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* [[Artifact]]s
 
* [[Artifact]]s
 
|coverartist = [[Grant Hansen]]
 
|coverartist = [[Grant Hansen]]
|rulebook = https://www.riograndegames.com/wp-content/uploads/2022/03/Dominion-Rules-Renaissance.pdf
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|rulebook = http://riograndegames.com/getFile.php?id=2122
 
}}
 
}}
  
'''Renaissance''' is the twelfth [[Expansions|expansion]] to [[Dominion]]. The box contains 25 sets of [[Kingdom]] cards. It features the return of [[Coffers]], first seen in {{Set|Guilds}}, and introduces [[Villagers]], [[Project]]s, and [[Artifact]]s.
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'''Renaissance''' is the twelfth expansion to Dominion. It features the return of [[Coffers]], first seen in {{Set|Guilds}}, and introduces [[Villagers]], [[Project]]s, and [[Artifact]]s.
  
 
== Contents ==
 
== Contents ==
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* {{Cost|4}} {{Card|Flag Bearer}}, {{Card|Hideout}}, {{Card|Inventor}}, {{Card|Mountain Village}}, {{Card|Patron}}, {{Card|Priest}}, {{Card|Research}}, {{Card|Silk Merchant}}
 
* {{Cost|4}} {{Card|Flag Bearer}}, {{Card|Hideout}}, {{Card|Inventor}}, {{Card|Mountain Village}}, {{Card|Patron}}, {{Card|Priest}}, {{Card|Research}}, {{Card|Silk Merchant}}
 
* {{Cost|5}} {{Card|Old Witch}}, {{Card|Recruiter}}, {{Card|Scepter}}, {{Card|Scholar}}, {{Card|Sculptor}}, {{Card|Seer}}, {{Card|Spices}}, {{Card|Swashbuckler}}, {{Card|Treasurer}}, {{Card|Villain}}
 
* {{Cost|5}} {{Card|Old Witch}}, {{Card|Recruiter}}, {{Card|Scepter}}, {{Card|Scholar}}, {{Card|Sculptor}}, {{Card|Seer}}, {{Card|Spices}}, {{Card|Swashbuckler}}, {{Card|Treasurer}}, {{Card|Villain}}
<p></p>
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===[[Artifact]]s===
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=== Additional materials ===
 +
====[[Artifact]]s====
 
1 each of: {{Artifact|Flag}}, {{Artifact|Horn}}, {{Artifact|Key}}, {{Artifact|Lantern}}, {{Artifact|Treasure Chest}}
 
1 each of: {{Artifact|Flag}}, {{Artifact|Horn}}, {{Artifact|Key}}, {{Artifact|Lantern}}, {{Artifact|Treasure Chest}}
  
===[[Project]]s===
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====[[Project]]s====
 
* {{Cost|3}} {{Project|Cathedral}}, {{Project|City Gate}}, {{Project|Pageant}}, {{Project|Sewers}}, {{Project|Star Chart}}
 
* {{Cost|3}} {{Project|Cathedral}}, {{Project|City Gate}}, {{Project|Pageant}}, {{Project|Sewers}}, {{Project|Star Chart}}
 
* {{Cost|4}} {{Project|Exploration}}, {{Project|Fair}}, {{Project|Silos}}, {{Project|Sinister Plot}}
 
* {{Cost|4}} {{Project|Exploration}}, {{Project|Fair}}, {{Project|Silos}}, {{Project|Sinister Plot}}
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* {{Cost|7}} {{Project|Canal}}
 
* {{Cost|7}} {{Project|Canal}}
 
* {{Cost|8}} {{Project|Citadel}}
 
* {{Cost|8}} {{Project|Citadel}}
<p></p>
 
=== Additional materials ===
 
'''[[Mat]]s'''
 
* 6 <span class="card-popup">[[Coffers]]/<span class="noprint">[[File:CoffersVillagersMat.jpg|256px|link=]]</span></span><span class="card-popup">[[Villagers]] mats<span class="noprint">[[File:CoffersVillagersMat.jpg|256px|link=]]</span></span>
 
  
'''[[Token]]s'''
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====[[Mat]]s====
 +
* 6 [[Coffers]]/[[Villager]] [[mat]]s
 +
 
 +
====[[Token]]s====
 
* 35 [[Coin token]]s
 
* 35 [[Coin token]]s
 
* 6 sets of 2 [[Token#Wooden_cubes|wooden cube]]s, in each player color
 
* 6 sets of 2 [[Token#Wooden_cubes|wooden cube]]s, in each player color
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  |Text=It's a momentous time. Art has been revolutionized by the invention of "perspective," and also of "funding." A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.
 
  |Text=It's a momentous time. Art has been revolutionized by the invention of "perspective," and also of "funding." A picture used to be worth a dozen or so words; these new ones are more like a hundred. Oil paintings have gotten so realistic that you've hired an artist to do a portrait of you each morning, so you can make sure your hair is good. Busts have gotten better too; no more stopping at the shoulders, they go all the way to the ground. Science and medicine have advanced; there's no more superstition, now they know the perfect number of leeches to apply for each ailment. You have a clock accurate to within an hour, and a calendar accurate to within a week. Your physician heals himself, and your barber cuts his own hair. This is truly a golden age.
 
  |Name=[[Donald X. Vaccarino]]
 
  |Name=[[Donald X. Vaccarino]]
  |Source=[https://www.riograndegames.com/games/dominion-renaissance/ Rio Grande Games]
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  |Source=[http://riograndegames.com/Game/1334-Dominion-Renaissance Rio Grande Games]
 
}}
 
}}
 +
 
== Cards gallery ==
 
== Cards gallery ==
 
=== Kingdom cards ===
 
=== Kingdom cards ===
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== Theme ==
 
== Theme ==
Like the previous three sets, Renaissance is a sequel, this time to [[Guilds]], with new ways of gaining Coffers, and more ways to use coin tokens in general.
 
 
* 15 unique [[card-shaped thing]]s use tokens
 
* 15 unique [[card-shaped thing]]s use tokens
 
** 9 things produce Coffers: {{Card|Ducat}}, {{Project|Exploration}}, {{Project|Guildhall}}, {{Project|Pageant}}, {{Card|Patron}}, {{Card|Silk Merchant}}, {{Card|Spices}}, {{Card|Swashbuckler}}, {{Card|Villain}}
 
** 9 things produce Coffers: {{Card|Ducat}}, {{Project|Exploration}}, {{Project|Guildhall}}, {{Project|Pageant}}, {{Card|Patron}}, {{Card|Silk Merchant}}, {{Card|Spices}}, {{Card|Swashbuckler}}, {{Card|Villain}}
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== Trivia ==
 
== Trivia ==
 
Renaissance is the first set since {{Set|Guilds}} to not introduce any new [[kingdom]] [[card types]].
 
Renaissance is the first set since {{Set|Guilds}} to not introduce any new [[kingdom]] [[card types]].
 
=== In other languages ===
 
* Dutch: Renaissance
 
* German: Renaissance
 
* Polish: Renesans (as referred to in Polish Dominion 2E rulebook)
 
* Spanish: Renacimiento
 
 
=== Flavor text work ===
 
{{Quote
 
|Text=
 
-Art holds a mirror up to nature, then hands nature a comb.
 
 
-They're calling it The Rebirth, probably because of all the blood and screaming.
 
 
-Art has been revolutionized by the invention of glitter. The Vatican has gone heavy into it, although they need to keep reapplying the glitter on the ceiling paintings.
 
 
-Art is supposed to be much more realistic now, but this Last Supper doesn't even show anyone eating.
 
 
-Art used to be scripted, usually from the Bible; now there's all this reality art.
 
 
-And the macrame? It asks the difficult questions, and answers them with string.
 
 
-Science has made advances too, with high quality roads, durable arches, and aqueducts that can carry water for miles and miles.
 
 
-The advent of spectacles means at last the world has nerds.
 
 
-Art is in your blood. You smell it, and then, like a ferret, you ferret it out. Then, like soap, you remove the smell, and with it, the art. It's that easy.
 
 
This has been, jokes not good enough for the blurb.
 
 
Plus the one in the first preview: Dominion, that's what you're trying to achieve. This time, with art!
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://discord.com/channels/212660788786102272/475411943943962624/506955049684172800 Dominion Discord, 2018]
 
}}
 
{{Quote
 
|Text=
 
- Art holds a mirror up to nature, then waits while nature slowly undresses.
 
 
- Art used to be scripted, usually from the bible; now there's all this reality art.
 
