Editing Nocturne
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Infobox Set | {{Infobox Set | ||
|name = Nocturne | |name = Nocturne | ||
− | |type = | + | |type = Large expansion |
|cards = 500 | |cards = 500 | ||
Line 28: | Line 28: | ||
* Cards that can only be gained via other cards | * Cards that can only be gained via other cards | ||
|coverartist = [[Garret DeChellis]] | |coverartist = [[Garret DeChellis]] | ||
− | |rulebook = | + | |rulebook = |
}} | }} | ||
− | '''Nocturne''' is the eleventh | + | '''Nocturne''' is the eleventh expansion to Dominion. It introduces [[Night]] cards, which are played after your Buy phase; [[Heirloom]]s, which replace your starting {{Card|Copper|Coppers}}; and [[Fate]] and [[Doom]] cards, which give out [[Boon]]s and [[Hex]]es, respectively. |
== Contents == | == Contents == | ||
Line 40: | Line 40: | ||
* {{Cost|5}} {{Card|Cobbler}}, {{Card|Crypt}}, {{Card|Cursed Village}}, {{Card|Den of Sin}}, {{Card|Idol}}, {{Card|Pooka}}, {{Card|Sacred Grove}}, {{Card|Tormentor}}, {{Card|Tragic Hero}}, {{Card|Vampire}}, {{Card|Werewolf}} | * {{Cost|5}} {{Card|Cobbler}}, {{Card|Crypt}}, {{Card|Cursed Village}}, {{Card|Den of Sin}}, {{Card|Idol}}, {{Card|Pooka}}, {{Card|Sacred Grove}}, {{Card|Tormentor}}, {{Card|Tragic Hero}}, {{Card|Vampire}}, {{Card|Werewolf}} | ||
* {{Cost|6}} {{Card|Raider}} | * {{Cost|6}} {{Card|Raider}} | ||
− | + | ||
− | === [[Heirloom]] | + | === Additional materials === |
− | 6 copies of each: | + | |
+ | ==== Non-Supply cards ==== | ||
+ | |||
+ | [[Heirloom|Heirlooms]], 6 copies of each: | ||
* {{Cost|0}} {{Card|Haunted Mirror}}, {{Card|Magic Lamp}} | * {{Cost|0}} {{Card|Haunted Mirror}}, {{Card|Magic Lamp}} | ||
* {{Cost|2}} {{Card|Goat}}, {{Card|Pasture}}, {{Card|Pouch}} | * {{Cost|2}} {{Card|Goat}}, {{Card|Pasture}}, {{Card|Pouch}} | ||
* {{Cost|4}} {{Card|Cursed Gold}}, {{Card|Lucky Coin}} | * {{Cost|4}} {{Card|Cursed Gold}}, {{Card|Lucky Coin}} | ||
− | + | ||
+ | Other non-Supply cards: | ||
* {{Cost|0*}} {{Card|Will-o'-Wisp}}, {{Card|Wish}} (12 copies each) | * {{Cost|0*}} {{Card|Will-o'-Wisp}}, {{Card|Wish}} (12 copies each) | ||
* {{Cost|2*}} {{Card|Bat}} (10 copies), {{Card|Imp}} (13 copies) | * {{Cost|2*}} {{Card|Bat}} (10 copies), {{Card|Imp}} (13 copies) | ||
* {{Cost|3}} {{Card|Zombie Apprentice}}, {{Card|Zombie Mason}}, {{Card|Zombie Spy}} (1 copy each) | * {{Cost|3}} {{Card|Zombie Apprentice}}, {{Card|Zombie Mason}}, {{Card|Zombie Spy}} (1 copy each) | ||
* {{Cost|4*}} {{Card|Ghost}} (6 copies) | * {{Cost|4*}} {{Card|Ghost}} (6 copies) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | ==== [[Boon]]s ==== |
− | + | 12 cards, 1 of each: | |
− | + | {{Boon|The Earth's Gift}}, {{Boon|The Field's Gift}}, {{Boon|The Flame's Gift}}, {{Boon|The Forest's Gift}}, {{Boon|The Moon's Gift}}, {{Boon|The Mountain's Gift}}, {{Boon|The River's Gift}}, {{Boon|The Sea's Gift}}, {{Boon|The Sky's Gift}}, {{Boon|The Sun's Gift}}, {{Boon|The Swamp's Gift}}, {{Boon|The Wind's Gift}} | |
− | + | ====[[Hex]]es ==== | |
+ | 12 cards, 1 of each: | ||
− | + | {{Hex|Bad Omens}}, {{Hex|Delusion}}, {{Hex|Envy}}, {{Hex|Famine}}, {{Hex|Fear}}, {{Hex|Greed}}, {{Hex|Haunting}}, {{Hex|Locusts}}, {{Hex|Misery}}, {{Hex|Plague}}, {{Hex|Poverty}}, {{Hex|War}} | |
− | * | + | ==== [[State]]s ==== |
− | + | * {{State|Lost in the Woods}} (1 copy) | |
− | * | + | * {{State|Deluded}}/{{State|Envious}} (6 copies, double-sided) |
− | + | * {{State|Miserable}}/{{State|Twice Miserable}} (6 copies, double-sided) | |
− | * Nocturne has [[Duration]] cards, which were introduced in {{Set|Seaside|Dominion: Seaside}}. | + | == Additional rules == |
− | + | * Nocturne adds Night cards and the Night phase. In games using Night cards, the Night phase happens after the Buy phase - it goes, Action, Buy, Night, Clean-up. In your Night phase, you can play any number of Night cards. | |
− | + | * Nocturne has cards with a yellow banner saying "Heirloom" and naming a card. In games using a card with that banner, each player replaces a starting Copper with the named card. See Preparation. | |
− | * | + | * Nocturne has Fate cards and Boons. Fate cards can somehow give players Boons; all the Fate type means is that the Boons are shuffled at the start of the game. Boons are a face-down deck of cards that are revealed as needed. The phrase "receive a Boon" means, turn over the top Boon, and follow the instructions on it. If the Boons deck is empty, first shuffle the discarded Boons to reform the deck; you may also do this any time all Boons are in their discard pile. Received Boons normally go to the Boons discard pile, but three (The Field's Gift, The Forest's Gift, and The River's Gift) go in front of a player until that turn's Clean-up. |
+ | * Nocturne also has Doom cards and Hexes. Doom cards can somehow give players Hexes; all the Doom type means is that the Hexes are shuffled at the start of the game. Hexes are a face-down deck of cards that are revealed as needed. The phrase "receive a Hex" means, turn over the top Hex, and follow the instructions on it. "Each other player receives the next Hex" means, turn over just one Hex, and the other players all follow the instructions on that same Hex. If all Hexes have been used, shuffle the discards to reform the deck; do this whenever the deck is empty. Received Hexes always go to the Hexes discard pile. | ||
+ | * Three Hexes and one Kingdom card give players a State; this is a card that goes in front of a player and applies a rule. Deluded and Envious affect a single turn, and then are returned; Miserable and Twice Miserable affect scoring at the end of the game; Lost in the Woods affects one player's turns until another player takes it. Deluded and Envious are on the same card; have the relevant side face-up. Similarly Miserable and Twice Miserable are on the same card. A State only applies while a player has it. | ||
+ | * Boons, Hexes, and States are never in a player's deck; like [[Event]]s and [[Landmark]]s (from {{Set|Adventures}} and {{Set|Empires}}), they are physically cards but are not "cards" in game terms. They are thus never "cards in play," receiving Boons and Hexes or taking a State is not "gaining a card," and so on. | ||
+ | * Nocturne has [[Duration]] cards, which were introduced in {{Set|Seaside|Dominion: Seaside}}. Duration cards are orange, and have abilities that affect future turns. Duration cards are not discarded in Clean-up if they have something left to do; they stay in play until the Clean-up of the last turn that they do something. Additionally, if a Duration card is played multiple times by a card such as Throne Room, that card also stays in play until the Duration card is discarded, to track the fact that the Duration card was played multiple times. Keep track of whether or not a Duration card was played on the current turn, such as by putting your cards into two lines (older cards and this turn's cards). | ||
