Editing Grotto

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 22: Line 22:
 
In most circumstances, it is best to set aside your entire hand with this card, giving you a 9-card following turn, which, early game, usually guarantees buying power of {{Cost|6}} or more. This can be good if there is a key card in this price range that you want to buy early. Usually, leaving one or two cards will result in too weak of a turn to be useful, while it will take away considerably from the chance of reaching a high price point on the next turn. However, late game you may end up with some circumstances where you can buy a {{Card|Province}} with three cards and then use this card to set aside only one; although these circumstances may be uncommon in most games, the flexibility that this sort of move is possible is an added benefit.
 
In most circumstances, it is best to set aside your entire hand with this card, giving you a 9-card following turn, which, early game, usually guarantees buying power of {{Cost|6}} or more. This can be good if there is a key card in this price range that you want to buy early. Usually, leaving one or two cards will result in too weak of a turn to be useful, while it will take away considerably from the chance of reaching a high price point on the next turn. However, late game you may end up with some circumstances where you can buy a {{Card|Province}} with three cards and then use this card to set aside only one; although these circumstances may be uncommon in most games, the flexibility that this sort of move is possible is an added benefit.
  
More than Cellar, this card has an added benefit of helping to make deck-drawing engines more reliable. Once your engine has drawn most or all of your deck, you can use this card to set aside four cards, ensuring that you start with 9 cards on the next turn. This hugely increases the chance of drawing the right cards to start your engine, and can make the engine more resilient in the late game. For this strategy, you need to buy exactly two of these cards, and you play a new one on the turn the old one is discarded. This strategy is in some respects an analogue of Double Tactician, but it is significantly less risky and requires much less set-up, both because this card is cheap and because it doesn't demand you to discard your entire hand, so it does not require action-based {{Cost}}. The sifting effect and large hand sizes that this scenario sets up can sometimes make an engine strategy viable in the scenario where trashing would otherwise be too weak to allow construction of a good engine.
+
More than Cellar, this card has an added benefit of helping to make deck-drawing engines more reliable. Once your engine has drawn most or all of your deck, you can use this card to set aside four cards, ensuring that you start with 9 cards on the next turn. This hugely increases the chance of drawing the right cards to start your engine, and can make the engine more resilient in the late game. For this strategy, you need to buy exactly two of these cards, and you play a new one on the turn the old one is discarded. This strategy is in some respects an analogue of Double Tactician, but it is significantly less risky and requires much less set-up, both because this card is cheap and because it doesn't demand you to discard your entire hand, so it does not require action-based {{Cost}}.
  
 
This card synergizes with discard-for-benefit cards. {{Card|Village Green}} is a particularly good combo, as it is useful in engines on its own. {{Card|Trail}} is almost as good, a cantrip that has a similar benefit when discarded. {{Card|Faithful Hound}} combines to provide extra draw, which, although modest, is being added to a draw-heavy turn for strong results. {{Card|Tunnel}} is yet another good combo, and a card that tends to work well in engines with strong draw, transitioning in late game to a gold-dense deck. Yet another discard-for-benefit card is {{Card|Weaver}}, which when combined with this card is useful for gaining cards for building an engine.
 
This card synergizes with discard-for-benefit cards. {{Card|Village Green}} is a particularly good combo, as it is useful in engines on its own. {{Card|Trail}} is almost as good, a cantrip that has a similar benefit when discarded. {{Card|Faithful Hound}} combines to provide extra draw, which, although modest, is being added to a draw-heavy turn for strong results. {{Card|Tunnel}} is yet another good combo, and a card that tends to work well in engines with strong draw, transitioning in late game to a gold-dense deck. Yet another discard-for-benefit card is {{Card|Weaver}}, which when combined with this card is useful for gaining cards for building an engine.
Line 33: Line 33:
  
 
The main scenario in which this card is weaker is in the absence of +Buy, especially in the absence of junking attacks. Without +Buy it can be hard to capitalize on the added coin that tends to result from 9-card turns, and in that scenario this card ends up taking up valuable hand space and preventing a good turn on a draw that might have been able to buy a province if only it had a {{Card|Silver}}.
 
The main scenario in which this card is weaker is in the absence of +Buy, especially in the absence of junking attacks. Without +Buy it can be hard to capitalize on the added coin that tends to result from 9-card turns, and in that scenario this card ends up taking up valuable hand space and preventing a good turn on a draw that might have been able to buy a province if only it had a {{Card|Silver}}.
 
 
== Versions ==
 
== Versions ==
 
===English versions===
 
===English versions===

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox