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=== Non-trashing options ===
 
=== Non-trashing options ===
  
Which expansion heavily emphasizes Actions?  [[Alchemy]], that’s who!  And Alchemy has two cards that go well with a card that fills your deck full of junk Actions.  First is {{Card|Vineyard}}.  Turn all those Coppers and Estates into Rats, and now all those Vineyards are worth at least 3 points more!  Just don’t trash any Vineyards with them.  That would just hurt.  Second is {{Card|Scrying Pool}}.  Scrying Pool works best if you can get rid of your Estates and Coppers and go for a money-less deck.  Rats can do just that.  Once you’ve Rats’d away all those starting cards, your Scrying Pools should draw your entire deck, except when snagging on {{Card|Potion|Potions}}. It is therefore no accident that one of the Dark Ages/Alchemy recommended sets (“Infestation”) includes Rats.
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Which expansion heavily emphasizes Actions?  [[Alchemy]], that’s who!  And Alchemy has two cards that go well with a card that fills your deck full of junk Actions.  First is {{Card|Vineyard}}.  Turn all those Coppers and Estates into Rats, and now all those Vineyards are worth at least 3 points more!  Just don’t trash any Vineyards with them.  That would just hurt.  Second is {{Card|Scrying Pool}}.  Scrying Pool works best if you can get rid of your Estates and Coppers and go for a money-less deck.  Rats can do just that.  Once you’ve Rats’d away all those starting cards, your Scrying Pools should draw your entire deck, except when snagging on {{Card|Potion|Potions}}.
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It is therefore no accident that one of the Dark Ages recommended sets (“Infestation”) is Dark Ages/Alchemy.
  
 
Another interesting strategy might be to use Rats to clear out your Coppers for use with {{Card|Venture}} or {{Card|Adventurer}}.  The biggest weakness of these two cards is drawing Copper instead of your better Treasures.  If those Coppers are Rats instead, they’ll be skipped.  Likewise, {{Card|Poor House}} in practice can only work if you trash all your Coppers, so you can use Rats to quickly de-Copper yourself into a monster Poor House engine (ideally involving {{Card|Council Room}} and/or {{Card|King's Court}}).
 
Another interesting strategy might be to use Rats to clear out your Coppers for use with {{Card|Venture}} or {{Card|Adventurer}}.  The biggest weakness of these two cards is drawing Copper instead of your better Treasures.  If those Coppers are Rats instead, they’ll be skipped.  Likewise, {{Card|Poor House}} in practice can only work if you trash all your Coppers, so you can use Rats to quickly de-Copper yourself into a monster Poor House engine (ideally involving {{Card|Council Room}} and/or {{Card|King's Court}}).

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