Kingdom card

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If one of the Kingdom cards being used in a given game is {{Card|Young Witch}}, an eleventh Kingdom card pile is added to the supply at the beginning of the game. {{Card|Knights}} are a set of 10 differently-named cards that act as a single Kingdom card pile in the Supply. The card {{Card|Black Market}} makes it possible to buy Kingdom cards that ''aren't'' present in the supply for that game.
 
If one of the Kingdom cards being used in a given game is {{Card|Young Witch}}, an eleventh Kingdom card pile is added to the supply at the beginning of the game. {{Card|Knights}} are a set of 10 differently-named cards that act as a single Kingdom card pile in the Supply. The card {{Card|Black Market}} makes it possible to buy Kingdom cards that ''aren't'' present in the supply for that game.
  
Other features can change from game to game that are not specifically dependent on the selection of Kingdom cards, such as whether {{card|Shelter}}s, {{card|Colony|Colonies}}, or [[Event]]s are used; but these are not generally considered properties of the Kingdom.
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Other features can change from game to game that are not specifically dependent on the selection of Kingdom cards, such as whether {{Card|Shelter|Shelters}}, {{Card|Colony|Colonies}}, or [[Event]]s are used; but these are not generally considered properties of the Kingdom.
  
 
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Revision as of 05:56, 5 May 2015

The Kingdom cards are the cards that may be in the supply in any game of Dominion other than basic cards.

Although the basic gameplay rules are the same from one game of Dominion to the next, every game is different because a different set of Kingdom cards is chosen for each game. The set of Kingdom cards chosen in a particular game is often called the Kingdom. To date, there are 236 distinct possible Kingdom cards, 10 of which are ordinarily selected for each game; the heart of the strategy of the game is therefore adapting one's play to maximally benefit from the different combinations of abilities each game's particular set of Kingdom cards makes available. All but 28 of the Kingdom cards are Actions, but all expansions have some Treasure and/or Victory kingdom cards as well.

If one of the Kingdom cards being used in a given game is Young WitchYoung Witch.jpg, an eleventh Kingdom card pile is added to the supply at the beginning of the game. KnightsKnights.jpg are a set of 10 differently-named cards that act as a single Kingdom card pile in the Supply. The card Black MarketBlack Market.jpg makes it possible to buy Kingdom cards that aren't present in the supply for that game.

Other features can change from game to game that are not specifically dependent on the selection of Kingdom cards, such as whether Shelters200px, ColoniesColony.jpg, or Events are used; but these are not generally considered properties of the Kingdom.


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