+ | * Nocturne has three cards that tell a player to "[[exchange]]" a card for another card. The card being exchanged is returned to its Supply pile, or non-Supply pile, and the card being exchanged for is taken and put into the player's discard pile. This does not count as gaining a card. The exchange only happens if both cards can be exchanged; if the pile is empty, the cards are not exchanged. | ||
=== Preparation === | === Preparation === | ||
− | * If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a {{Card|Copper}}. For example in a game with | + | * If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a {{Card|Copper}}. For example in a game with Pixie and Tracker, players start with 3 {{Card|Estate|Estates}}, 5 Coppers, a Goat, and a Pouch. The unused Coppers go in the Copper pile. |
− | * | + | * If any Kingdom cards being used have the Fate type, shuffle the Boons and put them near the Supply, and put the Will-o'-Wisp pile near the Supply also. If any have the Doom type, shuffle the Hexes and put them near the Supply, and put Deluded/Envious and Miserable/Twice Miserable near the Supply also. |
− | * If Druid is being used, deal three Boon cards face up for use with it. If Necromancer is being used, put the three Zombies into the trash. If Fool is being used, get Lost in the Woods and have it handy. If Vampire is being used, put the Bat pile near the [[Supply]]. If | + | * If Druid is being used, deal three Boon cards face up for use with it. If Necromancer is being used, put the three Zombies into the trash. If Fool is being used, get Lost in the Woods and have it handy. If Vampire is being used, put the Bat pile near the [[Supply]]. If Leprechaun or Secret Cave is being used, put the Wish pile near the Supply. If Devil's Workshop or Tormentor are being used, put the Imp pile near the Supply; if Cemetery is being used, put the Ghost pile near the Supply; and if Exorcist is being used, put all three Spirit piles - Will-o'-Wisp, Imp, and Ghost - near the Supply. |
== Flavor text == | == Flavor text == | ||
Line 121: | Line 89: | ||
|Text=You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square, that came to life, and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything. | |Text=You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square, that came to life, and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[ | + | |Source=[http://riograndegames.com/Game/1328-Dominion-Nocturne Rio Grande Games] |
}} | }} | ||
== Cards gallery == | == Cards gallery == | ||
Line 127: | Line 95: | ||
{{CardImage|Druid}}{{CardImage|Faithful Hound}}{{CardImage|Guardian}}{{CardImage|Monastery}}{{CardImage|Pixie}}{{CardImage|Tracker}}{{CardImage|Changeling}}{{CardImage|Fool}}{{CardImage|Ghost Town}}{{CardImage|Leprechaun}}{{CardImage|Night Watchman}}{{CardImage|Secret Cave}}{{CardImage|Bard}}{{CardImage|Blessed Village}}{{CardImage|Cemetery}}{{CardImage|Conclave}}{{CardImage|Devil's Workshop}}{{CardImage|Exorcist}}{{CardImage|Necromancer}}{{CardImage|Shepherd}}{{CardImage|Skulk}}{{CardImage|Cobbler}}{{CardImage|Crypt}}{{CardImage|Cursed Village}}{{CardImage|Den of Sin}}{{CardImage|Idol}}{{CardImage|Pooka}}{{CardImage|Sacred Grove}}{{CardImage|Tormentor}}{{CardImage|Tragic Hero}}{{CardImage|Vampire}}{{CardImage|Werewolf}}{{CardImage|Raider}} | {{CardImage|Druid}}{{CardImage|Faithful Hound}}{{CardImage|Guardian}}{{CardImage|Monastery}}{{CardImage|Pixie}}{{CardImage|Tracker}}{{CardImage|Changeling}}{{CardImage|Fool}}{{CardImage|Ghost Town}}{{CardImage|Leprechaun}}{{CardImage|Night Watchman}}{{CardImage|Secret Cave}}{{CardImage|Bard}}{{CardImage|Blessed Village}}{{CardImage|Cemetery}}{{CardImage|Conclave}}{{CardImage|Devil's Workshop}}{{CardImage|Exorcist}}{{CardImage|Necromancer}}{{CardImage|Shepherd}}{{CardImage|Skulk}}{{CardImage|Cobbler}}{{CardImage|Crypt}}{{CardImage|Cursed Village}}{{CardImage|Den of Sin}}{{CardImage|Idol}}{{CardImage|Pooka}}{{CardImage|Sacred Grove}}{{CardImage|Tormentor}}{{CardImage|Tragic Hero}}{{CardImage|Vampire}}{{CardImage|Werewolf}}{{CardImage|Raider}} | ||
