Editing Grotto
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This card synergizes with discard-for-benefit cards. {{Card|Village Green}} is a particularly good combo, as it is useful in engines on its own. {{Card|Trail}} is almost as good, a cantrip that has a similar benefit when discarded. {{Card|Faithful Hound}} combines to provide extra draw, which, although modest, is being added to a draw-heavy turn for strong results. {{Card|Tunnel}} is yet another good combo, and a card that tends to work well in engines with strong draw, transitioning in late game to a gold-dense deck. Yet another discard-for-benefit card is {{Card|Weaver}}, which when combined with this card is useful for gaining cards for building an engine. | This card synergizes with discard-for-benefit cards. {{Card|Village Green}} is a particularly good combo, as it is useful in engines on its own. {{Card|Trail}} is almost as good, a cantrip that has a similar benefit when discarded. {{Card|Faithful Hound}} combines to provide extra draw, which, although modest, is being added to a draw-heavy turn for strong results. {{Card|Tunnel}} is yet another good combo, and a card that tends to work well in engines with strong draw, transitioning in late game to a gold-dense deck. Yet another discard-for-benefit card is {{Card|Weaver}}, which when combined with this card is useful for gaining cards for building an engine. | ||
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This card's strength is reduced by handsize attacks, but not as much as most sifters, especially in a strong engine with two Grottos with one played each turn. When played in isolation, unlike Cellar which is completely crippled by handsize attacks, this card can still produce a slight buffer against these attacks, sacrificing a weak 3-card turn for guaranteeing +2 cards that are immune to handsize attacks, because they are not drawn until the start of your next turn. However in an engine where Grotto is played with discarding 4 cards each turn, each turn gets a +4 card benefit which is usually enough to start off the engine, and the handsize attack usually just results in some harmless sifting, discarding a few cards unnecessary to start the engine, and they will often be drawn anyway during the next turn. The presence of discard-for-benefit cards only strengthens the resistance of this card to handsize attacks. | This card's strength is reduced by handsize attacks, but not as much as most sifters, especially in a strong engine with two Grottos with one played each turn. When played in isolation, unlike Cellar which is completely crippled by handsize attacks, this card can still produce a slight buffer against these attacks, sacrificing a weak 3-card turn for guaranteeing +2 cards that are immune to handsize attacks, because they are not drawn until the start of your next turn. However in an engine where Grotto is played with discarding 4 cards each turn, each turn gets a +4 card benefit which is usually enough to start off the engine, and the handsize attack usually just results in some harmless sifting, discarding a few cards unnecessary to start the engine, and they will often be drawn anyway during the next turn. The presence of discard-for-benefit cards only strengthens the resistance of this card to handsize attacks. | ||
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! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
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!German | !German |