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  |type1 = Treasure
 
  |type1 = Treasure
 
  |illustrator = Colin Throm
 
  |illustrator = Colin Throm
  |text = {{Cost|2|l}}<br>This turn, when you gain a Victory card, if you bought it, gain a Gold.
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  |text = {{Cost|2|l}}
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|text2 = While you have this in play, when you buy a Victory card, gain a Gold.
 
}}
 
}}
  
'''Hoard''' is a [[Treasure]] card from [[Prosperity]]. It is a [[gainer]], since it allows you to gain {{Card|Gold}} cards without buying them, by buying a [[Victory]] card with Hoard in play.
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'''Hoard''' is a [[Treasure]] card from [[Prosperity]]. It is a [[gainer]], since it allows you to gain {{Card|Gold}} cards without buying them, by buying a [[Victory]] card with Hoard in play. It can be a quick way to get lots of Gold cards, but be sure you have a way to deal with the Victory cards you pick up!
  
 
== FAQ ==
 
== FAQ ==
=== Official FAQ (2022) ===
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=== Official FAQ ===
* You only gain a {{Card|Gold}} when you gain a [[Victory]] card that you bought, not when you gain a Victory card other ways (such as via {{Card|War Chest}}).
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* When you buy a Victory card with this in play, you gain a Gold card from the [[Supply]], putting it into your discard pile.  
* The {{Card|Gold}} comes from the [[Supply]] and is put into your discard pile.  
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* If there are no Golds left, you do not get one.
* This is cumulative, and works on all gains; for example if you have two Hoards in play, and buy and gain two {{Card|Estate|Estates}}, you'll gain four {{Card|Gold|Golds}} total.
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* If you have multiple Hoards in play, you will gain multiple Golds from buying a single Victory card.
=== Other rules clarifications ===
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* If you buy multiple Victory cards, you will get Gold for each one.
Hoard got errata in 2022 so that it's no longer a while-in-play effect, and the {{Card|Gold}} gain was delayed to when you gained the bought Victory card.  
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* So for example if you had two Hoards in play and no other money, with +1 Buy, you could buy two Estates and gain four Golds.
* If you play this twice with e.g. {{Card|Tiara}} or {{Card|Crown}}, buying and gaining a Victory card will gain you two {{Card|Gold|Golds}}.
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* Victory cards gained other than via buying them do not get you Gold.
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=== Other Rules clarifications ===
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* A {{Card|Crown|Crowned}} Hoard will still only gain one Gold per Victory card buy.
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== Strategy Article ==
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''[http://dominionstrategy.com/2010/12/02/prosperity-hoard/ Original article] by theory
  
