Editing Nocturne

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
{{Infobox Set
 
{{Infobox Set
 
|name = Nocturne
 
|name = Nocturne
|type = Extra-large Expansion
+
|type = Large expansion
  
 
|cards = 500
 
|cards = 500
Line 28: Line 28:
 
* Cards that can only be gained via other cards
 
* Cards that can only be gained via other cards
 
|coverartist = [[Garret DeChellis]]
 
|coverartist = [[Garret DeChellis]]
|rulebook = https://www.riograndegames.com/wp-content/uploads/2022/03/Dominion-Rules-Nocturne.pdf
+
|rulebook = https://www.riograndegames.com/wp-content/uploads/2017/08/Dominion-Nocturne-Rules.pdf
 
}}
 
}}
  
'''Nocturne''' is the eleventh [[Expansions|expansion]] to [[Dominion]], released in November 2017. The box contains 33 sets of [[Kingdom]] cards. It introduces [[Night]] cards, which are played after your Buy phase; [[Heirloom]]s, which replace your starting {{Card|Copper|Coppers}}; and [[Fate]] and [[Doom]] cards, which give out [[Boon]]s and [[Hex]]es, respectively.
+
'''Nocturne''' is the eleventh expansion to Dominion. The box contains 33 sets of Kingdom Cards. It introduces [[Night]] cards, which are played after your Buy phase; [[Heirloom]]s, which replace your starting {{Card|Copper|Coppers}}; and [[Fate]] and [[Doom]] cards, which give out [[Boon]]s and [[Hex]]es, respectively.
  
 
== Contents ==
 
== Contents ==
Line 40: Line 40:
 
* {{Cost|5}} {{Card|Cobbler}}, {{Card|Crypt}}, {{Card|Cursed Village}}, {{Card|Den of Sin}}, {{Card|Idol}}, {{Card|Pooka}}, {{Card|Sacred Grove}}, {{Card|Tormentor}}, {{Card|Tragic Hero}}, {{Card|Vampire}}, {{Card|Werewolf}}
 
* {{Cost|5}} {{Card|Cobbler}}, {{Card|Crypt}}, {{Card|Cursed Village}}, {{Card|Den of Sin}}, {{Card|Idol}}, {{Card|Pooka}}, {{Card|Sacred Grove}}, {{Card|Tormentor}}, {{Card|Tragic Hero}}, {{Card|Vampire}}, {{Card|Werewolf}}
 
* {{Cost|6}} {{Card|Raider}}
 
* {{Cost|6}} {{Card|Raider}}
<p></p>
+
 
=== [[Heirloom]]s ===
+
=== Additional materials ===
6 copies of each:
+
 
 +
==== Non-Supply cards ====
 +
 
 +
[[Heirloom|Heirlooms]], 6 copies of each:
 
* {{Cost|0}} {{Card|Haunted Mirror}}, {{Card|Magic Lamp}}
 
* {{Cost|0}} {{Card|Haunted Mirror}}, {{Card|Magic Lamp}}
 
* {{Cost|2}} {{Card|Goat}}, {{Card|Pasture}}, {{Card|Pouch}}
 
* {{Cost|2}} {{Card|Goat}}, {{Card|Pasture}}, {{Card|Pouch}}
 
* {{Cost|4}} {{Card|Cursed Gold}}, {{Card|Lucky Coin}}
 
* {{Cost|4}} {{Card|Cursed Gold}}, {{Card|Lucky Coin}}
  
=== Non-Supply and other cards ===
+
 
 +
Other non-Supply cards:
 
* {{Cost|0*}} {{Card|Will-o'-Wisp}}, {{Card|Wish}} (12 copies each)
 
* {{Cost|0*}} {{Card|Will-o'-Wisp}}, {{Card|Wish}} (12 copies each)
 
* {{Cost|2*}} {{Card|Bat}} (10 copies), {{Card|Imp}} (13 copies)
 
* {{Cost|2*}} {{Card|Bat}} (10 copies), {{Card|Imp}} (13 copies)
 
* {{Cost|3}} {{Card|Zombie Apprentice}}, {{Card|Zombie Mason}}, {{Card|Zombie Spy}} (1 copy each)
 
* {{Cost|3}} {{Card|Zombie Apprentice}}, {{Card|Zombie Mason}}, {{Card|Zombie Spy}} (1 copy each)
 
* {{Cost|4*}} {{Card|Ghost}} (6 copies)
 
* {{Cost|4*}} {{Card|Ghost}} (6 copies)
<p></p>
 
=== [[Boon]]s ===
 
{| style="margin-left:0em;"
 
| 12 cards, 1 of each:
 
* {{Boon|The Earth's Gift}}
 
* {{Boon|The Field's Gift}}
 
* {{Boon|The Flame's Gift}}
 
* {{Boon|The Forest's Gift}}
 
* {{Boon|The Moon's Gift}}
 
* {{Boon|The Mountain's Gift}}
 
|width="205px"|&nbsp;<!--spacer-column-->
 
| &nbsp;
 
