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| Cards in ''italics'' have been [[removed]]. | | Cards in ''italics'' have been [[removed]]. |
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− | === Cards that give a small benefit to other players === | + | === Cards that depend on the state of the supply === |
− | * {{Card|Council Room}}
| + | Some cards have extra effects depending on the state of the supply which are sometimes highly important (such as with {{Card|City}}). |
− | * {{Card|Bishop}}
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− | * {{Card|Vault}}
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− | * {{Card|Lost City}}
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− | * {{Card|Sacred Grove}}
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− | * {{event|Bargain}}
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− | * {{Card|Governor}}
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− | | + | |
− | === Cards that allow another player to make a decision ===
| + | |
− | * {{Card|War Chest}}
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− | * {{Card|Advisor}}
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− | * {{Card|Envoy}}
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− | === Effects that apply to all players ===
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− | Some cards have extra effects depending on the state of the supply which are sometimes highly important (such as with {{Card|City}}). Emptying supply piles thereby affects all players when they have access to these effects.
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| * {{card|Poacher}} | | * {{card|Poacher}} |
| * {{Card|City}} | | * {{Card|City}} |
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| * {{card|Carpenter}} | | * {{card|Carpenter}} |
| * {{card|Territory}} | | * {{card|Territory}} |
− | * {{card|Search}}
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− | * {{Landmark|Tower}}
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− | * [[Command variant]]s that play cards from the supply (like {{Card|Band of Misfits}}) also depend on the supply because they can't play cards from empty piles.
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− | * {{Event|Salt the Earth}} can influence the supply without a player gaining a card.
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− | Similarly, the effects of {{Card|Forager}} and {{card|Necromancer}} depend on cards in the trash, so trashing cards affects all players, if those effects are available.
| + | [[Command variant]]s that play cards from the supply (like {{Card|Band of Misfits}}) also depend on the supply because they can't play cards from empty piles. |
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− | * {{Event|Tax}} puts [[Debt]] tokens on a supply pile that affect whichever player is next to buy from that pile. | + | * {{Event|Salt the Earth}} can influence the supply without a player gaining a card. |
− | * {{Ally|Family of Inventors}} makes a non-[[Victory]] Supply pile cheaper for all players
| + | |
− | * {{Card|Messenger}} can give out a useful or harmful card but all players gain a copy of the card.
| + | |
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− | ===Resources that can be fought over or taken away=== | + | === Cards that give a small benefit to other players === |
− | Some effects can gain cards from the trash which is accessible to all players, so you can take cards from there for yourself and deny them to your opponent.
| + | * {{Card|Council Room}} |
− | * {{Card|Lurker}} | + | * {{Card|Bishop}} |
− | * {{Card|Graverobber}} | + | * {{Card|Vault}} |
− | * {{Card|Treasurer}} | + | * ''{{Card|Duchess}}'' |
− | * {{Card|Lich}} | + | * ''{{Card|Embassy}}'' |
− | * {{card|Shaman}} | + | * {{Card|Messenger}} |
| + | * {{Card|Lost City}} |
| + | * {{Card|Sacred Grove}} |
| + | * {{event|Bargain}} |
| + | * {{Card|Governor}} |
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− | [[Gathering]] cards can collect {{VP}} tokens over time which every player has the opportunity to take away:
| + | === Cards whose effects depend on another player's deck, turn, or hand === |
− | * {{Card|Farmers' Market}} | + | * ''{{Card|Tribute}}'' |
− | * {{Card|Temple}}
| + | * {{card|Monkey}} |
− | * {{card|Wild Hunt}} | + | * {{Card|Smugglers}} |
− | While not a Gathering effect, {{Landmark|Defiled Shrine}} works similarly.
| + | * {{card|Pirate}} |
− | | + | |
− | Some [[Landmark]]s come with a limited amount of {{VP}} tokens that can be fought over:
| + | |
− | * {{Landmark|Aqueduct}} | + | |
− | * {{Landmark|Arena}}
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− | * {{Landmark|Baths}}
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− | * {{Landmark|Basilica}}
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− | * {{Landmark|Battlefield}}
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− | * {{Landmark|Colonnade}}
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− | * {{Landmark|Labyrinth}}
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− | * {{Landmark|Mountain Pass}}
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− | | + | |
− | Some cards offer access to a unique instance of an effect - mostly [[Artifact]]s - which can be passed back and forth between players:
| + | |
− | * {{card|Fool}} with {{State|Lost in the Woods}} | + | |
− | * {{card|Border Guard}} with {{Artifact|Horn}} and {{Artifact|Lantern}}
| + | |
− | * {{card|Flag Bearer}} with {{Artifact|Flag}}
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− | * {{card|Swashbuckler}} with {{Artifact|Treasure Chest}}
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− | * {{card|Treasurer}} with {{Artifact|Key}}
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− | | + | |
− | === Cards whose effects depend on another player's deck, hand, or play area ===
| + | |
| * {{Card|Possession}} | | * {{Card|Possession}} |
| * {{Card|Tournament}} | | * {{Card|Tournament}} |
| + | * {{Card|Fool's Gold}} |
| + | * {{Card|Treasure Hunter}} |
| * {{card|Chariot Race}} | | * {{card|Chariot Race}} |
| * {{Card|Gladiator}} | | * {{Card|Gladiator}} |
| + | * {{Card|Sheepdog}} |
| * {{Card|Goatherd}} | | * {{Card|Goatherd}} |
− | * {{card|Tools}}
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− | * {{Landmark|Keep}}
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− |
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− | ===Interactions with other players gaining cards===
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− | * {{card|Monkey}}
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− | * {{Card|Smugglers}}
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− | * {{card|Pirate}}
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− | * {{Card|Fool's Gold}}
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− | * {{Card|Treasure Hunter}}
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| * {{Card|Falconer}} | | * {{Card|Falconer}} |
− | * {{Event|Invest}}
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− | * {{card|Cutthroat}} ''is'' an Attack, but it has an interactive ability unrelated to its status as an Attack.
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− | ===Reactions=== | + | === Cards that allow another player to make a decision === |
− | Most [[Reaction]]s can trigger on the doings of another player.
| + | |
− | | + | |
− | === Attack-like effects ===
| + | |
− | These are not attacks but have interactive effects that are typically associated with attacks:
| + | |
− | * {{Event|Raid}}
| + | |
− | * {{Card|Haunted Castle}}
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− | * {{Ally|Circle of Witches}}
| + | |
− | * {{Card|Masquerade}}: each player passes a card to the next player.
| + | |
− | * {{event|Maelstrom}}: each player trashes from their hand, which may be beneficial or harmful
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− | | + | |
− | {{Card|Possession}} is also often considered to be similar to an Attack.
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− | | + | |
− | ===Removed===
| + | |
− | * ''{{Card|Duchess}}''
| + | |
− | * ''{{Card|Embassy}}''
| + | |
− | * ''{{Card|Tribute}}''
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| * ''{{Card|Contraband}}'' | | * ''{{Card|Contraband}}'' |
− | * ''{{Card|Embargo}}'' | + | * {{Card|War Chest}} |
− | * ''{{Card|Trade Route}}'' | + | * {{Card|Advisor}} |
− | * ''{{Card|Ill-Gotten Gains}}'' | + | * {{Card|Envoy}} |
− | * ''{{Card|Secret Chamber}}''
| + | |
| | | |
− | ==Gallery==
| + | === Cards that depend on a shared resource that all players can affect === |
− | === Cards that give a small benefit to other players === | + | * [[Gathering]] cards: |
− | {{CardImage|Bishop}}{{CardImage|Council Room}}{{CardImage|Governor}}{{CardImage|Lost City}}{{CardImage|Sacred Grove}}{{CardImage|Vault}}{{LandscapeImage|Bargain}} | + | ** {{Card|Farmers' Market}} |
| + | ** {{Card|Temple}} |
| + | ** {{card|Wild Hunt}} |
| | | |
− | === Cards that allow another player to make a decision ===
| + | * '''The trash:''' |
− | {{CardImage|Advisor}}{{CardImage|Envoy}}{{CardImage|War Chest}} | + | ** {{Card|Lurker}} |
| + | ** {{Card|Forager}} |
| + | ** {{Card|Graverobber}} |
| + | ** {{card|Necromancer}} |
| + | ** {{Card|Treasurer}} |
| + | ** {{Card|Lich}} |
| | | |
− | === Effects that apply to all players ===
| + | * [[Landmark]]s: |
− | {{CardImage|Animal Fair}}{{CardImage|Carpenter}}{{CardImage|City}}{{CardImage|Forager}}{{CardImage|Messenger}}{{CardImage|Necromancer}}{{CardImage|Paddock}}{{CardImage|Poacher}}{{CardImage|Territory}}{{LandscapeImage|Family of Inventors}}{{LandscapeImage|Salt the Earth}}{{LandscapeImage|Tax}}{{LandscapeImage|Tower}} | + | ** {{Landmark|Aqueduct}} |
| + | ** {{Landmark|Arena}} |
| + | ** {{Landmark|Baths}} |
| + | ** {{Landmark|Battlefield}} |
| + | ** {{Landmark|Colonnade}} |
| + | ** {{Landmark|Defiled Shrine}} |
| + | ** {{Landmark|Keep}} |
| + | ** {{Landmark|Labyrinth}} |
| | | |
− | ===Resources that can be fought over or taken away=== | + | === Cards that change who controls a unique resource === |
− | {{CardImage|Border Guard}}{{CardImage|Farmers' Market}}{{CardImage|Flag Bearer}}{{CardImage|Fool}}{{CardImage|Graverobber}}{{CardImage|Lich}}{{CardImage|Lurker}}{{CardImage|Swashbuckler}}{{CardImage|Temple}}{{CardImage|Treasurer}}{{CardImage|Wild Hunt}}{{LandscapeImage|Aqueduct}}{{LandscapeImage|Arena}}{{LandscapeImage|Basilica}}{{LandscapeImage|Baths}}{{LandscapeImage|Battlefield}}{{LandscapeImage|Colonnade}}{{LandscapeImage|Labyrinth}}{{LandscapeImage|Mountain Pass}} | + | * {{card|Fool}} |
| + | * {{card|Border Guard}} |
| + | * {{card|Flag Bearer}} |
| + | * {{card|Swashbuckler}} |
| + | * {{card|Treasurer}} |
| | | |
− | === Cards whose effects depend on another player's deck or hand === | + | === Other interactive effects === |
− | {{CardImage|Chariot Race}}{{CardImage|Gladiator}}{{CardImage|Goatherd}}{{CardImage|Possession}}{{CardImage|Tournament}}{{LandscapeImage|Keep}} | + | * {{Card|Masquerade}} swaps cards about between all players' hands. |
− | | + | * ''{{Card|Embargo}}'' tokens affect all players equally once placed. |
− | ===Interactions with other players gaining cards===
| + | * {{Landmark|Mountain Pass}} prompts a bidding event among all players after the first {{Card|Province}} has been gained. |
− | {{CardImage|Falconer}}{{CardImage|Fool's Gold}}{{CardImage|Monkey}}{{CardImage|Pirate}}{{CardImage|Smugglers}}{{CardImage|Treasure Hunter}}{{LandscapeImage|Invest}} | + | * {{Event|Tax}} puts [[Debt]] tokens on a supply pile that affect whichever player is next to buy from that pile. |
− | | + | * {{Event|Invest}} gives one player a bonus when another player gains a copy of a certain card |
− | === Attack-like effects ===
| + | * {{Ally|Family of Inventors}} makes a non-[[Victory]] Supply pile cheaper for all players |
− | {{CardImage|Haunted Castle}}{{CardImage|Masquerade}}{{LandscapeImage|Circle of Witches}}{{LandscapeImage|Raid}} | + | * ''{{Card|Trade Route}}'' |
| | | |
− | ===Removed=== | + | === Fringe cases === |
− | {{CardImage|Contraband}}{{CardImage|Duchess}}{{CardImage|Embargo}}{{CardImage|Embassy}}{{CardImage|Ill-Gotten Gains}}{{CardImage|Secret Chamber}}{{CardImage|Trade Route}}{{CardImage|Tribute}} | + | * The [[Reaction]] cards {{Card|Moat}}, ''{{Card|Secret Chamber}}'', {{Card|Diplomat}}, {{Card|Horse Traders}}, {{Card|Beggar}}, {{Card|Caravan Guard}} are interactive, but only in the presence of Attacks. |
| + | * Other Reaction cards ({{Card|Watchtower}}, {{Card|Tunnel}}, {{Card|Trader}}, {{Card|Market Square}}, {{Card|Faithful Hound}}, {{Card|Sheepdog}}, and {{Card|Village Green}}), as well as many other cards, have effects that can be triggered on other players' turns by some Attacks or other interactive cards. |
| + | * ''{{Card|Ill-Gotten Gains}}'', {{Event|Raid}}, {{Card|Haunted Castle}}, and {{Ally|Circle of Witches}} are interactive and aren't technically Attacks, but they fill the same function as Attacks do. |
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| ==Trivia== | | ==Trivia== |