Editing Non-Attack interaction

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Cards in ''italics'' have been [[removed]].
 
Cards in ''italics'' have been [[removed]].
  
=== Cards that give a small benefit to other players ===
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=== Cards that depend on the state of the supply ===
* {{Card|Council Room}}
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Some cards have extra effects depending on the state of the supply which are sometimes highly important (such as with {{Card|City}}).
* {{Card|Bishop}}
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* {{Card|Vault}}
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* {{Card|Lost City}}
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* {{Card|Sacred Grove}}
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* {{event|Bargain}}
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* {{Card|Governor}}
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=== Cards that allow another player to make a decision ===
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* {{Card|War Chest}}
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* {{Card|Advisor}}
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* {{Card|Envoy}}
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=== Effects that apply to all players ===
 
Some cards have extra effects depending on the state of the supply which are sometimes highly important (such as with {{Card|City}}). Emptying supply piles thereby affects all players when they have access to these effects.
 
 
* {{card|Poacher}}
 
* {{card|Poacher}}
 
* {{Card|City}}
 
* {{Card|City}}
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* {{card|Carpenter}}
 
* {{card|Carpenter}}
 
* {{card|Territory}}
 
* {{card|Territory}}
* {{card|Search}}
 
* {{Landmark|Tower}}
 
* [[Command variant]]s that play cards from the supply (like {{Card|Band of Misfits}}) also depend on the supply because they can't play cards from empty piles.
 
* {{Event|Salt the Earth}} can influence the supply without a player gaining a card.
 
  
Similarly, the effects of {{Card|Forager}} and {{card|Necromancer}} depend on cards in the trash, so trashing cards affects all players, if those effects are available.  
+
[[Command variant]]s that play cards from the supply (like {{Card|Band of Misfits}}) also depend on the supply because they can't play cards from empty piles.  
  
* {{Event|Tax}} puts [[Debt]] tokens on a supply pile that affect whichever player is next to buy from that pile.
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* {{Event|Salt the Earth}} can influence the supply without a player gaining a card.  
* {{Ally|Family of Inventors}} makes a non-[[Victory]] Supply pile cheaper for all players
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* {{Card|Messenger}} can give out a useful or harmful card but all players gain a copy of the card.
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===Resources that can be fought over or taken away===
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=== Cards that give a small benefit to other players ===
Some effects can gain cards from the trash which is accessible to all players, so you can take cards from there for yourself and deny them to your opponent.
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* {{Card|Council Room}}
* {{Card|Lurker}}
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* {{Card|Bishop}}
* {{Card|Graverobber}}
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* {{Card|Vault}}
* {{Card|Treasurer}}
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* ''{{Card|Duchess}}''
* {{Card|Lich}}
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* ''{{Card|Embassy}}''
* {{card|Shaman}}
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* {{Card|Messenger}}
 +
* {{Card|Lost City}}
 +
* {{Card|Sacred Grove}}
 +
* {{event|Bargain}}
 +
* {{Card|Governor}}
  
[[Gathering]] cards can collect {{VP}} tokens over time which every player has the opportunity to take away:
+
=== Cards whose effects depend on another player's deck, turn, or hand ===
* {{Card|Farmers' Market}}
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* ''{{Card|Tribute}}''
* {{Card|Temple}}
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* {{card|Monkey}}
* {{card|Wild Hunt}}
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* {{Card|Smugglers}}
While not a Gathering effect, {{Landmark|Defiled Shrine}} works similarly.
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* {{card|Pirate}}
 
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Some [[Landmark]]s come with a limited amount of {{VP}} tokens that can be fought over:
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* {{Landmark|Aqueduct}}
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* {{Landmark|Arena}}
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* {{Landmark|Baths}}
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* {{Landmark|Basilica}}
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* {{Landmark|Battlefield}}
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* {{Landmark|Colonnade}}
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* {{Landmark|Labyrinth}}
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* {{Landmark|Mountain Pass}}
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+
Some cards offer access to a unique instance of an effect - mostly [[Artifact]]s - which can be passed back and forth between players:
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* {{card|Fool}} with {{State|Lost in the Woods}}
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* {{card|Border Guard}} with {{Artifact|Horn}} and {{Artifact|Lantern}}
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* {{card|Flag Bearer}} with {{Artifact|Flag}}
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* {{card|Swashbuckler}} with {{Artifact|Treasure Chest}}
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* {{card|Treasurer}} with {{Artifact|Key}}
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+
=== Cards whose effects depend on another player's deck, hand, or play area ===
+
 
