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{{Infobox Set
 
{{Infobox Set
 
|name = Nocturne
 
|name = Nocturne
|type = Extra-large Expansion
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|type = Large expansion
  
 
|cards = 500
 
|cards = 500
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== Additional rules ==
 
== Additional rules ==
* <p style="background: #F2F2F2;">Nocturne adds Night cards and the Night phase. In games using Night cards, the Night phase happens after the Buy phase - it goes, Action, Buy, Night, Clean-up. In your Night phase, you can play any number of Night cards.</p>
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* Nocturne adds Night cards and the Night phase. In games using Night cards, the Night phase happens after the Buy phase - it goes, Action, Buy, Night, Clean-up. In your Night phase, you can play any number of Night cards.
 
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* Nocturne has cards with a yellow banner saying "Heirloom" and naming a card. In games using a card with that banner, each player replaces a starting Copper with the named card. See Preparation.
* Nocturne has cards with a yellow banner saying "Heirloom" and naming a card. In games using a card with that banner, each player replaces a starting Copper with the named card. See [[#Preparation|Preparation]].
+
* Nocturne has Fate cards and Boons. Fate cards can somehow give players Boons; all the Fate type means is that the Boons are shuffled at the start of the game. Boons are a face-down deck of cards that are revealed as needed. The phrase "receive a Boon" means, turn over the top Boon, and follow the instructions on it. If the Boons deck is empty, first shuffle the discarded Boons to reform the deck; you may also do this any time all Boons are in their discard pile. Received Boons normally go to the Boons discard pile, but three (The Field's Gift, The Forest's Gift, and The River's Gift) go in front of a player until that turn's Clean-up.
 
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* Nocturne also has Doom cards and Hexes. Doom cards can somehow give players Hexes; all the Doom type means is that the Hexes are shuffled at the start of the game. Hexes are a face-down deck of cards that are revealed as needed. The phrase "receive a Hex" means, turn over the top Hex, and follow the instructions on it. "Each other player receives the next Hex" means, turn over just one Hex, and the other players all follow the instructions on that same Hex. If all Hexes have been used, shuffle the discards to reform the deck; do this whenever the deck is empty. Received Hexes always go to the Hexes discard pile.
* <p style="background: #F2F2F2;">Nocturne has Fate cards and Boons. Fate cards can somehow give players Boons; all the Fate type means is that the Boons are shuffled at the start of the game. Boons are a face-down deck of cards that are revealed as needed. The phrase "receive a Boon" means, turn over the top Boon, and follow the instructions on it. If the Boons deck is empty, first shuffle the discarded Boons to reform the deck; you may also do this any time all Boons are in their discard pile. Received Boons normally go to the Boons discard pile, but three (The Field's Gift, The Forest's Gift, and The River's Gift) go in front of a player until that turn's Clean-up.</p>
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* Three Hexes and one Kingdom card give players a State; this is a card that goes in front of a player and applies a rule. Deluded and Envious affect a single turn, and then are returned; Miserable and Twice Miserable affect scoring at the end of the game; Lost in the Woods affects one player's turns until another player takes it. Deluded and Envious are on the same card; have the relevant side face-up. Similarly Miserable and Twice Miserable are on the same card. A State only applies while a player has it.
 
+
* Boons, Hexes, and States are never in a player's deck; like [[Event]]s and [[Landmark]]s (from {{Set|Adventures}} and {{Set|Empires}}), they are physically cards but are not "cards" in game terms. They are thus never "cards in play," receiving Boons and Hexes or taking a State is not "gaining a card," and so on.
* <p style="background: #F2F2F2;">Nocturne also has Doom cards and Hexes. Doom cards can somehow give players Hexes; all the Doom type means is that the Hexes are shuffled at the start of the game. Hexes are a face-down deck of cards that are revealed as needed. The phrase "receive a Hex" means, turn over the top Hex, and follow the instructions on it. "Each other player receives the next Hex" means, turn over just one Hex, and the other players all follow the instructions on that same Hex. If all Hexes have been used, shuffle the discards to reform the deck; do this whenever the deck is empty. Received Hexes always go to the Hexes discard pile.</p>
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* Nocturne has [[Duration]] cards, which were introduced in {{Set|Seaside|Dominion: Seaside}}. Duration cards are orange, and have abilities that affect future turns. Duration cards are not discarded in Clean-up if they have something left to do; they stay in play until the Clean-up of the last turn that they do something. Additionally, if a Duration card is played multiple times by a card such as Throne Room, that card also stays in play until the Duration card is discarded, to track the fact that the Duration card was played multiple times. Keep track of whether or not a Duration card was played on the current turn, such as by putting your cards into two lines (older cards and this turn's cards).
 
+
* Nocturne has three cards that tell a player to "[[exchange]]" a card for another card. The card being exchanged is returned to its Supply pile, or non-Supply pile, and the card being exchanged for is taken and put into the player's discard pile. This does not count as gaining a card. The exchange only happens if both cards can be exchanged; if the pile is empty, the cards are not exchanged.
* <p style="background: #F2F2F2;">Three Hexes and one Kingdom card give players a State; this is a card that goes in front of a player and applies a rule. Deluded and Envious affect a single turn, and then are returned; Miserable and Twice Miserable affect scoring at the end of the game; Lost in the Woods affects one player's turns until another player takes it. Deluded and Envious are on the same card; have the relevant side face-up. Similarly Miserable and Twice Miserable are on the same card. A State only applies while a player has it.</p>
+
 
+
* <p style="background: #F2F2F2;">Boons, Hexes, and States are never in a player's deck; like [[Event]]s and [[Landmark]]s (from {{Set|Adventures}} and {{Set|Empires}}), they are physically cards but are not "cards" in game terms. They are thus never "cards in play," receiving Boons and Hexes or taking a State is not "gaining a card," and so on.</p>
+
 
+
* Nocturne has [[Duration]] cards, which were introduced in {{Set|Seaside|Dominion: Seaside}}.
+
{{:Duration}} (older cards and this turn's cards).
+
 
+
* <p style="background: #F2F2F2;">Nocturne has three cards that tell a player to "[[exchange]]" a card for another card. The card being exchanged is returned to its Supply pile, or non-Supply pile, and the card being exchanged for is taken and put into the player's discard pile. This does not count as gaining a card. The exchange only happens if both cards can be exchanged; if the pile is empty, the cards are not exchanged.</p>
+
 
=== Preparation ===
 
=== Preparation ===
 
* If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a {{Card|Copper}}. For example in a game with {{Card|Pixie}} and {{Card|Tracker}}, players start with 3 {{Card|Estate|Estates}}, 5 Coppers, a {{Card|Goat}}, and a {{Card|Pouch}}. The unused Coppers go in the Copper pile.
 
* If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a {{Card|Copper}}. For example in a game with {{Card|Pixie}} and {{Card|Tracker}}, players start with 3 {{Card|Estate|Estates}}, 5 Coppers, a {{Card|Goat}}, and a {{Card|Pouch}}. The unused Coppers go in the Copper pile.
* <p style="background: #F2F2F2;">If any Kingdom cards being used have the Fate type, shuffle the Boons and put them near the Supply, and put the Will-o'-Wisp pile near the Supply also. If any have the Doom type, shuffle the Hexes and put them near the Supply, and put Deluded/Envious and Miserable/Twice Miserable near the Supply also.</p>
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* If any Kingdom cards being used have the Fate type, shuffle the Boons and put them near the Supply, and put the Will-o'-Wisp pile near the Supply also. If any have the Doom type, shuffle the Hexes and put them near the Supply, and put Deluded/Envious and Miserable/Twice Miserable near the Supply also.
 
* If Druid is being used, deal three Boon cards face up for use with it. If Necromancer is being used, put the three Zombies into the trash. If Fool is being used, get Lost in the Woods and have it handy. If Vampire is being used, put the Bat pile near the [[Supply]]. If {{Card|Leprechaun}} or {{Card|Secret Cave}} is being used, put the {{Card|Wish}} pile near the Supply. If {{Card|Devil's Workshop}} or {{Card|Tormentor}} are being used, put the {{Card|Imp}} pile near the Supply; if {{Card|Cemetery}} is being used, put the {{Card|Ghost}} pile near the Supply; and if {{Card|Exorcist}} is being used, put all three Spirit piles - Will-o'-Wisp, Imp, and Ghost - near the Supply.
 
