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== Types of gainers ==
 
== Types of gainers ==
Cards in ''italics'' have been [[removed]].
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Cards in italics have been [[Removed cards|removed]].
 
=== Workshop variants ===
 
=== Workshop variants ===
  
These cards let you gain cards costing up to {{cost|4}}. Many of them work well in combinations with [[cost reduction]] methods like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.
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These cards let you gain cards up to a particular maximum cost. Many of them work well in combinations with [[cost reduction]] methods like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.
  
* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}
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* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}, {{card|Artisan}}
 
* [[Intrigue]]: {{Card|Ironworks}}
 
* [[Intrigue]]: {{Card|Ironworks}}
* [[Seaside]]: {{card|Blockade}}
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* [[Seaside]]: {{Card|Smugglers}}, {{card|Blockade}}
* [[Prosperity]]: {{card|Anvil}}
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* [[Hinterlands]]: {{card|Weaver}}, {{card|Berserker}}
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* [[Dark Ages]]: {{Card|Armory}}
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* [[Adventures]]: {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}}
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* [[Empires]]: {{Card|Engineer}}
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* [[Nocturne]]: {{Card|Devil's Workshop}}, {{Card|Cobbler}}, {{Boon|The Earth's Gift}}
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* [[Renaissance]]: {{Card|Inventor}}, {{Card|Sculptor}}
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* [[Menagerie (expansion)|Menagerie]]: {{Card|Groom}}, {{Card|Falconer}}, {{Event|Demand}}
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* [[Allies]]:  {{card|Carpenter}}, {{card|Conjurer}}, {{card|Hill Fort}}, {{ally|Crafters' Guild}}
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* [[Plunder (expansion)|Plunder]]: {{card|Quartermaster}}, {{card|Hammer}}
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+
====Gainers with a cost limit other than 4====
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* [[Dominion (base set)|Dominion]]: {{card|Artisan}}
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* [[Seaside]]: {{Card|Smugglers}}
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* [[Alchemy]]: {{Card|University}}
 
* [[Alchemy]]: {{Card|University}}
* [[Prosperity]]: {{card|War Chest}}
+
* [[Prosperity]]: {{card|Anvil}}, {{card|War Chest}}
 
* [[Cornucopia]]: {{Card|Horn of Plenty}}
 
* [[Cornucopia]]: {{Card|Horn of Plenty}}
* [[Hinterlands]]: {{card|Wheelwright}}
+
* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Armory}}, {{Card|Dame Natalie}}
* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Dame Natalie}}, {{Card|Altar}}
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** {{Card|Altar}} sits on the border between a gainer and a [[remodeler]]; like remodelers it makes you trash a card as well as gain one, but unlike remodelers the cost of the card gained is independent of the card trashed.
* [[Adventures]]: {{Card|Artificer}}
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* [[Adventures]]: {{Card|Artificer}}, {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}}
* [[Empires]]: {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}}
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* [[Empires]]: {{Card|Engineer}}, {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}}
* [[Nocturne]]: {{card|Vampire}}
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* [[Nocturne]]: {{Card|Devil's Workshop}} (if you've gained exactly 1 card that turn before you play it), {{Card|Cobbler}}, {{card|Vampire}}, {{Boon|The Earth's Gift}}
* [[Allies]]:  {{card|Importer}}
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* [[Renaissance]]: {{Card|Inventor}}, {{Card|Sculptor}}
''{{Card|Feast}}'', {{card|Wish}}, and {{Card|Spell Scroll}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers.
+
* [[Menagerie (expansion)|Menagerie]]: {{Card|Groom}}, {{Card|Falconer}}, {{Event|Bargain}}, {{Event|Demand}}
 
+
* [[Allies]]: {{card|Importer}}, {{card|Carpenter}}, {{card|Conjurer}}, {{card|Hill Fort}}, {{ally|Crafters' Guild}}
====Gainers depending on cards played====
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''{{Card|Feast}}'' and {{card|Wish}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers.
 
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These cards can gain with no cost restriction; what cards they can gain depends on whether or not copies of those cards are in play when the gainer is used, or played while the gainer is resolving.
+
 
+
* [[Adventures]]: {{card|Disciple}}  
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* [[Menagerie (expansion)|Menagerie]]: {{card|Kiln}}, {{way|Way of the Rat}}
+
* [[Allies]]: {{card|Specialist}}, {{card|Sunken Treasure}}
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* [[Plunder (expansion)|Plunder]]: {{card|Tools}}
+
 
+
{{trait|Friendly}}, from Plunder, resembles Way of the Rat, but lets you discard a card, rather than play it, to gain a copy.
+
  
{{card|Changeling}}, from [[Nocturne]], is another one-shot gainer; which can gain copies of cards in play.
+
{{card|Disciple}} (from [[Adventures]]), {{card|Kiln}} and {{way|Way of the Rat}} (from [[Menagerie (expansion)|Menagerie]]), and {{card|Specialist}} (from [[Allies]]) can gain you a copy of a card that you play, regardless of cost. {{card|Sunken Treasure}}, from [[Allies]], can gain a copy of a card you ''didn't'' play, regardless of cost.
  
 
===Trash gainers===
 
===Trash gainers===
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* [[Allies]]: {{ally|Architects' Guild}}
 
* [[Allies]]: {{ally|Architects' Guild}}
  
=== Treasure gainers ===
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=== Silver gainers ===
  
Certain cards allow you to gain only [[Treasure]]s. Some of them gain only specific Treasures; others gain whatever Treasure happens to be available. Lists of [[Silver#Silver gainers|Silver gainers]] and [[Gold#Gold gainers|Gold gainers]] can be found at the articles for {{card|Silver}} and {{card|Gold}}; other Treasure gainers are listed here:
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Since {{Card|Silver}} is present in every game, and is often a useful card but rarely powerful, there are several cards that use gaining Silver as a decent but not very powerful bonus.
  
* [[Dominion (base set)|Dominion]]:''{{Card|Thief}}''
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* [[Dominion (base set)|Dominion]]: {{Card|Bureaucrat}}
* [[Seaside]]: {{Card|Pirate}}
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* [[Intrigue]]: {{Card|Trading Post}}
 +
* [[Seaside]]: ''{{Card|Explorer}}''
 +
* [[Cornucopia]]: {{Card|Trusty Steed}}
 +
* [[Hinterlands]]: {{Card|Jack of all Trades}}, {{Card|Trader}}
 +
* [[Dark Ages]]: {{Card|Squire}}, {{Card|Beggar}}
 +
* [[Adventures]]: {{Card|Treasure Hunter}}, {{Card|Amulet}}, {{Event|Trade}}, {{Event|Raid}}
 +
* [[Empires]]: {{Event|Delve}}, {{Event|Conquest}}
 +
* [[Nocturne]]: {{card|Lucky Coin}}, {{Boon|The Mountain's Gift}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Scrap}}, {{card|Groom}},  {{card|Wayfarer}}, {{Card|Alliance}}
 +
* [[Allies]]: {{card|Town Crier}}
 +
 
 +
=== Gold gainers ===
 +
 
 +
These cards are able to gain a {{Card|Gold}}, often at some cost such as having to trash a card.
 +
 