* {{Boon|The River's Gift}}
 
* {{Boon|The Sea's Gift}}
 
* {{Boon|The Sky's Gift}}
 
* {{Boon|The Sun's Gift}}
 
* {{Boon|The Swamp's Gift}}
 
* {{Boon|The Wind's Gift}}
 
|}
 
<p></p>
 
===[[Hex]]es ===
 
{| style="margin-left:0em;"
 
| 12 cards, 1 of each:
 
* {{Hex|Bad Omens}}
 
* {{Hex|Delusion}}
 
* {{Hex|Envy}}
 
* {{Hex|Famine}}
 
* {{Hex|Fear}}
 
* {{Hex|Greed}}
 
|width="222px"|&nbsp;<!--spacer-column-->
 
| &nbsp;
 
* {{Hex|Haunting}}
 
* {{Hex|Locusts}}
 
* {{Hex|Misery}}
 
* {{Hex|Plague}}
 
* {{Hex|Poverty}}
 
* {{Hex|War}}
 
|}
 
=== [[State]]s ===
 
* {{State|Lost in the Woods}} (1 copy)
 
* {{State|Deluded}}/{{State|Envious}} (6 copies, double-sided)
 
* {{State|Miserable}}/{{State|Twice Miserable}} (6 copies, double-sided)
 
  
== Additional rules ==
+
==== [[Boon]]s ====
* <p style="background: #F2F2F2;">Nocturne adds Night cards and the Night phase. In games using Night cards, the Night phase happens after the Buy phase - it goes, Action, Buy, Night, Clean-up. In your Night phase, you can play any number of Night cards.</p>
+
12 cards, 1 of each:
  
* Nocturne has cards with a yellow banner saying "Heirloom" and naming a card. In games using a card with that banner, each player replaces a starting Copper with the named card. See [[#Preparation|Preparation]].
+
{{Boon|The Earth's Gift}}, {{Boon|The Field's Gift}}, {{Boon|The Flame's Gift}}, {{Boon|The Forest's Gift}}, {{Boon|The Moon's Gift}}, {{Boon|The Mountain's Gift}}, {{Boon|The River's Gift}}, {{Boon|The Sea's Gift}}, {{Boon|The Sky's Gift}}, {{Boon|The Sun's Gift}}, {{Boon|The Swamp's Gift}}, {{Boon|The Wind's Gift}}
  
* <p style="background: #F2F2F2;">Nocturne has Fate cards and Boons. Fate cards can somehow give players Boons; all the Fate type means is that the Boons are shuffled at the start of the game. Boons are a face-down deck of cards that are revealed as needed. The phrase "receive a Boon" means, turn over the top Boon, and follow the instructions on it. If the Boons deck is empty, first shuffle the discarded Boons to reform the deck; you may also do this any time all Boons are in their discard pile. Received Boons normally go to the Boons discard pile, but three (The Field's Gift, The Forest's Gift, and The River's Gift) go in front of a player until that turn's Clean-up.</p>
+
====[[Hex]]es ====
 +
12 cards, 1 of each:
  
* <p style="background: #F2F2F2;">Nocturne also has Doom cards and Hexes. Doom cards can somehow give players Hexes; all the Doom type means is that the Hexes are shuffled at the start of the game. Hexes are a face-down deck of cards that are revealed as needed. The phrase "receive a Hex" means, turn over the top Hex, and follow the instructions on it. "Each other player receives the next Hex" means, turn over just one Hex, and the other players all follow the instructions on that same Hex. If all Hexes have been used, shuffle the discards to reform the deck; do this whenever the deck is empty. Received Hexes always go to the Hexes discard pile.</p>
+
{{Hex|Bad Omens}}, {{Hex|Delusion}}, {{Hex|Envy}}, {{Hex|Famine}}, {{Hex|Fear}}, {{Hex|Greed}}, {{Hex|Haunting}}, {{Hex|Locusts}}, {{Hex|Misery}}, {{Hex|Plague}}, {{Hex|Poverty}}, {{Hex|War}}
  
* <p style="background: #F2F2F2;">Three Hexes and one Kingdom card give players a State; this is a card that goes in front of a player and applies a rule. Deluded and Envious affect a single turn, and then are returned; Miserable and Twice Miserable affect scoring at the end of the game; Lost in the Woods affects one player's turns until another player takes it. Deluded and Envious are on the same card; have the relevant side face-up. Similarly Miserable and Twice Miserable are on the same card. A State only applies while a player has it.</p>
+
==== [[State]]s ====
 
+
* {{State|Lost in the Woods}} (1 copy)
* <p style="background: #F2F2F2;">Boons, Hexes, and States are never in a player's deck; like [[Event]]s and [[Landmark]]s (from {{Set|Adventures}} and {{Set|Empires}}), they are physically cards but are not "cards" in game terms. They are thus never "cards in play," receiving Boons and Hexes or taking a State is not "gaining a card," and so on.</p>
+
* {{State|Deluded}}/{{State|Envious}} (6 copies, double-sided)
 
+
* {{State|Miserable}}/{{State|Twice Miserable}} (6 copies, double-sided)
* Nocturne has [[Duration]] cards, which were introduced in {{Set|Seaside|Dominion: Seaside}}.
+
== Additional rules ==
{{:Duration}} (older cards and this turn's cards).
+
* Nocturne adds Night cards and the Night phase. In games using Night cards, the Night phase happens after the Buy phase - it goes, Action, Buy, Night, Clean-up. In your Night phase, you can play any number of Night cards.
 
+
* Nocturne has cards with a yellow banner saying "Heirloom" and naming a card. In games using a card with that banner, each player replaces a starting Copper with the named card. See Preparation.
* <p style="background: #F2F2F2;">Nocturne has three cards that tell a player to "[[exchange]]" a card for another card. The card being exchanged is returned to its Supply pile, or non-Supply pile, and the card being exchanged for is taken and put into the player's discard pile. This does not count as gaining a card. The exchange only happens if both cards can be exchanged; if the pile is empty, the cards are not exchanged.</p>
+
* Nocturne has Fate cards and Boons. Fate cards can somehow give players Boons; all the Fate type means is that the Boons are shuffled at the start of the game. Boons are a face-down deck of cards that are revealed as needed. The phrase "receive a Boon" means, turn over the top Boon, and follow the instructions on it. If the Boons deck is empty, first shuffle the discarded Boons to reform the deck; you may also do this any time all Boons are in their discard pile. Received Boons normally go to the Boons discard pile, but three (The Field's Gift, The Forest's Gift, and The River's Gift) go in front of a player until that turn's Clean-up.
 +
* Nocturne also has Doom cards and Hexes. Doom cards can somehow give players Hexes; all the Doom type means is that the Hexes are shuffled at the start of the game. Hexes are a face-down deck of cards that are revealed as needed. The phrase "receive a Hex" means, turn over the top Hex, and follow the instructions on it. "Each other player receives the next Hex" means, turn over just one Hex, and the other players all follow the instructions on that same Hex. If all Hexes have been used, shuffle the discards to reform the deck; do this whenever the deck is empty. Received Hexes always go to the Hexes discard pile.
 +
* Three Hexes and one Kingdom card give players a State; this is a card that goes in front of a player and applies a rule. Deluded and Envious affect a single turn, and then are returned; Miserable and Twice Miserable affect scoring at the end of the game; Lost in the Woods affects one player's turns until another player takes it. Deluded and Envious are on the same card; have the relevant side face-up. Similarly Miserable and Twice Miserable are on the same card. A State only applies while a player has it.
 +
* Boons, Hexes, and States are never in a player's deck; like [[Event]]s and [[Landmark]]s (from {{Set|Adventures}} and {{Set|Empires}}), they are physically cards but are not "cards" in game terms. They are thus never "cards in play," receiving Boons and Hexes or taking a State is not "gaining a card," and so on.
 +
* Nocturne has [[Duration]] cards, which were introduced in {{Set|Seaside|Dominion: Seaside}}. Duration cards are orange, and have abilities that affect future turns. Duration cards are not discarded in Clean-up if they have something left to do; they stay in play until the Clean-up of the last turn that they do something. Additionally, if a Duration card is played multiple times by a card such as Throne Room, that card also stays in play until the Duration card is discarded, to track the fact that the Duration card was played multiple times. Keep track of whether or not a Duration card was played on the current turn, such as by putting your cards into two lines (older cards and this turn's cards).
 +
* Nocturne has three cards that tell a player to "[[exchange]]" a card for another card. The card being exchanged is returned to its Supply pile, or non-Supply pile, and the card being exchanged for is taken and put into the player's discard pile. This does not count as gaining a card. The exchange only happens if both cards can be exchanged; if the pile is empty, the cards are not exchanged.
 
=== Preparation ===
 
=== Preparation ===
 
* If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a {{Card|Copper}}. For example in a game with {{Card|Pixie}} and {{Card|Tracker}}, players start with 3 {{Card|Estate|Estates}}, 5 Coppers, a {{Card|Goat}}, and a {{Card|Pouch}}. The unused Coppers go in the Copper pile.
 
* If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a {{Card|Copper}}. For example in a game with {{Card|Pixie}} and {{Card|Tracker}}, players start with 3 {{Card|Estate|Estates}}, 5 Coppers, a {{Card|Goat}}, and a {{Card|Pouch}}. The unused Coppers go in the Copper pile.
* <p style="background: #F2F2F2;">If any Kingdom cards being used have the Fate type, shuffle the Boons and put them near the Supply, and put the Will-o'-Wisp pile near the Supply also. If any have the Doom type, shuffle the Hexes and put them near the Supply, and put Deluded/Envious and Miserable/Twice Miserable near the Supply also.</p>
+
* If any Kingdom cards being used have the Fate type, shuffle the Boons and put them near the Supply, and put the Will-o'-Wisp pile near the Supply also. If any have the Doom type, shuffle the Hexes and put them near the Supply, and put Deluded/Envious and Miserable/Twice Miserable near the Supply also.
 
