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{{Infobox Card | {{Infobox Card | ||
|name = Miser | |name = Miser | ||
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There is no strategy article for Miser, but the card has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14882.0 forum.] | There is no strategy article for Miser, but the card has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14882.0 forum.] | ||
− | At first glance, the card Miser seems most similar to is {{Card|Pirate Ship}}, except for the fact that it trashes your own Treasures ({{Card|Copper}}) instead of your opponent's. This sounds like a terrible deal, but one of the reasons Pirate Ship is so weak is that it, like {{Card|Thief}}, has the very unfortunate tendency to thin your opponent's deck by trashing their Copper | + | At first glance, the card Miser seems most similar to is {{Card|Pirate Ship}}, except for the fact that it trashes your own Treasures ({{Card|Copper}}) instead of your opponent's. This sounds like a terrible deal, but one of the reasons Pirate Ship is so weak is that it, like {{Card|Thief}}, has the very unfortunate tendency to thin your opponent's deck by trashing their Copper, thereby making their deck better instead of worse. Miser, on the other hand, helps you thin your own deck, so it's a lot better in that sense. |
Of course, Miser is not a power card, because it's pretty slow; (pseudo-)trashing only one Copper per play is rather lackluster. At least something like {{Card|Trade Route}}, also a single-card trasher, can trash any card, not just Copper, and it's cheaper on top of it. By the time your Miser reaches +{{cost|5}} or more, your [[Big Money]] opponent might already have won. The thing to take away from this: don't use Miser unless you have a plan to utilize its slow, large Pirate Ship-like benefit later on in the game. | Of course, Miser is not a power card, because it's pretty slow; (pseudo-)trashing only one Copper per play is rather lackluster. At least something like {{Card|Trade Route}}, also a single-card trasher, can trash any card, not just Copper, and it's cheaper on top of it. By the time your Miser reaches +{{cost|5}} or more, your [[Big Money]] opponent might already have won. The thing to take away from this: don't use Miser unless you have a plan to utilize its slow, large Pirate Ship-like benefit later on in the game. | ||
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So how to do this? Not unlike cards such as {{Card|Mine}} and {{Card|Taxman}}, which are also difficult to use but not terrible, Miser gets exponentially stronger if you can play it more often. Your deck will be thinner quickly, and you will be able to use Miser's ability to your advantage. | So how to do this? Not unlike cards such as {{Card|Mine}} and {{Card|Taxman}}, which are also difficult to use but not terrible, Miser gets exponentially stronger if you can play it more often. Your deck will be thinner quickly, and you will be able to use Miser's ability to your advantage. | ||
− | So how do you play Miser as often as possible? You could get multiple Misers, but be aware that Miser is terminal, so you will risk [[collision]]; plan ahead what you're going to do if Misers collide. Another option is {{Card|Throne Room}} variants, so you can play your Miser more than once when you see it. {{Card|Prince}} | + | So how do you play Miser as often as possible? You could get multiple Misers, but be aware that Miser is terminal, so you will risk [[collision]]; plan ahead what you're going to do if Misers collide. Another option is {{Card|Throne Room}} variants, so you can play your Miser more than once when you see it. {{Card|Prince}} is another possibility: Prince of Misers is extremely strong, although hitting {{cost|8}} could be difficult at times. Of course, you can also use sifters: the usual suspects, such as {{Card|Cellar}}, {{Card|Warehouse}} and {{Card|Guide}}, work well. |
Miser shines when there is good {{Card|Estate}} trashing, but no great Copper trashing. If there is strong Copper trashing, which can be anything from {{Card|Chapel}} to something like {{Card|Moneylender}} or {{Card|Spice Merchant}}, Miser is just too slow. But if the only way to trash Copper is one at a time anyway, without giving a direct bonus ([[trash for benefit]] cards such as {{Card|Apprentice}} but also {{Card|Remodel}} come to mind), then Miser might be a good addition to your engine. | Miser shines when there is good {{Card|Estate}} trashing, but no great Copper trashing. If there is strong Copper trashing, which can be anything from {{Card|Chapel}} to something like {{Card|Moneylender}} or {{Card|Spice Merchant}}, Miser is just too slow. But if the only way to trash Copper is one at a time anyway, without giving a direct bonus ([[trash for benefit]] cards such as {{Card|Apprentice}} but also {{Card|Remodel}} come to mind), then Miser might be a good addition to your engine. | ||
− | == | + | == Alternate versions == |
− | + | <gallery> | |
− | + | File:MiserDigital.jpg|Digital version for [[Dominion Online]] | |
− | + | </gallery> | |
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== Trivia == | == Trivia == | ||
[[Image:MiserArt.jpg|thumb|right|354px|Official card art.]] | [[Image:MiserArt.jpg|thumb|right|354px|Official card art.]] | ||
+ | === In other languages === | ||
+ | * Dutch: Vrek | ||
+ | * Finnish: Saituri | ||
+ | * French: Miséreux (lit. ''poor person'') | ||
+ | * German: Geizhals | ||
+ | * Japanese: 守銭奴 (pron. ''shusendo'') | ||
+ | * Russian: Скряга (pron. ''skryaga'') | ||
+ | |||
=== Secret History === | === Secret History === | ||
{{Quote|Text=I was looking for more things to do with [[Adventures tokens|tokens]], and made a thing that either gave you a token or gave +{{Cost|1}} per token, but made you put a token back when you got the card. The penalty was cool but it didn't need it, and we're not made out of tokens, so I used Coppers, thus making it also a way to get rid of Coppers. In the end it is like the friendly version of {{Card|Pirate Ship}}; you get rid of your own treasures instead of theirs. I tried something very similar in Seaside back when, but turned it into Pirate Ship. | {{Quote|Text=I was looking for more things to do with [[Adventures tokens|tokens]], and made a thing that either gave you a token or gave +{{Cost|1}} per token, but made you put a token back when you got the card. The penalty was cool but it didn't need it, and we're not made out of tokens, so I used Coppers, thus making it also a way to get rid of Coppers. In the end it is like the friendly version of {{Card|Pirate Ship}}; you get rid of your own treasures instead of theirs. I tried something very similar in Seaside back when, but turned it into Pirate Ship. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] | |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] | ||
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}} | }} | ||
{{Navbox Adventures}} | {{Navbox Adventures}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |