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'''[[Peddler]] variant''', or '''cantrip money''', is a catch-all term for [[cantrip|cantrips]] that give +{{Cost|}}. They fit very easily into almost any [[engine]], since, as long as they are not drawn [[dead]] by a [[terminal draw]] card with no actions remaining, they can always be played to increase buying power without obstructing your access to other engine cards. | '''[[Peddler]] variant''', or '''cantrip money''', is a catch-all term for [[cantrip|cantrips]] that give +{{Cost|}}. They fit very easily into almost any [[engine]], since, as long as they are not drawn [[dead]] by a [[terminal draw]] card with no actions remaining, they can always be played to increase buying power without obstructing your access to other engine cards. | ||
− | The simplest possible Peddler variant—a card that simply gives +1 Card, +1 Action, +{{Cost|1}}—does not exist; all Peddler variants carry at least one other bonus, penalty, or quirk aside from the cantrip-money effect. [[Donald X. Vaccarino]] has commented that leaving this niche unfilled gives him more flexibility in designing variants. Consensus among analysts | + | The simplest possible Peddler variant—a card that simply gives +1 Card, +1 Action, +{{Cost|1}}—does not exist; all Peddler variants carry at least one other bonus, penalty, or quirk aside from the cantrip-money effect. [[Donald X. Vaccarino]] has commented that leaving this niche unfilled gives him more flexibility in designing variants. Consensus among analysts is that such a card, if it existed, would be balanced at a cost of {{Cost|4}}. |
== List of Peddler variants == | == List of Peddler variants == | ||
− | The Peddler variants, and their differences from the notional "vanilla Peddler", are as follows | + | The Peddler variants, and their differences from the notional "vanilla Peddler", are as follows. |
=== Unconditional Peddlers === | === Unconditional Peddlers === | ||
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These cards always give at least +1 Card, +1 Action, and +{{Cost|1}} (or the equivalent). | These cards always give at least +1 Card, +1 Action, and +{{Cost|1}} (or the equivalent). | ||
− | + | * [[Dominion (base set)|Dominion]]: {{Card|Market}}—gives +Buy | |
− | * [[Dominion (base set)|Dominion]]: {{Card|Market}} | + | * [[Seaside]]: {{Card|Bazaar}}—gives [[villages|+2 Actions]] instead of +1 |
− | * [[Seaside]]: {{Card|Bazaar}} | + | * [[Seaside]]: {{Card|Treasury}}—may be top-decked instead of discarded during cleanup if you do not buy Victory cards |
− | * [[Seaside]]: {{Card|Treasury}} | + | * [[Prosperity]]: {{Card|Grand Market}}—gives +Buy and +{{Cost|2}} instead of {{Cost|1}} |
− | * [[Prosperity]]: {{Card|Grand Market}} | + | * [[Prosperity]]: {{Card|Peddler}}—has a variable cost that enables tricks with +Buy and [[trash-for-benefit]] |
− | * [[Prosperity]]: {{Card|Peddler}} | + | * [[Hinterlands]]: {{Card|Oasis}}—discards a card from hand |
− | * [[Hinterlands]]: {{Card| | + | * [[Hinterlands]]: {{Card|Highway}}—instead of giving +{{Cost|1}}, reduces costs by {{Cost|1}} |
− | + | * [[Dark Ages]]: {{Card|Junk Dealer}}—trashes a card from hand | |
− | * [[ | + | * [[Guilds]]: {{Card|Baker}}—gives a [[Coin token]] instead of +{{Cost|1}} |
− | * [[Adventures]]: {{Card|Caravan Guard}} | + | * [[Adventures]]: {{Card|Caravan Guard}}—the +{{Cost|1}} is delayed until next turn |
− | * [[Adventures]]: {{Card|Artificer}} | + | * [[Adventures]]: {{Card|Artificer}}—also a [[discard for benefit]] [[gainer]] |
− | * [[Empires]]: {{ | + | * [[Empires]]: {{card|Emporium}}—also has a potential on-gain +{{VP}} bonus |
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=== Conditional Peddlers === | === Conditional Peddlers === | ||
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These cards have cantrip-money effects that are not always activated. | These cards have cantrip-money effects that are not always activated. | ||
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* [[Intrigue]]: {{Card|Conspirator}}—is a [[terminal silver]] if it is the first or second action played on a turn, but a cantrip later | * [[Intrigue]]: {{Card|Conspirator}}—is a [[terminal silver]] if it is the first or second action played on a turn, but a cantrip later | ||
− | * [[Cornucopia]]: | + | * [[Intrigue]]: {{Card|Mining Village}}—is a [[villages|village]] with an optional [[one-shot]] +{{Cost|2}} |
− | + | * [[Cornucopia]]: {{Card|Tournament}}—may have its +Card and +{{Cost|1}} blocked if an opponent has a Province in hand; can gain [[Prize|Prizes]] | |
* [[Dark Ages]]: {{Card|Mystic}}—gives [[non-terminal]] +{{Cost|2}} but only draws if you can guess the card it's going to draw | * [[Dark Ages]]: {{Card|Mystic}}—gives [[non-terminal]] +{{Cost|2}} but only draws if you can guess the card it's going to draw | ||
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* [[Empires]]: {{Card|Settlers}}—instead of giving +{{Cost|1}}, can put a {{card|Copper}} in your hand if you have one in your discard pile. | * [[Empires]]: {{Card|Settlers}}—instead of giving +{{Cost|1}}, can put a {{card|Copper}} in your hand if you have one in your discard pile. | ||
* [[Empires]]: {{Card|Chariot Race}}—only gives +{{Cost|1}} if you reveal a more expensive card from your deck than the player to your left. | * [[Empires]]: {{Card|Chariot Race}}—only gives +{{Cost|1}} if you reveal a more expensive card from your deck than the player to your left. | ||
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=== Marginal Peddlers === | === Marginal Peddlers === | ||
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These cards are not normally thought of as Peddler variants. | These cards are not normally thought of as Peddler variants. | ||
− | + | * [[Intrigue]]: {{Card|Tribute}}—can give +2 Cards, +2 Actions, and +{{Cost|2}} under rare circumstances depending on the top of the deck of the opponent to your left. | |
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* [[Prosperity]]: {{Card|City}}—acts as combination {{Card|Village}}, {{Card|Laboratory}}, {{Card|Market}} if two supply piles are empty | * [[Prosperity]]: {{Card|City}}—acts as combination {{Card|Village}}, {{Card|Laboratory}}, {{Card|Market}} if two supply piles are empty | ||
− | * [[ | + | * [[Prosperity]]: {{Card|Venture}}—is a [[Treasure]], which is like being a non-terminal Action, and [[dig|digs]] for a Treasure and plays it immediately, which is similar to drawing a card |
− | + | * [[Dark Ages]]: {{Card|Ironmonger}}—is a cantrip that gives +{{Cost|1}} if the top of your deck is a Treasure card | |
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− | + | {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}} can all turn an Action card pile into a Peddler variant, depending on what else the card already does. All three on one Action ensure that it is a Peddler variant. | |
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{{Navbox card categories}} | {{Navbox card categories}} | ||
− | [[Category: | + | [[Category:Card categories]] |