* If Druid is being used, deal three Boon cards face up for use with it. If Necromancer is being used, put the three Zombies into the trash. If Fool is being used, get Lost in the Woods and have it handy. If Vampire is being used, put the Bat pile near the [[Supply]]. If {{Card|Leprechaun}} or {{Card|Secret Cave}} is being used, put the {{Card|Wish}} pile near the Supply. If {{Card|Devil's Workshop}} or {{Card|Tormentor}} are being used, put the {{Card|Imp}} pile near the Supply; if {{Card|Cemetery}} is being used, put the {{Card|Ghost}} pile near the Supply; and if {{Card|Exorcist}} is being used, put all three Spirit piles - Will-o'-Wisp, Imp, and Ghost - near the Supply.
 
* If Druid is being used, deal three Boon cards face up for use with it. If Necromancer is being used, put the three Zombies into the trash. If Fool is being used, get Lost in the Woods and have it handy. If Vampire is being used, put the Bat pile near the [[Supply]]. If {{Card|Leprechaun}} or {{Card|Secret Cave}} is being used, put the {{Card|Wish}} pile near the Supply. If {{Card|Devil's Workshop}} or {{Card|Tormentor}} are being used, put the {{Card|Imp}} pile near the Supply; if {{Card|Cemetery}} is being used, put the {{Card|Ghost}} pile near the Supply; and if {{Card|Exorcist}} is being used, put all three Spirit piles - Will-o'-Wisp, Imp, and Ghost - near the Supply.
  
Line 121: Line 89:
 
  |Text=You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square, that came to life, and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.
 
  |Text=You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square, that came to life, and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything.
 
  |Name=[[Donald X. Vaccarino]]
 
  |Name=[[Donald X. Vaccarino]]
  |Source=[https://www.riograndegames.com/games/dominion-nocturne/ Rio Grande Games]
+
  |Source=[http://riograndegames.com/Game/1328-Dominion-Nocturne Rio Grande Games]
 
}}
 
}}
 
== Cards gallery ==
 
== Cards gallery ==
Line 127: Line 95:
 
{{CardImage|Druid}}{{CardImage|Faithful Hound}}{{CardImage|Guardian}}{{CardImage|Monastery}}{{CardImage|Pixie}}{{CardImage|Tracker}}{{CardImage|Changeling}}{{CardImage|Fool}}{{CardImage|Ghost Town}}{{CardImage|Leprechaun}}{{CardImage|Night Watchman}}{{CardImage|Secret Cave}}{{CardImage|Bard}}{{CardImage|Blessed Village}}{{CardImage|Cemetery}}{{CardImage|Conclave}}{{CardImage|Devil's Workshop}}{{CardImage|Exorcist}}{{CardImage|Necromancer}}{{CardImage|Shepherd}}{{CardImage|Skulk}}{{CardImage|Cobbler}}{{CardImage|Crypt}}{{CardImage|Cursed Village}}{{CardImage|Den of Sin}}{{CardImage|Idol}}{{CardImage|Pooka}}{{CardImage|Sacred Grove}}{{CardImage|Tormentor}}{{CardImage|Tragic Hero}}{{CardImage|Vampire}}{{CardImage|Werewolf}}{{CardImage|Raider}}
 
{{CardImage|Druid}}{{CardImage|Faithful Hound}}{{CardImage|Guardian}}{{CardImage|Monastery}}{{CardImage|Pixie}}{{CardImage|Tracker}}{{CardImage|Changeling}}{{CardImage|Fool}}{{CardImage|Ghost Town}}{{CardImage|Leprechaun}}{{CardImage|Night Watchman}}{{CardImage|Secret Cave}}{{CardImage|Bard}}{{CardImage|Blessed Village}}{{CardImage|Cemetery}}{{CardImage|Conclave}}{{CardImage|Devil's Workshop}}{{CardImage|Exorcist}}{{CardImage|Necromancer}}{{CardImage|Shepherd}}{{CardImage|Skulk}}{{CardImage|Cobbler}}{{CardImage|Crypt}}{{CardImage|Cursed Village}}{{CardImage|Den of Sin}}{{CardImage|Idol}}{{CardImage|Pooka}}{{CardImage|Sacred Grove}}{{CardImage|Tormentor}}{{CardImage|Tragic Hero}}{{CardImage|Vampire}}{{CardImage|Werewolf}}{{CardImage|Raider}}
  
=== [[Heirloom]]s ===
+
=== Non-Supply cards ===
 +
'''[[Heirloom]]s'''
  
 
{{CardImage|Haunted Mirror}}{{CardImage|Magic Lamp}}{{CardImage|Goat}}{{CardImage|Pasture}}{{CardImage|Pouch}}{{CardImage|Cursed Gold}}{{CardImage|Lucky Coin}}
 
{{CardImage|Haunted Mirror}}{{CardImage|Magic Lamp}}{{CardImage|Goat}}{{CardImage|Pasture}}{{CardImage|Pouch}}{{CardImage|Cursed Gold}}{{CardImage|Lucky Coin}}
  
=== Non-Supply and other cards ===
+
'''Other non-Supply cards'''
  
