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− | Lots and lots of players conflate "when you gain" with "when you buy"; for example they expect to gain two {{Card|Port}}s when using {{Card|Workshop}} to gain one. People who know the rules well still get tripped up by this sometimes. Then there's, when-buy is timed differently from when-gain - it happens first. This again endlessly is not something people expect, and causes weird things to happen. For example you can buy the last card of a pile with {{Card|Talisman}} in play, gain that card with {{Card|Talisman}}, and then fail to gain a card due to the buy itself.
| + | "If you bought it" is bad; it's what I had to live with if I wasn't replacing the card. It still has advantages over "when buy." Hoard can't just be "gain" due to loops. Multiple reasonable playtested cards looped with it. |
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− | It should have been that I only had when-gain from the start. And this has been clear since before Hinterlands came out. I kept when-buy because a few cards needed it to not have some other fix, and I'd already put out {{Card|Mint}} with when-buy. I immediately regretted it, then felt for years like, oh well, that damage is done, and made more when-buy cards. Finally I stopped making them and now I'm getting rid of them.
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− | Some people immediately feel like getting rid of when-buy is removing some important nuance or complexity. It isn't! It isn't, you heard it here. The game has so much nuance; no particular instance of it is important. And I mean the last few expansions have no when-buy; I have been on this plan for years now.
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− | Some needed to avoid loops. Hoard has no loops, but I've playtested cards that would loop with it if it were a pure when-gain. It was a real question, did I really have to fix it; I always think I won't get talked into more expansions, but if I do, I'll sure be glad I didn't rule out future cards due to trying to be nice to Hoard.
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− | Let's be clear: "When you gain a card you bought" is awful. It's not "yeeha, just what I've always wanted"; it's, "this is my least bad option, oh well, I take it." Other things you can do in these cases, e.g. "once per turn," were more of a change; despite how it may look, I was trying to minimize changes.
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− | ["While this is in play"] also endlessly confuses players. Who are these players, someone is asking. Man. They're everywhere. Maybe you are in a bubble of rules experts, I dunno; they're really out there. They are surprised when {{Card|Throne Room|Throne}} - {{Card|Goons}} doesn't work and so on.
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| |Name=[[Donald X. Vaccarino]] | | |Name=[[Donald X. Vaccarino]] |
− | |Source=[http://forum.dominionstrategy.com/index.php?topic=21326.0 The Why of the Errata] | + | |Source=[https://www.reddit.com/r/dominion/comments/v2awfq/comment/iareusy/?utm_source=share&utm_medium=web2x&context=3 Dominion Reddit, 2022] |
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| {{Navbox Prosperity}} | | {{Navbox Prosperity}} |
| {{Navbox Cards}} | | {{Navbox Cards}} |
| [[Category:Alt Treasure]] | | [[Category:Alt Treasure]] |
| [[Category:Treasure gainer]] | | [[Category:Treasure gainer]] |