Editing Mountain Village

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Improve}}
 
 
 
{{Infobox Card
 
{{Infobox Card
 
  |name = Mountain Village
 
  |name = Mountain Village
Line 21: Line 19:
 
=== Synergies and Combos ===
 
=== Synergies and Combos ===
 
* {{card|Envoy}} draws an immense number of cards, and you can get the discarded card back.
 
* {{card|Envoy}} draws an immense number of cards, and you can get the discarded card back.
* Gets the next step of a {{card|Peasant}} or {{card|Page}} from your discard pile without waiting several turns for a reshuffle.
 
 
 
=== Antisynergies ===
 
=== Antisynergies ===
* Opponent’s [[Junking_attack|Junking attacks]] add useless cards to an otherwise empty discard pile
 
  
 
== Versions ==
 
== Versions ==
Line 31: Line 26:
 
! Print !! Digital !! Text !! Release !! Date
 
! Print !! Digital !! Text !! Release !! Date
 
|-
 
|-
| {{CardVersionImage|Mountain Village|Mountain Village}} || {{CardVersionImage|Mountain VillageDigital|Mountain Village from Shuffle iT}} || '''+2 Actions'''<br>Look through your discard pile and put a card from it into your hand; if you can't, '''+1&nbsp;Card'''. || Renaissance || November 2018  
+
| {{CardVersionImage|Mountain Village|Mountain Village}} || {{CardVersionImage|Mountain VillageDigital|Mountain Village from Shuffle iT}} || '''+2 Actions'''. Look through your discard pile and put a card from it into your hand; if you can't, '''+1 Card'''. || Renaissance || November 2018  
 
|}
 
|}
  
 
===Other language versions===
 
===Other language versions===
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
+
! Language !! Name !! Print !! Digital !! Text
 
|-
 
|-
 
!Chinese
 
!Chinese
| 山莊 (pron. ''shānzhuāng'') || || || ||
+
| 山莊 (pron. ''shānzhuāng'') || || ||
|-
+
!Dutch
+
| Bergdorp || {{CardLangVersionImage|Dutch}} || || '''+2 Acties'''<br>Kijk door je aflegstapel en doe een kaart ervan in je hand. Kun je dat niet, dan '''+1 Kaart'''. ||
+
 
|-
 
|-
 
!French
 
!French
| Village de montagne || || {{CardVersionImage|Mountain VillageFrench2022Digital|French language Mountain Village 2022 from Shuffle iT}} || '''+2 Actions'''<br>Regardez dans votre défausse et prenez en une carte que vous ajoutez à votre main. Si vous ne pouvez pas '''+1&nbsp;Carte'''. ||
+
| Village de montagne || || ||
 
|-
 
|-
 
!German
 
!German
| Bergdorf || {{CardVersionImage|Mountain VillageGerman|German language Mountain Village 2019 by ASS}} || {{CardVersionImage|Mountain VillageGerman2022Digital|German language Mountain Village 2022 from Shuffle iT}} ||'''+2 Aktionen'''<br>Sieh deinen Ablagestapel durch und nimm eine Karte daraus auf deine Hand; wenn du das nicht kannst: '''+1&nbsp;Karte'''. || (2019)
+
| Bergdorf ||{{CardLangVersionImage|German}}|| ||'''+2 Aktionen'''. Sieh deinen Ablagestapel durch und nimm eine Karte daraus auf deine Hand; Wenn du das nicht kannst: '''+1 Karte'''.  
 
|-
 
|-
 
!Japanese
 
!Japanese
| 山村 (pron. ''sanson'') || || || '''+2 アクション'''<br>捨て札をすべて見て、その中の1枚を手札に加える。手札に加えられない場合、'''+1 カードを引く'''。 ||
+
| 山村 (pron. ''sanson'') || || || '''+2 アクション'''捨て札をすべて見て、その中の1枚を手札に加える。手札に加えられない場合、'''+1 カードを引く'''。
 
|-
 
|-
 
!Russian
 
!Russian
| Горная Деревня (pron. ''gornaya dyeryevnaya'') || || || ||
+
| Горная Деревня (pron. ''gornaya dyeryevnaya'') || || ||
|-
+
!Spanish
+
| Aldea de Montaña || {{CardLangVersionImage|Spanish}} || || '''+2 Acciones'''<br>Revisa tu pila de descarte y pon en tu mano una carta de allí; si no puedes, '''+1 Carta'''. ||
+
 
|}
 
|}
  
Line 63: Line 52:
 
[[Image:Mountain_VillageArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:Mountain_VillageArt.jpg|thumb|right|354px|Official card art.]]
 