 
{{CardImage|Will-o'-Wisp}}{{CardImage|Wish}}{{CardImage|Bat}}{{CardImage|Imp}}{{CardImage|Zombie Apprentice}}{{CardImage|Zombie Mason}}{{CardImage|Zombie Spy}}{{CardImage|Ghost}}
 
{{CardImage|Will-o'-Wisp}}{{CardImage|Wish}}{{CardImage|Bat}}{{CardImage|Imp}}{{CardImage|Zombie Apprentice}}{{CardImage|Zombie Mason}}{{CardImage|Zombie Spy}}{{CardImage|Ghost}}
Line 196: Line 165:
 
* 8 Kingdom cards with ancillary non-Supply cards: {{Card|Leprechaun}}, {{Card|Secret Cave}}, {{Card|Cemetery}}, {{Card|Devil's Workshop}}, {{Card|Exorcist}}, {{Card|Necromancer}}, {{Card|Tormentor}}, {{Card|Vampire}}
 
* 8 Kingdom cards with ancillary non-Supply cards: {{Card|Leprechaun}}, {{Card|Secret Cave}}, {{Card|Cemetery}}, {{Card|Devil's Workshop}}, {{Card|Exorcist}}, {{Card|Necromancer}}, {{Card|Tormentor}}, {{Card|Vampire}}
 
* 3 off-theme cards: {{Card|Faithful Hound}}, {{Card|Conclave}}, {{Card|Tragic Hero}}
 
* 3 off-theme cards: {{Card|Faithful Hound}}, {{Card|Conclave}}, {{Card|Tragic Hero}}
 
== Alternative versions ==
 
<gallery>
 
File:NocturnePolish.jpg|Polish edition (by [[IUVI Games]])
 
</gallery>
 
  
 
== Trivia ==
 
== Trivia ==
{{OfficialArt|l=1|b=1}}
 
 
 
Nocturne is the first set with a non-plural name since {{Set|Cornucopia}}.  It is also the set that introduces the most new [[card types]]. It is also the only set to have a coloured icon.
 
Nocturne is the first set with a non-plural name since {{Set|Cornucopia}}.  It is also the set that introduces the most new [[card types]]. It is also the only set to have a coloured icon.
 
=== In other languages ===
 
=== In other languages ===
Line 210: Line 172:
 
* German: Nocturne
 
* German: Nocturne
 
* Japanese: 夜想曲 (pron.''yasōkyoku'')
 
* Japanese: 夜想曲 (pron.''yasōkyoku'')
* Polish: Pieśń nocy
 
 
* Russian: Ноктюрн (pron. ''noktyurn'')
 
* Russian: Ноктюрн (pron. ''noktyurn'')
 
 
===Flavor text work===
 
===Flavor text work===
In 2022 [[Donald X.]] revealed some outtakes from Nocturne's flavor text paragraph:
+
{{Quote|Text=My work on the Nocturne silly paragraph included "In the woods this morning you met a little man, clothed all in green-o (green-o is a new shade of green that's all the rage). He offered you three wishes if you could guess how many wishes he'd give you. You guessed three. It wasn't three."
{{Quote|Text=
+
- While walking in the woods you meet a little man, clothed all in green-o. It's a new shade of green that's come into fashion lately. He offers you three wishes if you can guess how many wishes he'll give you. "Are you some kind of mischief-making fairy?" you ask. "Your face is some kind of mischief-making fairy," he says, "and yes, also me." You guess three. He tells you it's zero. "Damn, that was my next guess." As punishment, he decides to turn you into a frog. "And the frog will be turned into me?" you ask. "No, it's a new frog, not an existing one. Man this is why I work my mischief." "Ribbit," you say. You aren't a frog yet, you're just practicing. Then he turns you into a frog. Unfortunately for him, you're a poisonous frog.
+
 
+
- your wife says the baby is a changeling. it seems okay to you though; it doesn't cry much, and last night it repaired your shoes
+
 
+
- At the masquerade, you were dancing with a mysterious woman, when she bit you. You're not sure if she was a vampire or a leprechaun; to be safe, you avoid the sunlight and drink plenty of beer. So far no-one has noticed.
+
 
+
- After the sun sets, it's a different world. A world devoid of color, because black technically isn't a color. It's a smart-alecky world.
+
 
+
- The night. The spookiest time of the day. When all the sundials stop working, and you need to use an hourglass instead, and if you forget to turn it then you just have no idea what time it is.
+
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
|Source=[https://boardgamegeek.com/thread/2829605/article/39673458#39673458 The Secret History of Dominion: Allies]
+
|Source=[https://discord.com/channels/212660788786102272/245275391344771072/454011155523043369 Dominion Discord, 2018]
 
}}
 
}}
 
=== Teaser ===
 
=== Teaser ===
Line 350: Line 300:
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg821010#msg821010 Interview with Donald X.]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg821010#msg821010 Interview with Donald X.]
}}
 
===Donald X.'s tier list===
 
{{Quote|Text=
 
Ignoring the fact that I shouldn't have done Hexes:
 
 
S: {{Card|Blessed Village}}, {{Card|Cemetery}}, {{Card|Devil's Workshop}}, {{Card|Exorcist}}, {{Card|Ghost Town}}, {{Card|Secret Cave}}
 