 
- You want a giant fresco of yourself painted on one side of your castle. Your advisors aren't enthusiastic; they just don't see the big picture.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://boardgamegeek.com/thread/2829605/article/39673458#39673458 The Secret History of Dominion: Allies]
 
}}
 
 
 
=== Teaser ===
 
=== Teaser ===
 
{{Quote
 
{{Quote
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|Source=[http://forum.dominionstrategy.com/index.php?topic=19001.msg770405#msg770405 Dominion: Renaissance Previews > Teaser]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=19001.msg770405#msg770405 Dominion: Renaissance Previews > Teaser]
 
}}
 
}}
=== Preview choices ===
 
{{Quote
 
|Text=
 
It's always nice to save stuff so that the full set isn't disappointing (lots of set highlights weren't previewed in the past - I'll give the {{Card|Peasant}} line as an example), but the previews are sure trying to show off cool stuff. But they're hemmed in some too. With half the kingdom cards off-theme this time, there aren't many cards for each theme.
 
  
The natural days were off-theme, villagers, coffers, artifacts, projects. You could do it other ways - e.g., every day a Project - but that way looked good.
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=== Secret history ===
 
+
- There were a lot of options for off-theme. I decided to rule out the Duration cards and {{Card|Scepter}} as they stray from the "simplicity" message. I wanted cards that would be fun to see over and over during previews week, which ruled out {{Card|Old Witch|Witch}} with its {{Card|Curse}}s and {{Card|Inventor}} with its mega-turns. {{Card|Hideout}} was on the list for a while, but I decided {{Card|Mountain Village}} would be more fun for previews week. And {{Card|Improve}}, well, they couldn't all make it.
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- Villagers came ahead of Coffers and so didn't want cards with both; {{Card|Acting Troupe|the}} {{Card|Sculptor|three}} {{Card|Recruiter|I}} picked were shoe-ins.
+
 
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- Coffers was hemmed in; I didn't want to show multiple cards with both Coffers and Villagers, and didn't want to show both {{Card|Ducat}} and {{Card|Spices}}. {{Card|Silk Merchant}} was a set stand-out for playtesters, so it made it over {{Card|Patron}}. It overlaps some with {{Card|Lackeys}} and {{Card|Spices}} so I shouldn't show those on their days. And {{Card|Swashbuckler}} had an Artifact.
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+
- For Artifacts I just didn't do the card with two Artifacts, that was easy.
+
 
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- I wanted 3 simple Projects and 3 wackier ones. For preview week considerations I took {{Card|Fair}} over {{Project|Barracks}}; those are the two simplest. {{Project|Silos}} is pretty simple. {{Project|Citadel}} gets in something with a big effect that we still all immediately understand. The {{Project|Star Chart|three}} {{Project|Sewers|wackier}} {{Project|Innovation|ones}} are all personal favorites. {{Project|Fleet}} wouldn't have added as much for previews week. There were playtesters who adored {{Project|Capitalism}}, but also ones who didn't like that {{Project|Capitalism}} and {{Card|Patron}} single out an unusual subset of cards. That doesn't seem to have bothered you people at large, so look at that, playtesters.
+
|Name=[[Donald X. Vaccarino]]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg776275#msg776275 Interview with Donald X.]
+
}}
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=== Secret History===
+
 
{{Quote
 
{{Quote
 
|Text=Going into work on this set, I had two plans. First, to see what I could do with [[State]]s. States showed up in {{Set|Nocturne}}, just as a way to deal with tracking for a few effects; I had put no work into trying to see what I could do with them, and well probably I could do something with them. Second, to try to do more with the [[Coffers|coin tokens]] from {{Set|Guilds}}. They were popular and it seemed like maybe I could actually do more with them.
 
|Text=Going into work on this set, I had two plans. First, to see what I could do with [[State]]s. States showed up in {{Set|Nocturne}}, just as a way to deal with tracking for a few effects; I had put no work into trying to see what I could do with them, and well probably I could do something with them. Second, to try to do more with the [[Coffers|coin tokens]] from {{Set|Guilds}}. They were popular and it seemed like maybe I could actually do more with them.
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|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]
}}
 
=== Retrospective ===
 
{{Quote
 
|Text=I'm pretty happy with it still.
 