=== Preview ===
 
=== Preview ===
{{Quote|Text=
+
{{Quote|Text=Mountain Village gets back a card from your discard pile instead of drawing you a card. Or draws you a card if it can't, you aren't hurt there. It does some tricks; the first one you'll see is, one Mountain Village in your hand gets back all the Mountain Villages in your discard pile.
Mountain Village gets back a card from your discard pile instead of drawing you a card. Or draws you a card if it can't, you aren't hurt there. It does some tricks; the first one you'll see is, one Mountain Village in your hand gets back all the Mountain Villages in your discard pile.
+
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=19008.0 Renaissance Previews #1: Mountain Village, Priest, Seer, Scholar, Experiment]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=19008.0 Renaissance Previews #1: Mountain Village, Priest, Seer, Scholar, Experiment]
Line 70: Line 58:
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
|Text=
+
|Text=The last card added. An early village with a negative [[Artifact]] didn't work out; then I made a new village with two Artifacts that also didn't work out. I decided the move was to just try to have a cool village, and not care about the Artifact being tacked-on, and this was the stand-out from the things I tried. At first you got an Artifact if your discard pile was empty; then I tried giving you the Artifact and +1 Card, and finally moved the Artifact to {{Card|Recruiter}} (not what it did, but just, having an Artifact) (and of course Recruiter didn't keep it).
The last card added. An early village with a negative [[Artifact]] didn't work out; then I made a new village with two Artifacts that also didn't work out. I decided the move was to just try to have a cool village, and not care about the Artifact being tacked-on, and this was the stand-out from the things I tried. At first you got an Artifact if your discard pile was empty; then I tried giving you the Artifact and +1 Card, and finally moved the Artifact to {{Card|Recruiter}} (not what it did, but just, having an Artifact) (and of course Recruiter didn't keep it).
+
|Name=[[Donald X. Vaccarino]]
+
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]
+
}}
+
=== Relevant outtakes ===
+
{{Quote
+
|Text=
+
For a long time there was a {{Card|Worker's Village}} for {{Cost|2}} that came with an Artifact that made you discard a {{Card|Copper}} each turn. We had fun with it; you're happy to buy it as long as you aren't the last one to get one, and when you're the current last one to get one, well, time to load up on these. Sometimes someone would be stuck with it and suffer. And sometimes you could brush off the penalty. We enjoyed the various ways it played, but it had a big problem: a casual player might just buy it, let's see what this does, and be screwed. It was worse than buying a {{Card|Curse}} (sometimes), but disguised. So we tried having it give each other player "+1 Card, discard a card" at the start of your turn; this slows down the game too much and the tracking is poor, guess who has no incentive to remember this, yes it's the guy who has it. Then there was making you gain {{Card|Copper}}s, but sometimes that's actually good, and sometimes easy to cope with. Then there was, your choice of discarding {{Card|Copper}} or gaining {{Card|Copper}}. This was just way too minor, it didn't delay you buying this village at all. In the end there is no negative Artifact; the village that got this slot is Mountain Village.
+
 
+
 
+
A prominent outtake gave you your choice of a {{Card|Silver}} or one of two Artifacts. Initially one of the Artifacts gave you +1 Card +1 Action for gaining a card in your action phase, while the other made {{Card|Silver}}s get +{{Cost|1}} (after briefly giving them +1 Coffers). Adam figured out that you could just crush people with this and no other cards. For a while I kept trying to make that happen in my own games; no-one quite managed to pursue the boring strategy, and the card kept seeming reasonable. Finally I saw it be broken. Then we went through a variety of Artifacts, trying to find a version of the card to preserve. The second Artifact usually let you topdeck gained cards. Billy and I heavily analyzed the situation - what exactly could you do to make this kind of an Artifact-giver work. I made a new card with two Artifacts, a village, abandoning the {{Card|Silver}}-gainer. Finally I gave up on that too. I replaced one of the Artifacts with a Project - going to 5 Artifacts, 20 Projects, surely the set was always like that, you can't be telling me once there were 19 Projects - and the last Artifact tried out for both the village and {{Card|Recruiter}} before ending up on {{Card|Border Guard}}. Which does have two Artifacts... but having to get lucky (or to have trashed down) to get one helps it out, and the Artifacts nicely distinguish themselves.
+
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox