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| |type1 = Treasure | | |type1 = Treasure |
| |illustrator = Colin Throm | | |illustrator = Colin Throm |
− | |text = {{Cost|2|l}}<br>This turn, when you gain a Victory card, if you bought it, gain a Gold. | + | |text = {{Cost|2|l}} |
| + | |text2 = While you have this in play, when you buy a Victory card, gain a Gold. |
| }} | | }} |
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− | '''Hoard''' is a [[Treasure]] card from [[Prosperity]]. It is a [[gainer]], since it allows you to gain {{Card|Gold}} cards without buying them, by buying a [[Victory]] card with Hoard in play. | + | '''Hoard''' is a [[Treasure]] card from [[Prosperity]]. It is a [[gainer]], since it allows you to gain {{Card|Gold}} cards without buying them, by buying a [[Victory]] card with Hoard in play. It can be a quick way to get lots of Gold cards, but be sure you have a way to deal with the Victory cards you pick up! |
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| == FAQ == | | == FAQ == |
− | === Official FAQ (2022) === | + | === Official FAQ === |
− | * You only gain a {{Card|Gold}} when you gain a [[Victory]] card that you bought, not when you gain a Victory card other ways (such as via {{Card|War Chest}}). | + | * When you buy a Victory card with this in play, you gain a Gold card from the [[Supply]], putting it into your discard pile. |
− | * The {{Card|Gold}} comes from the [[Supply]] and is put into your discard pile.
| + | * If there are no Golds left, you do not get one. |
− | * This is cumulative, and works on all gains; for example if you have two Hoards in play, and buy and gain two {{Card|Estate|Estates}}, you'll gain four {{Card|Gold|Golds}} total. | + | * If you have multiple Hoards in play, you will gain multiple Golds from buying a single Victory card. |
− | === Other rules clarifications === | + | * If you buy multiple Victory cards, you will get Gold for each one. |
− | Hoard got errata in 2022 so that it's no longer a while-in-play effect, and the {{Card|Gold}} gain was delayed to when you gained the bought Victory card.
| + | * So for example if you had two Hoards in play and no other money, with +1 Buy, you could buy two Estates and gain four Golds. |
− | * If you play this twice with e.g. {{Card|Tiara}} or {{Card|Crown}}, buying and gaining a Victory card will gain you two {{Card|Gold|Golds}}.
| + | * Victory cards gained other than via buying them do not get you Gold. |
| + | === Other Rules clarifications === |
| + | * A {{Card|Crown|Crowned}} Hoard will still only gain one Gold per Victory card buy. |
| + | == Strategy Article == |
| + | ''[http://dominionstrategy.com/2010/12/02/prosperity-hoard/ Original article] by theory |
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− | {| class="wikitable mw-collapsible mw-collapsed"
| + | When Hoards are present, you may not need to buy Gold if you can just draw your Hoard often enough. And you really don’t need more than one or two; with Hoard, your deck will be quite a bit stronger than it usually is after the VP-buying starts. This means that with {{Cost|6}}, you can start buying Duchies much earlier than you normally would. |
− | | <h3>Deprecated official FAQ (2020)</h3>
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− | |-
| + | |
− | | <ul>
| + | |
− | <li> When you buy a [[Victory]] card with this in play, you gain a {{Card|Gold}} card from the [[Supply]], putting it into your discard pile.
| + | |
− | <li> If there are no Golds left, you do not get one.
| + | |
− | <li> If you have multiple Hoards in play, you will gain multiple {{Card|Gold|Golds}} from buying a single Victory card.
| + | |
− | <li> If you buy multiple Victory cards, you will get Gold for each one.
| + | |
− | <li> So for example if you had two Hoards in play and no other money, with +1 Buy, you could buy two {{Card|Estate|Estates}} and gain four {{Card|Gold|Golds}}.
| + | |
− | <li> Victory cards gained other than via buying them do not get you Gold.
