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=== Workshop variants === | === Workshop variants === | ||
− | These cards let you gain cards costing up to {{cost|4}}. Many of them work well in combinations with [[cost reduction]] methods like {{Card|Highway}}, which will let you gain more expensive cards than you usually can. | + | These cards let you gain cards costing up to,{{cost|4}}. Many of them work well in combinations with [[cost reduction]] methods like {{Card|Highway}}, which will let you gain more expensive cards than you usually can. |
* [[Dominion (base set)|Dominion]]: {{Card|Workshop}} | * [[Dominion (base set)|Dominion]]: {{Card|Workshop}} | ||
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* [[Hinterlands]]: {{card|Weaver}}, {{card|Berserker}} | * [[Hinterlands]]: {{card|Weaver}}, {{card|Berserker}} | ||
* [[Dark Ages]]: {{Card|Armory}} | * [[Dark Ages]]: {{Card|Armory}} | ||
− | * [[Adventures]]: {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}} | + | * [[Adventures]]: {{Card|Artificer}}, {{Event|Alms}}, {{Event|Ball}}, {{Event|Seaway}} |
− | * [[Empires]]: {{Card|Engineer}} | + | * [[Empires]]: {{Card|Engineer}}, {{Card|Charm}}, {{Event|Advance}}, {{Event|Banquet}} |
* [[Nocturne]]: {{Card|Devil's Workshop}}, {{Card|Cobbler}}, {{Boon|The Earth's Gift}} | * [[Nocturne]]: {{Card|Devil's Workshop}}, {{Card|Cobbler}}, {{Boon|The Earth's Gift}} | ||
* [[Renaissance]]: {{Card|Inventor}}, {{Card|Sculptor}} | * [[Renaissance]]: {{Card|Inventor}}, {{Card|Sculptor}} | ||
* [[Menagerie (expansion)|Menagerie]]: {{Card|Groom}}, {{Card|Falconer}}, {{Event|Demand}} | * [[Menagerie (expansion)|Menagerie]]: {{Card|Groom}}, {{Card|Falconer}}, {{Event|Demand}} | ||
* [[Allies]]: {{card|Carpenter}}, {{card|Conjurer}}, {{card|Hill Fort}}, {{ally|Crafters' Guild}} | * [[Allies]]: {{card|Carpenter}}, {{card|Conjurer}}, {{card|Hill Fort}}, {{ally|Crafters' Guild}} | ||
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====Gainers with a cost limit other than 4==== | ====Gainers with a cost limit other than 4==== | ||
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* [[Hinterlands]]: {{card|Wheelwright}} | * [[Hinterlands]]: {{card|Wheelwright}} | ||
* [[Dark Ages]]: {{Card|Hermit}}, {{Card|Dame Natalie}}, {{Card|Altar}} | * [[Dark Ages]]: {{Card|Hermit}}, {{Card|Dame Natalie}}, {{Card|Altar}} | ||
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* [[Nocturne]]: {{card|Vampire}} | * [[Nocturne]]: {{card|Vampire}} | ||
+ | * [[Menagerie (expansion)|Menagerie]]: {{Event|Bargain}} | ||
* [[Allies]]: {{card|Importer}} | * [[Allies]]: {{card|Importer}} | ||
− | ''{{Card|Feast}}'' | + | ''{{Card|Feast}}'' and {{card|Wish}} gain a card, but as [[one-shot]]s act more as temporary replacements than gainers. |
− | + | {{card|Disciple}} (from [[Adventures]]), {{card|Kiln}} and {{way|Way of the Rat}} (from [[Menagerie (expansion)|Menagerie]]), and {{card|Specialist}} (from [[Allies]]) can gain you a copy of a card that you play, regardless of cost. {{card|Sunken Treasure}}, from [[Allies]], can gain a copy of a card you ''didn't'' play, regardless of cost. | |
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− | {{card| | + | |
===Trash gainers=== | ===Trash gainers=== | ||
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* [[Allies]]: {{ally|Architects' Guild}} | * [[Allies]]: {{ally|Architects' Guild}} | ||
− | === | + | === Silver gainers === |
+ | For a list of {{Card|Silver}} gainers, see [[Silver#Silver gainers|here]]. | ||
− | + | === Gold gainers === | |
+ | For a list of {{Card|Gold}} gainers, see [[Gold#Gold gainers|here]]. | ||
− | * [[Dominion (base set)|Dominion]]:''{{Card|Thief}}'' | + | === Other treasure gainers === |