 +
* [[Dominion (base set)|Dominion]]: {{card|Bandit}}
 +
* [[Intrigue]]: {{Card|Courtier}}
 +
* [[Seaside]]: ''{{Card|Explorer}}'', {{Card|Treasure Map}}
 +
* [[Prosperity]]: {{Card|Hoard}}
 +
* [[Alchemy]]: {{Card|Transmute}}
 +
* [[Cornucopia]]: {{Card|Bag of Gold}}
 +
* [[Hinterlands]]: {{Card|Fool's Gold}}, {{Card|Tunnel}}
 +
* [[Dark Ages]]: {{Card|Market Square}}
 +
* [[Guilds]]: {{Card|Soothsayer}}
 +
* [[Adventures]]: {{Card|Treasure Trove}}, {{Event|Quest}}
 +
* [[Empires]]: {{Card|Fortune}}, {{Card|Haunted Castle}}, {{Event|Wedding}}, {{Event|Windfall}}
 +
* [[Nocturne]]: {{Card|Leprechaun}}, {{Card|Devil's Workshop}}, {{Boon|The Sky's Gift}}
 +
* [[Renaissance]]: {{Artifact|Treasure Chest}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{Event|Reap}}, {{Event|Enclave}}, {{Card|Alliance}}
 +
* [[Allies]]: {{card|Acolyte}}
 +
* [[Promo]]: {{Card|Dismantle}}, {{Card|Governor}}
 +
 
 +
=== Other treasure gainers ===
 +
 
 +
These cards can be used to gain other Treasures — some specifically {{Card|Copper}} or {{Card|Spoils}}; others whatever Treasure happens to be available.
 +
 
 +
* [[Dominion (base set)|Dominion]]: ''{{Card|Thief}}''
 +
* [[Seaside]]: {{card|Pirate}}
 
* [[Prosperity]]: {{Card|Mint}}
 
* [[Prosperity]]: {{Card|Mint}}
 
* [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}, {{Card|Cache}}
 
* [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}, {{Card|Cache}}
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* [[Nocturne]]: {{Card|Tragic Hero}}, {{Hex|Greed}}
 
* [[Nocturne]]: {{Card|Tragic Hero}}, {{Hex|Greed}}
 
* [[Renaissance]]: {{card|Treasurer}}
 
* [[Renaissance]]: {{card|Treasurer}}
* [[Plunder (expansion)|Plunder]]: {{card|Cutthroat}}, {{card|Pickaxe}}, {{card|Silver Mine}}, {{card|Sack of Loot}}
 
** {{card|Search}} is a [[one-shot]] gainer.
 
  
 
=== Other specific-card gainers ===
 
=== Other specific-card gainers ===
For a list of {{Card|Estate}} gainers, see [[Estate#Estate gainers|here]].
 
For a list of {{Card|Duchy}} gainers, see [[Duchy#Duchy gainers|here]].
 
For a list of {{Card|Province}} gainers, see [[Province#Province gainers|here]].
 
For a list of {{Card|Horse}} gainers, see [[Horse#List of cards that gain Horses|here]].
 
  
 +
* [[Intrigue]]: {{Card|Baron}}—can gain an {{Card|Estate}}
 
* [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}}
 
* [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}}
* [[Cornucopia]]: ''{{Card|Tournament}}''—can gain a {{Card|Duchy}} or a [[Prize]]
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* [[Cornucopia]]: {{Card|Followers}}—gains an {{Card|Estate}}
 +
* [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]]
 
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck
 
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck
* [[Cornucopia & Guilds]]: {{card|Ferryman}}—gains a specific set-aside card on gain
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* [[Dark Ages]]: {{Card|Count}}—can gain a {{Card|Duchy}} and/or a {{Card|Copper}}
* [[Cornucopia & Guilds]]: {{card|Joust}}–can gain a [[Reward]]
+
 
* [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats
 
* [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats
 
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}}
 
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}}
* [[Dark Ages]]: {{Card|Death Cart}}—gains two [[Ruins]] upon gain
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* [[Dark Ages]]: {{Card|Death Cart}}—gains [[Ruins]] upon gain
 
* [[Adventures]]: {{Card|Magpie}}—can gain additional copy of Magpie
 
* [[Adventures]]: {{Card|Magpie}}—can gain additional copy of Magpie
 
* [[Adventures]]: {{Card|Port}}—gains another {{Card|Port}} on buy
 
* [[Adventures]]: {{Card|Port}}—gains another {{Card|Port}} on buy
 
* [[Empires]]: {{Card|Small Castle}}—gains another [[Castle]] by [[trasher|trashing]] one
 
* [[Empires]]: {{Card|Small Castle}}—gains another [[Castle]] by [[trasher|trashing]] one
 +
* [[Empires]]: {{Card|Wild Hunt}}—can gain an Estate
 +
* [[Empires]]: {{Event|Triumph}}—gains an Estate
 +
* [[Empires]]: {{Event|Annex}}—gains a Duchy
 
* [[Empires]]: {{Event|Ritual}}—gains a Curse
 
* [[Empires]]: {{Event|Ritual}}—gains a Curse
 +
* [[Empires]]: {{Event|Dominate}}—gains a {{Card|Province}}
 +
* [[Empires]]: {{Card|Sprawling Castle}}—can gain a {{Card|Duchy}} or {{Card|Estate}}s
 
* [[Nocturne]]: {{Card|Devil's Workshop}}—can gain an {{Card|Imp}}
 
* [[Nocturne]]: {{Card|Devil's Workshop}}—can gain an {{Card|Imp}}
 
* [[Nocturne]]: {{Card|Leprechaun}}—can gain a {{Card|Wish}}
 
* [[Nocturne]]: {{Card|Leprechaun}}—can gain a {{Card|Wish}}
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* [[Nocturne]]: {{Card|Magic Lamp}}—can gain {{Card|Wish}}es
 
* [[Nocturne]]: {{Card|Magic Lamp}}—can gain {{Card|Wish}}es
 
* [[Nocturne]]: {{Card|Cursed Gold}}—gains a {{Card|Curse}}
 
* [[Nocturne]]: {{Card|Cursed Gold}}—gains a {{Card|Curse}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Sleigh}}—gains two {{card|Horse}}s
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Supplies}}—gains a {{card|Horse}} onto your deck
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Scrap}}—can gain a Horse and/or Silver when you trash a card
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Cavalry}}—gains two {{card|Horse}}s
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Groom}}—can gain a Horse and/or Silver
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Paddock}}—gains two {{card|Horse}}s
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Livery}}—gains a Horse when you gain a card costing {{cost|4}} or more
 +
* [[Allies]]: {{card|Distant Shore}}—gains an {{card|Estate}}
  
 
=== When gain/buy/trash gainers ===
 
=== When gain/buy/trash gainers ===
  
 
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
 
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
* ''[[Hinterlands]]: {{Card|Cache}}'' - gains two Coppers when gained
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* [[Hinterlands]]: {{Card|Cache}} - gains two Coppers when gained
* ''[[Hinterlands]]: {{Card|Duchess}}'' - allows you to gain ''itself'' when you gain a Duchy
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* [[Hinterlands]]: {{Card|Duchess}} - allows you to gain ''itself'' when you gain a Duchy
 
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
 
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
 
* [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained
 
* [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained
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* [[Adventures]]: {{Card|Messenger}} - can gain a card costing up to {{Cost|4}} when bought
 
* [[Adventures]]: {{Card|Messenger}} - can gain a card costing up to {{Cost|4}} when bought
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
 +
* [[Adventures]]: {{Event|Alms}} - can gain a card costing up to {{Cost|4}}
 +
* [[Adventures]]: {{Event|Quest}} - can gain a Gold if you discard numbered card combinations
 +
* [[Adventures]]: {{Event|Pilgrimage}} - can gain copies of up to 3 cards in play
 +
* [[Adventures]]: {{Event|Ball}} - gains 2 cards costing up to {{Cost|4}}
 +
* [[Adventures]]: {{Event|Raid}} - gains a Silver per Silver in play
 +
* [[Adventures]]: {{Event|Seaway}} - gains a Action card costing up to {{Cost|4}}
 +
* [[Adventures]]: {{Event|Trade}} - can gain Silvers if you trash cards
 
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
 
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
 
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained
 
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained
 
* [[Empires]]: {{Card|Rocks}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Rocks}} - gains a Silver when gained or trashed
 +
* [[Empires]]: {{Event|Triumph}} - gains an Estate
 +
* [[Empires]]: {{Event|Annex}} - gains a Duchy
 +
* [[Empires]]: {{Event|Advance}} - gains an Action costing up to {{Cost|6}} if you trash an Action
 +
* [[Empires]]: {{Event|Delve}} - gains a Silver
 +
* [[Empires]]: {{Event|Banquet}} - gains 2 Coppers and a non-Victory card costing up to {{Cost|5}}
 +
* [[Empires]]: {{Event|Ritual}} - gains a {{Card|Curse}}
 +
* [[Empires]]: {{Event|Wedding}} - gains a Gold
 +
* [[Empires]]: {{Event|Windfall}} - gains 3 Golds if your deck and discard pile are empty
 +
* [[Empires]]: {{Event|Conquest}} - gains 2 Silvers
 +
* [[Empires]]: {{Event|Dominate}} - gains a {{Card|Province}}
 
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
 
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
 
* [[Renaissance]]: {{Card|Experiment}} - gained in pairs
 
* [[Renaissance]]: {{Card|Experiment}} - gained in pairs
 
* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}} - can gain Horses when gained
 
* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}} - can gain Horses when gained
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Desperation}}—gains a {{Card|Curse}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Ride}}—gains a {{Card|Horse}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Bargain}}—gains a non-Victory costing up to {{Cost|5}}, and each other player gains a {{Card|Horse}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Demand}}—gains a {{Card|Horse}} and a card costing up to {{Cost|4}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Stampede}}—gains 5 {{Card|Horse}}s
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Reap}}—gains a {{Card|Gold}}, and sets it aside
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Enclave}}—gains a {{Card|Gold}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Alliance}}—gains a {{Card|Province}}, a {{Card|Duchy}}, a {{Card|Estate}}, a {{Card|Gold}}, a {{Card|Silver}}, and a {{Card|Copper}}
 +
* [[Menagerie (expansion)|Menagerie]]: {{card|Populate}}—gains a card from each Action Supply pile
 
* [[Allies]]: {{card|Lich}} - gains a cheaper card when trashed
 
* [[Allies]]: {{card|Lich}} - gains a cheaper card when trashed
* [[Plunder (expansion)|Plunder]]: {{card|Doubloons}} - gains a {{card|Gold}} when gained
+
* [[Promo]]: {{Event|Summon}} - gains an Action card costing up to {{Cost|4}}, and sets it aside
* [[Plunder (expansion)|Plunder]]: {{trait|Fawning}} - gains the Fawning card when a {{card|Province}} is gained
+
* [[Plunder (expansion)|Plunder]]: {{card|Wealthy Village}} - can gain [[Loot]] when gained
+
* [[Plunder (expansion)|Plunder]]: {{card|Jewelled Egg}} - gains Loot when trashed
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* [[Plunder (expansion)|Plunder]]: {{trait|Cursed}} - makes you gain [[Loot]] and a {{card|Curse}} whenever you gain from a specific pile.
+
 
+
For a list of [[Event]]s that gain cards, see [[Gaining Event#List of Gaining Events|here]]
+
  
 
===Edge cases===
 
===Edge cases===
 +
* Though it does not gain a card, [[Adventures]]: {{Event|Inheritance}} does set aside a card from the Supply that is included in your deck at the end of the game.
 
* Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer.
 
* Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer.
 
* Though it does not gain a card, [[Menagerie (expansion)|Menagerie]]: {{Card|Camel Train}} does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).
 
* Though it does not gain a card, [[Menagerie (expansion)|Menagerie]]: {{Card|Camel Train}} does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).

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