| + | |
− | </ul>
| + | |
− | |}
| + | |
− | {| class="wikitable mw-collapsible mw-collapsed"
| + | |
− | | <h5>Deprecated rules clarifications (2016 2020)</h5>
| + | |
− | |-
| + | |
− | | <ul>
| + | |
− | <li> A {{Card|Crown|Crowned}} Hoard will still only gain one Gold per Victory card buy.
| + | |
− | </ul>
| + | |
− | |}
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− | == Strategy ==
| + | Hoard is most powerful with the mixed Victory cards ({{Card|Great Hall}}, {{Card|Island}}, {{Card|Nobles}}, and {{Card|Harem}}). It’s also a great way to run a {{Card|Duke}}/{{Card|Duchy}} strategy, since picking up a couple Hoards before buying the Duchies and Dukes is usually enough to keep your deck producing {{Cost|5}} even after you saturate it with Victory cards. The same principle applies to {{Card|Gardens}} strategies, though you should keep in mind that most Gardens strategies depend on fast endings, and building up to {{Cost|6}} for the Hoard might be too slow. |
− | Hoard is an expensive [[Kingdom]] [[Treasure]] and {{Card|Gold}} [[gainer]] that varies in appeal depending on whether this latter effect is valuable or not; if this is not activated, it’s simply a pricey {{Card|Silver}}. When you’re building an [[engine]], Hoard is often mediocre due to its antithetical nature to the principles of [[deck control]]: it is itself a [[stop card]] that requires you to gain other stop cards ([[Victory]] cards) in order to gain even more stop cards ({{Card|Gold|Golds}}). Stronger [[payload]] options that are less demanding in terms of [[draw]] are usually available. Hoard can, however, be a useful addition to your deck in cases where you can both activate and benefit from the {{Card|Gold}}-gaining. | + | |
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− | In [[money strategy|money strategies]], Hoard can be helpful to achieve and maintain a high [[money density]] by adding more payload cards during [[greening]]. When used in this way, Hoard is usually best added instead of your first {{Card|Gold}}, with the aim of buying {{Card|Province|Provinces}} with it in play. Even if you can’t afford a {{Card|Province}}, buying another Victory card instead is still useful for pushing your money density towards 1.5 {{Cost}} per stop card. In an engine, Hoard is less frequently useful, but a single copy may be attractive in a Kingdom with strong draw but where payload is otherwise difficult to add, and can help you ramp from one {{Card|Province}} per turn to two. In these cases, Hoard should be added once you have achieved full deck control, usually including [[thinning]] your starting cards.
| + | Hoard is also the rare card that benefits from a ton of extra Buys, especially with the {{Card|Bridge}}. And {{Card|Watchtower}} can turn this into a devastating combo: stack up on free {{Card|Estate|Estates}}, optionally trashing them as they come in, while top-decking your Golds. Add in an {{Card|Herbalist}} for further ridiculousness. |
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− | While Hoard is not the fastest or most flexible {{Card|Gold}} gainer, it can still function sufficiently in that role. With [[trash for benefit]] cards such as {{Card|Apprentice}} or a [[Remodel variant]], you can use a single Hoard to provide high-priced fodder for this effect while simultaneously maintaining deck control by trashing {{Card|Gold}} at the same rate as you gain it. If your engine relies on Treasure cards (such as with {{Card|Storyteller}}) or if gaining {{Card|Gold}} offers some other supplemental benefit (such as with {{Landmark|Keep}}), Hoard can be useful for the purpose.
| + | In general, if there isn’t another viable buy, then you should always try to use Hoard to buy a Victory card, even if that means buying an Estate or Duchy before your first {{Card|Province}}. This is especially true when there are [[trashing]] cards available, and even more true when those trashing cards provide benefits. {{Card|Salvager}} works very well with Hoard, since it gives you a +Buy for all those Golds, and {{Card|Bishop}} is almost as good. With a source of +Buy and +Actions, {{Card|Apprentice}} and Hoard can be used to create a devastating engine where Apprentice has a continuous supply of Golds (or even Duchies or Provinces) to trash to draw huge numbers of cards, many of which will be golds, leading to tremendous buying power. |
| + | === When is Hoard not a good buy? === |
| + | So when would you pass up Hoard for Gold? Well, Hoard naturally works very badly with {{Card|Treasury}}. Hoards are also less effective when {{Card|Platinum|Platinums}} are available; cutting out the Hoard and bootstrapping from Gold to Platinum can get you to {{Card|Colony|Colonies}} faster, since it’s difficult to get to Colonies with just Hoarded Golds. And there’s not too much point to buying Hoards late in the game; for instance, if you have {{Card|Royal Seal}} or Watchtower, you might choose to buy and top-deck a late Gold rather than a Hoard, so that you can get to the last Province/Colony sooner. |
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− | If your engine is buying Victory cards as part of the building process (such as with {{Card|Nobles}}, {{Card|Shepherd}}, or {{Event|Inheritance}}), Hoard can provide payload earlier than it otherwise would, since adding Victory cards benefits your deck rather than being something to delay as long as possible.
| + | Hoard also does not work well with thinned engine strategies that are choked by adding even high-value treasure. Engines based around {{Card|Minion}} or {{Card|Scrying Pool}} are stopped dead by extra treasure. Hoard is less damaging to more straightforward deck drawing engines, like {{Card|Village}}+{{Card|Smithy}}, but it still can choke these engines, especially if Hoard is used to buy low-value VP like Estates. Care must be taken to keep the engine smooth and solid enough to continue drawing the deck. Trashing and buying {{Card|Nobles}} or even {{Card|Great Hall}} to activate the Hoard can minimize the negative impact on an engine. |
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− | ===External strategy articles=== | + | === Synergies/Combos === |
− | ''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
| + | * [[Alt-VP]] such as {{Card|Harem}} and {{Card|Duke}} |
− | * [https://dominionstrategy.com/2010/12/02/prosperity-hoard/ theory's 2010 article] | + | * +Buy, especially with {{Card|Watchtower}} to trash unwanted Estates |
| + | * [[Trash for benefit]] cards such as {{Card|Apprentice}}, {{Card|Salvager}}, and {{Card|Remodel}} |
| + | ** A deck with both {{Card|Counterfeit}} and Hoard is especially fast, but using {{Card|Counterfeit}} on Hoard is not recommended |
| + | * {{Card|Mint}} |
| + | * {{Card|Herbalist}} |
| | | |
| + | === Antisynergies === |
| + | * {{Card|Treasury}} |
| + | * {{Card|Colony}} games |
| + | * [[Engine|Engines]] that want few Treasures (like {{Card|Minion}} or {{Card|Scrying Pool}}) |
| == Versions == | | == Versions == |
| ===English versions=== | | ===English versions=== |
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| ! Print !! Digital !! Text !! Release !! Date | | ! Print !! Digital !! Text !! Release !! Date |
| |- | | |- |
− | | {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=g|o=1|}} || style="padding: 0px 10px;"| {{Cost|2|l}}{{divline}}While this is in play, when you buy a Victory card, gain a Gold. || Prosperity || October 2010 | + | | {{CardVersionImage|HoardOld|Hoard}} || {{CardVersionImage|HoardDigitalOld|Hoard from Goko/Making Fun}} || {{Cost|2}}.<br>While this is in play, when you buy a Victory card, gain a Gold. || Prosperity 1st Edition || October 2010 |
| |- | | |- |
− | | {{CardLangVersionImage|o=2}} || {{CardLangVersionImage|d=s|o=2}} || style="padding: 0px 10px;"| {{Cost|2|l}}{{divline}}While this is in play, when you buy a Victory card, gain a Gold. || Prosperity [[2016 Errata#Formatting changes|(2016 printing)]] || February 2017 | + | | {{CardVersionImage|Hoard|Hoard}} || {{CardVersionImage|HoardDigital|Hoard from Shuffle iT}} || {{Cost|2}}.<br>While this is in play, when you buy a Victory card, gain a Gold. || Prosperity [[Second Edition|2nd Edition]] || February 2017 |
| |- | | |- |
− | | {{CardLangVersionImage|o=3}} || {{CardLangVersionImage|d=s|o=3}} || style="padding: 0px 10px;"| {{Cost|2|l}}{{divline}}While you have this in play, when you buy a Victory card, gain a Gold. || Prosperity [[2020_Errata|(2020 printing)]] || October 2020 | + | | || || {{Cost|2}}.<br>While you have this in play, when you buy a Victory card, gain a Gold. || Prosperity (2020 printing) || October 2020 |
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| + | |
− | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=t}} || style="padding: 0px 10px;"| {{Cost|2|l}}<br>This turn, when you gain a Victory card, if you bought it, gain a Gold. || Prosperity [[2022_Errata#anchor_GetRidWhile|(Second]] [[2022_Errata#anchor_GetRidBuyC|Edition)]] || June 2022
| + | |
| |} | | |} |
| | | |
| ===Other language versions=== | | ===Other language versions=== |
− | {| class="wikitable mw-collapsible autocollapse" style="text-align:center;" | + | {| class="wikitable" style="text-align:center;" |
| ! Language !! Name !! Print !! Digital !! Text !! Notes | | ! Language !! Name !! Print !! Digital !! Text !! Notes |
| |- | | |- |
| ! Chinese | | ! Chinese |
− | | 儲藏室 || || || style="padding:15px 0px;"| {{Cost|2|l}}{{divline}}當此卡在出牌區,每次你購買分數卡,獲得一張黃金。 || | + | | 儲藏室 || || || {{Cost|2}} 當此卡在出牌區,每次你購買分數卡,獲得一張黃金。|| |
| |- | | |- |
| !Czech | | !Czech |
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| |- | | |- |
| !Dutch | | !Dutch |
− | | Spaargeld (lit. ''savings'') || {{CardLangVersionImage|Dutch}} || || {{Cost|2|l}}{{divline}}Als deze kaart in het spel is, pak een Goud voor elke overwinningskaart die je koopt. || (2011) | + | | Spaargeld (lit. ''savings'') || || || || |
| |- | | |- |
| !Finnish | | !Finnish |
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| | Magot || || || || | | | Magot || || || || |
| |- | | |- |
− | !rowspan=3|German | + | !German |
− | | Hort || {{CardVersionImage|Hoard German-HiG|German language Hoard 2010 by HiG}} || || {{Cost|2|l}}{{divline}}Wenn diese Karte im Spiel ist und du eine Punktekarte kaufst: Nimm dir ein Gold. || (2010) | + | | Hort ||{{CardVersionImage|Hoard German-HiG|German language Hoard 2010 by HiG}}||{{CardVersionImage|HoardGerman2021Digital|German language Hoard 2021 from Shuffle iT}}|| {{Cost|2}}<hr style="width:66%;text-align:center;margin-left:17%;">Wenn du eine Punktekarte kaufst,<br>während du diese Karte im Spiel hast:<br>Nimm dir ein Gold. || (2010/2021) |
− | |-
| + | |
− | | Hort || || {{CardVersionImage|HoardGerman2021Digital|German language Hoard 2021 from Shuffle iT}} || {{Cost|2|l}}{{divline}}Wenn du diese Karte im Spiel hast, wenn du eine Punktekarte kaufst, nimm ein Gold. || (Nachdruck 2021)
| + | |
− | |-
| + | |
− | | Hort || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=t}} || style="padding:15px 0px;"| {{Cost|2|l}}<br>Wenn du in diesem Zug eine von dir gekaufte Punktekarte nimmst, nimm ein Gold. || 2. Edition<br>(2022)
| + | |
| |- | | |- |
| !Italian | | !Italian |
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| |- | | |- |
| !Japanese | | !Japanese |
− | | 隠し財産<br>(pron. ''kakushi zaisan'', lit. ''hidden wealth'') || || || style="padding:15px 0px;"| {{Cost|2|l}}{{divline}}これが場にある問、勝利点カード1枚を購入するとき、金貨1枚を獲得する。 || | + | | 隠し財産 (pron. ''kakushi zaisan'', lit. ''hidden wealth'') || || || {{Cost|2}}。 これが場にある問、勝利点カード1枚を購入するとき、金貨1枚を獲得する。|| |
| |- | | |- |
− | !rowspan=2|Polish | + | !Polish |
− | | Krocie<br>(lit. ''treasure'') || {{CardLangVersionImage|PolishOld}} || || {{Cost|2|l}}{{divline}}Kiedy ta karta znajduje się w grze, dodaj Złoto za każdym razem, gdy kupujesz kartę Zwycięstwa. || (2016) | + | | Krocie (lit. ''treasure'') || {{CardLangVersionImage|Polish}} || || || |
− | |-
| + | |
− | | Krocie<br>(lit. ''treasure'') || {{CardLangVersionImage|Polish}} || || {{Cost|2|l}}<br>Ilekroć w tej turze dodasz kartę Zwycięstwa – ale tylko jeśli ją kupiłeś – dodaj także Złoto. || II Edycja<br>(2022)
| + | |
| |- | | |- |
| !Russian | | !Russian |
− | | Сокровищница<br>(pron. ''sokrovishshnitsa'', lit. ''treasury'') || || || || | + | | Сокровищница (pron. ''sokrovishshnitsa'', lit. ''treasury'') || || || || |
| |- | | |- |
| !Spanish | | !Spanish |
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| |Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards] | | |Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards] |
| }} | | }} |
− | === 2E Rewording ===
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− | {{Quote
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− | |Text=
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− | Lots and lots of players conflate "when you gain" with "when you buy"; for example they expect to gain two {{Card|Port}}s when using {{Card|Workshop}} to gain one. People who know the rules well still get tripped up by this sometimes. Then there's, when-buy is timed differently from when-gain - it happens first. This again endlessly is not something people expect, and causes weird things to happen. For example you can buy the last card of a pile with {{Card|Talisman}} in play, gain that card with {{Card|Talisman}}, and then fail to gain a card due to the buy itself.
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− | It should have been that I only had when-gain from the start. And this has been clear since before Hinterlands came out. I kept when-buy because a few cards needed it to not have some other fix, and I'd already put out {{Card|Mint}} with when-buy. I immediately regretted it, then felt for years like, oh well, that damage is done, and made more when-buy cards. Finally I stopped making them and now I'm getting rid of them.
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− | Some people immediately feel like getting rid of when-buy is removing some important nuance or complexity. It isn't! It isn't, you heard it here. The game has so much nuance; no particular instance of it is important. And I mean the last few expansions have no when-buy; I have been on this plan for years now.
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− | Some needed to avoid loops. Hoard has no loops, but I've playtested cards that would loop with it if it were a pure when-gain. It was a real question, did I really have to fix it; I always think I won't get talked into more expansions, but if I do, I'll sure be glad I didn't rule out future cards due to trying to be nice to Hoard.
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− | Let's be clear: "When you gain a card you bought" is awful. It's not "yeeha, just what I've always wanted"; it's, "this is my least bad option, oh well, I take it." Other things you can do in these cases, e.g. "once per turn," were more of a change; despite how it may look, I was trying to minimize changes.
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− | ["While this is in play"] also endlessly confuses players. Who are these players, someone is asking. Man. They're everywhere. Maybe you are in a bubble of rules experts, I dunno; they're really out there. They are surprised when {{Card|Throne Room|Throne}} - {{Card|Goons}} doesn't work and so on.
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− | |Name=[[Donald X. Vaccarino]]
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− | |Source=[http://forum.dominionstrategy.com/index.php?topic=21326.0 The Why of the Errata]
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− | }}
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| {{Navbox Prosperity}} | | {{Navbox Prosperity}} |
| {{Navbox Cards}} | | {{Navbox Cards}} |
− | [[Category:Alt Treasure]]
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− | [[Category:Treasure gainer]]
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