Editing Gainer
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
== Types of gainers == | == Types of gainers == | ||
− | Cards in | + | Cards in italics have been [[Removed cards|removed]]. |
=== Workshop variants === | === Workshop variants === | ||
− | These cards let you gain cards | + | These cards let you gain cards up to a particular maximum cost. Most of them work well in combinations with cards like {{Card|Highway}}, which will let you gain more expensive cards than you usually can. |
− | * [[Dominion (base set)|Dominion]]: {{Card|Workshop}} | + | * [[Dominion (base set)|Dominion]]: {{Card|Workshop}}, {{card|Artisan}} |
* [[Intrigue]]: {{Card|Ironworks}} | * [[Intrigue]]: {{Card|Ironworks}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* [[Seaside]]: {{Card|Smugglers}} | * [[Seaside]]: {{Card|Smugglers}} | ||
* [[Alchemy]]: {{Card|University}} | * [[Alchemy]]: {{Card|University}} | ||
− | |||
* [[Cornucopia]]: {{Card|Horn of Plenty}} | * [[Cornucopia]]: {{Card|Horn of Plenty}} | ||
− | * [[ | + | * [[Dark Ages]]: {{Card|Hermit}}, {{Card|Armory}}, {{Card|Dame Natalie}} |
− | + | ** {{Card|Altar}} sits on the border between a gainer and a [[remodeler]]; like remodelers it makes you trash a card as well as gain one, but unlike remodelers the cost of the card gained is independent of the card trashed. | |
− | * [[Adventures]]: {{Card|Artificer}} | + | * [[Adventures]]: {{Card|Artificer}}, {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}}, {{Card|Disciple}} |
− | + | * [[Empires]]: {{Card|Engineer}}, {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}} | |
− | + | * [[Nocturne]]: {{Card|Devil's Workshop}} (if you've gained exactly 1 card that turn before you play it), {{Card|Cobbler}}, {{card|Vampire}}, {{Boon|The Earth's Gift}} | |
− | * [[ | + | * [[Renaissance]]: {{card|Inventor}}, {{Card|Sculptor}} |
− | + | ''{{Card|Feast}}'' and {{card|Wish}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | * [[ | + | |
− | + | ||
− | * [[ | + | |
− | + | ||
− | + | ||
− | {{ | + | |
− | + | ||
− | + | ||
===Trash gainers=== | ===Trash gainers=== | ||
Line 65: | Line 37: | ||
These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself. | These cards resemble the above in gaining cards up to or at a particular cost, but do so when you buy or gain another card, rather than when you play the gainer itself. | ||
− | * [[Prosperity]]: | + | * [[Prosperity]]: {{Card|Talisman}} |
* [[Hinterlands]]: {{Card|Haggler}} | * [[Hinterlands]]: {{Card|Haggler}} | ||
* [[Adventures]]: {{Card|Duplicate}} | * [[Adventures]]: {{Card|Duplicate}} | ||
− | * [[Empires]]: {{ | + | * [[Empires]]: {{card|Charm}} |
− | + | ||
− | === | + | === Silver gainers === |
− | + | Since {{Card|Silver}} is present in every game, and is often a useful card but rarely powerful, there are several cards that use gaining Silver as a decent but not overpowered bonus. | |
− | * [[Dominion (base set)|Dominion]]:' | + | * [[Dominion (base set)|Dominion]]: {{Card|Bureaucrat}} |
− | * [[Seaside]]: {{Card| | + | * [[Intrigue]]: {{Card|Trading Post}} |
+ | * [[Seaside]]: {{Card|Explorer}} | ||
+ | * [[Cornucopia]]: {{Card|Trusty Steed}} | ||
+ | * [[Hinterlands]]: {{Card|Jack of all Trades}}, {{Card|Trader}} | ||
+ | * [[Dark Ages]]: {{Card|Squire}} | ||
+ | * [[Dark Ages]]: {{Card|Feodum}} has an on-trash Silver-gaining effect | ||
+ | * [[Guilds]]: {{Card|Masterpiece}} has an on-buy Silver-gaining effect | ||
+ | * [[Adventures]]: {{Card|Treasure Hunter}}, {{Card|Amulet}}, {{Event|Trade}}, {{Event|Raid}} | ||
+ | * [[Empires]]: {{Card|Rocks}} has an on-gain and on-trash Silver-gaining effect | ||
+ | * [[Empires]]: {{Event|Delve}}, {{Event|Conquest}} | ||
+ | * [[Nocturne]]: {{card|Lucky Coin}}, {{Boon|The Mountain's Gift}} | ||
+ | |||
+ | {{Card|Embassy}}, from [[Hinterlands]], distributes Silver to your ''opponents'' when you gain it. | ||
+ | |||
+ | === Gold gainers === | ||
+ | |||
+ | These cards are able to gain a {{Card|Gold}}, often at some cost such as having to trash a card. | ||
+ | |||
+ | * [[Dominion (base set)|Dominion]]: {{card|Bandit}} | ||
+ | * [[Seaside]]: {{Card|Explorer}}, {{Card|Treasure Map}} | ||
+ | * [[Prosperity]]: {{Card|Hoard}} | ||
+ | * [[Alchemy]]: {{Card|Transmute}} | ||
+ | * [[Cornucopia]]: {{Card|Bag of Gold}} | ||
+ | * [[Hinterlands]]: {{Card|Fool's Gold}}, {{Card|Tunnel}} | ||
+ | * [[Dark Ages]]: {{Card|Market Square}}, {{Card|Sir Vander}} | ||
+ | * [[Guilds]]: {{Card|Soothsayer}} | ||
+ | * [[Adventures]]: {{Card|Treasure Trove}}, {{Event|Quest}} | ||
+ | * [[Empires]]: {{Card|Fortune}}, {{Card|Haunted Castle}}, {{Event|Wedding}}, {{Event|Windfall}} | ||
+ | * [[Nocturne]]: {{Card|Leprechaun}}, {{Card|Devil's Workshop}} (if you've gained no other cards that turn), {{Card|Skulk}}, {{Boon|The Sky's Gift}} | ||
+ | * [[Renaissance]]: {{card|Swashbuckler}} (via {{artifact|Treasure Chest}}) | ||
+ | * [[Promo]]: {{Card|Dismantle}}, {{Card|Governor}} | ||
+ | |||
+ | === Other treasure gainers === | ||
+ | |||
+ | These cards can be used to gain other Treasures—some specifically {{Card|Copper}} or {{Card|Spoils}}; others whatever Treasure happens to be available. | ||
+ | |||
+ | * [[Dominion (base set)|Dominion]]: ''{{Card|Thief}}'' | ||
* [[Prosperity]]: {{Card|Mint}} | * [[Prosperity]]: {{Card|Mint}} | ||
− | * [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains | + | * [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}} |
* [[Dark Ages]]: {{Card|Beggar}}, {{Card|Marauder}}, {{Card|Bandit Camp}}, {{Card|Count}}, {{Card|Pillage}} | * [[Dark Ages]]: {{Card|Beggar}}, {{Card|Marauder}}, {{Card|Bandit Camp}}, {{Card|Count}}, {{Card|Pillage}} | ||
− | |||
* [[Adventures]]: {{Card|Hero}} | * [[Adventures]]: {{Card|Hero}} | ||
* [[Empires]]: {{Event|Banquet}} | * [[Empires]]: {{Event|Banquet}} | ||
− | * [[Nocturne]]: {{Card|Tragic Hero | + | * [[Nocturne]]: {{Card|Tragic Hero}} |
* [[Renaissance]]: {{card|Treasurer}} | * [[Renaissance]]: {{card|Treasurer}} | ||
− | |||
− | |||
=== Other specific-card gainers === | === Other specific-card gainers === | ||
− | |||
− | |||
− | |||
− | |||
− | * [[ | + | * [[Intrigue]]: {{Card|Baron}}—can gain an {{Card|Estate}} |
− | * [[Cornucopia]]: | + | * [[Cornucopia]]: {{Card|Followers}}—gains an {{Card|Estate}} |
− | * [[Cornucopia]]: {{Card|Jester}}—can gain whatever | + | * [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]] |
− | * [[ | + | * [[Cornucopia]]: {{Card|Jester}}—can gain whatever card is on top of the opponent's deck |
− | + | * [[Dark Ages]]: {{Card|Count}}—can gain a {{Card|Duchy}} and/or a {{Card|Copper}} | |
− | * [[Dark Ages]]: {{Card|Rats}}—gains additional | + | * [[Dark Ages]]: {{Card|Rats}}—gains additional copies of Rats |
− | * [[ | + | * [[Adventures]]: {{Card|Magpie}}—can gain additional copies of Magpie |
− | * [[ | + | * [[Adventures]]: {{Card|Disciple}}—gains a copy of whatever Action card you play with it |
− | * [[ | + | * [[Empires]]: {{Card|Small Castle}}—gains another [[Castle]], if you [[trasher|trashed]] one |
− | * [[ | + | * [[Empires]]: {{Card|Wild Hunt}}—can gain an Estate |
− | * [[Empires]]: {{ | + | * [[Empires]]: {{Event|Triumph}}—gains an Estate |
+ | * [[Empires]]: {{Event|Annex}}—gains a Duchy | ||
* [[Empires]]: {{Event|Ritual}}—gains a Curse | * [[Empires]]: {{Event|Ritual}}—gains a Curse | ||
− | * [[Nocturne]]: {{Card|Devil's Workshop}} | + | * [[Empires]]: {{Event|Dominate}}—gains a Province |
− | * [[Nocturne]]: {{Card|Leprechaun}} | + | * [[Nocturne]]: {{Card|Devil's Workshop}}—gains an {{Card|Imp}} (if you've gained 2+ other cards that turn) |
− | * [[Nocturne]]: {{Card|Tormentor}} | + | * [[Nocturne]]: {{Card|Leprechaun}}—gains a {{Card|Wish}} if you have exactly 7 cards in play |
+ | * [[Nocturne]]: {{Card|Tormentor}}—gain an Imp (if you don't have any other cards in play) | ||
* [[Nocturne]]: {{Boon|The Swamp's Gift}}—gains a {{Card|Will-o'-Wisp}} | * [[Nocturne]]: {{Boon|The Swamp's Gift}}—gains a {{Card|Will-o'-Wisp}} | ||
