Editing Merchant Camp

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 20: Line 20:
  
 
== Strategy ==
 
== Strategy ==
Merchant camp is a card that almost has the effect of allowing you to change the rules of the game, which can sometimes be in your favor, other times not. It is strongest in the presence of strong [[terminal draw]]. If you continually put it back on top of your deck, it is like starting every turn with only four cards but two actions and an extra {{Cost|1}}. It thus allows you to purchase a higher portion of terminal actions than would otherwise be optimal, both in engines or other strategies. The addition of +{{Cost|1}} ensures that, early game, this card does not harm your buying power, but as the quality of your deck improves, the coin will tend to become weaker than average card quality. Placing merchant camp back on top of your deck continually significantly slows deck cycling, however, which can be a liability.
 
 
This card cannot combo with cards that interact with the top card of your deck, such as {{Card|Wishing Well}}, because the wording specifies that it can only be top-decked when it is discarded "from play", which only happens during your cleanup phase, right before it will be immediately re-drawn.
 
 
Although Merchant Camp can tend to make engines slightly more reliable to start, the lack of card draw requires an adjustment of strategy, purchasing more card draw than one would with a vanilla {{Card|Village}}, and it can also make an engine strategy less viable when the only card draw available is weaker. This is especially true if Merchant Camp is the only village available. When building an engine with it, it is usually better if you can buy only one Merchant Camp and then buy other villages that provide card draw, as there is little benefit to additional Merchant Villages, and the card draw sacrifice is significant.
 
 
In money strategies, Merchant Camp can be strong if there are strong terminal actions available, allowing the purchase of more terminal actions. As with in engines, the best actions are usually those with strong draw, as they offset the reduction in deck cycling.
 
 
Merchant camp somewhat blurs the distinction between engine and money strategies: early on, purchasing Merchant Camp with two {{Card|Smithy}}s is sufficient to draw most of your deck on most turns. With stronger draw such as {{Card|Council Room}} or {{Card|Wharf}} this can be even more true, and the presence of +Buy on these cards can even set up engine-like power turns where you buy two {{Card|Province}}s even in a deck with a single village.
 
 
A strange scenario that rarely arises but can be a winning strategy under certain circumstances, especially in a [[slog]], is to top-deck multiple Merchant Camps: top-decking five will guarantee you can purchase a {{Card|Duchy}} every turn without fail.
 
 
===External strategy articles===
 
===External strategy articles===
 
== Versions ==
 
== Versions ==
Line 43: Line 32:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
 
! Dutch
 
| Handelaarskamp || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || '''+2 Acties'''<br>+{{Coin|1}}{{divline}}Leg je deze kaart uit het spel<br>af, dan mag je hem op je<br>trekstapel leggen. || (2022)
 
 
|-
 
|-
 
! French  
 
! French  

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox