Editing Peddler variant
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* [[Hinterlands]]: {{Card|Highway}} — [[Cost reduction|reduces costs]] by {{Cost|1}} instead of giving +{{Cost|1}} | * [[Hinterlands]]: {{Card|Highway}} — [[Cost reduction|reduces costs]] by {{Cost|1}} instead of giving +{{Cost|1}} | ||
* [[Guilds]]: {{Card|Baker}} — gives +1 [[Coffers]] instead of +{{Cost|1}} | * [[Guilds]]: {{Card|Baker}} — gives +1 [[Coffers]] instead of +{{Cost|1}} | ||
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* [[Adventures]]: {{Card|Caravan Guard}} — the +{{Cost|1}} is delayed until next turn | * [[Adventures]]: {{Card|Caravan Guard}} — the +{{Cost|1}} is delayed until next turn | ||
* [[Adventures]]: {{Card|Artificer}} — also a [[discard for benefit]] [[gainer]] | * [[Adventures]]: {{Card|Artificer}} — also a [[discard for benefit]] [[gainer]] | ||
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* [[base|Dominion]]: {{card|Merchant}}—is a Peddler variant on a turn on which you play {{card|Silver}} | * [[base|Dominion]]: {{card|Merchant}}—is a Peddler variant on a turn on which you play {{card|Silver}} | ||
* [[Intrigue]]: {{Card|Conspirator}}—is a [[terminal silver]] if it is the first or second action played on a turn, but a cantrip later | * [[Intrigue]]: {{Card|Conspirator}}—is a [[terminal silver]] if it is the first or second action played on a turn, but a cantrip later | ||
− | * [[Cornucopia]]: | + | * [[Cornucopia]]: {{Card|Tournament}}—may have its +Card and +{{Cost|1}} blocked if an opponent has a Province in hand; can gain [[Prize|Prizes]] |
* [[Dark Ages]]: {{Card|Ironmonger}}—is a cantrip that gives +{{Cost|1}} if the second card of your deck (from the top) is a Treasure card | * [[Dark Ages]]: {{Card|Ironmonger}}—is a cantrip that gives +{{Cost|1}} if the second card of your deck (from the top) is a Treasure card | ||
* [[Dark Ages]]: {{Card|Mystic}}—gives [[non-terminal]] +{{Cost|2}} but only draws if you can guess the card it's going to draw | * [[Dark Ages]]: {{Card|Mystic}}—gives [[non-terminal]] +{{Cost|2}} but only draws if you can guess the card it's going to draw | ||
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* [[Empires]]: {{Card|Settlers}}—instead of giving +{{Cost|1}}, can put a {{card|Copper}} in your hand if you have one in your discard pile. | * [[Empires]]: {{Card|Settlers}}—instead of giving +{{Cost|1}}, can put a {{card|Copper}} in your hand if you have one in your discard pile. | ||
* [[Empires]]: {{Card|Chariot Race}}—only gives +{{Cost|1}} if you reveal a more expensive card from your deck than the player to your left. | * [[Empires]]: {{Card|Chariot Race}}—only gives +{{Cost|1}} if you reveal a more expensive card from your deck than the player to your left. | ||
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* [[Nocturne]]: {{Card|Secret Cave}}—requires you to discard 3 cards first, so it does not maintain handsize, and its +{{Cost|3}} is delayed until next turn. | * [[Nocturne]]: {{Card|Secret Cave}}—requires you to discard 3 cards first, so it does not maintain handsize, and its +{{Cost|3}} is delayed until next turn. | ||
− | {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}} can all turn an Action card pile into a Peddler variant, depending on what else the card already does. | + | {{Event|Lost Arts}}, {{Event|Training}}, {{Event|Pathfinding}} can all turn an Action card pile into a Peddler variant, depending on what else the card already does. |
==Gallery== | ==Gallery== |