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  |type2 = Duration
 
  |type2 = Duration
 
  |illustrator = Marcel-André Casasola Merkle
 
  |illustrator = Marcel-André Casasola Merkle
  |text = '''+1 Action'''<br>+{{Cost|1}}<br>At the start of your next turn: {{nowrap|+{{Cost|1}}.}} Until then, when another player plays an Attack card, it doesn't affect you.
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  |text = '''+1 Action'''<br>Now and at the start of your next turn, +{{Cost|1}}.
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|text2 = While you have this in play, when another player plays an Attack card, it doesn't affect you.
 
}}
 
}}
  
{{Card|Lighthouse}} is an [[Action]]-[[Duration]] card from Seaside. It gives +{{Cost|1}} on the turn you play it and on the turn after you play it, and also, like {{Card|Moat}}, [[Attack immunity|protects you from Attacks]]. Since it gives a total of +{{Cost|2}} spread between two turns, its buying power is almost as good as {{Card|Silver}}.
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{{Card|Lighthouse}} is an [[Action]]-[[Duration]] card from Seaside. It gives +{{Cost|1}} on the turn you play it and on the turn after you play it, and also, like {{Card|Moat}}, protects you from [[Attack|Attacks]]. Since it gives a total of +{{Cost|2}} spread between two turns, its buying power is almost as good as {{Card|Silver}}, and so buying multiple Lighthouses to defend against Attacks is viable. Lighthouses can also be useful when you have a need to get {{Cost|}} from actions rather than [[Treasure|Treasures]].  
  
 
== FAQ ==
 
== FAQ ==
=== Official FAQ (2022) ===
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=== Official FAQ ===
* Between when you play Lighthouse and the start of your next turn, [[Attack]] cards other players play don't affect you (even if you want them to).
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* You get +1 Action and +{{Cost|1}} when you play this, and then you get +{{Cost|1}} at the start of your next turn.
* This does not prevent you from using [[Reaction]]s when other players play Attacks.
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* Also, while Lighthouse is in play, other players' Attack cards do not affect you (even if you want them to).  
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* This does not prevent you from using Reactions when other players play Attacks.
  
=== Other rules clarifications ===
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=== Other Rules clarifications ===
* Lighthouse only protects you from [[Attack]]s if the Lighthouse is in effect ''when the Attack is played'', regardless of when the Attack's effects would hit you. So for example, if you get attacked by {{Card|Corsair}} or {{Card|Blockade}}, playing a Lighthouse afterwards will not protect you from their attacks.
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* Lighthouse only protects you against Attack cards ''played'' while the Lighthouse is in play. Swamp Hag and Haunted Woods are Attack cards that affect you at a time other than when they are played, but what matters for Lighthouse is whether Lighthouse was in play when the Attack card was played, not whether it's in play when the Attack cards would have their effect on you.
* This protects you for the rest of the turn when you play it. So for example, if after playing a Lighthouse, you gain a {{Card|Duchy}}, this will protect you from another player's {{Card|Black Cat}}.
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* This still protects you from attacks during the turn you play it, and during your next turn, which may matter with {{Card|Black Cat}}.
With the 2022 revisions, Lighthouse's phrasing concerning its defense ability has shifted from "while in play" to "until your next turn". As a result:
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* If you play a Lighthouse with e.g. {{Card|Band of Misfits}}, you will be protected against Attacks until your next turn.
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* Lighthouse offers no protection during your next turn. This means that on the turn after you play a Lighthouse, you can still get attacked by another player's {{Card|Black Cat}}.
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** This includes getting attacked at the start of your next turn; if you trash a {{Card|Hunting Grounds}} with {{Event|Donate}} and gain a {{Card|Duchy}}, Lighthouse won't protect you from {{Card|Black Cat}}.
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{| class="wikitable mw-collapsible mw-collapsed"
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| <h3>  Deprecated official FAQ (2020) </h3>
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|-
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| <ul>
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<li> You get +1 Action and +{{Cost|1}} when you play this, and then you get +{{Cost|1}} at the start of your next turn.
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<li> Also, while Lighthouse is [[in play]], other players' Attack cards do not affect you (even if you want them to).  
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<li> This does not prevent you from using [[Reaction]]s when other players play [[Attack]]s.
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</ul>
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|}
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{| class="wikitable mw-collapsible mw-collapsed"
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| <h5> Deprecated rules clarifications (2015 2019 2021) </h5>
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|-
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| <ul>
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<li> [[#Versions|Lighthouse]] only protects you from an [[Attack]] when they're ''played''. So if you get attacked by a {{Card|Swamp Hag}}, {{Card|Corsair}} or {{Card|Blockade}}, playing a Lighthouse afterwards will not protect you from their attacks.
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<li> This protects you from Attack cards both on the turn you play it, and during your next turn, which may matter with {{Card|Black Cat}}.
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<li> If you play a Lighthouse without putting it in play, such as via a [[Command variant]], you get the +Action and both +{{cost}} but not the attack immunity.
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</ul>
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|}
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== Strategy ==
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== Strategy Article ==
Lighthouse is a [[non-terminal]] [[Action]] and [[Duration]] card that offers virtual {{Cost}} and [[Attack immunity]]. This defensive ability is the primary reason to use Lighthouse, but in the absence of Attacks Lighthouse functions similarly to a {{Card|Silver}}, in that it generates {{Cost|2}} (albeit across two turns) and is a non-terminal [[payload]] [[stop card]].  
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There is no comprehensive strategy article written for Lighthouse.
  
The defense against Attacks provided by Lighthouse can be quite impactful. With sufficient [[deck control]], you can play a Lighthouse every turn effectively rendering you completely immune to attacks. Because you’d ideally always have one in play, a pair of Lighthouses only ever amounts to one stop card that you have to draw, which is a small price to pay against attacks such as {{Card|Militia}}, which otherwise could take as much as two {{Card|Laboratory|Laboratories}} to undo. In the presence of problematic Attacks, you may want to prioritize gaining Lighthouse earlier and playing it reliably.  
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Lighthouse is one of the stronger {{Cost|2}}-cost cards. It is one of the best defenses against attacks, and is even valuable in some games without attacks.
  
Compared to the other forms of [[Attack immunity]], Lighthouse is much more reliable than hoping to draw a {{Card|Moat}} in your starting hand, far quicker to set up than {{Card|Champion}}, and provides twice as much {{Cost}} as {{Card|Guardian}} does. On the other hand, however, {{Card|Moat}} is (weak) [[terminal draw]], {{Card|Champion}} is an extremely strong [[village (card category)|village]], and {{Card|Guardian}} cannot be drawn [[dead]].
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Like {{Card|Moat}}, Lighthouse grants immunity to attacks, a direct counter. However, differences in the other aspects of the card make Lighthouse a much more reliable defense. In order to be protected with a Moat, it must be drawn in your 5 card hand. With Lighthouse, you must have played it at any point in the previous turn. Thus, with good card draw or deck cycling, it is much more likely to find protection from Lighthouse. Additionally, since Lighthouse is [[non-terminal]], it is much less likely to be a [[dead]] card during your turn than Moat.  
  
Lighthouse has two main advantages over {{Card|Silver}} in an [[engine]]. First, it is slightly cheaper (a useful factor on a {{Split|5|2}} [[opening]] split), although this may not matter much if you are limited on gains or +[[Buy]]. Second, as [[Action]]-based payload, Lighthouse is more useful with cards that rely on such effects, such as {{Card|Tactician}} and [[draw-to-X]] effects (e.g., {{Card|Library}}).
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The on-play benefit of Lighthouse offers {{Cost|2}} spread over this turn and next turn. This is comparable to {{Card|Silver}}, though often somewhat weaker, as [[Duration|Durations]] are more likely to miss [[reshuffle|reshuffles]] and generally {{Cost|2}} on a single turn makes it easier to afford higher priced cards. However, the difference is small enough that with any strong Attack in the [[Kingdom]], Lighthouse is almost always preferable to Silver, even in 2 player.
  
