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− | [[Image:Peddler.jpg|thumb|right|200px|[[Peddler]], the archetype for this category.]] | + | '''{{Card|Peddler}} variant''', or '''cantrip money''', is a catch-all term for [[cantrip]]s that give +{{Cost|}}. They fit very easily into almost any [[engine]], since, as long as they are not drawn [[dead]] by a [[terminal draw]] card with no actions remaining, they can always be played to increase buying power without obstructing your access to other engine cards. |
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− | '''[[Peddler]] variant''', or '''cantrip money''', is a catch-all term for [[cantrip|cantrips]] that give +{{Cost|}}. They fit very easily into almost any [[engine]], since, as long as they are not drawn [[dead]] by a [[terminal draw]] card with no actions remaining, they can always be played to increase buying power without obstructing your access to other engine cards.
| + | The simplest possible Peddler variant—a card that simply gives +1 Card, +1 Action, +{{Cost|1}}—does not exist; all Peddler variants carry at least one other bonus, penalty, or quirk aside from the cantrip-money effect. [[Donald X. Vaccarino]] has commented that leaving this niche unfilled gives him more flexibility in designing variants. Consensus among analysts is that such a card, if it existed, would be balanced at a cost of {{Cost|4}}. |
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− | The simplest possible Peddler variant—a card that simply gives +1 Card, +1 Action, +{{Cost|1}}—does not exist; all Peddler variants carry at least one other bonus, penalty, or quirk aside from the cantrip-money effect. [[Donald X. Vaccarino]] has commented that leaving this niche unfilled gives him more flexibility in designing variants. Consensus among analysts was that such a card, if it existed, would be balanced at a cost of roughly {{Cost|4}}; however, {{card|Poacher}} was eventually introduced with a cost of {{cost|4}}, and is almost [[strictly better|strictly worse]] than "vanilla peddler". | + | |
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| == List of Peddler variants == | | == List of Peddler variants == |
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− | The Peddler variants, and their differences from the notional "vanilla Peddler", are as follows. Cards in ''italics'' have been [[Removed cards|removed]]. | + | The Peddler variants, and their differences from the notional "vanilla Peddler", are as follows. |
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| === Unconditional Peddlers === | | === Unconditional Peddlers === |
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| These cards always give at least +1 Card, +1 Action, and +{{Cost|1}} (or the equivalent). | | These cards always give at least +1 Card, +1 Action, and +{{Cost|1}} (or the equivalent). |
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− | * [[Dominion (base set)|Dominion]]: {{card|Poacher}} — discards a card from hand per empty [[Supply]] pile
| + | * [[Dominion (base set)|Dominion]]: {{Card|Market}}—gives +Buy |
− | * [[Dominion (base set)|Dominion]]: {{Card|Market}} — gives [[+Buy]] | + | * [[Seaside]]: {{Card|Bazaar}}—gives [[villages|+2 Actions]] instead of +1 |
− | * [[Seaside]]: {{Card|Bazaar}} — gives [[villages|+2 Actions]] instead of +1 | + | * [[Seaside]]: {{Card|Treasury}}—may be top-decked instead of discarded during cleanup if you do not buy Victory cards |
− | * [[Seaside]]: {{Card|Treasury}} — may be top-decked during Clean-up if you do not buy any [[Victory]] cards | + | * [[Prosperity]]: {{Card|Grand Market}}—gives +Buy and +{{Cost|2}} instead of {{Cost|1}} |
− | * [[Prosperity]]: {{Card|Grand Market}} — gives +Buy and +{{Cost|2}} instead of {{Cost|1}}, but cannot be bought with {{Card|Copper}} | + | * [[Prosperity]]: {{Card|Peddler}}—has a variable cost that enables tricks with +Buy and [[trash-for-benefit]] |
− | * [[Prosperity]]: {{Card|Peddler}} — has a variable [[cost]] that enables tricks with +Buy and [[trash-for-benefit]] | + | * [[Hinterlands]]: {{Card|Oasis}}—discards a card from hand |
− | * [[Hinterlands]]: {{Card|Highway}} — [[Cost reduction|reduces costs]] by {{Cost|1}} instead of giving +{{Cost|1}} | + | * [[Hinterlands]]: {{Card|Highway}}—instead of giving +{{Cost|1}}, reduces costs by {{Cost|1}} |
− | * [[Guilds]]: {{Card|Baker}} — gives +1 [[Coffers]] instead of +{{Cost|1}}
| + | * [[Dark Ages]]: {{Card|Junk Dealer}}—trashes a card from hand |
− | * [[Cornucopia & Guilds]]: {{card|Joust}} – allows you to gain a [[Reward]] if you have a {{card|Province}} in hand | + | * [[Guilds]]: {{Card|Baker}}—gives a [[coin token]] instead of +{{Cost|1}} |
− | * [[Adventures]]: {{Card|Caravan Guard}} — the +{{Cost|1}} is delayed until next turn | + | * [[Adventures]]: {{Card|Caravan Guard}}—the +{{Cost|1}} is delayed until next turn |
