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== Additional rules ==
 
== Additional rules ==
* <p style="background: #F2F2F2;">Nocturne adds Night cards and the Night phase. In games using Night cards, the Night phase happens after the Buy phase - it goes, Action, Buy, Night, Clean-up. In your Night phase, you can play any number of Night cards.</p>
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* Nocturne adds Night cards and the Night phase. In games using Night cards, the Night phase happens after the Buy phase - it goes, Action, Buy, Night, Clean-up. In your Night phase, you can play any number of Night cards.
  
* Nocturne has cards with a yellow banner saying "Heirloom" and naming a card. In games using a card with that banner, each player replaces a starting Copper with the named card. See [[#Preparation|Preparation]].
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* <p style="background: #F2F2F2;">Nocturne has cards with a yellow banner saying "Heirloom" and naming a card. In games using a card with that banner, each player replaces a starting Copper with the named card. See [[#Preparation|Preparation]].</p>
  
* <p style="background: #F2F2F2;">Nocturne has Fate cards and Boons. Fate cards can somehow give players Boons; all the Fate type means is that the Boons are shuffled at the start of the game. Boons are a face-down deck of cards that are revealed as needed. The phrase "receive a Boon" means, turn over the top Boon, and follow the instructions on it. If the Boons deck is empty, first shuffle the discarded Boons to reform the deck; you may also do this any time all Boons are in their discard pile. Received Boons normally go to the Boons discard pile, but three (The Field's Gift, The Forest's Gift, and The River's Gift) go in front of a player until that turn's Clean-up.</p>
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* Nocturne has Fate cards and Boons. Fate cards can somehow give players Boons; all the Fate type means is that the Boons are shuffled at the start of the game. Boons are a face-down deck of cards that are revealed as needed. The phrase "receive a Boon" means, turn over the top Boon, and follow the instructions on it. If the Boons deck is empty, first shuffle the discarded Boons to reform the deck; you may also do this any time all Boons are in their discard pile. Received Boons normally go to the Boons discard pile, but three (The Field's Gift, The Forest's Gift, and The River's Gift) go in front of a player until that turn's Clean-up.
  
 
* <p style="background: #F2F2F2;">Nocturne also has Doom cards and Hexes. Doom cards can somehow give players Hexes; all the Doom type means is that the Hexes are shuffled at the start of the game. Hexes are a face-down deck of cards that are revealed as needed. The phrase "receive a Hex" means, turn over the top Hex, and follow the instructions on it. "Each other player receives the next Hex" means, turn over just one Hex, and the other players all follow the instructions on that same Hex. If all Hexes have been used, shuffle the discards to reform the deck; do this whenever the deck is empty. Received Hexes always go to the Hexes discard pile.</p>
 
* <p style="background: #F2F2F2;">Nocturne also has Doom cards and Hexes. Doom cards can somehow give players Hexes; all the Doom type means is that the Hexes are shuffled at the start of the game. Hexes are a face-down deck of cards that are revealed as needed. The phrase "receive a Hex" means, turn over the top Hex, and follow the instructions on it. "Each other player receives the next Hex" means, turn over just one Hex, and the other players all follow the instructions on that same Hex. If all Hexes have been used, shuffle the discards to reform the deck; do this whenever the deck is empty. Received Hexes always go to the Hexes discard pile.</p>
  
* <p style="background: #F2F2F2;">Three Hexes and one Kingdom card give players a State; this is a card that goes in front of a player and applies a rule. Deluded and Envious affect a single turn, and then are returned; Miserable and Twice Miserable affect scoring at the end of the game; Lost in the Woods affects one player's turns until another player takes it. Deluded and Envious are on the same card; have the relevant side face-up. Similarly Miserable and Twice Miserable are on the same card. A State only applies while a player has it.</p>
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* Three Hexes and one Kingdom card give players a State; this is a card that goes in front of a player and applies a rule. Deluded and Envious affect a single turn, and then are returned; Miserable and Twice Miserable affect scoring at the end of the game; Lost in the Woods affects one player's turns until another player takes it. Deluded and Envious are on the same card; have the relevant side face-up. Similarly Miserable and Twice Miserable are on the same card. A State only applies while a player has it.
  
 
* <p style="background: #F2F2F2;">Boons, Hexes, and States are never in a player's deck; like [[Event]]s and [[Landmark]]s (from {{Set|Adventures}} and {{Set|Empires}}), they are physically cards but are not "cards" in game terms. They are thus never "cards in play," receiving Boons and Hexes or taking a State is not "gaining a card," and so on.</p>
 
* <p style="background: #F2F2F2;">Boons, Hexes, and States are never in a player's deck; like [[Event]]s and [[Landmark]]s (from {{Set|Adventures}} and {{Set|Empires}}), they are physically cards but are not "cards" in game terms. They are thus never "cards in play," receiving Boons and Hexes or taking a State is not "gaining a card," and so on.</p>
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=== Preparation ===
 
=== Preparation ===
 
* If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a {{Card|Copper}}. For example in a game with {{Card|Pixie}} and {{Card|Tracker}}, players start with 3 {{Card|Estate|Estates}}, 5 Coppers, a {{Card|Goat}}, and a {{Card|Pouch}}. The unused Coppers go in the Copper pile.
 
* If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a {{Card|Copper}}. For example in a game with {{Card|Pixie}} and {{Card|Tracker}}, players start with 3 {{Card|Estate|Estates}}, 5 Coppers, a {{Card|Goat}}, and a {{Card|Pouch}}. The unused Coppers go in the Copper pile.
* <p style="background: #F2F2F2;">If any Kingdom cards being used have the Fate type, shuffle the Boons and put them near the Supply, and put the Will-o'-Wisp pile near the Supply also. If any have the Doom type, shuffle the Hexes and put them near the Supply, and put Deluded/Envious and Miserable/Twice Miserable near the Supply also.</p>
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* If any Kingdom cards being used have the Fate type, shuffle the Boons and put them near the Supply, and put the Will-o'-Wisp pile near the Supply also. If any have the Doom type, shuffle the Hexes and put them near the Supply, and put Deluded/Envious and Miserable/Twice Miserable near the Supply also.
 
* If Druid is being used, deal three Boon cards face up for use with it. If Necromancer is being used, put the three Zombies into the trash. If Fool is being used, get Lost in the Woods and have it handy. If Vampire is being used, put the Bat pile near the [[Supply]]. If {{Card|Leprechaun}} or {{Card|Secret Cave}} is being used, put the {{Card|Wish}} pile near the Supply. If {{Card|Devil's Workshop}} or {{Card|Tormentor}} are being used, put the {{Card|Imp}} pile near the Supply; if {{Card|Cemetery}} is being used, put the {{Card|Ghost}} pile near the Supply; and if {{Card|Exorcist}} is being used, put all three Spirit piles - Will-o'-Wisp, Imp, and Ghost - near the Supply.
 
* If Druid is being used, deal three Boon cards face up for use with it. If Necromancer is being used, put the three Zombies into the trash. If Fool is being used, get Lost in the Woods and have it handy. If Vampire is being used, put the Bat pile near the [[Supply]]. If {{Card|Leprechaun}} or {{Card|Secret Cave}} is being used, put the {{Card|Wish}} pile near the Supply. If {{Card|Devil's Workshop}} or {{Card|Tormentor}} are being used, put the {{Card|Imp}} pile near the Supply; if {{Card|Cemetery}} is being used, put the {{Card|Ghost}} pile near the Supply; and if {{Card|Exorcist}} is being used, put all three Spirit piles - Will-o'-Wisp, Imp, and Ghost - near the Supply.
  
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|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg821010#msg821010 Interview with Donald X.]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg821010#msg821010 Interview with Donald X.]
}}
 
===Donald X.'s tier list===
 
{{Quote|Text=
 
Ignoring the fact that I shouldn't have done Hexes:
 
 
S: {{Card|Blessed Village}}, {{Card|Cemetery}}, {{Card|Devil's Workshop}}, {{Card|Exorcist}}, {{Card|Ghost Town}}, {{Card|Secret Cave}}
 
 
A: {{Card|Cobbler}}, {{Card|Conclave}}, {{Card|Crypt}}, {{Card|Cursed Village}}, {{Card|Den of Sin}}, {{Card|Leprechaun}}, {{Card|Monastery}}, {{Card|Pixie}}, {{Card|Pooka}}, {{Card|Skulk}}, {{Card|Shepherd}}, {{Card|Tragic Hero}}, {{Card|Vampire}}, {{Card|Werewolf}}
 
 
B: {{Card|Bard}}, {{Card|Faithful Hound}}, {{Card|Druid}}, {{Card|Guardian}}, {{Card|Necromancer}}, {{Card|Night Watchman}}, {{Card|Tormentor}}, {{Card|Tracker}}
 
 
C: {{Card|Changeling}}, {{Card|Idol}}, {{Card|Raider}}, {{Card|Sacred Grove}}
 
 
D: {{Card|Fool}}
 
 
Except again for the Hexes issue, B is fine stuff, it's just lower. Except {{Card|Necromancer}}, that's an A that I docked points for needing errata. In C, {{Card|Changeling}} is overly complex though otherwise cool, {{Card|Idol}} and {{Card|Sacred Grove}} are poor fits for Boons, and {{Card|Raider}} is weak and fails to be interesting for what it's got. And in D, {{Card|Fool}} is Fool, man and not helped out by {{Card|Lucky Coin}}.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://discord.com/channels/212660788786102272/257241961482813440/1150314137382031371 Dominion Discord, 2023]
 
 
}}
 
}}
  
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{{Kingdom|Augurs|Bauble|Carpenter|Hunter|Sycophant|Conclave|Den of Sin|Faithful Hound|Idol|Necromancer|ally=Peaceful Cult|imgwidth = 150|title=Love and Death}}
 
{{Kingdom|Augurs|Bauble|Carpenter|Hunter|Sycophant|Conclave|Den of Sin|Faithful Hound|Idol|Necromancer|ally=Peaceful Cult|imgwidth = 150|title=Love and Death}}
 
{{Kingdom|Wizards|Swap|Royal Galley|Courier|Hunter|Blessed Village|Leprechaun|Skulk|Tormentor|Tracker|ally=Woodworkers' Guild|imgwidth = 150|title=Play it Again Sam}}
 
{{Kingdom|Wizards|Swap|Royal Galley|Courier|Hunter|Blessed Village|Leprechaun|Skulk|Tormentor|Tracker|ally=Woodworkers' Guild|imgwidth = 150|title=Play it Again Sam}}
 
=== Nocturne & [[Plunder_(expansion)|Plunder]] ===
 
{{Kingdom|Cabin Boy|Figurine|Pendant|Sack of Loot|Taskmaster|Blessed Village|Crypt|Faithful Hound|Tragic Hero|Werewolf|trait1=Pious|traitfor=Taskmaster|imgwidth = 150|title = Night of the Loot}}
 
{{Kingdom|Cutthroat|King's Cache|Longship|Pilgrim|Secluded Shrine|Devil's Workshop|Ghost Town|Idol|Skulk|Tracker|event1=Foray|trait1=Hasty|traitfor=Idol|imgwidth = 150|title = Skeleton Isle}}
 
  
 
{{Navbox Nocturne}}
 
{{Navbox Nocturne}}
 
{{Navbox expansions}}
 
{{Navbox expansions}}

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