 
Artifacts didn't work out as well as I'd hoped; {{Card|Flag Bearer}} worked great, and then the rest were a lot of trouble. In the end I also like {{Card|Swashbuckler}}, but {{Card|Border Guard}} and {{Card|Treasurer}} were both artifact-free cards that were totally worthwhile, and now they're saddled with artifacts just to have artifacts somewhere.
 
 
There are a few other individual cards I might tweak today. This is always the case though. Overall it's great; villagers are great, there was enough good stuff to do to revisit coffers, and there are lots of nice individual cards. Projects are good times. The set feels way simpler than [[Nocturne]], as intended.
 
 
The big problems with Renaissance of course are that the printer gave us lighter backs and the layout guy lighter fronts.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg821012#msg821012 Interview with Donald X.]
 
}}
 
=== Renaissance power creep ===
 
{{Quote
 
|Text=Renaissance doesn't "resort" to overpowered cards; that's just how things turned out. In part it's the push for simplicity, that you have very little room to tweak simple things.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://discord.com/channels/212660788786102272/212660788786102272/633166063152005124 Dominion Discord, 2019]
 
 
}}
 
}}
  
 
== Recommended sets of 10 ==
 
== Recommended sets of 10 ==
 
=== Renaissance only ===
 
=== Renaissance only ===
{{Kingdom|Acting Troupe|Experiment|Flag Bearer|Hideout|Improve|Inventor|Lackeys|Old Witch|Seer|Treasurer|project1 = Fair|artifact1 = Flag|artifact3 = Key|imgwidth = 150|title = Overture}}
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{{Kingdom|Acting Troupe|Experiment|Flag Bearer|Hideout|Improve|Inventor|Lackeys|Old Witch|Seer|Treasurer||project1 = Fair|imgwidth = 150|title = Overture}}
{{Kingdom|Border Guard|Cargo Ship|Ducat|Mountain Village|Priest|Recruiter|Sculptor|Silk Merchant|Swashbuckler|Villain|project1 = Citadel|project2 = Star Chart|artifact2 = Horn|artifact4 = Lantern|artifact5 = Treasure Chest|imgwidth = 150|title = Prelude}}
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{{Kingdom|Border Guard|Cargo Ship|Ducat|Mountain Village|Priest|Recruiter|Sculptor|Silk Merchant|Swashbuckler|Villain|project1 = Citadel|project2 = Star Chart|imgwidth = 150|title = Prelude}}
 
+
 
=== Renaissance & [[Dominion (Base Set)|Dominion]] ===
 
=== Renaissance & [[Dominion (Base Set)|Dominion]] ===
{{Kingdom|Acting Troupe|Cargo Ship|Recruiter|Seer|Treasurer|Market|Merchant|Mine|Smithy|Vassal|project1 = Road Network|artifact3 = Key|imgwidth = 150|title = It Takes a Villager}}
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{{Kingdom|Acting Troupe|Cargo Ship|Recruiter|Seer|Treasurer|Market|Merchant|Mine|Smithy|Vassal|project1 = Road Network|imgwidth = 150|title = It Takes a Villager}}
{{Kingdom|Flag Bearer|Lackeys|Scholar|Swashbuckler|Villain|Cellar|Festival|Harbinger|Remodel|Workshop|project1 = Barracks|project2 = Pageant|artifact1 = Flag|artifact5 = Treasure Chest|imgwidth = 150|title = Capture the Flag}}
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{{Kingdom|Flag Bearer|Lackeys|Scholar|Swashbuckler|Villain|Cellar|Festival|Harbinger|Remodel|Workshop|project1 = Barracks|project2 = Pageant|imgwidth = 150|title = Capture the Flag}}
  
 
=== Renaissance & [[Intrigue]] ===
 
=== Renaissance & [[Intrigue]] ===
{{Kingdom|Experiment|Flag Bearer|Patron|Recruiter|Silk Merchant|Ironworks|Lurker|Patrol|Swindler|Upgrade|project1 = Citadel|artifact1 = Flag|imgwidth = 150|title = Memento Mori}}
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{{Kingdom|Experiment|Flag Bearer|Patron|Recruiter|Silk Merchant|Ironworks|Lurker|Patrol|Swindler|Upgrade|project1 = Citadel|imgwidth = 150|title = Memento Mori}}
 
{{Kingdom|Acting Troupe|Inventor|Research|Scepter|Scholar|Courtier|Mining Village|Nobles|Replace|Steward|project1 = Fleet|project2 = Sinister Plot|imgwidth = 150|title = Clockwork Court}}
 
{{Kingdom|Acting Troupe|Inventor|Research|Scepter|Scholar|Courtier|Mining Village|Nobles|Replace|Steward|project1 = Fleet|project2 = Sinister Plot|imgwidth = 150|title = Clockwork Court}}
 
 
=== Renaissance & [[Seaside]] ===
 
=== Renaissance & [[Seaside]] ===
{{Kingdom|Blockade|Island|Outpost|Smugglers|Wharf|Acting Troupe|Cargo Ship|Lackeys|Research|Spices|project1 = Innovation|imgwidth = 150|title = Free Shipping}}
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{{Kingdom|Acting Troupe|Cargo Ship|Lackeys|Research|Spices|Embargo|Island|Outpost|Smugglers|Wharf|project1 = Innovation|imgwidth = 150|title = Free Shipping}}
{{Kingdom|Astrolabe|Caravan|Native Village|Salvager|Treasure Map|Border Guard|Flag Bearer|Inventor|Sculptor|Swashbuckler|project1 = Crop Rotation|project2 = Silos|artifact1 = Flag|artifact2 = Horn|artifact4 = Lantern|artifact5 = Treasure Chest|imgwidth = 150|title = Digging for Treasure}}
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{{Kingdom|Border Guard|Flag Bearer|Inventor|Sculptor|Swashbuckler|Caravan|Native Village|Salvager|Tactician|Treasure Map|project1 = Crop Rotation|project2 = Silos|imgwidth = 150|title = Digging for Treasure}}
 
+
 
=== Renaissance & [[Alchemy]] ===
 
=== Renaissance & [[Alchemy]] ===
 
{{Kingdom|Cargo Ship|Improve|Lackeys|Patron|Sculptor|Silk Merchant|Alchemist|Apothecary|Golem|Scrying Pool|project1 = Cathedral|imgwidth = 150|title = Peek-a-boo}}
 
{{Kingdom|Cargo Ship|Improve|Lackeys|Patron|Sculptor|Silk Merchant|Alchemist|Apothecary|Golem|Scrying Pool|project1 = Cathedral|imgwidth = 150|title = Peek-a-boo}}
 
 
=== Renaissance & [[Prosperity]] ===
 
=== Renaissance & [[Prosperity]] ===
{{Kingdom|Cargo Ship|Old Witch|Priest|Scepter|Scholar|Charlatan|Monument|Vault|Watchtower|Worker's Village|colony = 1|project1 = Academy|imgwidth = 150|title = Dreamers of Dreams}}
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{{Kingdom|Cargo Ship|Old Witch|Priest|Scepter|Scholar|Expand|Monument|Vault|Watchtower|Worker's Village|project1 = Academy|imgwidth = 150|title = Dreamers of Dreams}}
{{Kingdom|Hideout|Patron|Research|Treasurer|Villain|Bank|City|Grand Market|Investment|Rabble|colony = 1|project1 = Capitalism|project2 = Citadel|artifact3 = Key|imgwidth = 150|title = Movers and Shakers}}
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{{Kingdom|Hideout|Patron|Research|Treasurer|Villain|Bank|City|Grand Market|Loan|Rabble|project1 = Capitalism|project2 = Citadel|imgwidth = 150|title = Movers and Shakers}}
 
+
 
=== Renaissance & [[Hinterlands]] ===
 
=== Renaissance & [[Hinterlands]] ===
{{Kingdom|Flag Bearer|Lackeys|Mountain Village|Silk Merchant|Spices|Develop|Guard Dog|Haggler|Spice Merchant|Witch's Hut|project1 = Silos|artifact1 = Flag|imgwidth = 150|title = Sweetened Deals}}
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{{Kingdom|Flag Bearer|Lackeys|Mountain Village|Silk Merchant|Spices|Cartographer|Develop|Farmland|Haggler|Spice Merchant|project1 = Silos|imgwidth = 150|title = Sweetened Deals}}
{{Kingdom|Ducat|Patron|Scepter|Seer|Swashbuckler|Berserker|Border Village|Oasis|Souk|Trader|project1 = Barracks|project2 = Guildhall|artifact5 = Treasure Chest|imgwidth = 150|title = A Penny Saved}}
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{{Kingdom|Ducat|Patron|Scepter|Seer|Swashbuckler|Cache|Crossroads|Noble Brigand|Oasis|Trader|project1 = Barracks|project2 = Guildhall|imgwidth = 150|title = A Penny Saved}}
 