 
A: {{Card|Cobbler}}, {{Card|Conclave}}, {{Card|Crypt}}, {{Card|Cursed Village}}, {{Card|Den of Sin}}, {{Card|Leprechaun}}, {{Card|Monastery}}, {{Card|Pixie}}, {{Card|Pooka}}, {{Card|Skulk}}, {{Card|Shepherd}}, {{Card|Tragic Hero}}, {{Card|Vampire}}, {{Card|Werewolf}}
 
 
B: {{Card|Bard}}, {{Card|Faithful Hound}}, {{Card|Druid}}, {{Card|Guardian}}, {{Card|Necromancer}}, {{Card|Night Watchman}}, {{Card|Tormentor}}, {{Card|Tracker}}
 
 
C: {{Card|Changeling}}, {{Card|Idol}}, {{Card|Raider}}, {{Card|Sacred Grove}}
 
 
D: {{Card|Fool}}
 
 
Except again for the Hexes issue, B is fine stuff, it's just lower. Except {{Card|Necromancer}}, that's an A that I docked points for needing errata. In C, {{Card|Changeling}} is overly complex though otherwise cool, {{Card|Idol}} and {{Card|Sacred Grove}} are poor fits for Boons, and {{Card|Raider}} is weak and fails to be interesting for what it's got. And in D, {{Card|Fool}} is Fool, man and not helped out by {{Card|Lucky Coin}}.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://discord.com/channels/212660788786102272/257241961482813440/1150314137382031371 Dominion Discord, 2023]
 
 
}}
 
}}
  
Line 374: Line 306:
 
{{Kingdom|Blessed Village|Cobbler|Den of Sin|Faithful Hound|Fool|Monastery|Night Watchman|Shepherd|Tormentor|Tragic Hero|imgwidth = 150|title = Dusk}}
 
{{Kingdom|Blessed Village|Cobbler|Den of Sin|Faithful Hound|Fool|Monastery|Night Watchman|Shepherd|Tormentor|Tragic Hero|imgwidth = 150|title = Dusk}}
 
{{Kingdom|Conclave|Crypt|Cursed Village|Devil's Workshop|Druid|Exorcist|Leprechaun|Pooka|Raider|Secret Cave|dboon1 = The Swamp's Gift|dboon2 = The Flame's Gift|dboon3 = The Wind's Gift|imgwidth = 150|title = Midnight}}
 
{{Kingdom|Conclave|Crypt|Cursed Village|Devil's Workshop|Druid|Exorcist|Leprechaun|Pooka|Raider|Secret Cave|dboon1 = The Swamp's Gift|dboon2 = The Flame's Gift|dboon3 = The Wind's Gift|imgwidth = 150|title = Midnight}}
 
 
=== Nocturne & [[Dominion (Base Set)|Dominion]] ===
 
=== Nocturne & [[Dominion (Base Set)|Dominion]] ===
 
{{Kingdom|Druid|Exorcist|Ghost Town|Idol|Night Watchman|Bandit|Gardens|Mine|Poacher|Smithy|dboon1 = The Earth's Gift|dboon2 = The Flame's Gift|dboon3 = The Forest's Gift|imgwidth = 150|title = Night Shift}}
 
{{Kingdom|Druid|Exorcist|Ghost Town|Idol|Night Watchman|Bandit|Gardens|Mine|Poacher|Smithy|dboon1 = The Earth's Gift|dboon2 = The Flame's Gift|dboon3 = The Forest's Gift|imgwidth = 150|title = Night Shift}}
 
{{Kingdom|Bard|Conclave|Cursed Village|Devil's Workshop|Tragic Hero|Cellar|Harbinger|Market|Merchant|Moneylender|imgwidth = 150|title = Idle Hands}}
 
{{Kingdom|Bard|Conclave|Cursed Village|Devil's Workshop|Tragic Hero|Cellar|Harbinger|Market|Merchant|Moneylender|imgwidth = 150|title = Idle Hands}}
 
 
=== Nocturne & [[Intrigue]] ===
 
=== Nocturne & [[Intrigue]] ===
 
{{Kingdom|Cobbler|Conclave|Faithful Hound|Shepherd|Tragic Hero|Bridge|Conspirator|Mill|Nobles|Secret Passage|imgwidth = 150|title = Shadowy Figures|noadd = 1}}
 
{{Kingdom|Cobbler|Conclave|Faithful Hound|Shepherd|Tragic Hero|Bridge|Conspirator|Mill|Nobles|Secret Passage|imgwidth = 150|title = Shadowy Figures|noadd = 1}}
Line 384: Line 314:
  
 
=== Nocturne & [[Seaside]] ===
 
=== Nocturne & [[Seaside]] ===
{{Kingdom|Caravan|Corsair|Merchant Ship|Sailor|Tactician|Cobbler|Den of Sin|Ghost Town|Raider|Secret Cave|imgwidth = 150|title = The New Black|noadd=1}}
+
{{Kingdom|Cobbler|Den of Sin|Ghost Town|Raider|Secret Cave|Caravan|Haven|Merchant Ship|Outpost|Tactician|imgwidth = 150|title = The New Black|noadd = 1}}
{{Kingdom|Bazaar|Monkey|Pirate|Salvager|Tide Pools|Blessed Village|Cemetery|Idol|Tracker|Tragic Hero|imgwidth = 150|title = Forbidden Isle}}
+
{{Kingdom|Blessed Village|Cemetery|Idol|Tracker|Tragic Hero|Fishing Village|Ghost Ship|Lookout|Salvager|Treasure Map|imgwidth = 150|title = Forbidden Isle}}
  
 
=== Nocturne & [[Alchemy]] ===
 
=== Nocturne & [[Alchemy]] ===
 
{{Kingdom|Bard|Blessed Village|Cemetery|Sacred Grove|Skulk|Tracker|Alchemist|Apprentice|Transmute|Vineyard|imgwidth = 150|title = Nightmare Fuel}}
 
{{Kingdom|Bard|Blessed Village|Cemetery|Sacred Grove|Skulk|Tracker|Alchemist|Apprentice|Transmute|Vineyard|imgwidth = 150|title = Nightmare Fuel}}
 
 
=== Nocturne & [[Prosperity]] ===
 
=== Nocturne & [[Prosperity]] ===
{{Kingdom|Crypt|Guardian|Night Watchman|Raider|Vampire|Charlatan|Crystal Ball|Investment|Tiara|War Chest|colony = 1|imgwidth = 150|title = Treasures of the Night}}
+
{{Kingdom|Crypt|Guardian|Night Watchman|Raider|Vampire|Bank|Contraband|Loan|Royal Seal|Venture|imgwidth = 150|title = Treasures of the Night}}
{{Kingdom|Blessed Village|Cemetery|Druid|Tormentor|Tragic Hero|Anvil|Bishop|Clerk|Peddler|Watchtower|colony = 1|dboon1 = The Swamp's Gift|dboon2 = The River's Gift|dboon3 = The Forest's Gift|imgwidth = 150|title = Day at the Races}}
+
{{Kingdom|Blessed Village|Cemetery|Druid|Tormentor|Tragic Hero|Bishop|Peddler|Talisman|Trade Route|Watchtower|dboon1 = The Swamp's Gift|dboon2 = The River's Gift|dboon3 = The Forest's Gift|imgwidth = 150|title = Day at the Races}}
 
+
 
=== Nocturne & [[Cornucopia]]/[[Guilds]] ===
 
=== Nocturne & [[Cornucopia]]/[[Guilds]] ===
 
{{Kingdom|Devil's Workshop|Exorcist|Monastery|Pixie|Shepherd|Baker|Fairgrounds|Farming Village|Fortune Teller|Merchant Guild|imgwidth = 150|title = The Endless Fair}}
 
{{Kingdom|Devil's Workshop|Exorcist|Monastery|Pixie|Shepherd|Baker|Fairgrounds|Farming Village|Fortune Teller|Merchant Guild|imgwidth = 150|title = The Endless Fair}}
 
{{Kingdom|Blessed Village|Changeling|Fool|Faithful Hound|Sacred Grove|Doctor|Harvest|Herald|Jester|Masterpiece|imgwidth = 150|title = Happy Chaos}}
 
{{Kingdom|Blessed Village|Changeling|Fool|Faithful Hound|Sacred Grove|Doctor|Harvest|Herald|Jester|Masterpiece|imgwidth = 150|title = Happy Chaos}}
 
 
=== Nocturne & [[Hinterlands]] ===
 
=== Nocturne & [[Hinterlands]] ===
{{Kingdom|Cobbler|Conclave|Druid|Faithful Hound|Werewolf|Cartographer|Inn|Oasis|Scheme|Souk|dboon1 = The Mountain's Gift|dboon2 = The Sky's Gift|dboon3 = The Sun's Gift|imgwidth = 150|title = Search Party}}
+
{{Kingdom|Cobbler|Conclave|Druid|Faithful Hound|Werewolf|Cartographer|Highway|Inn|Oasis|Scheme|dboon1 = The Mountain's Gift|dboon2 = The Sky's Gift|dboon3 = The Sun's Gift|imgwidth = 150|title = Search Party}}
{{Kingdom|Bard|Crypt|Leprechaun|Pooka|Shepherd|Crossroads|Farmland|Oasis|Tunnel|Wheelwright|imgwidth = 150|title = Counting Sheep}}
+
{{Kingdom|Bard|Crypt|Leprechaun|Pooka|Shepherd|Crossroads|Farmland|Haggler|Noble Brigand|Tunnel|imgwidth = 150|title = Counting Sheep}}
 
+
 
=== Nocturne & [[Dark Ages]] ===
 
=== Nocturne & [[Dark Ages]] ===
 
{{Kingdom|Cemetery|Cursed Village|Necromancer|Skulk|Tormentor|Armory|Forager|Graverobber|Market Square|Squire|imgwidth = 150|title = Grave Matters|shelters=1}}
 
