Editing Miser

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 25: Line 25:
 
So how to do this? Not unlike cards such as {{Card|Mine}} and {{Card|Taxman}}, which are also difficult to use but not terrible, Miser gets exponentially stronger if you can play it more often. Your deck will be thinner quickly, and you will be able to use Miser's ability to your advantage.
 
So how to do this? Not unlike cards such as {{Card|Mine}} and {{Card|Taxman}}, which are also difficult to use but not terrible, Miser gets exponentially stronger if you can play it more often. Your deck will be thinner quickly, and you will be able to use Miser's ability to your advantage.
  
So how do you play Miser as often as possible? You could get multiple Misers, but be aware that Miser is terminal, so you will risk [[collision]]; plan ahead what you're going to do if Misers collide. Another option is {{Card|Throne Room}} variants, so you can play your Miser more than once when you see it. {{Card|Prince}} and {{Card|Scheme}} are other possibilities: Prince of Misers is extremely strong, although hitting {{cost|8}} could be difficult at times. Of course, you can also use sifters: the usual suspects, such as {{Card|Cellar}}, {{Card|Warehouse}} and {{Card|Guide}}, work well.
+
So how do you play Miser as often as possible? You could get multiple Misers, but be aware that Miser is terminal, so you will risk [[collision]]; plan ahead what you're going to do if Misers collide. Another option is {{Card|Throne Room}} variants, so you can play your Miser more than once when you see it. {{Card|Prince}} is another possibility: Prince of Misers is extremely strong, although hitting {{cost|8}} could be difficult at times. Of course, you can also use sifters: the usual suspects, such as {{Card|Cellar}}, {{Card|Warehouse}} and {{Card|Guide}}, work well.
  
 
Miser shines when there is good {{Card|Estate}} trashing, but no great Copper trashing. If there is strong Copper trashing, which can be anything from {{Card|Chapel}} to something like {{Card|Moneylender}} or {{Card|Spice Merchant}}, Miser is just too slow. But if the only way to trash Copper is one at a time anyway, without giving a direct bonus ([[trash for benefit]] cards such as {{Card|Apprentice}} but also {{Card|Remodel}} come to mind), then Miser might be a good addition to your engine.
 
Miser shines when there is good {{Card|Estate}} trashing, but no great Copper trashing. If there is strong Copper trashing, which can be anything from {{Card|Chapel}} to something like {{Card|Moneylender}} or {{Card|Spice Merchant}}, Miser is just too slow. But if the only way to trash Copper is one at a time anyway, without giving a direct bonus ([[trash for benefit]] cards such as {{Card|Apprentice}} but also {{Card|Remodel}} come to mind), then Miser might be a good addition to your engine.

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox