|Pillage}} | ||
+ | * [[Guilds]]: {{Card|Soothsayer}} | ||
+ | * [[Adventures]]: {{Card|Hero}}, {{Card|Treasure Trove}}, {{Event|Quest}} | ||
+ | * [[Empires]]: {{Event|Banquet}}, {{Event|Wedding}}, {{Event|Windfall}} | ||
+ | * [[Nocturne]]: {{Card|Devil's Workshop}} (if you've gained no other cards that turn), {{card|Leprechaun}}, {{Card|Tragic Hero}}, {{Boon|The Sky's Gift}} | ||
+ | * [[Promo]]: {{Card|Dismantle}} | ||
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+ | {{Card|Sir Vander}}, from [[Dark Ages]], gains a Gold when trashed. {{Card|Fortune}}, from [[Empires]], and {{card|Skulk}}, from Nocturne, can gain Gold when gained. | ||
=== Other specific-card gainers === | === Other specific-card gainers === | ||
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− | * [[ | + | * [[Intrigue]]: {{Card|Baron}}—can gain an {{Card|Estate}} |
− | * [[Cornucopia]]: | + | * [[Cornucopia]]: {{Card|Followers}}—gains an {{Card|Estate}} |
− | * [[Cornucopia]]: {{Card|Jester}}—can gain whatever | + | * [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]] |
− | * [[ | + | * [[Cornucopia]]: {{Card|Jester}}—can gain whatever card is on top of the opponent's deck |
− | + | * [[Dark Ages]]: {{Card|Count}}—can gain a {{Card|Duchy}} and/or a {{Card|Copper}} | |
− | * [[Dark Ages]]: {{Card|Rats}}—gains additional | + | * [[Dark Ages]]: {{Card|Rats}}—gains additional copies of Rats |
− | * [[ | + | * [[Adventures]]: {{Card|Magpie}}—can gain additional copies of Magpie |
− | * [[ | + | * [[Adventures]]: {{Card|Disciple}}—gains a copy of whatever Action card you play with it |
− | * [[ | + | * [[Empires]]: {{Card|Small Castle}}—gains another [[Castle]], if you [[trasher|trashed]] one |
− | * [[ | + | * [[Empires]]: {{Card|Wild Hunt}}—can gain an Estate |
− | * [[Empires]]: {{ | + | * [[Empires]]: {{Event|Triumph}}—gains an Estate |
+ | * [[Empires]]: {{Event|Annex}}—gains a Duchy | ||
* [[Empires]]: {{Event|Ritual}}—gains a Curse | * [[Empires]]: {{Event|Ritual}}—gains a Curse | ||
− | * [[Nocturne]]: {{Card|Devil's Workshop}} | + | * [[Empires]]: {{Event|Dominate}}—gains a Province |
− | * [[Nocturne]]: {{Card|Leprechaun}} | + | * [[Nocturne]]: {{Card|Devil's Workshop}}—gains an {{Card|Imp}} (if you've gained 2+ other cards that turn) |
− | * [[Nocturne]]: {{Card|Tormentor}} | + | * [[Nocturne]]: {{Card|Leprechaun}}—gains a {{Card|Wish}} if you have exactly 7 cards in play |
+ | * [[Nocturne]]: {{Card|Tormentor}}—gain an Imp (if you don't have any other cards in play) | ||
* [[Nocturne]]: {{Boon|The Swamp's Gift}}—gains a {{Card|Will-o'-Wisp}} | * [[Nocturne]]: {{Boon|The Swamp's Gift}}—gains a {{Card|Will-o'-Wisp}} | ||
− | + | {{Card|Changeling}} gain a copy of a card you have in play, but as a [[one-shot]] acts more as a temporary replacement than a gainer. | |
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=== When gain/buy/trash gainers === | === When gain/buy/trash gainers === | ||
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained | * [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained | ||
− | * ''[[Hinterlands]]: {{Card|Cache}} | + | * [[Hinterlands]]: {{Card|Duchess}} - allows you to gain ''itself'' when you gain a Duchy |
− | * | + | * [[Hinterlands]]: {{Card|Cache}} - comes with two Coppers when gained |
+ | * [[Dark Ages]]: {{Card|Squire}} - gains an [[Attack]] card when trashed | ||
+ | * [[Dark Ages]]: {{Card|Death Cart}} - gains two [[Ruins]] when gained | ||
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed | * [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed | ||
− | + | * [[Dark Ages]]: {{Card|Hunting Grounds}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when trashed | |
− | + | * [[Guilds]]: {{Card|Stonemason}} - can gain two Action cards when bought | |
− | * [[Dark Ages]]: {{Card|Hunting Grounds}} - gains a {{Card|Duchy}} or | + | * [[Adventures]]: {{Card|Messenger}} - gains all players a copy of the same cheap card |
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− | * [[Guilds]]: {{Card|Stonemason}} - can gain | + | |
− | * [[Adventures]]: {{Card|Messenger}} - | + | |
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought | * [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought | ||
+ | * [[Adventures]]: {{Event|Alms}} - gain a cheap card if you have no Treasures in play | ||
+ | * [[Adventures]]: {{Event|Quest}} - gains a Gold if you discard the right things | ||
+ | * [[Adventures]]: {{Event|Pilgrimage}} - gain copies of up to 3 cards in play | ||
+ | * [[Adventures]]: {{Event|Ball}} - gain 2 cheap cards | ||
+ | * [[Adventures]]: {{Event|Raid}} - gain a Silver per Silver in play | ||
+ | * [[Adventures]]: {{Event|Seaway}} - gain a cheap card, put your +1 Buy token on its pile | ||
+ | * [[Adventures]]: {{Event|Trade}} - gains up to 2 Silvers, if you trash cards | ||
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed | * [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed | ||
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn | * [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn | ||
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained | * [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained | ||
− | * [[Empires]]: {{ | + | * [[Empires]]: {{Event|Triumph}} - gains an Estate |
+ | * [[Empires]]: {{Event|Annex}} - gains a Duchy | ||
+ | * [[Empires]]: {{Event|Advance}} - gains an Action costing up to {{Cost|6}} if you trash an Action | ||
+ | * [[Empires]]: {{Event|Delve}} - gains a Silver | ||
+ | * [[Empires]]: {{Event|Banquet}} - gains 2 Coppers and a non-Victory card costing up to {{Cost|5}} | ||
+ | * [[Empires]]: {{Event|Ritual}} - gains a {{Card|Curse}} | ||
+ | * [[Empires]]: {{Event|Wedding}} - gains a Gold | ||
+ | * [[Empires]]: {{Event|Windfall}} - gains 3 Golds if your deck and discard pile are empty | ||
+ | * [[Empires]]: {{Event|Conquest}} - gains 2 Silvers | ||
+ | * [[Empires]]: {{Event|Dominate}} - gains a {{Card|Province}} | ||
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained | * [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained | ||
− | * [[ | + | * [[Promo]]: {{Event|Summon}} - gains and sets aside a cheap card, and plays it at the start of your next turn |
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− | + | Though it does not gain a card, {{Event|Inheritance}} does set aside a card from the Supply that is included in your deck at the end of the game. | |
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{{Navbox card categories}} | {{Navbox card categories}} | ||
[[Category:Other card categories]] | [[Category:Other card categories]] |