− | * [[Adventures]]: {{Card|Artificer}} — also a [[discard for benefit]] [[gainer]] | + | * [[Adventures]]: {{Card|Artificer}}—also a [[discard for benefit]] [[gainer]] |
− | * [[Empires]]: {{Card|Emporium}} — also has a potential [[Triggered effects|on-gain]] +{{VP}} bonus
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− | * [[Menagerie]]: {{Card|Fisherman}} — can cost {{Cost|3}} less if you have an empty discard pile
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− | * [[Allies]]: {{card|Skirmisher}} — performs a [[discard attack]] if you gain an [[Attack]] card after playing it
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− | Some cards have all three bonuses that make up a peddler but cannot be used in the same way because they do not maintain handsize:
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− | * [[Hinterlands]]: {{Card|Oasis}} — discards a card from hand
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− | * [[Dark Ages]]: {{Card|Junk Dealer}} — [[Trasher|trashes]] a card from hand
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| === Conditional Peddlers === | | === Conditional Peddlers === |
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| These cards have cantrip-money effects that are not always activated. | | These cards have cantrip-money effects that are not always activated. |
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− | * [[base|Dominion]]: {{card|Merchant}}—is a Peddler variant on a turn on which you play {{card|Silver}}
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| * [[Intrigue]]: {{Card|Conspirator}}—is a [[terminal silver]] if it is the first or second action played on a turn, but a cantrip later | | * [[Intrigue]]: {{Card|Conspirator}}—is a [[terminal silver]] if it is the first or second action played on a turn, but a cantrip later |
− | * [[Cornucopia]]: ''{{Card|Tournament}}''—may have its +Card and +{{Cost|1}} blocked if an opponent has a Province in hand; can gain [[Prize|Prizes]] | + | * [[Intrigue]]: {{Card|Mining Village}}—is a [[villages|village]] with an optional [[one-shot]] +{{Cost|2}} |
− | * [[Dark Ages]]: {{Card|Ironmonger}}—is a cantrip that gives +{{Cost|1}} if the second card of your deck (from the top) is a Treasure card
| + | * [[Cornucopia]]: {{Card|Tournament}}—may have its +Card and +{{Cost|1}} blocked if an opponent has a Province in hand; can gain [[Prize]]s |
| * [[Dark Ages]]: {{Card|Mystic}}—gives [[non-terminal]] +{{Cost|2}} but only draws if you can guess the card it's going to draw | | * [[Dark Ages]]: {{Card|Mystic}}—gives [[non-terminal]] +{{Cost|2}} but only draws if you can guess the card it's going to draw |
− | * [[Cornucopia & Guilds]]: {{card|Shop}}–only allows you to play an [[Action]] you don't already have a copy of in play
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− | * [[Empires]]: {{Card|Settlers}}—instead of giving +{{Cost|1}}, can put a {{card|Copper}} in your hand if you have one in your discard pile.
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− | * [[Empires]]: {{Card|Chariot Race}}—only gives +{{Cost|1}} if you reveal a more expensive card from your deck than the player to your left.
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− | * [[Allies]]: {{card|Courier}}—allows you to choose a card from your discard pile to draw and plays it immediately instead of giving +1 Action—so it's not consistently non-terminal.
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− | * [[Plunder (expansion)|Plunder]]: {{card|Cabin Boy}}—optionally gives +{{cost|2}} on the next turn.
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− | * [[Plunder (expansion)|Plunder]]: {{card|Harbor Village}}—only gives +{{cost|1}} if the next Action you play after it also provides +{{cost}}.
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| === Marginal Peddlers === | | === Marginal Peddlers === |
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| These cards are not normally thought of as Peddler variants. | | These cards are not normally thought of as Peddler variants. |
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− | * [[Base|Dominion]]: {{Card|Vassal}}—a [[terminal silver]] that can play the top card of your deck if it is an [[Action]], which is kind of like giving +1 Card and +1 Action when it happens.
| + | * [[Intrigue]]: {{Card|Tribute}}—can give +2 Cards, +2 Actions, and +{{Cost|2}} under rare circumstances depending on the top of the deck of the opponent to your left. |
− | * [[Intrigue]]: ''{{Card|Tribute}}''—can give +2 Cards, +2 Actions, and +{{Cost|2}} under rare circumstances depending on the top of the deck of the opponent to your left. | + | |
− | * [[Intrigue]]: {{card|Mill}}—gives +{{cost|2}} only if you discard two cards, so it doesn't maintain handsize.
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− | * [[Intrigue]]: {{Card|Mining Village}}—is a [[villages|village]] with an optional [[one-shot]] +{{Cost|2}}
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| * [[Prosperity]]: {{Card|City}}—acts as combination {{Card|Village}}, {{Card|Laboratory}}, {{Card|Market}} if two supply piles are empty | | * [[Prosperity]]: {{Card|City}}—acts as combination {{Card|Village}}, {{Card|Laboratory}}, {{Card|Market}} if two supply piles are empty |
− | * [[Nocturne]]: {{Card|Secret Cave}}—requires you to discard 3 cards first, so it does not maintain handsize, and its +{{Cost|3}} is delayed until next turn. | + | * [[Prosperity]]: {{Card|Venture}}—is a [[Treasure]], which is like being a non-terminal Action, and [[dig]]s for a Treasure and plays it immediately, which is similar to drawing a card |
− | | + | * [[Dark Ages]]: {{Card|Ironmonger}}—is a cantrip that gives +{{Cost|1}} if the top of your deck is a Treasure card |
− | {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}} can all turn an Action card pile into a Peddler variant, depending on what else the card already does.
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− | ==Gallery==
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− | ===Unconditional===
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− | {{CardImage|Artificer}}{{CardImage|Baker}}{{CardImage|Bazaar}}{{CardImage|Caravan Guard}}{{CardImage|Emporium}}{{CardImage|Fisherman}}{{CardImage|Grand Market}}{{CardImage|Highway}}{{CardImage|Junk Dealer}}{{CardImage|Market}}{{CardImage|Oasis}}{{CardImage|Peddler}}{{CardImage|Poacher}}{{CardImage|Skirmisher}}{{CardImage|Treasury}}
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− | ===Conditional===
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− | {{CardImage|Chariot Race}}{{CardImage|Conspirator}}{{CardImage|Courier}}{{CardImage|Ironmonger}}{{CardImage|Merchant}}{{CardImage|Mystic}}{{CardImage|Settlers}}{{CardImage|Tournament}}
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− | == Donald X.'s remarks on the lack of Vanilla Peddler ==
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− | In 2015, before the introduction of {{card|Poacher}}, [[Donald X.]] was asked why there was no "vanilla Peddler" costing {{coin|4}}. His answer
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− | {{Quote|Text=
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− | A {{Cost|4}} Peddler (are we clear on what I mean here, yes, okay) would probably be fine. I mean it would be good, but it would be acceptable power-level-wise.
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− | The [[Vanilla]] card problem is, vanilla cards limit what other cards can do (in games where cards can't naturally just be blatantly different in power level). For example {{Card|Village}} at {{Cost|3}} means {{Card|Village}}-with-a-bonus has to cost {{Cost|4}}+. Otherwise some people are unhappy. It is really about that unhappiness, not necessarily any other issues. If say {{Card|Walled Village}} cost {{Cost|3}}, there would be people who were pissed. It would have no other negative consequences; it's still worth avoiding.
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− | So, again just in certain kinds of games, you want to ration out the vanilla cards. They're valuable for being very simple cards, but limit what other cards can do.
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− | My feeling was that {{Cost|4}}-Peddler was a good one not to do. I did it, right away, but didn't use it; the main set got {{Card|Market}} instead. With {{Card|Market}} I can replace the +1 Buy with a different bonus and get a parade of cards that aren't clearly better/worse across the board. And then at {{Cost|4}} there are a couple cards that are some mix of better and worse than {{Cost|4}}-Peddler, although that makes them more complex cards.
| + | {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}} can all turn an Action card pile into a Peddler variant, depending on what else the card already does. All three on one Action ensure that it is a Peddler variant. |
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− | In the end, well the decision not to do {{Cost|4}}-Peddler was an early one, and the years did not produce as many comparable {{Cost|4}}'s as expected. It probably would have been fine to have had {{Cost|4}}-Peddler exist all these years. {{Card|Tournament}} is obviously both better and worse; {{Card|Ironmonger}} has acceptable differences. And {{Card|Peddler}} itself you are hoping to pay {{Cost|0}} for.
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− | |Name=[[Donald X. Vaccarino]]
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− | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg462134#msg462134 Interview with Donald X.]
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− | }}
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| {{Navbox card categories}} | | {{Navbox card categories}} |
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− | [[Category: Buy/Money]] | + | [[Category:Card categories]] |