+
 
=== Renaissance & [[Dark Ages]] ===
 
=== Renaissance & [[Dark Ages]] ===
{{Kingdom|Border Guard|Patron|Seer|Silk Merchant|Swashbuckler|Hermit|Mystic|Procession|Sage|Wandering Minstrel|project1 = Star Chart|artifact2 = Horn|artifact4 = Lantern|artifact5 = Treasure Chest|imgwidth = 150|title = Stargazing|shelters=1}}
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{{Kingdom|Border Guard|Patron|Seer|Silk Merchant|Swashbuckler|Hermit|Mystic|Procession|Sage|Wandering Minstrel|project1 = Star Chart|imgwidth = 150|title = Stargazing}}
{{Kingdom|Flag Bearer|Improve|Lackeys|Mountain Village|Research|Count|Counterfeit|Cultist|Graverobber|Rats|project1 = Crop Rotation|project2 = Sewers|artifact1 = Flag|imgwidth = 150|title = Sewer Rats|shelters=1}}
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{{Kingdom|Flag Bearer|Improve|Lackeys|Mountain Village|Research|Count|Counterfeit|Cultist|Graverobber|Rats|project1 = Crop Rotation|project2 = Sewers|imgwidth = 150|title = Sewer Rats}}
 
+
 
=== Renaissance & [[Guilds]]/[[Cornucopia]] ===
 
=== Renaissance & [[Guilds]]/[[Cornucopia]] ===
 
{{Kingdom|Ducat|Experiment|Hideout|Sculptor|Seer|Herald|Horn of Plenty|Horse Traders|Jester|Stonemason|project1 = Canal|imgwidth = 150|title = Combo Corner}}
 
{{Kingdom|Ducat|Experiment|Hideout|Sculptor|Seer|Herald|Horn of Plenty|Horse Traders|Jester|Stonemason|project1 = Canal|imgwidth = 150|title = Combo Corner}}
{{Kingdom|Priest|Recruiter|Spices|Swashbuckler|Treasurer|Baker|Butcher|Menagerie|Merchant Guild|Plaza|project1 = City Gate|project2 = Star Chart|artifact3 = Key|artifact5 = Treasure Chest|imgwidth = 150|title = Filling the Coffers}}
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{{Kingdom|Priest|Recruiter|Spices|Swashbuckler|Treasurer|Baker|Butcher|Menagerie|Merchant Guild|Plaza|project1 = City Gate|project2 = Star Chart|imgwidth = 150|title = Filling the Coffers}}
 
+
 
=== Renaissance & [[Adventures]] ===
 
=== Renaissance & [[Adventures]] ===
 
{{Kingdom|Experiment|Improve|Recruiter|Seer|Silk Merchant|Hireling|Ranger|Raze|Swamp Hag|Transmogrify|event1 = Training|project1 = Piazza|imgwidth = 150|title = Progress}}
 
{{Kingdom|Experiment|Improve|Recruiter|Seer|Silk Merchant|Hireling|Ranger|Raze|Swamp Hag|Transmogrify|event1 = Training|project1 = Piazza|imgwidth = 150|title = Progress}}
 
{{Kingdom|Acting Troupe|Lackeys|Priest|Sculptor|Spices|Distant Lands|Duplicate|Haunted Woods|Royal Carriage|Storyteller|event1 = Ferry|project1 = Innovation|imgwidth = 150|title = Once Upon a Time}}
 
{{Kingdom|Acting Troupe|Lackeys|Priest|Sculptor|Spices|Distant Lands|Duplicate|Haunted Woods|Royal Carriage|Storyteller|event1 = Ferry|project1 = Innovation|imgwidth = 150|title = Once Upon a Time}}
 
 
=== Renaissance & [[Empires]] ===
 
=== Renaissance & [[Empires]] ===
 
{{Kingdom|Cargo Ship|Experiment|Mountain Village|Priest|Sculptor|City Quarter|Farmers' Market|Groundskeeper|Sacrifice|Wild Hunt|project1 = Exploration|landmark1 = Battlefield|imgwidth = 150|title = Exploring the City}}
 
