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[[Image:Monastery.jpg|thumb|right|200px|[[Monastery]], a Night card.]]
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[[Image:Devil's Workshop.jpg|thumb|right|200px|[[Devil's Workshop]], a Night card.]]
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'''Night''' is a [[card type]] that may be played during one's Night phase, which comes after one's Buy phase.  During their Night phase, players may play any number of Night cards.  Night cards are introduced in [[Nocturne]].
  
'''Night''' is a [[card type]] that may be played during one's Night phase, which comes after one's Buy phase. Night cards have black frames and white text.  During their Night phase, players may play any number of Night cards.  Night cards are introduced in [[Nocturne]].
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The ordinary [[vanilla]] bonuses that many [[Action]] cards provide are not useful in the Night phase, so Night cards have to benefit the player in other ways. They include [[Attacks]], [[gainer]]s, [[trasher]]s, or [[Duration]] cards that provide benefits in the following turn's Action phase.
 
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== Overview ==
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The ordinary [[vanilla]] bonuses that many [[Action]] cards provide are not useful in the Night phase, so Night cards have to benefit the player in other ways. They include [[Attack]]s, [[gainer]]s, [[trasher]]s, and [[Duration]]s that provide benefits in the following turn's Action phase.
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Most Night cards have their typing because their effects have to take place after your Buy phase: some care about cards you have in play or cards you've gained this turn, and several are gained directly to your hand so they can be played the turn they are bought. A couple, though, are Night cards purely for flavor reasons, such as {{Card|Cobbler}} and {{Card|Vampire}}. Either way, having a new type and a new phase to be played in has the following consequences:
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* Night cards are usually not drawn [[dead]], and are [[non-terminal]].
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* In general, there is no way to multiply a Night card with a [[Throne Room variant]] (the exception being [[call]]ing {{Card|Royal Carriage}} on {{Card|Werewolf}}).
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* Cards that care about specific types will not have their usual effects when dealing with Night cards, whether positive (e.g., {{Card|Ironworks}} or {{Card|Magpie}}) or negative (e.g., {{Card|Rabble}}).
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* Cards that care about specific phases (e.g., {{Card|Villa}}) will not have their usual effects in the Night phase. {{Card|Haunted Woods}} is particularly brutal, as it prevents you from playing any of your Night cards if you buy anything.
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== List of Night cards ==
 
== List of Night cards ==
* {{Cost|2}} {{Card|Guardian}}, {{Card|Monastery}}
 
 
* {{cost|2*}} {{card|Bat}}
 
* {{cost|2*}} {{card|Bat}}
* {{Cost|3}} {{Card|Changeling}}, {{Card|Ghost Town}}, {{Card|Night Watchman}}
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* {{Cost|3}} {{Card|Ghost Town}}
 
* {{Cost|4}} {{Card|Devil's Workshop}}, {{card|Exorcist}}
 
* {{Cost|4}} {{Card|Devil's Workshop}}, {{card|Exorcist}}
 
* {{cost|4*}} {{Card|Ghost}}
 
* {{cost|4*}} {{Card|Ghost}}
* {{Cost|5}} {{Card|Cobbler}}, {{Card|Crypt}}, {{Card|Den of Sin}}, {{card|Vampire}}, {{card|Werewolf}}
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* {{Cost|5}} {{Card|Crypt}}, {{card|Vampire}}, {{card|Werewolf}}
 
* {{Cost|6}} {{Card|Raider}}
 
* {{Cost|6}} {{Card|Raider}}
== Official Rules ==
 
* Nocturne adds Night cards and the Night phase.
 
* In games using Night cards, the Night phase happens after the Buy phase - it goes, Action, Buy, Night, Clean-up.
 
* In your Night phase, you can play any number of Night cards.
 
 
== Card gallery ==
 
{{CardImage|Bat}}{{CardImage|Changeling}}{{CardImage|Cobbler}}{{CardImage|Crypt}}{{CardImage|Den of Sin}}{{CardImage|Devil's Workshop}}{{CardImage|Exorcist}}{{CardImage|Ghost Town}}{{CardImage|Ghost}}{{CardImage|Guardian}}{{CardImage|Monastery}}{{CardImage|Night Watchman}}{{CardImage|Raider}}{{CardImage|Vampire}}{{CardImage|Werewolf}}
 
  
 
== Trivia ==
 
== Trivia ==
 
=== In other languages ===
 
=== In other languages ===
* French: Nuit
 
* German: Nacht
 
 
* Russian: Ночь (pron. ''noch''')
 
* Russian: Ночь (pron. ''noch''')
 
 
=== Preview ===
 
=== Preview ===
 
{{Quote|Text=It's always the same dream. I'm working in a factory, making giant marshmallows. When I wake up, I have an extra pillow. And also it's time to post a Dominion preview. Or am I still dreaming? Well I'll just get the preview posted, and worry about that later.
 
{{Quote|Text=It's always the same dream. I'm working in a factory, making giant marshmallows. When I wake up, I have an extra pillow. And also it's time to post a Dominion preview. Or am I still dreaming? Well I'll just get the preview posted, and worry about that later.
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  | Name=[[Donald X. Vaccarino]]
 
  | Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=17757.0 Nocturne Previews #1: Devil's Workshop, Raider, Ghost Town]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=17757.0 Nocturne Previews #1: Devil's Workshop, Raider, Ghost Town]
}}
 
=== Secret History ===
 
{{Quote|Text=The second mechanic in the set. It was an old idea to try adding a phase. I put it after the Buy phase because that sounded more interesting than the other options. I let you play any number of Night cards because I couldn't really have Night [[Village (card category)|villages]]; you'd need the Night village to show up with the other Night card. It endlessly would not. It could still have been that you could just play one Night card, but letting you play multiples meant you could load up on those cards if you wanted, and played into part of what's special about them, that you don't draw them dead.
 
 
At first it wasn't clear what I'd get out of Night, and the first couple cards didn't do anything fancy with the idea. Then I hit on having them care about what happened in the turn. This lets you do really novel things that would otherwise be a lot more complicated; Horn of Plenty is an example among older cards. Later on Billy Martin suggested doing Night cards that went straight to your hand when you gained them; you could immediately play them. This was similar to a few cards already in the set, but sleeker and more worth doing more of. And then a bunch of Night cards ended up being [[Duration]] cards; that wasn't intended as a theme, but you are limited as to what's useful to get in the Night phase, and Night-Duration cards get around that.
 
 
For a while Night cards all said "(Night is after the Buy phase)" on them. You were going to have to look in the rulebook anyway to figure out Night cards, so in the end I dropped it.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne]
 
}}
 
=== Will Night cards be used in future expansions? ===
 
{{Quote|Text= Mechanics without much in the way of rules have been repeated since the beginning; [[Seaside]] for example has some choose-one cards and an action-victory card, just the expansion after [[Intrigue]]. Stuff with components has been limited to expansions that include the components, and stuff with lots of rules requires more of a commitment too. Night, like [[Duration]] cards, has very short rules and no components. So it would be easy to use again. But it wasn't as popular as [[Duration]]s; there were people who specifically disliked it. And even [[Duration]]s, with that tiny paragraph, carry some complexity with them, make the sets with them just a little less friendly to new players. I don't really want a second thing like that. Night still has a chance at being revisited if there are enough expansions, but probably just all at once.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg820898#msg820898 Interview with Donald X.]
 
}}
 
=== Applications to past cards ===
 
{{Quote|Text= Obv. {{Card|Horn of Plenty}} would be a Night card, the example I have endlessly given already, and sure maybe {{Card|Scheme}}.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=18180.msg742782#msg742782 How would old cards be made differently with new mechanics?]
 
 
}}
 
}}
 
{{Navbox Nocturne}}
 
{{Navbox Nocturne}}
 
{{Navbox Mechanics}}
 
{{Navbox Mechanics}}
 
{{Navbox card types}}
 
{{Navbox card types}}
[[Category:Nocturne]]
 
[[Category:Turn phases]]
 
[[Category:Single-expansion special card types]]
 

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