* {{Card|Possession}}
 
* {{Card|Possession}}
 
* {{Card|Tournament}}
 
* {{Card|Tournament}}
 +
* {{Card|Fool's Gold}}
 +
* {{Card|Treasure Hunter}}
 
* {{card|Chariot Race}}
 
* {{card|Chariot Race}}
 
* {{Card|Gladiator}}
 
* {{Card|Gladiator}}
 +
* {{Card|Sheepdog}}
 
* {{Card|Goatherd}}
 
* {{Card|Goatherd}}
* {{card|Tools}}
 
* {{Landmark|Keep}}
 
 
===Interactions with other players gaining cards===
 
* {{card|Monkey}}
 
* {{Card|Smugglers}}
 
* {{card|Pirate}}
 
* {{Card|Fool's Gold}}
 
* {{Card|Treasure Hunter}}
 
 
* {{Card|Falconer}}
 
* {{Card|Falconer}}
* {{Event|Invest}}
 
* {{card|Cutthroat}} ''is'' an Attack, but it has an interactive ability unrelated to its status as an Attack.
 
  
===Reactions===
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=== Cards that allow another player to make a decision ===
Most [[Reaction]]s can trigger on the doings of another player.
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+
=== Attack-like effects ===
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These are not attacks but have interactive effects that are typically associated with attacks:
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* {{Event|Raid}}
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* {{Card|Haunted Castle}}
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* {{Ally|Circle of Witches}}
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* {{Card|Masquerade}}: each player passes a card to the next player.
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* {{event|Maelstrom}}: each player trashes from their hand, which may be beneficial or harmful
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{{Card|Possession}} is also often considered to be similar to an Attack.
+
 
+
===Removed===
+
* ''{{Card|Duchess}}''
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* ''{{Card|Embassy}}''
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* ''{{Card|Tribute}}''
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* ''{{Card|Contraband}}''
 
* ''{{Card|Contraband}}''
* ''{{Card|Embargo}}''
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* {{Card|War Chest}}
* ''{{Card|Trade Route}}''
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* {{Card|Advisor}}
* ''{{Card|Ill-Gotten Gains}}''
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* {{Card|Envoy}}
* ''{{Card|Secret Chamber}}''
+
  
==Gallery==
+
=== Cards that depend on a shared resource that all players can affect ===
=== Cards that give a small benefit to other players ===
+
* [[Gathering]] cards:
{{CardImage|Bishop}}{{CardImage|Council Room}}{{CardImage|Governor}}{{CardImage|Lost City}}{{CardImage|Sacred Grove}}{{CardImage|Vault}}{{LandscapeImage|Bargain}}
+
** {{Card|Farmers' Market}}
 +
** {{Card|Temple}}
 +
** {{card|Wild Hunt}}
  
=== Cards that allow another player to make a decision ===
+
* '''The trash:'''
{{CardImage|Advisor}}{{CardImage|Envoy}}{{CardImage|War Chest}}
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** {{Card|Lurker}}
 +
** {{Card|Forager}}
 +
** {{Card|Graverobber}}
 +
** {{card|Necromancer}}
 +
** {{Card|Treasurer}}
 +
** {{Card|Lich}}
  
=== Effects that apply to all players ===
+
* [[Landmark]]s:
{{CardImage|Animal Fair}}{{CardImage|Carpenter}}{{CardImage|City}}{{CardImage|Forager}}{{CardImage|Messenger}}{{CardImage|Necromancer}}{{CardImage|Paddock}}{{CardImage|Poacher}}{{CardImage|Territory}}{{LandscapeImage|Family of Inventors}}{{LandscapeImage|Salt the Earth}}{{LandscapeImage|Tax}}{{LandscapeImage|Tower}}
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** {{Landmark|Aqueduct}}
 +
** {{Landmark|Arena}}
 +
** {{Landmark|Baths}}
 +
** {{Landmark|Battlefield}}
 +
** {{Landmark|Colonnade}}
 +
** {{Landmark|Defiled Shrine}}
 +
** {{Landmark|Keep}}
 +
** {{Landmark|Labyrinth}}
  
===Resources that can be fought over or taken away===
+
=== Cards that change who controls a unique resource ===
{{CardImage|Border Guard}}{{CardImage|Farmers' Market}}{{CardImage|Flag Bearer}}{{CardImage|Fool}}{{CardImage|Graverobber}}{{CardImage|Lich}}{{CardImage|Lurker}}{{CardImage|Swashbuckler}}{{CardImage|Temple}}{{CardImage|Treasurer}}{{CardImage|Wild Hunt}}{{LandscapeImage|Aqueduct}}{{LandscapeImage|Arena}}{{LandscapeImage|Basilica}}{{LandscapeImage|Baths}}{{LandscapeImage|Battlefield}}{{LandscapeImage|Colonnade}}{{LandscapeImage|Labyrinth}}{{LandscapeImage|Mountain Pass}}
+
* {{card|Fool}}
 +
* {{card|Border Guard}}
 +
* {{card|Flag Bearer}}
 +
* {{card|Swashbuckler}}
 +
* {{card|Treasurer}}
  
=== Cards whose effects depend on another player's deck or hand ===
+
=== Other interactive effects ===
{{CardImage|Chariot Race}}{{CardImage|Gladiator}}{{CardImage|Goatherd}}{{CardImage|Possession}}{{CardImage|Tournament}}{{LandscapeImage|Keep}}
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* {{Card|Masquerade}} swaps cards about between all players' hands.
 
+
* ''{{Card|Embargo}}'' tokens affect all players equally once placed.
===Interactions with other players gaining cards===
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* {{Landmark|Mountain Pass}} prompts a bidding event among all players after the first {{Card|Province}} has been gained.
{{CardImage|Falconer}}{{CardImage|Fool's Gold}}{{CardImage|Monkey}}{{CardImage|Pirate}}{{CardImage|Smugglers}}{{CardImage|Treasure Hunter}}{{LandscapeImage|Invest}}  
+
* {{Event|Tax}} puts [[Debt]] tokens on a supply pile that affect whichever player is next to buy from that pile.
 
+
* {{Event|Invest}} gives one player a bonus when another player gains a copy of a certain card
=== Attack-like effects ===
+
* {{Ally|Family of Inventors}} makes a non-[[Victory]] Supply pile cheaper for all players
{{CardImage|Haunted Castle}}{{CardImage|Masquerade}}{{LandscapeImage|Circle of Witches}}{{LandscapeImage|Raid}}
+
* ''{{Card|Trade Route}}''
  
===Removed===
+
=== Fringe cases ===
{{CardImage|Contraband}}{{CardImage|Duchess}}{{CardImage|Embargo}}{{CardImage|Embassy}}{{CardImage|Ill-Gotten Gains}}{{CardImage|Secret Chamber}}{{CardImage|Trade Route}}{{CardImage|Tribute}}
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* The [[Reaction]] cards {{Card|Moat}}, ''{{Card|Secret Chamber}}'', {{Card|Diplomat}}, {{Card|Horse Traders}}, {{Card|Beggar}}, {{Card|Caravan Guard}} are interactive, but only in the presence of Attacks.
 +
* Other Reaction cards ({{Card|Watchtower}}, {{Card|Tunnel}}, {{Card|Trader}}, {{Card|Market Square}}, {{Card|Faithful Hound}}, {{Card|Sheepdog}}, and {{Card|Village Green}}), as well as many other cards, have effects that can be triggered on other players' turns by some Attacks or other interactive cards.
 +
* ''{{Card|Ill-Gotten Gains}}'', {{Event|Raid}}, {{Card|Haunted Castle}}, and {{Ally|Circle of Witches}} are interactive and aren't technically Attacks, but they fill the same function as Attacks do.
  
 
==Trivia==
 
==Trivia==

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