* If Druid is being used, deal three Boon cards face up for use with it. If Necromancer is being used, put the three Zombies into the trash. If Fool is being used, get Lost in the Woods and have it handy. If Vampire is being used, put the Bat pile near the [[Supply]]. If {{Card|Leprechaun}} or {{Card|Secret Cave}} is being used, put the {{Card|Wish}} pile near the Supply. If {{Card|Devil's Workshop}} or {{Card|Tormentor}} are being used, put the {{Card|Imp}} pile near the Supply; if {{Card|Cemetery}} is being used, put the {{Card|Ghost}} pile near the Supply; and if {{Card|Exorcist}} is being used, put all three Spirit piles - Will-o'-Wisp, Imp, and Ghost - near the Supply.
  
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* 8 Kingdom cards with ancillary non-Supply cards: {{Card|Leprechaun}}, {{Card|Secret Cave}}, {{Card|Cemetery}}, {{Card|Devil's Workshop}}, {{Card|Exorcist}}, {{Card|Necromancer}}, {{Card|Tormentor}}, {{Card|Vampire}}
 
* 8 Kingdom cards with ancillary non-Supply cards: {{Card|Leprechaun}}, {{Card|Secret Cave}}, {{Card|Cemetery}}, {{Card|Devil's Workshop}}, {{Card|Exorcist}}, {{Card|Necromancer}}, {{Card|Tormentor}}, {{Card|Vampire}}
 
* 3 off-theme cards: {{Card|Faithful Hound}}, {{Card|Conclave}}, {{Card|Tragic Hero}}
 
* 3 off-theme cards: {{Card|Faithful Hound}}, {{Card|Conclave}}, {{Card|Tragic Hero}}
 
== Alternative versions ==
 
<gallery>
 
File:NocturnePolish.jpg|Polish edition (by [[IUVI Games]])
 
</gallery>
 
  
 
== Trivia ==
 
== Trivia ==
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* German: Nocturne
 
* German: Nocturne
 
* Japanese: 夜想曲 (pron.''yasōkyoku'')
 
* Japanese: 夜想曲 (pron.''yasōkyoku'')
* Polish: Pieśń nocy
+
* Polish: Pieśń nocy (as referred to in Polish Dominion 2E rulebook)
 
* Russian: Ноктюрн (pron. ''noktyurn'')
 
* Russian: Ноктюрн (pron. ''noktyurn'')
  
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|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg821010#msg821010 Interview with Donald X.]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg821010#msg821010 Interview with Donald X.]
}}
 
===Donald X.'s tier list===
 
{{Quote|Text=
 
Ignoring the fact that I shouldn't have done Hexes:
 
 
S: {{Card|Blessed Village}}, {{Card|Cemetery}}, {{Card|Devil's Workshop}}, {{Card|Exorcist}}, {{Card|Ghost Town}}, {{Card|Secret Cave}}
 
 
A: {{Card|Cobbler}}, {{Card|Conclave}}, {{Card|Crypt}}, {{Card|Cursed Village}}, {{Card|Den of Sin}}, {{Card|Leprechaun}}, {{Card|Monastery}}, {{Card|Pixie}}, {{Card|Pooka}}, {{Card|Skulk}}, {{Card|Shepherd}}, {{Card|Tragic Hero}}, {{Card|Vampire}}, {{Card|Werewolf}}
 
 
B: {{Card|Bard}}, {{Card|Faithful Hound}}, {{Card|Druid}}, {{Card|Guardian}}, {{Card|Necromancer}}, {{Card|Night Watchman}}, {{Card|Tormentor}}, {{Card|Tracker}}
 
 
C: {{Card|Changeling}}, {{Card|Idol}}, {{Card|Raider}}, {{Card|Sacred Grove}}
 
 
D: {{Card|Fool}}
 
 
Except again for the Hexes issue, B is fine stuff, it's just lower. Except {{Card|Necromancer}}, that's an A that I docked points for needing errata. In C, {{Card|Changeling}} is overly complex though otherwise cool, {{Card|Idol}} and {{Card|Sacred Grove}} are poor fits for Boons, and {{Card|Raider}} is weak and fails to be interesting for what it's got. And in D, {{Card|Fool}} is Fool, man and not helped out by {{Card|Lucky Coin}}.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://discord.com/channels/212660788786102272/257241961482813440/1150314137382031371 Dominion Discord, 2023]
 
 
}}
 
}}
  
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{{Kingdom|Blessed Village|Cobbler|Den of Sin|Faithful Hound|Fool|Monastery|Night Watchman|Shepherd|Tormentor|Tragic Hero|imgwidth = 150|title = Dusk}}
 
{{Kingdom|Blessed Village|Cobbler|Den of Sin|Faithful Hound|Fool|Monastery|Night Watchman|Shepherd|Tormentor|Tragic Hero|imgwidth = 150|title = Dusk}}
 
{{Kingdom|Conclave|Crypt|Cursed Village|Devil's Workshop|Druid|Exorcist|Leprechaun|Pooka|Raider|Secret Cave|dboon1 = The Swamp's Gift|dboon2 = The Flame's Gift|dboon3 = The Wind's Gift|imgwidth = 150|title = Midnight}}
 
{{Kingdom|Conclave|Crypt|Cursed Village|Devil's Workshop|Druid|Exorcist|Leprechaun|Pooka|Raider|Secret Cave|dboon1 = The Swamp's Gift|dboon2 = The Flame's Gift|dboon3 = The Wind's Gift|imgwidth = 150|title = Midnight}}
 
 
=== Nocturne & [[Dominion (Base Set)|Dominion]] ===
 
=== Nocturne & [[Dominion (Base Set)|Dominion]] ===
 
{{Kingdom|Druid|Exorcist|Ghost Town|Idol|Night Watchman|Bandit|Gardens|Mine|Poacher|Smithy|dboon1 = The Earth's Gift|dboon2 = The Flame's Gift|dboon3 = The Forest's Gift|imgwidth = 150|title = Night Shift}}
 
{{Kingdom|Druid|Exorcist|Ghost Town|Idol|Night Watchman|Bandit|Gardens|Mine|Poacher|Smithy|dboon1 = The Earth's Gift|dboon2 = The Flame's Gift|dboon3 = The Forest's Gift|imgwidth = 150|title = Night Shift}}
 
{{Kingdom|Bard|Conclave|Cursed Village|Devil's Workshop|Tragic Hero|Cellar|Harbinger|Market|Merchant|Moneylender|imgwidth = 150|title = Idle Hands}}
 
{{Kingdom|Bard|Conclave|Cursed Village|Devil's Workshop|Tragic Hero|Cellar|Harbinger|Market|Merchant|Moneylender|imgwidth = 150|title = Idle Hands}}
 
 
=== Nocturne & [[Intrigue]] ===
 
=== Nocturne & [[Intrigue]] ===
 
{{Kingdom|Cobbler|Conclave|Faithful Hound|Shepherd|Tragic Hero|Bridge|Conspirator|Mill|Nobles|Secret Passage|imgwidth = 150|title = Shadowy Figures|noadd = 1}}
 
{{Kingdom|Cobbler|Conclave|Faithful Hound|Shepherd|Tragic Hero|Bridge|Conspirator|Mill|Nobles|Secret Passage|imgwidth = 150|title = Shadowy Figures|noadd = 1}}
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=== Nocturne & [[Seaside]] ===
 
=== Nocturne & [[Seaside]] ===
{{Kingdom|Caravan|Corsair|Merchant Ship|Sailor|Tactician|Cobbler|Den of Sin|Ghost Town|Raider|Secret Cave|imgwidth = 150|title = The New Black|noadd=1}}
+
{{Kingdom|Cobbler|Den of Sin|Ghost Town|Raider|Secret Cave|Caravan|Corsair|Merchant Ship|Sailor|Tactician|imgwidth = 150|title = The New Black|noadd=1}}
{{Kingdom|Bazaar|Monkey|Pirate|Salvager|Tide Pools|Blessed Village|Cemetery|Idol|Tracker|Tragic Hero|imgwidth = 150|title = Forbidden Isle}}
+
{{Kingdom|Blessed Village|Cemetery|Idol|Tracker|Tragic Hero|Bazaar|Monkey|Pirate|Salvager|Tide Pools|imgwidth = 150|title = Forbidden Isle}}
  
 
=== Nocturne & [[Alchemy]] ===
 
=== Nocturne & [[Alchemy]] ===
 
{{Kingdom|Bard|Blessed Village|Cemetery|Sacred Grove|Skulk|Tracker|Alchemist|Apprentice|Transmute|Vineyard|imgwidth = 150|title = Nightmare Fuel}}
 
{{Kingdom|Bard|Blessed Village|Cemetery|Sacred Grove|Skulk|Tracker|Alchemist|Apprentice|Transmute|Vineyard|imgwidth = 150|title = Nightmare Fuel}}
 
 
=== Nocturne & [[Prosperity]] ===
 
=== Nocturne & [[Prosperity]] ===
{{Kingdom|Crypt|Guardian|Night Watchman|Raider|Vampire|Charlatan|Crystal Ball|Investment|Tiara|War Chest|colony = 1|imgwidth = 150|title = Treasures of the Night}}
+
{{Kingdom|Crypt|Guardian|Night Watchman|Raider|Vampire|Bank|Contraband|Loan|Royal Seal|Venture|imgwidth = 150|title = Treasures of the Night}}
{{Kingdom|Blessed Village|Cemetery|Druid|Tormentor|Tragic Hero|Anvil|Bishop|Clerk|Peddler|Watchtower|colony = 1|dboon1 = The Swamp's Gift|dboon2 = The River's Gift|dboon3 = The Forest's Gift|imgwidth = 150|title = Day at the Races}}
+
{{Kingdom|Blessed Village|Cemetery|Druid|Tormentor|Tragic Hero|Bishop|Peddler|Talisman|Trade Route|Watchtower|dboon1 = The Swamp's Gift|dboon2 = The River's Gift|dboon3 = The Forest's Gift|imgwidth = 150|title = Day at the Races}}
 
+
 
=== Nocturne & [[Cornucopia]]/[[Guilds]] ===
 
=== Nocturne & [[Cornucopia]]/[[Guilds]] ===
 
{{Kingdom|Devil's Workshop|Exorcist|Monastery|Pixie|Shepherd|Baker|Fairgrounds|Farming Village|Fortune Teller|Merchant Guild|imgwidth = 150|title = The Endless Fair}}
 
{{Kingdom|Devil's Workshop|Exorcist|Monastery|Pixie|Shepherd|Baker|Fairgrounds|Farming Village|Fortune Teller|Merchant Guild|imgwidth = 150|title = The Endless Fair}}
 
{{Kingdom|Blessed Village|Changeling|Fool|Faithful Hound|Sacred Grove|Doctor|Harvest|Herald|Jester|Masterpiece|imgwidth = 150|title = Happy Chaos}}
 
{{Kingdom|Blessed Village|Changeling|Fool|Faithful Hound|Sacred Grove|Doctor|Harvest|Herald|Jester|Masterpiece|imgwidth = 150|title = Happy Chaos}}
 
 
=== Nocturne & [[Hinterlands]] ===
 
=== Nocturne & [[Hinterlands]] ===
{{Kingdom|Cobbler|Conclave|Druid|Faithful Hound|Werewolf|Cartographer|Inn|Oasis|Scheme|Souk|dboon1 = The Mountain's Gift|dboon2 = The Sky's Gift|dboon3 = The Sun's Gift|imgwidth = 150|title = Search Party}}
+
{{Kingdom|Cobbler|Conclave|Druid|Faithful Hound|Werewolf|Cartographer|Highway|Inn|Oasis|Scheme|dboon1 = The Mountain's Gift|dboon2 = The Sky's Gift|dboon3 = The Sun's Gift|imgwidth = 150|title = Search Party}}
{{Kingdom|Bard|Crypt|Leprechaun|Pooka|Shepherd|Crossroads|Farmland|Oasis|Tunnel|Wheelwright|imgwidth = 150|title = Counting Sheep}}
+
{{Kingdom|Bard|Crypt|Leprechaun|Pooka|Shepherd|Crossroads|Farmland|Haggler|Noble Brigand|Tunnel|imgwidth = 150|title = Counting Sheep}}
 
+
 
=== Nocturne & [[Dark Ages]] ===
 
=== Nocturne & [[Dark Ages]] ===
 
{{Kingdom|Cemetery|Cursed Village|Necromancer|Skulk|Tormentor|Armory|Forager|Graverobber|Market Square|Squire|imgwidth = 150|title = Grave Matters|shelters=1}}
 
