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=== Workshop variants ===
 
=== Workshop variants ===
  
These cards let you gain cards costing up to {{cost|4}}. Many of them work well in combinations with [[cost reduction]] methods like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.
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These cards let you gain cards up to a particular maximum cost. Many of them work well in combinations with [[cost reduction]] methods like {{Card|Highway}}, which will let you gain more expensive cards than you usually can.
  
 
* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}
 
* [[Dominion (base set)|Dominion]]: {{Card|Workshop}}
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* [[Hinterlands]]: {{card|Weaver}}, {{card|Berserker}}
 
* [[Hinterlands]]: {{card|Weaver}}, {{card|Berserker}}
 
* [[Dark Ages]]: {{Card|Armory}}
 
* [[Dark Ages]]: {{Card|Armory}}
* [[Adventures]]: {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}}
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* [[Adventures]]: {{Card|Artificer}}, {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}}
* [[Empires]]: {{Card|Engineer}}
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* [[Empires]]: {{Card|Engineer}}, {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}}
 
* [[Nocturne]]: {{Card|Devil's Workshop}}, {{Card|Cobbler}}, {{Boon|The Earth's Gift}}
 
* [[Nocturne]]: {{Card|Devil's Workshop}}, {{Card|Cobbler}}, {{Boon|The Earth's Gift}}
 
* [[Renaissance]]: {{Card|Inventor}}, {{Card|Sculptor}}
 
* [[Renaissance]]: {{Card|Inventor}}, {{Card|Sculptor}}
 
* [[Menagerie (expansion)|Menagerie]]: {{Card|Groom}}, {{Card|Falconer}}, {{Event|Demand}}
 
* [[Menagerie (expansion)|Menagerie]]: {{Card|Groom}}, {{Card|Falconer}}, {{Event|Demand}}
 
* [[Allies]]:  {{card|Carpenter}}, {{card|Conjurer}}, {{card|Hill Fort}}, {{ally|Crafters' Guild}}
 
* [[Allies]]:  {{card|Carpenter}}, {{card|Conjurer}}, {{card|Hill Fort}}, {{ally|Crafters' Guild}}
* [[Plunder (expansion)|Plunder]]: {{card|Quartermaster}}, {{card|Hammer}}
 
  
====Gainers with a cost limit other than 4====
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===Gainers with a cost limit other than four===
 
* [[Dominion (base set)|Dominion]]: {{card|Artisan}}
 
* [[Dominion (base set)|Dominion]]: {{card|Artisan}}
 
* [[Seaside]]: {{Card|Smugglers}}
 
* [[Seaside]]: {{Card|Smugglers}}
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* [[Hinterlands]]: {{card|Wheelwright}}
 
* [[Hinterlands]]: {{card|Wheelwright}}
 
* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Dame Natalie}}, {{Card|Altar}}
 
* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Dame Natalie}}, {{Card|Altar}}
* [[Adventures]]: {{Card|Artificer}}
 
* [[Empires]]: {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}}
 
 
* [[Nocturne]]: {{card|Vampire}}
 
* [[Nocturne]]: {{card|Vampire}}
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* [[Menagerie (expansion)|Menagerie]]: {{Event|Bargain}}
 
* [[Allies]]:  {{card|Importer}}
 
* [[Allies]]:  {{card|Importer}}
''{{Card|Feast}}'', {{card|Wish}}, and {{Card|Spell Scroll}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers.
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''{{Card|Feast}}'' and {{card|Wish}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers.
  
====Gainers depending on cards played====
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{{card|Disciple}} (from [[Adventures]]), {{card|Kiln}} and {{way|Way of the Rat}} (from [[Menagerie (expansion)|Menagerie]]), and {{card|Specialist}} (from [[Allies]]) can gain you a copy of a card that you play, regardless of cost. {{card|Sunken Treasure}}, from [[Allies]], can gain a copy of a card you ''didn't'' play, regardless of cost.
 
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These cards can gain with no cost restriction; what cards they can gain depends on whether or not copies of those cards are in play when the gainer is used, or played while the gainer is resolving.
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* [[Adventures]]: {{card|Disciple}}  
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* [[Menagerie (expansion)|Menagerie]]: {{card|Kiln}}, {{way|Way of the Rat}}
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* [[Allies]]: {{card|Specialist}}, {{card|Sunken Treasure}}
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* [[Plunder (expansion)|Plunder]]: {{card|Tools}}
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{{trait|Friendly}}, from Plunder, resembles Way of the Rat, but lets you discard a card, rather than play it, to gain a copy.
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{{card|Changeling}}, from [[Nocturne]], is another one-shot gainer; which can gain copies of cards in play.
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===Trash gainers===
 
===Trash gainers===
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* [[Allies]]: {{ally|Architects' Guild}}
 
* [[Allies]]: {{ally|Architects' Guild}}
  
=== Treasure gainers ===
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=== Silver gainers ===
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For a list of {{Card|Silver}} gainers, see [[Silver#Silver gainers|here]].
  
Certain cards allow you to gain only [[Treasure]]s. Some of them gain only specific Treasures; others gain whatever Treasure happens to be available. Lists of [[Silver#Silver gainers|Silver gainers]] and [[Gold#Gold gainers|Gold gainers]] can be found at the articles for {{card|Silver}} and {{card|Gold}}; other Treasure gainers are listed here:
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=== Gold gainers ===
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For a list of {{Card|Gold}} gainers, see [[Gold#Gold gainers|here]].
  
* [[Dominion (base set)|Dominion]]:''{{Card|Thief}}''
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=== Other treasure gainers ===
* [[Seaside]]: {{Card|Pirate}}
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These cards can be used to gain other Treasures — some specifically {{Card|Copper}} or {{Card|Spoils}}; others whatever Treasure happens to be available.
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 +
* [[Dominion (base set)|Dominion]]: ''{{Card|Thief}}''
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* [[Seaside]]: {{card|Pirate}}
 
* [[Prosperity]]: {{Card|Mint}}
 
* [[Prosperity]]: {{Card|Mint}}
 
* [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}, {{Card|Cache}}
 
* [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}, {{Card|Cache}}
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* [[Nocturne]]: {{Card|Tragic Hero}}, {{Hex|Greed}}
 
* [[Nocturne]]: {{Card|Tragic Hero}}, {{Hex|Greed}}
 
* [[Renaissance]]: {{card|Treasurer}}
 
* [[Renaissance]]: {{card|Treasurer}}
* [[Plunder (expansion)|Plunder]]: {{card|Cutthroat}}, {{card|Pickaxe}}, {{card|Silver Mine}}, {{card|Sack of Loot}}
 
** {{card|Search}} is a [[one-shot]] gainer.
 
  
 
=== Other specific-card gainers ===
 
=== Other specific-card gainers ===
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* [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}}
 
* [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}}
* [[Cornucopia]]: ''{{Card|Tournament}}''—can gain a {{Card|Duchy}} or a [[Prize]]
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* [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]]
 
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck
 
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck
* [[Cornucopia & Guilds]]: {{card|Ferryman}}—gains a specific set-aside card on gain
 
* [[Cornucopia & Guilds]]: {{card|Joust}}–can gain a [[Reward]]
 
 
* [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats
 
* [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats
 
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}}
 
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}}
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* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
 
* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained
* ''[[Hinterlands]]: {{Card|Cache}}'' - gains two Coppers when gained
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* [[Hinterlands]]: {{Card|Cache}} - gains two Coppers when gained
* ''[[Hinterlands]]: {{Card|Duchess}}'' - allows you to gain ''itself'' when you gain a Duchy
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* [[Hinterlands]]: {{Card|Duchess}} - allows you to gain ''itself'' when you gain a Duchy
 
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
 
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed
 
* [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained
 
* [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained
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* [[Adventures]]: {{Card|Messenger}} - can gain a card costing up to {{Cost|4}} when bought
 
* [[Adventures]]: {{Card|Messenger}} - can gain a card costing up to {{Cost|4}} when bought
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
 
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought
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* [[Adventures]]: {{Event|Alms}} - can gain a card costing up to {{Cost|4}}
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* [[Adventures]]: {{Event|Quest}} - can gain a Gold if you discard numbered card combinations
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* [[Adventures]]: {{Event|Pilgrimage}} - can gain copies of up to 3 cards in play
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* [[Adventures]]: {{Event|Ball}} - gains 2 cards costing up to {{Cost|4}}
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* [[Adventures]]: {{Event|Raid}} - gains a Silver per Silver in play
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* [[Adventures]]: {{Event|Seaway}} - gains a Action card costing up to {{Cost|4}}
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* [[Adventures]]: {{Event|Trade}} - can gain Silvers if you trash cards
 