{{Kingdom|Cemetery|Cursed Village|Necromancer|Skulk|Tormentor|Armory|Forager|Graverobber|Market Square|Squire|imgwidth = 150|title = Grave Matters|shelters=1}}
Line 409: Line 335:
 
{{Kingdom|Conclave|Guardian|Pixie|Vampire|Werewolf|Bridge Troll|Giant|Messenger|Ratcatcher|Storyteller|event1 = Quest|imgwidth = 150|title = Monster Mash}}
 
{{Kingdom|Conclave|Guardian|Pixie|Vampire|Werewolf|Bridge Troll|Giant|Messenger|Ratcatcher|Storyteller|event1 = Quest|imgwidth = 150|title = Monster Mash}}
 
{{Kingdom|Blessed Village|Druid|Fool|Sacred Grove|Tracker|Caravan Guard|Guide|Haunted Woods|Hireling|Ranger|dboon1 = The Sky's Gift|dboon2 = The Field's Gift|dboon3 = The Sea's Gift|event1 = Pilgrimage|imgwidth = 150|title = Lost in the Woods}}
 
{{Kingdom|Blessed Village|Druid|Fool|Sacred Grove|Tracker|Caravan Guard|Guide|Haunted Woods|Hireling|Ranger|dboon1 = The Sky's Gift|dboon2 = The Field's Gift|dboon3 = The Sea's Gift|event1 = Pilgrimage|imgwidth = 150|title = Lost in the Woods}}
 
 
=== Nocturne & [[Empires]] ===
 
=== Nocturne & [[Empires]] ===
 
{{Kingdom|Cemetery|Changeling|Exorcist|Fool|Shepherd|Archive|Castles|Catapult|Engineer|Temple|landmark1 = Tomb|imgwidth = 150|title = Luftschloss}}
 
{{Kingdom|Cemetery|Changeling|Exorcist|Fool|Shepherd|Archive|Castles|Catapult|Engineer|Temple|landmark1 = Tomb|imgwidth = 150|title = Luftschloss}}
 
{{Kingdom|Faithful Hound|Ghost Town|Pixie|Pooka|Skulk|Chariot Race|Forum|Groundskeeper|Sacrifice|Settlers|event1 = Banquet|imgwidth = 150|title = Pooka Pranks}}
 
{{Kingdom|Faithful Hound|Ghost Town|Pixie|Pooka|Skulk|Chariot Race|Forum|Groundskeeper|Sacrifice|Settlers|event1 = Banquet|imgwidth = 150|title = Pooka Pranks}}
 
 
=== Nocturne & [[Renaissance]] ===
 
=== Nocturne & [[Renaissance]] ===
 
{{Kingdom|Experiment|Mountain Village|Old Witch|Research|Spices|Devil's Workshop|Monastery|Shepherd|Skulk|Tragic Hero|project1 = Exploration|imgwidth = 150|title = Becoming a Monster}}
 
{{Kingdom|Experiment|Mountain Village|Old Witch|Research|Spices|Devil's Workshop|Monastery|Shepherd|Skulk|Tragic Hero|project1 = Exploration|imgwidth = 150|title = Becoming a Monster}}
Line 422: Line 346:
 
{{Kingdom|Black Cat|Goatherd|Groom|Hunting Lodge|Kiln|Faithful Hound|Pixie|Pooka|Sacred Grove|Shepherd|way1=Way of the Chameleon|event1=Enhance|imgwidth = 150|title = Animal Crackers}}
 
{{Kingdom|Black Cat|Goatherd|Groom|Hunting Lodge|Kiln|Faithful Hound|Pixie|Pooka|Sacred Grove|Shepherd|way1=Way of the Chameleon|event1=Enhance|imgwidth = 150|title = Animal Crackers}}
  
=== Nocturne & [[Allies]] ===
 
{{Kingdom|Augurs|Bauble|Carpenter|Hunter|Sycophant|Conclave|Den of Sin|Faithful Hound|Idol|Necromancer|ally=Peaceful Cult|imgwidth = 150|title=Love and Death}}
 
{{Kingdom|Wizards|Swap|Royal Galley|Courier|Hunter|Blessed Village|Leprechaun|Skulk|Tormentor|Tracker|ally=Woodworkers' Guild|imgwidth = 150|title=Play it Again Sam}}
 
 
=== Nocturne & [[Plunder_(expansion)|Plunder]] ===
 
{{Kingdom|Cabin Boy|Figurine|Pendant|Sack of Loot|Taskmaster|Blessed Village|Crypt|Faithful Hound|Tragic Hero|Werewolf|trait1=Pious|traitfor=Taskmaster|imgwidth = 150|title = Night of the Loot}}
 
{{Kingdom|Cutthroat|King's Cache|Longship|Pilgrim|Secluded Shrine|Devil's Workshop|Ghost Town|Idol|Skulk|Tracker|event1=Foray|trait1=Hasty|traitfor=Idol|imgwidth = 150|title = Skeleton Isle}}
 
  
 
{{Navbox Nocturne}}
 
{{Navbox Nocturne}}
 
{{Navbox expansions}}
 
{{Navbox expansions}}

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox