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Most Night cards have their typing because their effects have to take place after your Buy phase: some care about cards you have in play or cards you've gained this turn, and several are gained directly to your hand so they can be played the turn they are bought. A couple, though, are Night cards purely for flavor reasons, such as {{Card|Cobbler}} and {{Card|Vampire}}. Either way, having a new type and a new phase to be played in has the following consequences:
 
Most Night cards have their typing because their effects have to take place after your Buy phase: some care about cards you have in play or cards you've gained this turn, and several are gained directly to your hand so they can be played the turn they are bought. A couple, though, are Night cards purely for flavor reasons, such as {{Card|Cobbler}} and {{Card|Vampire}}. Either way, having a new type and a new phase to be played in has the following consequences:
* Night cards are usually not drawn [[dead]], and are [[non-terminal]].
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* Night cards are usually not drawn [[dead]], and are [[non-terminal]] however if you buy two different night cards they can collide.
 
* In general, there is no way to multiply a Night card with a [[Throne Room variant]] (the exception being [[call]]ing {{Card|Royal Carriage}} on {{Card|Werewolf}}).
 
* In general, there is no way to multiply a Night card with a [[Throne Room variant]] (the exception being [[call]]ing {{Card|Royal Carriage}} on {{Card|Werewolf}}).
 
* Cards that care about specific types will not have their usual effects when dealing with Night cards, whether positive (e.g., {{Card|Ironworks}} or {{Card|Magpie}}) or negative (e.g., {{Card|Rabble}}).
 
* Cards that care about specific types will not have their usual effects when dealing with Night cards, whether positive (e.g., {{Card|Ironworks}} or {{Card|Magpie}}) or negative (e.g., {{Card|Rabble}}).

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