{| class="wikitable mw-collapsible mw-collapsed"
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When Hoards are present, you may not need to buy Gold if you can just draw your Hoard often enough. And you really don’t need more than one or two; with Hoard, your deck will be quite a bit stronger than it usually is after the VP-buying starts. This means that with {{Cost|6}}, you can start buying Duchies much earlier than you normally would.
| <h3>Deprecated official FAQ (2020)</h3>
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|-
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| <ul>
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<li> When you buy a [[Victory]] card with this in play, you gain a {{Card|Gold}} card from the [[Supply]], putting it into your discard pile.  
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<li> If there are no Golds left, you do not get one.
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<li> If you have multiple Hoards in play, you will gain multiple {{Card|Gold|Golds}} from buying a single Victory card.  
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<li> If you buy multiple Victory cards, you will get Gold for each one.
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<li> So for example if you had two Hoards in play and no other money, with +1 Buy, you could buy two {{Card|Estate|Estates}} and gain four {{Card|Gold|Golds}}.
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<li> Victory cards gained other than via buying them do not get you Gold.
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</ul>
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|}
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{| class="wikitable mw-collapsible mw-collapsed"
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| <h5>Deprecated rules clarifications (2016 2020)</h5>
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|-
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| <ul>
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<li> A {{Card|Crown|Crowned}} Hoard will still only gain one Gold per Victory card buy.
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</ul>
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|}
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== Strategy ==
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Hoard is most powerful with the mixed Victory cards ({{Card|Great Hall}}, {{Card|Island}}, {{Card|Nobles}}, and {{Card|Harem}}). It’s also a great way to run a {{Card|Duke}}/{{Card|Duchy}} strategy, since picking up a couple Hoards before buying the Duchies and Dukes is usually enough to keep your deck producing {{Cost|5}} even after you saturate it with Victory cards.  The same principle applies to {{Card|Gardens}} strategies, though you should keep in mind that most Gardens strategies depend on fast endings, and building up to {{Cost|6}} for the Hoard might be too slow.
Hoard is an expensive [[Kingdom]] [[Treasure]] and {{Card|Gold}} [[gainer]] that varies in appeal depending on whether this latter effect is valuable or not; if this is not activated, it’s simply a pricey {{Card|Silver}}. When you’re building an [[engine]], Hoard is often mediocre due to its antithetical nature to the principles of [[deck control]]: it is itself a [[stop card]] that requires you to gain other stop cards ([[Victory]] cards) in order to gain even more stop cards ({{Card|Gold|Golds}}). Stronger [[payload]] options that are less demanding in terms of [[draw]] are usually available. Hoard can, however, be a useful addition to your deck in cases where you can both activate and benefit from the {{Card|Gold}}-gaining.  
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In [[money strategy|money strategies]], Hoard can be helpful to achieve and maintain a high [[money density]] by adding more payload cards during [[greening]]. When used in this way, Hoard is usually best added instead of your first {{Card|Gold}}, with the aim of buying {{Card|Province|Provinces}} with it in play. Even if you can’t afford a {{Card|Province}}, buying another Victory card instead is still useful for pushing your money density towards 1.5 {{Cost}} per stop card. In an engine, Hoard is less frequently useful, but a single copy may be attractive in a Kingdom with strong draw but where payload is otherwise difficult to add, and can help you ramp from one {{Card|Province}} per turn to two. In these cases, Hoard should be added once you have achieved full deck control, usually including [[thinning]] your starting cards.  
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Hoard is also the rare card that benefits from a ton of extra Buys, especially with the {{Card|Bridge}}. And {{Card|Watchtower}} can turn this into a devastating combo: stack up on free {{Card|Estate|Estates}}, optionally trashing them as they come in, while top-decking your Golds. Add in an {{Card|Herbalist}} for further ridiculousness.
  
While Hoard is not the fastest or most flexible {{Card|Gold}} gainer, it can still function sufficiently in that role. With [[trash for benefit]] cards such as {{Card|Apprentice}} or a [[Remodel variant]], you can use a single Hoard to provide high-priced fodder for this effect while simultaneously maintaining deck control by trashing {{Card|Gold}} at the same rate as you gain it. If your engine relies on Treasure cards (such as with {{Card|Storyteller}}) or if gaining {{Card|Gold}} offers some other supplemental benefit (such as with {{Landmark|Keep}}), Hoard can be useful for the purpose.
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In general, if there isn’t another viable buy, then you should always try to use Hoard to buy a Victory card, even if that means buying an Estate or Duchy before your first {{Card|Province}}. This is especially true when there are [[trashing]] cards available, and even more true when those trashing cards provide benefits.  {{Card|Salvager}} works very well with Hoard, since it gives you a +Buy for all those Golds, and {{Card|Bishop}} is almost as good. With a source of +Buy and +Actions, {{Card|Apprentice}} and Hoard can be used to create a devastating engine where Apprentice has a continuous supply of Golds (or even Duchies or Provinces) to trash to draw huge numbers of cards, many of which will be golds, leading to tremendous buying power.
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=== When is Hoard not a good buy? ===
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So when would you pass up Hoard for Gold?  Well, Hoard naturally works very badly with {{Card|Treasury}}.  Hoards are also less effective when {{Card|Platinum|Platinums}} are available; cutting out the Hoard and bootstrapping from Gold to Platinum can get you to {{Card|Colony|Colonies}} faster, since it’s difficult to get to Colonies with just Hoarded Golds.  And there’s not too much point to buying Hoards late in the game; for instance, if you have {{Card|Royal Seal}} or Watchtower, you might choose to buy and top-deck a late Gold rather than a Hoard, so that you can get to the last Province/Colony sooner.
  
If your engine is buying Victory cards as part of the building process (such as with {{Card|Nobles}}, {{Card|Shepherd}}, or {{Event|Inheritance}}), Hoard can provide payload earlier than it otherwise would, since adding Victory cards benefits your deck rather than being something to delay as long as possible.
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Hoard also does not work well with thinned engine strategies that are choked by adding even high-value treasure.  Engines based around {{Card|Minion}} or {{Card|Scrying Pool}} are stopped dead by extra treasure.  Hoard is less damaging to more straightforward deck drawing engines, like {{Card|Village}}+{{Card|Smithy}}, but it still can choke these engines, especially if Hoard is used to buy low-value VP like Estates.  Care must be taken to keep the engine smooth and solid enough to continue drawing the deck.  Trashing and buying {{Card|Nobles}} or even {{Card|Great Hall}} to activate the Hoard can minimize the negative impact on an engine.
  
===External strategy articles===
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=== Synergies/Combos ===
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
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* [[Alt-VP]] such as {{Card|Harem}} and {{Card|Duke}}
* [https://dominionstrategy.com/2010/12/02/prosperity-hoard/ theory's 2010 article]
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* +Buy, especially with {{Card|Watchtower}} to trash unwanted Estates
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* [[Trash for benefit]] cards such as {{Card|Apprentice}}, {{Card|Salvager}}, and {{Card|Remodel}}
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**  A deck with both {{Card|Counterfeit}} and Hoard is especially fast, but using {{Card|Counterfeit}} on Hoard is not recommended
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* {{Card|Mint}}
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* {{Card|Herbalist}}
  
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=== Antisynergies ===
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* {{Card|Treasury}}
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* {{Card|Colony}} games
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* [[Engine|Engines]] that want few Treasures (like {{Card|Minion}} or {{Card|Scrying Pool}})
 
== Versions ==
 
== Versions ==
 
===English versions===
 
===English versions===
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! Print !! Digital !! Text !! Release !! Date  
 
! Print !! Digital !! Text !! Release !! Date  
 
|-
 
|-
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=g|o=1|}} || style="padding: 0px 10px;"| {{Cost|2|l}}{{divline}}While this is in play, when you buy a Victory card, gain a Gold. || Prosperity || October 2010
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| {{CardVersionImage|HoardOld|Hoard}} || {{CardVersionImage|HoardDigitalOld|Hoard from Goko/Making Fun}} || {{Cost|2|l}}<hr style="width:66%;text-align:center;margin-left:17%;">While this is in play, when you buy a Victory card, gain a Gold. || Prosperity 1st Edition || October 2010
 
|-
 
|-
| {{CardLangVersionImage|o=2}} || {{CardLangVersionImage|d=s|o=2}} || style="padding: 0px 10px;"| {{Cost|2|l}}{{divline}}While this is in play, when you buy a Victory card, gain a Gold. || Prosperity [[2016 Errata#Formatting changes|(2016 printing)]] || February 2017
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| {{CardVersionImage|Hoard|Hoard}} || {{CardVersionImage|HoardDigital|Hoard from Shuffle iT}} || {{Cost|2|l}}<hr style="width:66%;text-align:center;margin-left:17%;">While this is in play, when you buy a Victory card, gain a Gold. || Prosperity [[Second Edition|2nd Edition]] || February 2017
 
|-
 
|-
| {{CardLangVersionImage|o=3}} || {{CardLangVersionImage|d=s|o=3}} || style="padding: 0px 10px;"| {{Cost|2|l}}{{divline}}While you have this in play, when you buy a Victory card, gain a Gold. || Prosperity [[2020_Errata|(2020 printing)]] || October 2020
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|  || {{CardVersionImage|HoardDigital2|Hoard from Shuffle iT}} || {{Cost|2|l}}<hr style="width:66%;text-align:center;margin-left:17%;">While you have this in play, when you buy a Victory card, gain a Gold. || Prosperity (2020 printing) || October 2020
|-
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| {{CardLangVersionImage}} || {{CardLangVersionImage|d=t}} || style="padding: 0px 10px;"| {{Cost|2|l}}<br>This turn, when you gain a Victory card, if you bought it, gain a Gold. || Prosperity [[2022_Errata#anchor_GetRidWhile|(Second]] [[2022_Errata#anchor_GetRidBuyC|Edition)]] || June 2022
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|}
 
|}
  
 
===Other language versions===
 
===Other language versions===
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
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{| class="wikitable" style="text-align:center;"
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-  
 
|-  
 
! Chinese
 
! Chinese
| 儲藏室 || || || style="padding:15px 0px;"| {{Cost|2|l}}{{divline}}當此卡在出牌區,每次你購買分數卡,獲得一張黃金。 ||
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| 儲藏室 || || || <br>{{Cost|2|l}}<hr style="width:66%;text-align:center;margin-left:17%;">當此卡在出牌區,每次你購買分數卡,獲得一張黃金。<br>&nbsp; ||
 
|-
 
|-
 
!Czech  
 
!Czech  
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|-
 
|-
 
!Dutch  
 
!Dutch  
| Spaargeld (lit. ''savings'') || {{CardLangVersionImage|Dutch}} || || {{Cost|2|l}}{{divline}}Als deze kaart in het spel is, pak een Goud voor elke overwinningskaart die je koopt. || (2011)
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| Spaargeld (lit. ''savings'') || || || ||
 
|-
 
|-
 
!Finnish  
 
!Finnish  
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| Magot || || || ||
 
| Magot || || || ||
 
|-
 
|-
!rowspan=3|German  
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!German  
| Hort || {{CardVersionImage|Hoard German-HiG|German language Hoard 2010 by HiG}} ||  || {{Cost|2|l}}{{divline}}Wenn diese Karte im Spiel ist und du eine Punktekarte kaufst: Nimm dir ein Gold. || (2010)
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| Hort || {{CardVersionImage|Hoard German-HiG|German language Hoard 2010 by HiG}} ||  || {{Cost|2|l}}<hr style="width:66%;text-align:center;margin-left:17%;">Wenn diese Karte im Spiel ist und du eine Punktekarte kaufst: Nimm dir ein Gold. || (2010)
 
|-
 
|-
| Hort ||  || {{CardVersionImage|HoardGerman2021Digital|German language Hoard 2021 from Shuffle iT}} || {{Cost|2|l}}{{divline}}Wenn du diese Karte im Spiel hast, wenn du eine Punktekarte kaufst, nimm ein Gold. || (Nachdruck 2021)
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!German
|-
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| Hort ||  || {{CardVersionImage|HoardGerman2021Digital|German language Hoard 2021 from Shuffle iT}} || {{Cost|2|l}}<hr style="width:66%;text-align:center;margin-left:17%;">Wenn du diese Karte im Spiel hast, wenn du eine Punktekarte kaufst, nimm ein Gold. || (Nachdruck 2021)
| Hort || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=t}} || style="padding:15px 0px;"| {{Cost|2|l}}<br>Wenn du in diesem Zug eine von dir gekaufte Punktekarte nimmst, nimm ein Gold. || 2.&nbsp;Edition<br>(2022)
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|-
 
|-
 
!Italian
 
!Italian
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|-
 
|-
 
!Japanese  
 
!Japanese  
| 隠し財産<br>(pron. ''kakushi zaisan'', lit. ''hidden wealth'') || || || style="padding:15px 0px;"| {{Cost|2|l}}{{divline}}これが場にある問、勝利点カード1枚を購入するとき、金貨1枚を獲得する。 ||
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| 隠し財産<br>(pron. ''kakushi zaisan'', lit. ''hidden wealth'') || || || <br>{{Cost|2|l}}<hr style="width:66%;text-align:center;margin-left:17%;">これが場にある問、勝利点カード1枚を購入するとき、金貨1枚を獲得する。<br>&nbsp; ||
 
|-
 
|-
!rowspan=2|Polish  
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!Polish  
| Krocie<br>(lit. ''treasure'') || {{CardLangVersionImage|PolishOld}} || || {{Cost|2|l}}{{divline}}Kiedy ta karta znajduje się w grze, dodaj Złoto za każdym razem, gdy kupujesz kartę Zwycięstwa. || (2016)
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| Krocie<br>(lit. ''treasure'') || {{CardLangVersionImage|Polish}} || || {{Cost|2|l}}<hr style="width:66%;text-align:center;margin-left:17%;">Kiedy ta karta znajduje się w grze, dodaj Złoto za każdym razem, gdy kupujesz kartę Zwycięstwa. || (2016)
|-
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| Krocie<br>(lit. ''treasure'') || {{CardLangVersionImage|Polish}} || || {{Cost|2|l}}<br>Ilekroć w tej turze dodasz kartę Zwycięstwa – ale tylko jeśli ją kupiłeś – dodaj także Złoto. || II&nbsp;Edycja<br>(2022)
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|-
 
|-
 
!Russian  
 
!Russian  
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|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5230.0 The Other Secret History of the Prosperity Cards]
 
}}
 
}}
=== 2E Rewording ===
 
{{Quote
 
|Text=
 
Lots and lots of players conflate "when you gain" with "when you buy"; for example they expect to gain two {{Card|Port}}s when using {{Card|Workshop}} to gain one. People who know the rules well still get tripped up by this sometimes. Then there's, when-buy is timed differently from when-gain - it happens first. This again endlessly is not something people expect, and causes weird things to happen. For example you can buy the last card of a pile with {{Card|Talisman}} in play, gain that card with {{Card|Talisman}}, and then fail to gain a card due to the buy itself.
 
 
It should have been that I only had when-gain from the start. And this has been clear since before Hinterlands came out. I kept when-buy because a few cards needed it to not have some other fix, and I'd already put out {{Card|Mint}} with when-buy. I immediately regretted it, then felt for years like, oh well, that damage is done, and made more when-buy cards. Finally I stopped making them and now I'm getting rid of them.
 
 
Some people immediately feel like getting rid of when-buy is removing some important nuance or complexity. It isn't! It isn't, you heard it here. The game has so much nuance; no particular instance of it is important. And I mean the last few expansions have no when-buy; I have been on this plan for years now.
 
 
Some needed to avoid loops. Hoard has no loops, but I've playtested cards that would loop with it if it were a pure when-gain. It was a real question, did I really have to fix it; I always think I won't get talked into more expansions, but if I do, I'll sure be glad I didn't rule out future cards due to trying to be nice to Hoard.
 
 
Let's be clear: "When you gain a card you bought" is awful. It's not "yeeha, just what I've always wanted"; it's, "this is my least bad option, oh well, I take it." Other things you can do in these cases, e.g. "once per turn," were more of a change; despite how it may look, I was trying to minimize changes.
 
 
["While this is in play"] also endlessly confuses players. Who are these players, someone is asking. Man. They're everywhere. Maybe you are in a bubble of rules experts, I dunno; they're really out there. They are surprised when {{Card|Throne Room|Throne}} - {{Card|Goons}} doesn't work and so on.
 
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=21326.0 The Why of the Errata]
 
}}
 
 
 
{{Navbox Prosperity}}
 
{{Navbox Prosperity}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
[[Category:Alt Treasure]]
 
[[Category:Treasure gainer]]
 

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