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* [[Overpay]]
 
* [[Overpay]]
 
|coverartist = [[Matthias Catrein]]
 
|coverartist = [[Matthias Catrein]]
|rulebook = https://www.riograndegames.com/wp-content/uploads/2015/03/Cornguilds.pdf
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|rulebook = http://riograndegames.com/getFile.php?id=1767
 
}}
 
}}
  
'''Guilds''' is the eighth [[Expansions|expansion]] of [[Dominion]]. It was released in June 2013. The box contains 13 sets of [[Kingdom]] cards. The set has two main themes—cards that give [[Coffers]], and cards that you can [[overpay]] for, which are signified by a "+" in their cost.  There are also two cards that name cards, several very wordy cards, and several cards whose art features bald people.  It is no longer sold as a separate item, instead being paired with {{Set|Cornucopia}} in a {{Set|Guilds & Cornucopia|larger box}}.
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'''Guilds''' is the eighth expansion of [[Dominion]]. It was released in June 2013. The box contains 13 sets of Kingdom Cards. The set has two main themes - cards that give [[Coffers]], and cards that you can [[overpay]] for, which are signified by a "+" in their cost.  There are also two cards that name cards, several very wordy cards, and several cards whose art features bald people.  It is no longer sold as a separate item, instead being paired with [[Cornucopia]] in a [[Guilds & Cornucopia|larger box]].
  
Early printings of Guilds used the wording "take a Coin token" where the [[Second_Edition|revised]] edition of the [[Guilds & Cornucopia|combined expansion]] {{Set|Guilds & Cornucopia}} has +X Coffers as a [[vanilla]] bonus.
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The first edition of Guilds used the wording "take a Coin token" where the [[second edition]] has +X Coffers as a [[vanilla]] bonus.
 
== Contents ==
 
== Contents ==
 
=== Kingdom cards ===
 
=== Kingdom cards ===
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* {{Cost|4+}}: {{Card|Herald}}
 
* {{Cost|4+}}: {{Card|Herald}}
 
* {{Cost|5}}: {{Card|Baker}}, {{Card|Butcher}}, {{Card|Journeyman}}, {{Card|Merchant Guild}}, {{Card|Soothsayer}}
 
* {{Cost|5}}: {{Card|Baker}}, {{Card|Butcher}}, {{Card|Journeyman}}, {{Card|Merchant Guild}}, {{Card|Soothsayer}}
<p></p>
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=== Additional materials ===
 
=== Additional materials ===
'''Mats'''
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==== Mats ====
* 6 {{Set|Coffers|Coffers mats}} (only included in the [[Second_Edition#Coffers|revised]] [[Guilds & Cornucopia|mixed box]])
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* 6 [[Coffers]] [[mat]]s (only included in the [[Guilds & Cornucopia|mixed box]])
<p>'''Tokens'''
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==== Tokens ====
 
* 25 [[Coin token]]s
 
* 25 [[Coin token]]s
</p>
 
  
== Additional rules (2017) ==
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== Additional Rules ==
 
=== [[Coffers]] ===
 
=== [[Coffers]] ===
 
* Some cards in Guilds put tokens on a player's Coffers. "+1 Coffers" means "add a token to your Coffers mat." In a player's Buy Phase, before buying anything, that player may remove tokens from their Coffers for +{{Cost|1}} each.
 
* Some cards in Guilds put tokens on a player's Coffers. "+1 Coffers" means "add a token to your Coffers mat." In a player's Buy Phase, before buying anything, that player may remove tokens from their Coffers for +{{Cost|1}} each.
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* Players can only overpay for a card when buying it, not when gaining it some other way.
 
* Players can only overpay for a card when buying it, not when gaining it some other way.
 
* The "+" is just a reminder; a card with "+" in the cost still has its normal cost for all purposes. For example if a player plays {{Card|Haggler}} (from {{Set|Hinterlands|Dominion: Hinterlands}}), then buys Masterpiece, overpaying, Haggler will still gain them a card costing less than {{Cost|3}}, the cost of Masterpiece. Similarly, Masterpiece could be the Bane card for {{Card|Young Witch}}, since it costs {{Cost|3}}.
 
* The "+" is just a reminder; a card with "+" in the cost still has its normal cost for all purposes. For example if a player plays {{Card|Haggler}} (from {{Set|Hinterlands|Dominion: Hinterlands}}), then buys Masterpiece, overpaying, Haggler will still gain them a card costing less than {{Cost|3}}, the cost of Masterpiece. Similarly, Masterpiece could be the Bane card for {{Card|Young Witch}}, since it costs {{Cost|3}}.
* Reducing the costs of cards via {{Card|Bridge}} (from {{Set|Intrigue|Dominion: Intrigue}}) does not interact with overpay; for example, if you play five Bridges and have {{Cost|5}} total to spend, Herald would cost {{Cost|0}}, but if you bought one the most you could overpay for it would still be {{Cost|5}}.
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* Reducing the costs of cards via {{Card|Bridge}} (from {{Set|Intrigue|Dominion: Intrigue}}) does not interact with overpay; for example, if you play five Bridges and have {{Cost|5}} total to spend, Herald would cost {{Cost|0}}, but if you bought on the most you could overpay for it would still be {{Cost|5}}.
  
== Flavor text ==
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== Flavor Text ==
 
{{Quote|
 
{{Quote|
 
  |Text=Jobs, everyone’s worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasn’t really stolen your nose. So now everyone’s joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.
 
  |Text=Jobs, everyone’s worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasn’t really stolen your nose. So now everyone’s joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.
 
  |Name=[[Donald X. Vaccarino]]
 
  |Name=[[Donald X. Vaccarino]]
  |Source=[https://www.riograndegames.com/games/dominion-cornucopia-amp-guilds/ Rio Grande Games]
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  |Source=[http://riograndegames.com/Game/1265-Dominion-Guilds the Dominion rulebook]
 
}}
 
}}
== Cards gallery ==
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== Cards Gallery ==
=== Kingdom cards ===
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{{CardImage|Candlestick_Maker}}{{CardImage|Stonemason}}{{CardImage|Doctor}}{{CardImage|Masterpiece}}{{CardImage|Advisor}}{{CardImage|Plaza}}{{CardImage|Taxman}}{{CardImage|Herald}}{{CardImage|Baker}}{{CardImage|Butcher}}{{CardImage|Journeyman}}{{CardImage|Merchant_Guild}}{{CardImage|Soothsayer}}
{{CardImage|Candlestick_Maker}}{{CardImage|Stonemason}}{{CardImage|Doctor}}{{CardImage|Masterpiece}}{{CardImage|Advisor}}{{CardImage|Herald}}{{CardImage|Plaza}}{{CardImage|Taxman}}{{CardImage|Baker}}{{CardImage|Butcher}}{{CardImage|Journeyman}}{{CardImage|Merchant_Guild}}{{CardImage|Soothsayer}}
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== Impact ==
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== Impact of Guilds ==
 
Guilds is well-liked, but given its small size and the fact that it is the eighth expansion, the odds of even just one Guilds card being in any random Kingdom are low, making its impact rather minimal.  However, the [[Coffers]] and [[overpay]] mechanics give Guilds a rather unique flavor, and even just one card from this set in a Kingdom can broaden a player's strategic options significantly.
 
Guilds is well-liked, but given its small size and the fact that it is the eighth expansion, the odds of even just one Guilds card being in any random Kingdom are low, making its impact rather minimal.  However, the [[Coffers]] and [[overpay]] mechanics give Guilds a rather unique flavor, and even just one card from this set in a Kingdom can broaden a player's strategic options significantly.
  
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In general, the Coffers mechanic replaces Big Money strategies in games in which it is present, as {{Coin}} can now be kept separate from your deck, but Guilds does offer these cards:
 
In general, the Coffers mechanic replaces Big Money strategies in games in which it is present, as {{Coin}} can now be kept separate from your deck, but Guilds does offer these cards:
 
* {{Card | Masterpiece}} - literally gives you a pile of money ({{Card | Silver}}s) when overpaid for
 
* {{Card | Masterpiece}} - literally gives you a pile of money ({{Card | Silver}}s) when overpaid for
* {{Card | Soothsayer}} - one of three cards in the game that directly gives you {{Card | Gold}} without conditions, the others being {{Card | Bandit}} and {{card | Skulk}}
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* {{Card | Soothsayer}} - the only card in the game that directly gives you {{Card | Gold}} without conditions (besides {{Card | Bandit}} and {{card | Skulk}})
  
 
=== Engines ===
 
=== Engines ===
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* {{Card | Journeyman}} - one of the best [[terminal draw]] cards in the game
 
* {{Card | Journeyman}} - one of the best [[terminal draw]] cards in the game
  
=== Metagame and complexity of strategy ===
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=== Metagame and Complexity of strategy ===
 
Coffers and the overpay mechanic add further layers to Dominion strategy.  Most Guilds cards are also quite complicated, not just in terms of what they do or how much text they have, but in how to play (or buy) them effectively.   
 
Coffers and the overpay mechanic add further layers to Dominion strategy.  Most Guilds cards are also quite complicated, not just in terms of what they do or how much text they have, but in how to play (or buy) them effectively.   
 
* {{Card | Advisor}} requires your deck to be constructed in a certain way  
 
* {{Card | Advisor}} requires your deck to be constructed in a certain way  
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* {{Card | Baker}} completely changes the [[opening]] two turns, allowing for a completely different game of Dominion
 
* {{Card | Baker}} completely changes the [[opening]] two turns, allowing for a completely different game of Dominion
  
== Theme ==
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== Guilds Theme ==
 
All names of Guilds cards have something to do with jobs.  Most simply describe a job; apart from them, a Masterpiece is the pinnacle of someone's career, and a Plaza is typically surrounded by shops or businesses.
 
All names of Guilds cards have something to do with jobs.  Most simply describe a job; apart from them, a Masterpiece is the pinnacle of someone's career, and a Plaza is typically surrounded by shops or businesses.
 
* 5 cards produce Coffers: Candlestick Maker, Plaza, Baker, Butcher, Merchant Guild
 
* 5 cards produce Coffers: Candlestick Maker, Plaza, Baker, Butcher, Merchant Guild
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* Russian: Гильдии (pron. ''gil'dii'')
 
* Russian: Гильдии (pron. ''gil'dii'')
  
=== Development timetable ===
 
{{Quote|Text=I started working on Guilds in July 2010. The last change to Guilds cards was February 2011. I was working on the rulebook in November 2012. [[Dark Ages]] was going to come out afterwards and was finished later card-wise.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg454950#msg454950 Interview with Donald X.]
 
}}
 
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote|Text=Right around when [[Prosperity]] was due, the powers-that-be decided that they wanted small expansions too. Products that seemed more expansion-like than these giant game-sized expansions I was doing. The ideal time to do one would be next, and so Prosperity got pushed back, and [[Alchemy]] came out in its stead. I got Alchemy by breaking off a thematic chunk from a large set, and eventually reshaped the remains of that large set into [[Cornucopia]].
 
{{Quote|Text=Right around when [[Prosperity]] was due, the powers-that-be decided that they wanted small expansions too. Products that seemed more expansion-like than these giant game-sized expansions I was doing. The ideal time to do one would be next, and so Prosperity got pushed back, and [[Alchemy]] came out in its stead. I got Alchemy by breaking off a thematic chunk from a large set, and eventually reshaped the remains of that large set into [[Cornucopia]].
 
+
<br /><br />
 
I had two large expansions left after Prosperity, so this left me one small expansion short. I had to make one more small expansion to go in between [[Hinterlands]] and the last large expansion. Well I didn't have to, but you know. It was expected. So I made one. Guilds is thus the only expansion with no roots in Dominion as it existed prior to the main game being published. As it happens, the [[Base Cards]] product came out instead of Guilds, and then [[Dark Ages]] came out so we'd have a large expansion that year, so now the last expansion to be made is also the last to come out.
 
I had two large expansions left after Prosperity, so this left me one small expansion short. I had to make one more small expansion to go in between [[Hinterlands]] and the last large expansion. Well I didn't have to, but you know. It was expected. So I made one. Guilds is thus the only expansion with no roots in Dominion as it existed prior to the main game being published. As it happens, the [[Base Cards]] product came out instead of Guilds, and then [[Dark Ages]] came out so we'd have a large expansion that year, so now the last expansion to be made is also the last to come out.
 
+
<br /><br />
 
On my list of possible future mechanical themes, "tokens" was the easiest-sounding, so I went with that. There are a bunch of things you can do with tokens. My initial idea was to use them as money you could hang onto for later. This was simple and meant that any one card that used the tokens was useful by itself; there was no reason for anyone to insist on more than one token-involving card in the game at once, thus avoiding an issue that Alchemy had. The initial idea worked out and so there it is.
 
On my list of possible future mechanical themes, "tokens" was the easiest-sounding, so I went with that. There are a bunch of things you can do with tokens. My initial idea was to use them as money you could hang onto for later. This was simple and meant that any one card that used the tokens was useful by itself; there was no reason for anyone to insist on more than one token-involving card in the game at once, thus avoiding an issue that Alchemy had. The initial idea worked out and so there it is.
 
+
<br /><br />
 
To supplement the tokens, I added the [[overpay]] cards. Overpay was a natural extension of the when-gain cards in Hinterlands, and was a good match for the tokens, since you could save up tokens for a big overpay. Two sub-themes is plenty for a small expansion, but I also flirted with a "name a card" sub-theme. In the end there's just a hint of it.
 
To supplement the tokens, I added the [[overpay]] cards. Overpay was a natural extension of the when-gain cards in Hinterlands, and was a good match for the tokens, since you could save up tokens for a big overpay. Two sub-themes is plenty for a small expansion, but I also flirted with a "name a card" sub-theme. In the end there's just a hint of it.
 
+
<br /><br />
 
Before picking the tokens and overpay themes, I considered revisiting duration cards. I asked Jay what he thought, and he said that something new would be better than more of an old thing. Some of you are reading this and wishing I'd gone with the duration cards, but man, I have no regrets there, I am pleased with what Guilds offers up instead.
 
Before picking the tokens and overpay themes, I considered revisiting duration cards. I asked Jay what he thought, and he said that something new would be better than more of an old thing. Some of you are reading this and wishing I'd gone with the duration cards, but man, I have no regrets there, I am pleased with what Guilds offers up instead.
 
+
<br /><br />
When I first made cards for this set, I hadn't picked out flavor for the set. So I gave some cards silly names, including {{Card|Butcher}}, {{Card|Baker}}, and {{Card|Candlestick Maker}}. It turned out people really liked those names, so that ended up determining the set theme. There's a lesson there for all of us.
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When I first made cards for this set, I hadn't picked out flavor for the set. So I gave some cards silly names, including Butcher, Baker, and Candlestick Maker. It turned out people really liked those names, so that ended up determining the set theme. There's a lesson there for all of us.
 
+
<br /><br />
Outtakes:
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I tried overpay for coin tokens, that was pretty obvious. It was predictably crazy. Another overpay card was a VP card that was a twist on Island - shuffle all but 2 cards per $1 overpaid from discard to deck. That direction hadn't worked out in Hinterlands and still didn't here. I had a {{Card|Village}} for $2 with a penalty, and per $2 you overpaid, you got another one. Foosh, a pile of {{Card|Village}}s. It sounded good but was not exciting enough. {{Card|Stonemason}} does a better job there.
+
 
+
What about granting overpay to other cards, so to speak? There was a {{Card|Village}} with, while this is in play, when you buy an action card, you may pay $2 for another copy of that card. I liked it, but there was only so much space, and again, I had {{Card|Stonemason}}.
+
 
+
I tried +$1, take a coin token per card the player to your right gained on their previous turn. Then I flipped it - take a coin token, get +$1 per card they gained. Both were too random in an unfun way. I also tried +$1, take two coin tokens, everyone else gets a coin token. As is sometimes the case with such cards, people just did not want to hand out presents to the other players. And I tried +1 buy, discard cards for coin tokens.
+
 
+
For the name-a-card sub-theme that I didn't so much end up with, I had a {{Card|Cellar}} version of {{Card|Journeyman}}, also from Dark Ages. You named two cards, discarded two cards, and drew two you didn't name, with +1 action. It was fine, it was totally fine. A little more memory-rewarding than some players like but whatever. But again, there's only so much space, it did not make the cut.
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+
There is a card with a long history that had its last stand trying to get into this set. Once, the main set had a card, look at your top four, put one in your hand, discard the rest. I dropped it from the main set for being too boring. It resurfaced in Prosperity with +1 Action, and well it was crazy powerful. It cost $4 and I thought it might work out kind of like {{Card|Throne Room}}, but it was way better. It really wanted to cost $4, so I tried several versions of it with different tweaks before giving up on it. Then I brought it back in other sets a few times and tried to get a good one. The version in Guilds was +1 action, could only get actions, but played the action it got. Anyway I did {{Card|Herald}} instead, hooray.
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+
For a bit I kind of wanted a new action-victory card, and tried +1 Action, reveal a card from your hand for the corresponding Ironworks bonus, 2 VP, for $4. It was fine but I mostly just liked that it was an action-victory card.
+
 
+
{{Card|Walled Village}} is an outtake from this set. As a village you can keep around until you need it, it sort of fits in with the coin tokens. I couldn't actually give you something like action tokens because that would have been another kind of token to include. I also couldn't put coin tokens on piles, because {{Card|Trade Route}} ate up that space.
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+
Two cards used {{Card|Spoils}}, which I stole briefly from Dark Ages but then gave back to it. {{Card|Wandering Minstrel}} got worked on some here before moving to Dark Ages.
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+
I hope this has been informative!
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|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=8557.0 The Secret History of the Guilds cards]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=8557.0 The Secret History of the Guilds cards]
 
}}
 
}}
  
== Recommended sets of 10 ==
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== Recommended Sets of 10 ==
 
=== Guilds & [[Dominion (base set)|Dominion]] ===
 
=== Guilds & [[Dominion (base set)|Dominion]] ===
{{Kingdom|Laboratory|Cellar|Workshop|Festival|Moneylender|Stonemason|Advisor|Baker|Journeyman|Merchant Guild|imgwidth = 150|title = Arts and Crafts|noadd=1}}
+
{{Kingdom|Laboratory|Cellar|Workshop|Festival|Moneylender|Stonemason|Advisor|Baker|Journeyman|Merchant Guild|imgwidth = 150|title = Arts and Crafts}}
{{Kingdom|Bandit|Militia|Moneylender|Gardens|Village|Butcher|Baker|Candlestick Maker|Doctor|Soothsayer|imgwidth = 150|title = Clean Living|noadd=1}}
+
{{Kingdom|Bandit|Militia|Moneylender|Gardens|Village|Butcher|Baker|Candlestick Maker|Doctor|Soothsayer|imgwidth = 150|title = Clean Living}}
{{Kingdom|Library|Merchant|Remodel|Market|Sentry|Plaza|Masterpiece|Candlestick Maker|Taxman|Herald|imgwidth = 150|title = Gilding the Lily|noadd=1}}
+
{{Kingdom|Library|Merchant|Remodel|Market|Sentry|Plaza|Masterpiece|Candlestick Maker|Taxman|Herald|imgwidth = 150|title = Gilding the Lily}}
 
+
 
=== Guilds & [[Intrigue]] ===
 
=== Guilds & [[Intrigue]] ===
{{Kingdom|Baker|Doctor|Plaza|Advisor|Masterpiece|Courtyard|Harem|Nobles|Replace|Wishing Well|imgwidth = 150|title = Name That Card|noadd=1}}
+
{{Kingdom|Baker|Doctor|Plaza|Advisor|Masterpiece|Courtyard|Harem|Nobles|Replace|Wishing Well|imgwidth = 150|title = Name That Card}}
{{Kingdom|Stonemason|Herald|Soothsayer|Journeyman|Butcher|Conspirator|Masquerade|Mill|Nobles|Secret Passage|imgwidth = 150|title = Tricks of the Trade|noadd=1}}
+
{{Kingdom|Stonemason|Herald|Soothsayer|Journeyman|Butcher|Conspirator|Masquerade|Mill|Nobles|Secret Passage|imgwidth = 150|title = Tricks of the Trade}}
{{Kingdom|Merchant Guild|Candlestick Maker|Masterpiece|Taxman|Butcher|Bridge|Pawn|Mining Village|Upgrade|Duke|imgwidth = 150|title = Decisions, Decisions|id = decisionsdecisions|noadd=1}}
+
{{Kingdom|Merchant Guild|Candlestick Maker|Masterpiece|Taxman|Butcher|Bridge|Pawn|Mining Village|Upgrade|Duke|imgwidth = 150|title = Decisions, Decisions|id = decisionsdecisions}}
 
+
 
=== Guilds & [[Seaside]] ===
 
=== Guilds & [[Seaside]] ===
{{Kingdom|title = Island Builder|Island|Native Village|Salvager|Sea Chart|Treasury|Advisor|Baker|Merchant Guild|Plaza|Stonemason|imgwidth = 150|noadd=1}}
+
{{Kingdom|title = Ghosts & Taxes|id = ghoststaxes|Cutpurse|Ghost Ship|Haven|Outpost|Smugglers|Butcher|Candlestick Maker|Herald|Soothsayer|Taxman|imgwidth = 150}}
 
+
{{Kingdom|title = Island Builder|Island|Native Village|Salvager|Tactician|Treasury|Baker|Doctor|Merchant Guild|Plaza|Stonemason|imgwidth = 150}}
 
=== Guilds & [[Alchemy]] ===
 
=== Guilds & [[Alchemy]] ===
 
{{Kingdom|Butcher|Herald|Masterpiece|Merchant Guild|Stonemason|Apprentice|Golem|Philosopher's Stone|Scrying Pool|University|imgwidth = 150|title = Illuminati}}
 
{{Kingdom|Butcher|Herald|Masterpiece|Merchant Guild|Stonemason|Apprentice|Golem|Philosopher's Stone|Scrying Pool|University|imgwidth = 150|title = Illuminati}}
 
{{Kingdom|Baker|Candlestick Maker|Doctor|Plaza|Soothsayer|Alchemist|Familiar|Herbalist|Transmute|Vineyard|imgwidth = 150|id=kingdom_tonicsandtoxins|title = Tonics & Toxins}}
 
{{Kingdom|Baker|Candlestick Maker|Doctor|Plaza|Soothsayer|Alchemist|Familiar|Herbalist|Transmute|Vineyard|imgwidth = 150|id=kingdom_tonicsandtoxins|title = Tonics & Toxins}}
 
 
=== Guilds & [[Prosperity]] ===
 
=== Guilds & [[Prosperity]] ===
{{Kingdom|Charlatan|City|Expand|Grand Market|Quarry|Baker|Merchant Guild|Soothsayer|Stonemason|Taxman|colony = 1|imgwidth = 150|colony=1|title = Quarrymen}}
+
{{Kingdom|Baker|Merchant Guild|Soothsayer|Stonemason|Taxman|City|Expand|Grand Market|Mountebank|Quarry|imgwidth = 150|colony=1|title = Quarrymen}}
 
+
{{Kingdom|Butcher|Candlestick Maker|Plaza|Stonemason|Taxman|Forge|King's Court|Monument|Venture|Watchtower|imgwidth = 150|colony=1|id=kingdom_metalandmeal|title = Metal & Meat}}
 +
{{Kingdom|Advisor|Doctor|Herald|Journeyman|Merchant Guild|Bank|Counting House|Goons|Peddler|Royal Seal|imgwidth = 150|colony=1|title = Penny Pinching}}
 
=== Guilds & [[Cornucopia]] ===
 
=== Guilds & [[Cornucopia]] ===
{{Kingdom|Advisor|Candlestick Maker|Doctor|Fairgrounds|Farming Village|Fortune Teller|Horse Traders|Jester|Soothsayer|Taxman|imgwidth = 150|title = Misfortune|noadd=1}}
+
{{Kingdom|Advisor|Candlestick Maker|Doctor|Fairgrounds|Farming Village|Fortune Teller|Horse Traders|Jester|Soothsayer|Taxman|imgwidth = 150|title = Misfortune}}
{{Kingdom|Baker|Farming Village|Harvest|Herald|Journeyman|Masterpiece|Menagerie|Remake|Stonemason|Tournament|imgwidth = 150|title = Baking Contest|noadd=1}}
+
{{Kingdom|Baker|Farming Village|Harvest|Herald|Journeyman|Masterpiece|Menagerie|Remake|Stonemason|Tournament|imgwidth = 150|title = Baking Contest}}
 
+
 
=== Guilds & [[Hinterlands]] ===
 
=== Guilds & [[Hinterlands]] ===
{{Kingdom|Butcher|Herald|Masterpiece|Soothsayer|Stonemason|Border Village|Cauldron|Develop|Stables|Trader|imgwidth = 150|title = Exchanges}}
+
{{Kingdom|Butcher|Herald|Masterpiece|Soothsayer|Stonemason|Border Village|Develop|Ill-Gotten Gains|Stables|Trader|imgwidth = 150|title = Exchanges}}
 
+
{{Kingdom|Advisor|Baker|Candlestick Maker|Journeyman|Merchant Guild|Crossroads|Farmland|Highway|Spice Merchant|Tunnel|imgwidth = 150|title = Road to Riches}}
 
=== Guilds & [[Dark Ages]] ===
 
=== Guilds & [[Dark Ages]] ===
{{Kingdom|Hunting Grounds|Ironmonger|Procession|Marauder|Rogue|Advisor|Baker|Candlestick Maker|Plaza|Stonemason|imgwidth = 150|title = Stoneground|shelters=1}}
+
{{Kingdom|Hunting Grounds|Ironmonger|Procession|Marauder|Rogue|Advisor|Baker|Candlestick Maker|Plaza|Stonemason|imgwidth = 150|title = Stoneground}}
{{Kingdom|Feodum|Fortress|Knights|Market Square|Poor House|Butcher|Doctor|Journeyman|Merchant Guild|Taxman|imgwidth = 150|title = Class Struggle|shelters=1}}
+
{{Kingdom|Feodum|Fortress|Knights|Market Square|Poor House|Butcher|Doctor|Journeyman|Merchant Guild|Taxman|imgwidth = 150|title = Class Struggle}}
 
+
 
=== Guilds & [[Adventures]] ===
 
=== Guilds & [[Adventures]] ===
 
{{Kingdom|Artificer|Gear|Magpie|Miser|Storyteller|Doctor|Masterpiece|Merchant Guild|Soothsayer|Stonemason|event1 = Lost Arts|imgwidth = 150|title = Spendthrift}}
 
{{Kingdom|Artificer|Gear|Magpie|Miser|Storyteller|Doctor|Masterpiece|Merchant Guild|Soothsayer|Stonemason|event1 = Lost Arts|imgwidth = 150|title = Spendthrift}}
 
{{Kingdom|Coin of the Realm|Duplicate|Guide|Ratcatcher|Royal Carriage|Advisor|Butcher|Candlestick Maker|Herald|Journeyman|event1 = Pathfinding|event2 = Save|imgwidth = 150|title = Queen of Tan}}
 
{{Kingdom|Coin of the Realm|Duplicate|Guide|Ratcatcher|Royal Carriage|Advisor|Butcher|Candlestick Maker|Herald|Journeyman|event1 = Pathfinding|event2 = Save|imgwidth = 150|title = Queen of Tan}}
 
 
=== Guilds & [[Empires]] ===
 
=== Guilds & [[Empires]] ===
 
{{Kingdom|Castles|City Quarter|Engineer|Gladiator|Royal Blacksmith|Baker|Butcher|Doctor|Herald|Soothsayer|landmark1 = Baths|landmark2 = Mountain Pass|imgwidth = 150|title = Cash Flow}}
 
{{Kingdom|Castles|City Quarter|Engineer|Gladiator|Royal Blacksmith|Baker|Butcher|Doctor|Herald|Soothsayer|landmark1 = Baths|landmark2 = Mountain Pass|imgwidth = 150|title = Cash Flow}}
 
 
=== [[Cornucopia]]/Guilds & [[Nocturne]] ===
 
=== [[Cornucopia]]/Guilds & [[Nocturne]] ===
 
{{Kingdom|Devil's Workshop|Exorcist|Monastery|Pixie|Shepherd|Baker|Fairgrounds|Farming Village|Fortune Teller|Merchant Guild|imgwidth = 150|title = The Endless Fair}}
 
{{Kingdom|Devil's Workshop|Exorcist|Monastery|Pixie|Shepherd|Baker|Fairgrounds|Farming Village|Fortune Teller|Merchant Guild|imgwidth = 150|title = The Endless Fair}}
 
{{Kingdom|Blessed Village|Changeling|Fool|Faithful Hound|Sacred Grove|Doctor|Harvest|Herald|Jester|Masterpiece|imgwidth = 150|title = Happy Chaos}}
 
{{Kingdom|Blessed Village|Changeling|Fool|Faithful Hound|Sacred Grove|Doctor|Harvest|Herald|Jester|Masterpiece|imgwidth = 150|title = Happy Chaos}}
 
 
=== [[Cornucopia]]/Guilds & [[Renaissance]] ===
 
=== [[Cornucopia]]/Guilds & [[Renaissance]] ===
 
{{Kingdom|Ducat|Experiment|Hideout|Sculptor|Seer|Herald|Horn of Plenty|Horse Traders|Jester|Stonemason|project1 = Canal|imgwidth = 150|title = Combo Corner}}
 
{{Kingdom|Ducat|Experiment|Hideout|Sculptor|Seer|Herald|Horn of Plenty|Horse Traders|Jester|Stonemason|project1 = Canal|imgwidth = 150|title = Combo Corner}}
{{Kingdom|Priest|Recruiter|Spices|Swashbuckler|Treasurer|Baker|Butcher|Menagerie|Merchant Guild|Plaza|project1 = City Gate|project2 = Star Chart|artifact3 = Key|artifact5 = Treasure Chest|imgwidth = 150|title = Filling the Coffers}}
+
{{Kingdom|Priest|Recruiter|Spices|Swashbuckler|Treasurer|Baker|Butcher|Menagerie|Merchant Guild|Plaza|project1 = City Gate|project2 = Star Chart|imgwidth = 150|title = Filling the Coffers}}
 
+
=== [[Cornucopia]]/Guilds & [[Menagerie (expansion)|Menagerie]] ===
+
{{Kingdom|Gatekeeper|Hostelry|Livery|Scrap|Stockpile|Fairgrounds|Hamlet|Jester|Journeyman|Taxman|way1=Way of the Mule|event1=Enclave|imgwidth=150|title = Living in Exile}}
+
{{Kingdom|Black Cat|Bounty Hunter|Camel Train|Mastermind|Village Green|Butcher|Horse Traders|Hunting Party|Menagerie|Tournament|way1=Way of the Rat|event1=Pursue|imgwidth=150|title = Thrill of the Hunt}}
+
 
+
=== [[Cornucopia]]/Guilds & [[Allies]] ===
+
{{Kingdom|Clashes|Contract|Forts|Galleria|Sentinel|Advisor|Fairgrounds|Hunting Party|Menagerie|Plaza|ally=Woodworkers' Guild|imgwidth = 150|title=Huge Collections}}
+
{{Kingdom|Augurs|Emissary|Innkeeper|Royal Galley|Sentinel|Baker|Candlestick Maker|Farming Village|Jester|Journeyman|ally=Forest Dwellers|imgwidth = 150|title=Forest Scouts}}
+
 
+
=== [[Cornucopia]]/Guilds & [[Plunder]] ===
+
{{Kingdom|Cabin Boy|Flagship|Fortune Hunter|Pendant|Pickaxe|Doctor|Fairgrounds|Herald|Soothsayer|Stonemason|trait1=Inspiring|traitfor=Fortune Hunter|imgwidth = 150|title = Of Heralds and Hunters}}
+
{{Kingdom|Cage|Pilgrim|Swamp Shacks|Taskmaster|Tools|Baker|Hamlet|Horn of Plenty|Menagerie|Merchant Guild|event1=Journey|trait1=Patient|traitfor=Pilgrim|imgwidth = 150|title = Through the Swamp}}
+
  
 
== References ==
 
== References ==

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