Very rarely, you may prefer to be affected by an Attack (e.g., discarding cards to activate {{Card|Menagerie}}, or trashing a {{Card|Curse}} to {{Card|Old Witch}} after the {{Card|Curse|Curses}} have run out), and because Lighthouse’s protection is not optional you might opt to not play it.
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Lighthouse really shines in its ability to provide [[disappearing money]]: [[virtual coin]] through a non-terminal, non-drawing Action card.  This makes it of particular use with engines based on [[Double Tactician]] or {{Card|Minion}}, where its lack of card drawing is not a downside, or Draw-up-to-X cards like {{Card|Library}} or {{Card|Watchtower}} where its lack of card drawing is an asset.  It can be a decent enabler for {{Card|Conspirator}}, which incidentally also works well in some Minion and Double Tactician decks.
  
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Lighthouse makes {{Card|Remodel}} more attractive (even in the absence of attacks), as it provides a target for remodelling copper that increases buying power.
 +
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Lighthouse synergizes well with cards providing early +Buy; its low cost means that it is common to end up with much more coin than is needed to buy one, in a situation where buying a lighthouse might be a high priority.  In engines that benefit from picking up many lighthouses, +Buy helps you to quickly accumulate many of them, or buy an extra one on top of a Province buy or a 5-cost card with {{Cost|7}} to spend.
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Unlike Moat, Lighthouse's protection from Attacks is not optional, even if you ''want'' to be hit by them (e.g. to have an opponent's {{Card|Minion}} discard a hand of weak cards for you). This is at worst a minor drawback, though, since most of the time you don't want to be affected by Attacks.
 +
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Lighthouse is one of the better Bane cards for {{Card|Young Witch}}, since it protects from the Attack whether in your hand or in play.
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 +
=== Synergies/Combos ===
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* Opponent's strong attacks
 +
* {{Card|Minion}}
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* [[Double Tactician]]
 +
* Draw-up-to-X like {{Card|Library}}, {{Card|Watchtower}}
 +
* {{Card|Remodel}}
 +
* +Buy
 +
 +
=== Antisynergies ===
 +
* Weak or no attacks
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* [[Terminal draw]] with no [[villages]]
 
== Versions ==
 
== Versions ==
 
===English versions===
 
===English versions===
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! Print !! Digital !! Text !! Release !! Date  
 
! Print !! Digital !! Text !! Release !! Date  
 
|-
 
|-
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=g|o=1|}} || '''+1 Action'''<br>Now and at the start of your next turn: {{nowrap|+{{Cost|1}}.}}{{Divline}}While this is in play, when another player plays an Attack card, it doesn’t affect you. || Seaside || October 2009
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| {{CardVersionImage|LighthouseOld|Lighthouse}} || {{CardVersionImage|LighthouseDigitalOld|Lighthouse from Goko/Making Fun}} || '''+1 Action'''. Now and at the start of your next turn: +{{Cost|1}}.<br>While this is in play, when another player plays an Attack card, it doesn’t affect you. || Seaside 1st Edition || October 2009
 
|-
 
|-
| {{CardLangVersionImage|o=2}} || {{CardLangVersionImage|d=s|o=2}} || '''+1 Action'''<br>Now and at the start of your next turn: {{nowrap|+{{Cost|1}}.}}{{Divline}}While this is in play, when another player plays an Attack card, it doesn't affect you. || Seaside [[2016 Errata#Formatting_changes|(2017 printing)]] || July 2017  
+
| {{CardVersionImage|Lighthouse|Lighthouse}} || {{CardVersionImage|LighthouseDigital|Lighthouse from Shuffle iT}} || '''+1 Action'''. Now and at the start of your next turn, +{{Cost|1}}.<br>While this is in play, when another player plays an Attack card, it doesn't affect you. || Seaside [[Second Edition|2nd Edition]] || July 2017  
 
|-
 
|-
| {{CardLangVersionImage|o=3}} || {{CardLangVersionImage|d=s|o=3}} || '''+1 Action'''<br>Now and at the start of your next turn: {{nowrap|+{{Cost|1}}.}}{{Divline}}While you have this in play, when another player plays an Attack card, it doesn't affect you. || Seaside [[2020 Errata|(2020 printing)]] || October 2020
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| || {{CardVersionImage|LighthouseDigital2|Lighthouse 2020 Version from Shuffle iT}} || '''+1 Action'''. Now and at the start of your next turn, +{{Cost|1}}.<br>While you have this in play, when another player plays an Attack card, it doesn't affect you. || Seaside (2020 printing) || October 2020
|-
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| {{CardLangVersionImage}} || {{CardLangVersionImage|d=s}} || style="padding: 0px 10px;"| '''+1 Action'''<br>+{{Cost|1}}<br>At the start of your next turn: {{nowrap|+{{Cost|1}}.}} Until then, when another player plays an Attack card, it doesn't affect you. || Seaside [[2022_Errata#anchor_GetRidWhile|(Second Edition)]] || June 2022
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|}
 
|}
  
 
===Other language versions===
 
===Other language versions===
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
+
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
+
! Language !! Name !! Print !! Digital !! Text  
 
|-
 
|-
!Chinese
+
!Chinese  
| 燈塔 (pron. ''dēngtǎ'') || || || ||
+
| 燈塔 (pron. ''dēngtǎ'') || || ||
 +
|-
 +
!Czech
 +
| Maják || || || 
 
|-
 
|-
!Czech
+
!Dutch
| Maják || || || ||
+
| Vuurtoren || || ||  
 
|-
 
|-
!Dutch
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!Finnish
| Vuurtoren || {{CardLangVersionImage|Dutch}} || || '''+1 Actie'''<br>+{{Cost|1}}<br>Aan het begin van je volgende beurt: +{{Cost|1}}. Tot dan: speelt een andere speler een aanvalskaart, dan heeft die op jou geen invloed. || Hijs de Zeilen (2de Editie) 999 Games (2022)
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| Majakka || || ||
 
|-
 
|-
!Finnish
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!French
| Majakka || || || ||
+
| Phare || || ||
 
|-
 
|-
!French
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!German
| Phare || || || ||
+
| Leuchtturm || {{CardVersionImage|Lighthouse German-ASS|German language Lighthouse}} || || '''+1 Aktion'''<br>'''+'''{{Cost|1}}<br>Zu Beginn deines nächsten Zuges:<br>+{{Cost|1}}<br>Solange diese Karte im Spiel ist, bist du von den Angriffen deiner Mitspieler nicht betroffen.
 
|-
 
|-
!rowspan=4|German
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!Italian
| Leuchtturm || {{CardVersionImage|Lighthouse German-ASS|German language Lighthouse 2014 by ASS}} || || '''+1 Aktion'''<br>+{{Cost|1}}{{Divline}}Zu Beginn deines nächsten Zuges:<br>+{{Cost|1}}{{Divline}}Solange diese Karte im Spiel ist, bist du von den Angriffen deiner Mitspieler nicht betroffen. || (2014)<sup>†</sup>
+
| Faro || || ||
 
|-
 
|-
| Leuchtturm || {{CardVersionImage|LighthouseGerman2018rulebook|German language Lighthouse 2018 by ASS}} || || '''+1 Aktion'''<br>Jetzt und zu Beginn deines nächsten Zuges:<br>+{{Cost|1}}{{Divline}}Solange diese Karte im Spiel ist: Spielt ein Mitspieler eine Angriffskarte, betrifft sie dich nicht. || (Nachdruck 2018)
+
!Japanese
 +
| 灯台 (pron. ''tōdai'') || || || '''+1 アクション'''。現在とあなたの次のターンの開始時に、+{{Cost|1}}。これが場にある間、 他のプレイヤーがアタックカードを使用するとき、その影響を受けない。
 
|-
 
|-
| Leuchtturm || || {{CardVersionImage|LighthouseGerman2021Digital|German language Lighthouse 2021 from Shuffle iT}} || '''+1 Aktion'''<br>Jetzt und zu Beginn deines nächsten Zuges: {{nowrap|+{{Cost|1}}.}}{{Divline}}Wenn du diese Karte im Spiel hast, wenn ein Mitspieler eine Angriffskarte spielt, betrifft jene dich nicht. || (Nachdruck 2021)
+
!Korean
 +
| 등대 (pron. ''deungdae'') || || || 
 
|-
 
|-
| Leuchtturm || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || '''+1 Aktion'''<br>+{{Cost|1}}<br>Zu Beginn deines nächsten Zuges: {{nowrap|+{{Cost|1}}.}} <br>Spielt bis dahin ein Mitspieler eine Angriffskarte, bist du von ihr nicht betroffen. || 2.&nbsp;Edition<br>(2022)
+
!Polish
 +
| Latarnia morska || {{CardLangVersionImage|Polish}} || ||
 
|-
 
|-
!Italian
+
!Russian
| Faro || || || ||
+
| Маяк (pron. ''mayak'') || || {{CardLangVersionImage|DigitalRussian}} || '''+1 Действие'''. Сейчас и в начале вашего следующего хода, +1{{Cost|1}}.<br>Пока эта карта в игре, когда другой игрок играет карту Атаки, она вас не затрагивает.
 
|-
 
|-
!Japanese
+
!Spanish  
| 灯台 (pron. ''tōdai'') || || || style="padding:15px 0px;"| '''+1 アクション'''<br>現在とあなたの次のターンの開始時に、{{nowrap|+{{Cost|1}}。}}{{Divline}}これが場にある間、 他のプレイヤーがアタックカードを使用するとき、その影響を受けない。 ||
+
| Faro || || ||
|-
+
!Korean
+
| 등대 (pron. ''deungdae'') || || || ||
+
|-
+
!rowspan=2|Polish
+
| Latarnia morska || {{CardLangVersionImage|Polish|o=1}} || || style="padding:15px 10%;"|'''+1 akcja'''<br>Teraz i na początku twojej następnej tury: {{nowrap|+{{Cost|1}}}}{{Divline}}Kiedy ta karta znajduje się w grze, karty Ataku zagrywane przez innych graczy nie mają na ciebie wpływu. || (2016)
+
|-
+
| Latarnia morska || {{CardLangVersionImage|Polish}} || || style="padding:15px 10%;"|'''+1 akcja'''<br>+{{Cost|1}}<br>Na początku twojej następnej tury: {{nowrap|+{{Cost|1}}}}. Do tego czasu, ilekroć inny gracz zagra kartę Ataku, nie ma ona na ciebie wpływu. || II.&nbsp;Edycja<br>(2022)
+
|-
+
!Russian
+
| Маяк (pron. ''mayak'') || || {{CardLangVersionImage|DigitalRussian}} || '''+1 Действие'''<br>Сейчас и в начале вашего следующего хода, {{nowrap|+{{Cost|1}}.}}{{Divline}}Пока эта карта в игре, когда другой игрок играет карту Атаки, она вас не затрагивает. ||
+
|-
+
!Spanish
+
| Faro || {{CardLangVersionImage|Spanish}} || || '''+1 Acción'''<br>Ahora y al comienzo de tu próximo turno: +{{Cost|1}}{{Divline}}Mientras esta carta esté en juego, cuando otro jugador juegue una carta de Ataque, éste no te afectará. ||
+
 
|}
 
|}
<sup>†</sup> ''The line separating start-of-turn abilities is unwarranted and was removed in later print runs. This matters e.g. when you are [[Enchantress#Other Rules clarifications|Enchanted]] or you use a [[Way]]''.
 
  
 
== Trivia ==
 
== Trivia ==
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  |Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
 
}}
 
}}
=== Retrospective ===
+
 
{{Quote|Text=Lighthouse is too strong, and that's why: when the defense is relevant you just buy it over {{Card|Silver}}.
+
|Name=[[Donald X. Vaccarino]]
+
|Source=[https://discord.com/channels/212660788786102272/373960155169161227/544654300882796575 Dominion Discord, 2019]
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}}
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{{Navbox Seaside}}
 
{{Navbox Seaside}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
[[Category:Non-terminals]]
 
[[Category:Virtual coin]]
 
[[Category:Defense]]
 
[[Category:Handsize negative]]
 

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