− | + | {{Card|Changeling}} gains a copy of a card you have in play, but as a [[one-shot]] acts more as a temporary replacement than a gainer. | |
− | + | ||
− | + | ||
=== When gain/buy/trash gainers === | === When gain/buy/trash gainers === | ||
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained | * [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained | ||
− | * | + | * [[Hinterlands]]: {{Card|Duchess}} - allows you to gain ''itself'' when you gain a Duchy |
− | + | * [[Hinterlands]]: {{Card|Cache}} - comes with two Coppers when gained | |
− | * [[ | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
* [[Dark Ages]]: {{Card|Squire}} - gains an [[Attack]] card when trashed | * [[Dark Ages]]: {{Card|Squire}} - gains an [[Attack]] card when trashed | ||
− | * [[ | + | * [[Dark Ages]]: {{Card|Death Cart}} - gains two [[Ruins]] when gained |
− | * [[Guilds]]: {{Card|Stonemason}} - can gain | + | * [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed |
− | * [[Adventures]]: {{Card|Messenger}} - | + | * [[Dark Ages]]: {{Card|Hunting Grounds}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when trashed |
+ | * [[Guilds]]: {{Card|Stonemason}} - can gain two Action cards when bought | ||
+ | * [[Adventures]]: {{Card|Messenger}} - gains all players a copy of the same cheap card | ||
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought | * [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought | ||
+ | * [[Adventures]]: {{Event|Alms}} - gain a cheap card if you have no Treasures in play | ||
+ | * [[Adventures]]: {{Event|Quest}} - gains a Gold if you discard the right things | ||
+ | * [[Adventures]]: {{Event|Pilgrimage}} - gain copies of up to 3 cards in play | ||
+ | * [[Adventures]]: {{Event|Ball}} - gain 2 cheap cards | ||
+ | * [[Adventures]]: {{Event|Raid}} - gain a Silver per Silver in play | ||
+ | * [[Adventures]]: {{Event|Seaway}} - gain a cheap card, put your +1 Buy token on its pile | ||
+ | * [[Adventures]]: {{Event|Trade}} - gains up to 2 Silvers, if you trash cards | ||
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed | * [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed | ||
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn | * [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn | ||
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained | * [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained | ||
− | * [[Empires]]: {{ | + | * [[Empires]]: {{Event|Triumph}} - gains an Estate |
+ | * [[Empires]]: {{Event|Annex}} - gains a Duchy | ||
+ | * [[Empires]]: {{Event|Advance}} - gains an Action costing up to {{Cost|6}} if you trash an Action | ||
+ | * [[Empires]]: {{Event|Delve}} - gains a Silver | ||
+ | * [[Empires]]: {{Event|Banquet}} - gains 2 Coppers and a non-Victory card costing up to {{Cost|5}} | ||
+ | * [[Empires]]: {{Event|Ritual}} - gains a {{Card|Curse}} | ||
+ | * [[Empires]]: {{Event|Wedding}} - gains a Gold | ||
+ | * [[Empires]]: {{Event|Windfall}} - gains 3 Golds if your deck and discard pile are empty | ||
+ | * [[Empires]]: {{Event|Conquest}} - gains 2 Silvers | ||
+ | * [[Empires]]: {{Event|Dominate}} - gains a {{Card|Province}} | ||
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained | * [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained | ||
− | * [[Renaissance]]: {{Card|Experiment}} - gained in pairs | + | * [[Renaissance]]: {{Card|Experiment}} - always gained in pairs |
− | * [[ | + | * [[Promo]]: {{Event|Summon}} - gains and sets aside a cheap card, and plays it at the start of your next turn |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | Though it does not gain a card, {{Event|Inheritance}} does set aside a card from the Supply that is included in your deck at the end of the game. | |
− | + | ||
− | + | ||
{{Navbox card categories}} | {{Navbox card categories}} | ||
[[Category:Other card categories]] | [[Category:Other card categories]] |