{{Kingdom|Cargo Ship|Experiment|Mountain Village|Priest|Sculptor|City Quarter|Farmers' Market|Groundskeeper|Sacrifice|Wild Hunt|project1 = Exploration|landmark1 = Battlefield|imgwidth = 150|title = Exploring the City}}
{{Kingdom|Acting Troupe|Flag Bearer|Improve|Old Witch|Scepter|Chariot Race|Enchantress|Gladiator|Patrician|Villa|event1 = Ritual|project1 = Sewers|artifact1 = Flag|imgwidth = 150|title = Navigating the Sewers}}
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{{Kingdom|Acting Troupe|Flag Bearer|Improve|Old Witch|Scepter|Chariot Race|Enchantress|Gladiator|Patrician|Villa|event1 = Ritual|project1 = Sewers|imgwidth = 150|title = Navigating the Sewers}}
 
+
 
=== Renaissance & [[Nocturne]] ===
 
=== Renaissance & [[Nocturne]] ===
 
{{Kingdom|Experiment|Mountain Village|Old Witch|Research|Spices|Devil's Workshop|Monastery|Shepherd|Skulk|Tragic Hero|project1 = Exploration|imgwidth = 150|title = Becoming a Monster}}
 
{{Kingdom|Experiment|Mountain Village|Old Witch|Research|Spices|Devil's Workshop|Monastery|Shepherd|Skulk|Tragic Hero|project1 = Exploration|imgwidth = 150|title = Becoming a Monster}}
{{Kingdom|Border Guard|Cargo Ship|Scholar|Sculptor|Villain|Blessed Village|Crypt|Faithful Hound|Sacred Grove|Secret Cave|project1 = Cathedral|project2 = Piazza|artifact2 = Horn|artifact4 = Lantern|imgwidth = 150|title = True Believers}}
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{{Kingdom|Border Guard|Cargo Ship|Scholar|Sculptor|Villain|Blessed Village|Crypt|Faithful Hound|Sacred Grove|Secret Cave|project1 = Cathedral|project2 = Piazza|imgwidth = 150|title = True Believers}}
 
+
=== Renaissance & [[Menagerie (expansion)|Menagerie]] ===
+
{{Kingdom|Cavalry|Coven|Displace|Fisherman|Goatherd|Ducat|Priest|Recruiter|Scepter|Swashbuckler|way1=Way of the Turtle|project1=Sinister Plot|artifact5 = Treasure Chest|imgwidth=150|title = Biding Time}}
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{{Kingdom|Cardinal|Groom|Kiln|Livery|Wayfarer|Border Guard|Flag Bearer|Patron|Silk Merchant|Spices|event1=Demand|project1=Academy|artifact1 = Flag|artifact2 = Horn|artifact4 = Lantern|imgwidth=150|title = Villager Madness}}
+
 
+
=== Renaissance & [[Allies]] ===
+
{{Kingdom|Courier|Importer|Modify|Townsfolk|Wizards|Experiment|Mountain Village|Patron|Spices|Treasurer|ally=Band of Nomads|project1=Exploration|imgwidth = 150|title=Production Line}}
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{{Kingdom|Capital City|Galleria|Odysseys|Specialist|Underling|Acting Troupe|Inventor|Old Witch|Research|Villain|ally=Fellowship of Scribes|project1 = Sinister Plot|imgwidth = 150|title=Age of Scribes}}
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=== Renaissance & [[Plunder]] ===
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{{Kingdom|Frigate|Jewelled Egg|Pickaxe|Search|Shaman|Acting Troupe|Patron|Experiment|Scholar|Swashbuckler|project1=Cathedral|trait1=Inspiring|traitfor=Scholar|imgwidth = 150|title = Circle of Life}}
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{{Kingdom|Crucible|Gondola|Quartermaster|Taskmaster|Trickster|Border Guard|Cargo Ship|Flag Bearer|Seer|Spices|event1=Mirror|trait1=Fated|traitfor=Spices|imgwidth = 150|title = Mirror Masters}}
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{{Navbox Renaissance}}
 
{{Navbox Renaissance}}
 
{{Navbox expansions}}
 
{{Navbox expansions}}

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