{{Kingdom|Cemetery|Cursed Village|Necromancer|Skulk|Tormentor|Armory|Forager|Graverobber|Market Square|Squire|imgwidth = 150|title = Grave Matters|shelters=1}}
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{{Kingdom|Conclave|Guardian|Pixie|Vampire|Werewolf|Bridge Troll|Giant|Messenger|Ratcatcher|Storyteller|event1 = Quest|imgwidth = 150|title = Monster Mash}}
 
{{Kingdom|Conclave|Guardian|Pixie|Vampire|Werewolf|Bridge Troll|Giant|Messenger|Ratcatcher|Storyteller|event1 = Quest|imgwidth = 150|title = Monster Mash}}
 
{{Kingdom|Blessed Village|Druid|Fool|Sacred Grove|Tracker|Caravan Guard|Guide|Haunted Woods|Hireling|Ranger|dboon1 = The Sky's Gift|dboon2 = The Field's Gift|dboon3 = The Sea's Gift|event1 = Pilgrimage|imgwidth = 150|title = Lost in the Woods}}
 
{{Kingdom|Blessed Village|Druid|Fool|Sacred Grove|Tracker|Caravan Guard|Guide|Haunted Woods|Hireling|Ranger|dboon1 = The Sky's Gift|dboon2 = The Field's Gift|dboon3 = The Sea's Gift|event1 = Pilgrimage|imgwidth = 150|title = Lost in the Woods}}
 
 
=== Nocturne & [[Empires]] ===
 
=== Nocturne & [[Empires]] ===
 
{{Kingdom|Cemetery|Changeling|Exorcist|Fool|Shepherd|Archive|Castles|Catapult|Engineer|Temple|landmark1 = Tomb|imgwidth = 150|title = Luftschloss}}
 
{{Kingdom|Cemetery|Changeling|Exorcist|Fool|Shepherd|Archive|Castles|Catapult|Engineer|Temple|landmark1 = Tomb|imgwidth = 150|title = Luftschloss}}
 
{{Kingdom|Faithful Hound|Ghost Town|Pixie|Pooka|Skulk|Chariot Race|Forum|Groundskeeper|Sacrifice|Settlers|event1 = Banquet|imgwidth = 150|title = Pooka Pranks}}
 
{{Kingdom|Faithful Hound|Ghost Town|Pixie|Pooka|Skulk|Chariot Race|Forum|Groundskeeper|Sacrifice|Settlers|event1 = Banquet|imgwidth = 150|title = Pooka Pranks}}
 
 
=== Nocturne & [[Renaissance]] ===
 
=== Nocturne & [[Renaissance]] ===
 
{{Kingdom|Experiment|Mountain Village|Old Witch|Research|Spices|Devil's Workshop|Monastery|Shepherd|Skulk|Tragic Hero|project1 = Exploration|imgwidth = 150|title = Becoming a Monster}}
 
{{Kingdom|Experiment|Mountain Village|Old Witch|Research|Spices|Devil's Workshop|Monastery|Shepherd|Skulk|Tragic Hero|project1 = Exploration|imgwidth = 150|title = Becoming a Monster}}
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{{Kingdom|Wizards|Swap|Royal Galley|Courier|Hunter|Blessed Village|Leprechaun|Skulk|Tormentor|Tracker|ally=Woodworkers' Guild|imgwidth = 150|title=Play it Again Sam}}
 
{{Kingdom|Wizards|Swap|Royal Galley|Courier|Hunter|Blessed Village|Leprechaun|Skulk|Tormentor|Tracker|ally=Woodworkers' Guild|imgwidth = 150|title=Play it Again Sam}}
  
=== Nocturne & [[Plunder_(expansion)|Plunder]] ===
 
{{Kingdom|Cabin Boy|Figurine|Pendant|Sack of Loot|Taskmaster|Blessed Village|Crypt|Faithful Hound|Tragic Hero|Werewolf|trait1=Pious|traitfor=Taskmaster|imgwidth = 150|title = Night of the Loot}}
 
{{Kingdom|Cutthroat|King's Cache|Longship|Pilgrim|Secluded Shrine|Devil's Workshop|Ghost Town|Idol|Skulk|Tracker|event1=Foray|trait1=Hasty|traitfor=Idol|imgwidth = 150|title = Skeleton Isle}}
 
  
 
{{Navbox Nocturne}}
 
{{Navbox Nocturne}}
 
{{Navbox expansions}}
 
{{Navbox expansions}}

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