− | === [[Heirloom]]s | + | === Non-Supply cards === |
+ | '''[[Heirloom]]s''' | ||
{{CardImage|Haunted Mirror}}{{CardImage|Magic Lamp}}{{CardImage|Goat}}{{CardImage|Pasture}}{{CardImage|Pouch}}{{CardImage|Cursed Gold}}{{CardImage|Lucky Coin}} | {{CardImage|Haunted Mirror}}{{CardImage|Magic Lamp}}{{CardImage|Goat}}{{CardImage|Pasture}}{{CardImage|Pouch}}{{CardImage|Cursed Gold}}{{CardImage|Lucky Coin}} | ||
− | + | '''Other non-Supply cards''' | |
{{CardImage|Will-o'-Wisp}}{{CardImage|Wish}}{{CardImage|Bat}}{{CardImage|Imp}}{{CardImage|Zombie Apprentice}}{{CardImage|Zombie Mason}}{{CardImage|Zombie Spy}}{{CardImage|Ghost}} | {{CardImage|Will-o'-Wisp}}{{CardImage|Wish}}{{CardImage|Bat}}{{CardImage|Imp}}{{CardImage|Zombie Apprentice}}{{CardImage|Zombie Mason}}{{CardImage|Zombie Spy}}{{CardImage|Ghost}} | ||
Line 149: | Line 118: | ||
Nocturne also added card effects and properties heretofore unseen: cards that are always gained to your hand, cards that start the game in the trash, a [[Duration]] that stays out for an arbitrary amount of turns (but not permanently), a full Kingdom pile of a card with four types, "attacks" that affect other players' Buy phases, and an "attack" that lowers a player's score without using {{Card|Curse|Curses}}. It is also the set with the highest proportion of non-[[Action]] Kingdom cards, and introduced a number of new types, and thus a number of new type combinations (but none with only previously seen types). | Nocturne also added card effects and properties heretofore unseen: cards that are always gained to your hand, cards that start the game in the trash, a [[Duration]] that stays out for an arbitrary amount of turns (but not permanently), a full Kingdom pile of a card with four types, "attacks" that affect other players' Buy phases, and an "attack" that lowers a player's score without using {{Card|Curse|Curses}}. It is also the set with the highest proportion of non-[[Action]] Kingdom cards, and introduced a number of new types, and thus a number of new type combinations (but none with only previously seen types). | ||
− | [[Donald X.]]'s goal in designing Nocturne was to aim to satisfy the "typical" Dominion player, rather than the expert, so Nocturne cards lend themselves less to subtle and complex strategic decks than do cards from the previous expansion, [[Empires]]. Several of the cards were designed so as to have amusing thematic abilities, like the {{card|Vampire}} that turns into a {{card|Bat}} or the {{card|Leprechaun}} that gives you a {{card|Wish}} if you can catch him at the end of the rainbow. However, many Nocturne cards ended up having complex mechanics or depended on other cards to be understood; therefore for the next expansion, [[Renaissance]], Donald aimed for more straightforward cards. | + | [[Donald X.]]'s goal in designing Nocturne was to aim to satisfy the "typical" Dominion player, rather than the expert, so Nocturne cards lend themselves less to subtle and complex strategic decks than do cards from the previous expansion, [[Empires]]. Several of the cards were designed so as to have amusing thematic abilities, like the {{card|Vampire}} that turns into a {{card|Bat}} or the {{card|Leprechaun}} that gives you a {{card|Wish}} if you can catch him at the end of the rainbow. However, many Nocturne cards ended up having complex mechanics or depended on other cards to be understood; therefore for the next expansion, [[Renaissance]], Donald's aimed for more straightforward cards. |
=== Night === | === Night === | ||
Line 189: | Line 158: | ||
== Theme == | == Theme == | ||
− | |||
* 15 Night cards, including 2 non-Supply cards: {{Card|Guardian}}, {{Card|Monastery}}, {{Card|Changeling}}, {{Card|Ghost Town}}, {{Card|Night Watchman}}, {{Card|Devil's Workshop}}, {{Card|Exorcist}}, {{Card|Ghost}}, {{Card|Cobbler}}, {{Card|Crypt}}, {{Card|Den of Sin}}, {{Card|Vampire}}, {{Card|Bat}}, {{Card|Werewolf}}, {{Card|Raider}} | * 15 Night cards, including 2 non-Supply cards: {{Card|Guardian}}, {{Card|Monastery}}, {{Card|Changeling}}, {{Card|Ghost Town}}, {{Card|Night Watchman}}, {{Card|Devil's Workshop}}, {{Card|Exorcist}}, {{Card|Ghost}}, {{Card|Cobbler}}, {{Card|Crypt}}, {{Card|Den of Sin}}, {{Card|Vampire}}, {{Card|Bat}}, {{Card|Werewolf}}, {{Card|Raider}} | ||
* 7 Heirloom-giving cards: {{Card|Pixie}}, {{Card|Tracker}}, {{Card|Fool}}, {{Card|Secret Cave}}, {{Card|Cemetery}}, {{Card|Shepherd}}, {{Card|Pooka}} | * 7 Heirloom-giving cards: {{Card|Pixie}}, {{Card|Tracker}}, {{Card|Fool}}, {{Card|Secret Cave}}, {{Card|Cemetery}}, {{Card|Shepherd}}, {{Card|Pooka}} | ||
Line 196: | Line 164: | ||
* 8 Kingdom cards with ancillary non-Supply cards: {{Card|Leprechaun}}, {{Card|Secret Cave}}, {{Card|Cemetery}}, {{Card|Devil's Workshop}}, {{Card|Exorcist}}, {{Card|Necromancer}}, {{Card|Tormentor}}, {{Card|Vampire}} | * 8 Kingdom cards with ancillary non-Supply cards: {{Card|Leprechaun}}, {{Card|Secret Cave}}, {{Card|Cemetery}}, {{Card|Devil's Workshop}}, {{Card|Exorcist}}, {{Card|Necromancer}}, {{Card|Tormentor}}, {{Card|Vampire}} | ||
* 3 off-theme cards: {{Card|Faithful Hound}}, {{Card|Conclave}}, {{Card|Tragic Hero}} | * 3 off-theme cards: {{Card|Faithful Hound}}, {{Card|Conclave}}, {{Card|Tragic Hero}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
== Trivia == | == Trivia == | ||
− | + | Nocturne is the first set with a non-plural name since {{Set|Cornucopia}}. It is also the set that introduces the most new [[card types]]. | |
− | + | ||
− | Nocturne is the first set with a non-plural name since {{Set|Cornucopia}}. It is also the set that introduces the most new [[card types]] | + | |
=== In other languages === | === In other languages === | ||
− | |||
* German: Nocturne | * German: Nocturne | ||
* Japanese: 夜想曲 (pron.''yasōkyoku'') | * Japanese: 夜想曲 (pron.''yasōkyoku'') | ||
− | |||
* Russian: Ноктюрн (pron. ''noktyurn'') | * Russian: Ноктюрн (pron. ''noktyurn'') | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Teaser === | === Teaser === | ||
A [http://www.sporcle.com/games/LastFootnote2/ab66ab6d-50c3n4207ya504k6fbc02980b51 Sporcle quiz] was posted by LastFootnote as a teaser the Friday before previews for Nocturne were posted. The quiz had all 33 Kingdom cards from the set for players to try to guess. | A [http://www.sporcle.com/games/LastFootnote2/ab66ab6d-50c3n4207ya504k6fbc02980b51 Sporcle quiz] was posted by LastFootnote as a teaser the Friday before previews for Nocturne were posted. The quiz had all 33 Kingdom cards from the set for players to try to guess. | ||
− | === Secret | + | === Secret history === |
{{Quote|Text=While working on {{Set|Empires}}, I tried out [[Boon]]s. They were in the set for a while, but there was only so much space in the set, and something had to go. Boons were a nice chunk to remove and out they went. In July 2015, I put them in a file for some hypothetical future expansion, referred to as Boonies. A couple other cards went with them. | {{Quote|Text=While working on {{Set|Empires}}, I tried out [[Boon]]s. They were in the set for a while, but there was only so much space in the set, and something had to go. Boons were a nice chunk to remove and out they went. In July 2015, I put them in a file for some hypothetical future expansion, referred to as Boonies. A couple other cards went with them. | ||
− | In August 2015 I invited Bryan L. Doughty to help playtest Dominion: | + | In August 2015 I invited Bryan L. Doughty to help playtest Dominion: Empires and the [[2nd edition]]s. That all worked out. |
In August 2016, Bryan had some time on his hands, and decided to get in some games with the cards in the Boons file. And he posted a report on those games and what he thought of the cards. | In August 2016, Bryan had some time on his hands, and decided to get in some games with the cards in the Boons file. And he posted a report on those games and what he thought of the cards. | ||
Line 335: | Line 279: | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | |Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | + | ===Retrospective=== | |
− | + | {{Quote|Text=[W]e had a lot of fun playtesting Nocturne, but I would change it a lot at this point, which is not true of {{Set|Adventures}} or {{Set|Empires}}. I would probably split it into two sets, one with [[Night]], [[Spirit]]s, and [[Boon]]s, and the other with [[Heirloom]]s and some other new mechanic. I wouldn't do [[Hex]]es (too slow). I would only do ~5 [[Fate]] cards. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799. | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg773393#msg773393 Interview with Donald X.] |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
}} | }} | ||
Line 374: | Line 290: | ||
{{Kingdom|Blessed Village|Cobbler|Den of Sin|Faithful Hound|Fool|Monastery|Night Watchman|Shepherd|Tormentor|Tragic Hero|imgwidth = 150|title = Dusk}} | {{Kingdom|Blessed Village|Cobbler|Den of Sin|Faithful Hound|Fool|Monastery|Night Watchman|Shepherd|Tormentor|Tragic Hero|imgwidth = 150|title = Dusk}} | ||
{{Kingdom|Conclave|Crypt|Cursed Village|Devil's Workshop|Druid|Exorcist|Leprechaun|Pooka|Raider|Secret Cave|dboon1 = The Swamp's Gift|dboon2 = The Flame's Gift|dboon3 = The Wind's Gift|imgwidth = 150|title = Midnight}} | {{Kingdom|Conclave|Crypt|Cursed Village|Devil's Workshop|Druid|Exorcist|Leprechaun|Pooka|Raider|Secret Cave|dboon1 = The Swamp's Gift|dboon2 = The Flame's Gift|dboon3 = The Wind's Gift|imgwidth = 150|title = Midnight}} | ||
− | |||
=== Nocturne & [[Dominion (Base Set)|Dominion]] === | === Nocturne & [[Dominion (Base Set)|Dominion]] === | ||
{{Kingdom|Druid|Exorcist|Ghost Town|Idol|Night Watchman|Bandit|Gardens|Mine|Poacher|Smithy|dboon1 = The Earth's Gift|dboon2 = The Flame's Gift|dboon3 = The Forest's Gift|imgwidth = 150|title = Night Shift}} | {{Kingdom|Druid|Exorcist|Ghost Town|Idol|Night Watchman|Bandit|Gardens|Mine|Poacher|Smithy|dboon1 = The Earth's Gift|dboon2 = The Flame's Gift|dboon3 = The Forest's Gift|imgwidth = 150|title = Night Shift}} | ||
{{Kingdom|Bard|Conclave|Cursed Village|Devil's Workshop|Tragic Hero|Cellar|Harbinger|Market|Merchant|Moneylender|imgwidth = 150|title = Idle Hands}} | {{Kingdom|Bard|Conclave|Cursed Village|Devil's Workshop|Tragic Hero|Cellar|Harbinger|Market|Merchant|Moneylender|imgwidth = 150|title = Idle Hands}} | ||
− | |||
=== Nocturne & [[Intrigue]] === | === Nocturne & [[Intrigue]] === | ||
− | {{Kingdom|Cobbler|Conclave|Faithful Hound|Shepherd|Tragic Hero|Bridge|Conspirator|Mill|Nobles|Secret Passage|imgwidth = 150|title = Shadowy Figures | + | {{Kingdom|Cobbler|Conclave|Faithful Hound|Shepherd|Tragic Hero|Bridge|Conspirator|Mill|Nobles|Secret Passage|imgwidth = 150|title = Shadowy Figures}} |
{{Kingdom|Leprechaun|Monastery|Necromancer|Tormentor|Werewolf|Courtier|Lurker|Mining Village|Swindler|Upgrade|imgwidth = 150|title = Impending Doom}} | {{Kingdom|Leprechaun|Monastery|Necromancer|Tormentor|Werewolf|Courtier|Lurker|Mining Village|Swindler|Upgrade|imgwidth = 150|title = Impending Doom}} | ||
− | |||
=== Nocturne & [[Seaside]] === | === Nocturne & [[Seaside]] === | ||
− | {{Kingdom | + | {{Kingdom|Cobbler|Den of Sin|Ghost Town|Raider|Secret Cave|Caravan|Haven|Merchant Ship|Outpost|Tactician|imgwidth = 150|title = The New Black}} |
− | {{Kingdom | + | {{Kingdom|Blessed Village|Cemetery|Idol|Tracker|Tragic Hero|Fishing Village|Ghost Ship|Lookout|Salvager|Treasure Map|imgwidth = 150|title = Forbidden Isle}} |
− | + | ||
=== Nocturne & [[Alchemy]] === | === Nocturne & [[Alchemy]] === | ||
{{Kingdom|Bard|Blessed Village|Cemetery|Sacred Grove|Skulk|Tracker|Alchemist|Apprentice|Transmute|Vineyard|imgwidth = 150|title = Nightmare Fuel}} | {{Kingdom|Bard|Blessed Village|Cemetery|Sacred Grove|Skulk|Tracker|Alchemist|Apprentice|Transmute|Vineyard|imgwidth = 150|title = Nightmare Fuel}} | ||
− | |||
=== Nocturne & [[Prosperity]] === | === Nocturne & [[Prosperity]] === | ||
− | {{Kingdom|Crypt|Guardian|Night Watchman|Raider|Vampire| | + | {{Kingdom|Crypt|Guardian|Night Watchman|Raider|Vampire|Bank|Contraband|Loan|Royal Seal|Venture|imgwidth = 150|title = Treasures of the Night}} |
− | {{Kingdom|Blessed Village|Cemetery|Druid|Tormentor|Tragic Hero | + | {{Kingdom|Blessed Village|Cemetery|Druid|Tormentor|Tragic Hero|Bishop|Peddler|Talisman|Trade Route|Watchtower|dboon1 = The Swamp's Gift|dboon2 = The River's Gift|dboon3 = The Forest's Gift|imgwidth = 150|title = Day at the Races}} |
− | + | ||
=== Nocturne & [[Cornucopia]]/[[Guilds]] === | === Nocturne & [[Cornucopia]]/[[Guilds]] === | ||
{{Kingdom|Devil's Workshop|Exorcist|Monastery|Pixie|Shepherd|Baker|Fairgrounds|Farming Village|Fortune Teller|Merchant Guild|imgwidth = 150|title = The Endless Fair}} | {{Kingdom|Devil's Workshop|Exorcist|Monastery|Pixie|Shepherd|Baker|Fairgrounds|Farming Village|Fortune Teller|Merchant Guild|imgwidth = 150|title = The Endless Fair}} | ||
{{Kingdom|Blessed Village|Changeling|Fool|Faithful Hound|Sacred Grove|Doctor|Harvest|Herald|Jester|Masterpiece|imgwidth = 150|title = Happy Chaos}} | {{Kingdom|Blessed Village|Changeling|Fool|Faithful Hound|Sacred Grove|Doctor|Harvest|Herald|Jester|Masterpiece|imgwidth = 150|title = Happy Chaos}} | ||
− | |||
=== Nocturne & [[Hinterlands]] === | === Nocturne & [[Hinterlands]] === | ||
− | {{Kingdom|Cobbler|Conclave|Druid|Faithful Hound|Werewolf|Cartographer|Inn|Oasis|Scheme | + | {{Kingdom|Cobbler|Conclave|Druid|Faithful Hound|Werewolf|Cartographer|Highway|Inn|Oasis|Scheme|dboon1 = The Mountain's Gift|dboon2 = The Sky's Gift|dboon3 = The Sun's Gift|imgwidth = 150|title = Search Party}} |
− | {{Kingdom|Bard|Crypt|Leprechaun|Pooka|Shepherd|Crossroads|Farmland| | + | {{Kingdom|Bard|Crypt|Leprechaun|Pooka|Shepherd|Crossroads|Farmland|Haggler|Noble Brigand|Tunnel|imgwidth = 150|title = Counting Sheep}} |
− | + | ||
=== Nocturne & [[Dark Ages]] === | === Nocturne & [[Dark Ages]] === | ||
− | {{Kingdom|Cemetery|Cursed Village|Necromancer|Skulk|Tormentor|Armory|Forager|Graverobber|Market Square|Squire|imgwidth = 150|title = Grave Matters | + | {{Kingdom|Cemetery|Cursed Village|Necromancer|Skulk|Tormentor|Armory|Forager|Graverobber|Market Square|Squire|imgwidth = 150|title = Grave Matters}} |
− | {{Kingdom|Changeling|Devil's Workshop|Sacred Grove|Tracker|Vampire|Catacombs|Count|Fortress|Hermit|Rats|imgwidth = 150|title = Rats and Bats | + | {{Kingdom|Changeling|Devil's Workshop|Sacred Grove|Tracker|Vampire|Catacombs|Count|Fortress|Hermit|Rats|imgwidth = 150|title = Rats and Bats}} |
− | + | ||
=== Nocturne & [[Adventures]] === | === Nocturne & [[Adventures]] === | ||
{{Kingdom|Conclave|Guardian|Pixie|Vampire|Werewolf|Bridge Troll|Giant|Messenger|Ratcatcher|Storyteller|event1 = Quest|imgwidth = 150|title = Monster Mash}} | {{Kingdom|Conclave|Guardian|Pixie|Vampire|Werewolf|Bridge Troll|Giant|Messenger|Ratcatcher|Storyteller|event1 = Quest|imgwidth = 150|title = Monster Mash}} | ||
{{Kingdom|Blessed Village|Druid|Fool|Sacred Grove|Tracker|Caravan Guard|Guide|Haunted Woods|Hireling|Ranger|dboon1 = The Sky's Gift|dboon2 = The Field's Gift|dboon3 = The Sea's Gift|event1 = Pilgrimage|imgwidth = 150|title = Lost in the Woods}} | {{Kingdom|Blessed Village|Druid|Fool|Sacred Grove|Tracker|Caravan Guard|Guide|Haunted Woods|Hireling|Ranger|dboon1 = The Sky's Gift|dboon2 = The Field's Gift|dboon3 = The Sea's Gift|event1 = Pilgrimage|imgwidth = 150|title = Lost in the Woods}} | ||
− | |||
=== Nocturne & [[Empires]] === | === Nocturne & [[Empires]] === | ||
{{Kingdom|Cemetery|Changeling|Exorcist|Fool|Shepherd|Archive|Castles|Catapult|Engineer|Temple|landmark1 = Tomb|imgwidth = 150|title = Luftschloss}} | {{Kingdom|Cemetery|Changeling|Exorcist|Fool|Shepherd|Archive|Castles|Catapult|Engineer|Temple|landmark1 = Tomb|imgwidth = 150|title = Luftschloss}} | ||
{{Kingdom|Faithful Hound|Ghost Town|Pixie|Pooka|Skulk|Chariot Race|Forum|Groundskeeper|Sacrifice|Settlers|event1 = Banquet|imgwidth = 150|title = Pooka Pranks}} | {{Kingdom|Faithful Hound|Ghost Town|Pixie|Pooka|Skulk|Chariot Race|Forum|Groundskeeper|Sacrifice|Settlers|event1 = Banquet|imgwidth = 150|title = Pooka Pranks}} | ||
− | |||
=== Nocturne & [[Renaissance]] === | === Nocturne & [[Renaissance]] === | ||
{{Kingdom|Experiment|Mountain Village|Old Witch|Research|Spices|Devil's Workshop|Monastery|Shepherd|Skulk|Tragic Hero|project1 = Exploration|imgwidth = 150|title = Becoming a Monster}} | {{Kingdom|Experiment|Mountain Village|Old Witch|Research|Spices|Devil's Workshop|Monastery|Shepherd|Skulk|Tragic Hero|project1 = Exploration|imgwidth = 150|title = Becoming a Monster}} | ||
Line 419: | Line 324: | ||
=== Nocturne & [[Menagerie (expansion)|Menagerie]] === | === Nocturne & [[Menagerie (expansion)|Menagerie]] === | ||
− | {{Kingdom|Barge|Falconer|Hostelry|Sheepdog|Supplies|Cobbler|Devil's Workshop|Exorcist|Monastery|Skulk|way1=Way of the Sheep|event1=Seize the Day| | + | {{Kingdom|Barge|Falconer|Hostelry|Sheepdog|Supplies|Cobbler|Devil's Workshop|Exorcist|Monastery|Skulk||way1=Way of the Sheep|event1=Seize the Day|Image=150|title = Seize the Night}} |
− | {{Kingdom|Black Cat|Goatherd|Groom|Hunting Lodge|Kiln|Faithful Hound|Pixie|Pooka|Sacred Grove|Shepherd|way1=Way of the Chameleon|event1=Enhance| | + | {{Kingdom|Black Cat|Goatherd|Groom|Hunting Lodge|Kiln|Faithful Hound|Pixie|Pooka|Sacred Grove|Shepherd||way1=Way of the Chameleon|event1=Enhance|Image=150|title = Animal Crackers}} |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
{{Navbox Nocturne}} | {{Navbox Nocturne}} | ||
{{Navbox expansions}} | {{Navbox expansions}} |