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[[Image:Monastery.jpg|thumb|right|200px|[[Monastery]], a Night card.]]
 
[[Image:Monastery.jpg|thumb|right|200px|[[Monastery]], a Night card.]]
  
'''Night''' is a [[card type]] that may be played during one's Night phase, which comes after one's Buy phase. Night cards have black frames and white text.  During their Night phase, players may play any number of Night cards.  Night cards are introduced in [[Nocturne]].
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'''Night''' is a [[card type]] that may be played during one's Night phase, which comes after one's Buy phase.  During their Night phase, players may play any number of Night cards.  Night cards are introduced in [[Nocturne]].
  
 
== Overview ==
 
== Overview ==
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Most Night cards have their typing because their effects have to take place after your Buy phase: some care about cards you have in play or cards you've gained this turn, and several are gained directly to your hand so they can be played the turn they are bought. A couple, though, are Night cards purely for flavor reasons, such as {{Card|Cobbler}} and {{Card|Vampire}}. Either way, having a new type and a new phase to be played in has the following consequences:
 
Most Night cards have their typing because their effects have to take place after your Buy phase: some care about cards you have in play or cards you've gained this turn, and several are gained directly to your hand so they can be played the turn they are bought. A couple, though, are Night cards purely for flavor reasons, such as {{Card|Cobbler}} and {{Card|Vampire}}. Either way, having a new type and a new phase to be played in has the following consequences:
* Night cards are usually not drawn [[dead]], and are [[non-terminal]].
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* Night cards can never be drawn [[dead]], and are always [[non-terminal]].
 
* In general, there is no way to multiply a Night card with a [[Throne Room variant]] (the exception being [[call]]ing {{Card|Royal Carriage}} on {{Card|Werewolf}}).
 
* In general, there is no way to multiply a Night card with a [[Throne Room variant]] (the exception being [[call]]ing {{Card|Royal Carriage}} on {{Card|Werewolf}}).
 
* Cards that care about specific types will not have their usual effects when dealing with Night cards, whether positive (e.g., {{Card|Ironworks}} or {{Card|Magpie}}) or negative (e.g., {{Card|Rabble}}).
 
* Cards that care about specific types will not have their usual effects when dealing with Night cards, whether positive (e.g., {{Card|Ironworks}} or {{Card|Magpie}}) or negative (e.g., {{Card|Rabble}}).
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* In games using Night cards, the Night phase happens after the Buy phase - it goes, Action, Buy, Night, Clean-up.  
 
* In games using Night cards, the Night phase happens after the Buy phase - it goes, Action, Buy, Night, Clean-up.  
 
* In your Night phase, you can play any number of Night cards.
 
* In your Night phase, you can play any number of Night cards.
 
== Card gallery ==
 
{{CardImage|Bat}}{{CardImage|Changeling}}{{CardImage|Cobbler}}{{CardImage|Crypt}}{{CardImage|Den of Sin}}{{CardImage|Devil's Workshop}}{{CardImage|Exorcist}}{{CardImage|Ghost Town}}{{CardImage|Ghost}}{{CardImage|Guardian}}{{CardImage|Monastery}}{{CardImage|Night Watchman}}{{CardImage|Raider}}{{CardImage|Vampire}}{{CardImage|Werewolf}}
 
 
 
== Trivia ==
 
== Trivia ==
 
=== In other languages ===
 
=== In other languages ===
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  |Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne]
 
}}
 
}}
=== Will Night cards be used in future expansions? ===
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{{Quote|Text= Mechanics without much in the way of rules have been repeated since the beginning; [[Seaside]] for example has some choose-one cards and an action-victory card, just the expansion after [[Intrigue]]. Stuff with components has been limited to expansions that include the components, and stuff with lots of rules requires more of a commitment too. Night, like [[Duration]] cards, has very short rules and no components. So it would be easy to use again. But it wasn't as popular as [[Duration]]s; there were people who specifically disliked it. And even [[Duration]]s, with that tiny paragraph, carry some complexity with them, make the sets with them just a little less friendly to new players. I don't really want a second thing like that. Night still has a chance at being revisited if there are enough expansions, but probably just all at once.
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|Name=[[Donald X. Vaccarino]]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg820898#msg820898 Interview with Donald X.]
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}}
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=== Applications to past cards ===
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{{Quote|Text= Obv. {{Card|Horn of Plenty}} would be a Night card, the example I have endlessly given already, and sure maybe {{Card|Scheme}}.
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|Name=[[Donald X. Vaccarino]]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=18180.msg742782#msg742782 How would old cards be made differently with new mechanics?]
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}}
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{{Navbox Nocturne}}
 
{{Navbox Nocturne}}
 
{{Navbox Mechanics}}
 
{{Navbox Mechanics}}

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