− | * [[Seaside]]: {{ | + | |
+ | These cards can be used to gain other Treasures — some specifically {{Card|Copper}} or {{Card|Spoils}}; others whatever Treasure happens to be available. | ||
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+ | * [[Dominion (base set)|Dominion]]: ''{{Card|Thief}}'' | ||
+ | * [[Seaside]]: {{card|Pirate}} | ||
* [[Prosperity]]: {{Card|Mint}} | * [[Prosperity]]: {{Card|Mint}} | ||
* [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}, {{Card|Cache}} | * [[Hinterlands]]: {{Card|Noble Brigand}}, {{Card|Ill-Gotten Gains}}, {{Card|Cache}} | ||
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* [[Nocturne]]: {{Card|Tragic Hero}}, {{Hex|Greed}} | * [[Nocturne]]: {{Card|Tragic Hero}}, {{Hex|Greed}} | ||
* [[Renaissance]]: {{card|Treasurer}} | * [[Renaissance]]: {{card|Treasurer}} | ||
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=== Other specific-card gainers === | === Other specific-card gainers === | ||
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* [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}} | * [[Alchemy]]: {{Card|Transmute}}—can gain another {{Card|Transmute}} | ||
− | * [[Cornucopia]]: | + | * [[Cornucopia]]: {{Card|Tournament}}—can gain a {{Card|Duchy}} or a [[Prize]] |
* [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck | * [[Cornucopia]]: {{Card|Jester}}—can gain whatever non-Victory card is on top of other player's deck | ||
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* [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats | * [[Dark Ages]]: {{Card|Rats}}—gains additional copy of Rats | ||
* [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}} | * [[Dark Ages]]: {{Card|Urchin}}—can gain a {{Card|Mercenary}} | ||
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* [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained | * [[Hinterlands]]: {{Card|Border Village}} - gains a cheaper card when gained | ||
− | * | + | * [[Hinterlands]]: {{Card|Cache}} - gains two Coppers when gained |
− | * | + | * [[Hinterlands]]: {{Card|Duchess}} - allows you to gain ''itself'' when you gain a Duchy |
* [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed | * [[Dark Ages]]: {{Card|Catacombs}} - gains a cheaper card when trashed | ||
* [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained | * [[Dark Ages]]: {{Card|Death Cart}} - gains 2 [[Ruins]] when gained | ||
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* [[Adventures]]: {{Card|Messenger}} - can gain a card costing up to {{Cost|4}} when bought | * [[Adventures]]: {{Card|Messenger}} - can gain a card costing up to {{Cost|4}} when bought | ||
* [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought | * [[Adventures]]: {{Card|Port}} - gains an additional copy of itself when bought | ||
+ | * [[Adventures]]: {{Event|Alms}} - can gain a card costing up to {{Cost|4}} | ||
+ | * [[Adventures]]: {{Event|Quest}} - can gain a Gold if you discard numbered card combinations | ||
+ | * [[Adventures]]: {{Event|Pilgrimage}} - can gain copies of up to 3 cards in play | ||
+ | * [[Adventures]]: {{Event|Ball}} - gains 2 cards costing up to {{Cost|4}} | ||
+ | * [[Adventures]]: {{Event|Raid}} - gains a Silver per Silver in play | ||
+ | * [[Adventures]]: {{Event|Seaway}} - gains a Action card costing up to {{Cost|4}} | ||
+ | * [[Adventures]]: {{Event|Trade}} - can gain Silvers if you trash cards | ||
* [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed | * [[Empires]]: {{Card|Crumbling Castle}} - gains a Silver when gained or trashed | ||
* [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn | * [[Empires]]: {{Card|Haunted Castle}} - gains a {{Card|Gold}} when gained during your turn | ||
* [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained | * [[Empires]]: {{Card|Sprawling Castle}} - gains a {{Card|Duchy}} or three {{Card|Estate|Estates}} when gained | ||
* [[Empires]]: {{Card|Rocks}} - gains a Silver when gained or trashed | * [[Empires]]: {{Card|Rocks}} - gains a Silver when gained or trashed | ||
+ | * [[Empires]]: {{Event|Triumph}} - gains an Estate | ||
+ | * [[Empires]]: {{Event|Annex}} - gains a Duchy | ||
+ | * [[Empires]]: {{Event|Advance}} - gains an Action costing up to {{Cost|6}} if you trash an Action | ||
+ | * [[Empires]]: {{Event|Delve}} - gains a Silver | ||
+ | * [[Empires]]: {{Event|Banquet}} - gains 2 Coppers and a non-Victory card costing up to {{Cost|5}} | ||
+ | * [[Empires]]: {{Event|Ritual}} - gains a {{Card|Curse}} | ||
+ | * [[Empires]]: {{Event|Wedding}} - gains a Gold | ||
+ | * [[Empires]]: {{Event|Windfall}} - gains 3 Golds if your deck and discard pile are empty | ||
+ | * [[Empires]]: {{Event|Conquest}} - gains 2 Silvers | ||
+ | * [[Empires]]: {{Event|Dominate}} - gains a {{Card|Province}} | ||
* [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained | * [[Nocturne]]: {{Card|Skulk}} - gains a Gold when gained | ||
* [[Renaissance]]: {{Card|Experiment}} - gained in pairs | * [[Renaissance]]: {{Card|Experiment}} - gained in pairs | ||
* [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}} - can gain Horses when gained | * [[Menagerie (expansion)|Menagerie]]: {{Card|Hostelry}} - can gain Horses when gained | ||
+ | * [[Menagerie (expansion)|Menagerie]]: {{card|Desperation}}—gains a {{Card|Curse}} | ||
+ | * [[Menagerie (expansion)|Menagerie]]: {{card|Ride}}—gains a {{Card|Horse}} | ||
+ | * [[Menagerie (expansion)|Menagerie]]: {{card|Bargain}}—gains a non-Victory costing up to {{Cost|5}}, and each other player gains a {{Card|Horse}} | ||
+ | * [[Menagerie (expansion)|Menagerie]]: {{card|Demand}}—gains a {{Card|Horse}} and a card costing up to {{Cost|4}} | ||
+ | * [[Menagerie (expansion)|Menagerie]]: {{card|Stampede}}—gains 5 {{Card|Horse}}s | ||
+ | * [[Menagerie (expansion)|Menagerie]]: {{card|Reap}}—gains a {{Card|Gold}}, and sets it aside | ||
+ | * [[Menagerie (expansion)|Menagerie]]: {{card|Enclave}}—gains a {{Card|Gold}} | ||
+ | * [[Menagerie (expansion)|Menagerie]]: {{card|Alliance}}—gains a {{Card|Province}}, a {{Card|Duchy}}, a {{Card|Estate}}, a {{Card|Gold}}, a {{Card|Silver}}, and a {{Card|Copper}} | ||
+ | * [[Menagerie (expansion)|Menagerie]]: {{card|Populate}}—gains a card from each Action Supply pile | ||
* [[Allies]]: {{card|Lich}} - gains a cheaper card when trashed | * [[Allies]]: {{card|Lich}} - gains a cheaper card when trashed | ||
− | * [[ | + | * [[Promo]]: {{Event|Summon}} - gains an Action card costing up to {{Cost|4}}, and sets it aside |
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===Edge cases=== | ===Edge cases=== | ||
+ | * Though it does not gain a card, [[Adventures]]: {{Event|Inheritance}} does set aside a card from the Supply that is included in your deck at the end of the game. | ||
* Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer. | * Though [[Nocturne]]: {{Card|Changeling}} trash itself and gains a copy of a card you have in play, both effects are not related. Furthermore as a [[one-shot]] Changeling acts more as a temporary replacement than a gainer. | ||
* Though it does not gain a card, [[Menagerie (expansion)|Menagerie]]: {{Card|Camel Train}} does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile). | * Though it does not gain a card, [[Menagerie (expansion)|Menagerie]]: {{Card|Camel Train}} does move a card from the Supply to your Exile mat that is included in your deck at the end of the game (or earlier if you legitimately gain a copy and choose to discard the ones in Exile). |