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
 
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn
 
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained
 
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained
 
* [[Empires]]: {{Card|Rocks}} - gains a Silver when gained or trashed
 
* [[Empires]]: {{Card|Rocks}} - gains a Silver when gained or trashed
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* [[Empires]]: {{Event|Triumph}} - gains an Estate
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* [[Empires]]: {{Event|Annex}} - gains a Duchy
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* [[Empires]]: {{Event|Advance}} - gains an Action costing up to {{Cost|6}} if you trash an Action
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* [[Empires]]: {{Event|Delve}} - gains a Silver
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* [[Empires]]: {{Event|Banquet}} - gains 2 Coppers and a non-Victory card costing up to {{Cost|5}}
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* [[Empires]]: {{Event|Ritual}} - gains a {{Card|Curse}}
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* [[Empires]]: {{Event|Wedding}} - gains a Gold
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* [[Empires]]: {{Event|Windfall}} - gains 3 Golds if your deck and discard pile are empty
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* [[Empires]]: {{Event|Conquest}} - gains 2 Silvers
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* [[Empires]]: {{Event|Dominate}} - gains a {{Card|Province}}
 
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
 
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained
 
* [[Renaissance]]: {{Card|Experiment}} - gained in pairs
 
* [[Renaissance]]: {{Card|Experiment}} - gained in pairs
 
* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}} - can gain Horses when gained
 
* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}} - can gain Horses when gained
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* [[Menagerie (expansion)|Menagerie]]: {{card|Desperation}}—gains a {{Card|Curse}}
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* [[Menagerie (expansion)|Menagerie]]: {{card|Ride}}—gains a {{Card|Horse}}
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* [[Menagerie (expansion)|Menagerie]]: {{card|Bargain}}—gains a non-Victory costing up to {{Cost|5}}, and each other player gains a {{Card|Horse}}
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* [[Menagerie (expansion)|Menagerie]]: {{card|Demand}}—gains a {{Card|Horse}} and a card costing up to {{Cost|4}}
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* [[Menagerie (expansion)|Menagerie]]: {{card|Stampede}}—gains 5 {{Card|Horse}}s
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* [[Menagerie (expansion)|Menagerie]]: {{card|Reap}}—gains a {{Card|Gold}}, and sets it aside
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* [[Menagerie (expansion)|Menagerie]]: {{card|Enclave}}—gains a {{Card|Gold}}
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* [[Menagerie (expansion)|Menagerie]]: {{card|Alliance}}—gains a {{Card|Province}}, a {{Card|Duchy}}, a {{Card|Estate}}, a {{Card|Gold}}, a {{Card|Silver}}, and a {{Card|Copper}}
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* [[Menagerie (expansion)|Menagerie]]: {{card|Populate}}—gains a card from each Action Supply pile
 
* [[Allies]]: {{card|Lich}} - gains a cheaper card when trashed
 
* [[Allies]]: {{card|Lich}} - gains a cheaper card when trashed
* [[Plunder (expansion)|Plunder]]: {{card|Doubloons}} - gains a {{card|Gold}} when gained
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* [[Promo]]: {{Event|Summon}} - gains an Action card costing up to {{Cost|4}}, and sets it aside
* [[Plunder (expansion)|Plunder]]: {{trait|Fawning}} - gains the Fawning card when a {{card|Province}} is gained
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* [[Plunder (expansion)|Plunder]]: {{card|Wealthy Village}} - can gain [[Loot]] when gained
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* [[Plunder (expansion)|Plunder]]: {{card|Jewelled Egg}} - gains Loot when trashed
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* [[Plunder (expansion)|Plunder]]: {{trait|Cursed}} - makes you gain [[Loot]] and a {{card|Curse}} whenever you gain from a specific pile.
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For a list of [[Event]]s that gain cards, see [[Gaining Event#List of Gaining Events|here]]
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===Edge cases===
 
===Edge cases===
 +
* Though it does not gain a card, [[Adventures]]: {{Event|Inheritance}} does set aside a card from the Supply that is included in your deck at the end of the game.
 
* Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer.
 
* Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer.
 
* Though it does not gain a card, [[Menagerie (expansion)|Menagerie]]: {{Card|Camel Train}} does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).
 
* Though it does not gain a card, [[Menagerie (expansion)|Menagerie]]: {{Card|Camel Train}} does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile).

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