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== Official Rules == | == Official Rules == | ||
− | + | * When a player reveals a card, he shows a card to all players and then returns it to wherever it came from (unless instructed specifically to put it elsewhere). | |
− | + | * If the player is required to reveal cards from the top of his Deck, and he does not have enough cards, he shuffles in order to reveal the required number of cards. | |
− | + | == List of cards which instruct the players to "reveal" == | |
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− | == List of cards | + | |
Cards in ''italics'' have been [[Removed cards|removed]]. Cards with no specified restriction (in parentheses) might result in revealing any cards. | Cards in ''italics'' have been [[Removed cards|removed]]. Cards with no specified restriction (in parentheses) might result in revealing any cards. | ||
− | * {{Set|Dominion|ed=2|Dominion (base set) | + | * {{Set|Dominion|ed=2|Dominion (base set)}}: ''{{Card|Adventurer}}'' |
− | + | * Dominion (base set) 2nd Edition: {{Card|Bandit}} | |
− | * | + | * Dominion (base set): {{Card|Bureaucrat}} - (reveals hand of not-[[Victory]]) |
− | * | + | * Dominion (base set): {{Card|Moat}} - ([[Reaction]] self-reveal) |
− | * | + | * Dominion (base set): ''{{Card|Spy}}'' |
− | * | + | * Dominion (base set): ''{{Card|Thief}}'' |
− | * | + | * {{Set|Intrigue|ed=2|Intrigue}}: {{Card|Courtier}} |
− | * {{Set|Intrigue|ed=2|Intrigue}}: | + | * Intrigue 2nd Edition: {{Card|Diplomat}} - ([[Reaction]] self-reveal) |
− | + | * Intrigue 2nd Edition: {{Card|Patrol}} | |
− | * | + | * Intrigue: ''{{Card|Saboteur}}'' |
− | * | + | * Intrigue: ''{{Card|Scout}}'' |
− | * | + | * Intrigue: ''{{Card|Secret Chamber}}'' |
− | * | + | * Intrigue: {{Card|Shanty Town}} |
− | * | + | * Intrigue: ''{{Card|Tribute}}'' |
− | * | + | * Intrigue: {{Card|Wishing Well}} |
− | * | + | * {{Set|Seaside}}: {{Card|Ambassador}} |
− | * | + | * Seaside: {{Card|Cutpurse}} - (reveals hand of not-{{Card|Copper}}) |
− | * {{Set|Seaside}}: | + | * Seaside: {{Card|Pirate Ship}} |
− | + | * Seaside: {{Card|Explorer}} - (reveal {{Card|Province}}) | |
− | * | + | * {{Set|Alchemy}}: {{Card|Apothecary}} |
− | * | + | * Alchemy: {{Card|Scrying Pool}} |
− | + | * Alchemy: {{Card|Golem}} | |
− | * | + | * {{Set|Prosperity}}: {{Card|Loan}} |
− | * {{Set|Alchemy}}: | + | * Prosperity: {{Card|Counting House}} - (reveal {{Card|Copper}}) |
− | + | * Prosperity: {{Card|Mint}} - (reveal [[Treasure]]) | |
− | * | + | * Prosperity: {{Card|Rabble}} |
− | * | + | * Prosperity: {{Card|Venture}} |
− | * {{Set|Prosperity}}: | + | * Prosperity: {{Card|Watchtower}} - ([[Reaction]] self-reveal) |
− | + | * {{Set|Cornucopia}}: {{Card|Fortune Teller}} | |
− | * | + | * Cornucopia: {{Card|Farming Village}} |
− | * | + | * Cornucopia: {{Card|Harvest}} |
− | * | + | * Cornucopia: {{Card|Hunting Party}} |
− | ** {{Card|Watchtower}} - ([[Reaction]] self-reveal) | + | * Cornucopia: {{Card|Menagerie}} |
− | + | * Cornucopia: {{Card|Tournament}} - (reveal {{Card|Province}}) | |
− | + | * Cornucopia: {{Card|Young Witch}} | |
− | + | * {{Set|Hinterlands}}: {{Card|Crossroads}} | |
− | * {{Set|Cornucopia}}: | + | * Hinterlands: {{Card|Inn}} |
− | + | * Hinterlands: {{Card|Noble Brigand}} | |
− | * | + | * Hinterlands: {{Card|Oracle}} |
− | * | + | * Hinterlands: {{Card|Trader}} - ([[Reaction]] self-reveal) |
− | * | + | * Hinterlands: {{Card|Tunnel}} - ([[Reaction]] self-reveal) |
− | * | + | * {{Set|Dark Ages}}: {{Card|Ironmonger}} |
− | * | + | * Dark Ages: {{Card|Knights}} |
− | * | + | * Dark Ages: {{Card|Mystic}} |
− | * {{Set|Hinterlands}}: | + | * Dark Ages: {{Card|Pillage}} |
− | + | * Dark Ages: {{Card|Poor House}} | |
− | * | + | * Dark Ages: {{Card|Rats}} - (reveal hand of all {{Card|Rats}}) |
− | * | + | * Dark Ages: {{Card|Rebuild}} |
− | * | + | * Dark Ages: {{Card|Rogue}} |
− | * | + | * Dark Ages: {{Card|Sage}} |
− | * | + | * Dark Ages: {{Card|Vagrant}} |
− | + | * Dark Ages: {{Card|Wandering Minstrel}} | |
− | * {{Set|Dark Ages}}: | + | * {{Set|Guilds}}: {{Card|Advisor}} |
− | + | * Guilds: {{Card|Doctor}} | |
− | * | + | * Guilds: {{Card|Herald}} |
− | * | + | * Guilds: {{Card|Taxman}} (reveal hand without the [[Treasure]] you trashed) |
− | * | + | * Guilds: {{Card|Journeyman}} |
− | * | + | * {{Set|Adventures}}: {{Card|Giant}} |
− | * | + | * Adventures: {{Card|Magpie}} |
− | * | + | * {{Set|Empires}}: {{Card|Bustling Village}} - (reveal {{Card|Settlers}}) |
− | * | + | * Empires: {{Card|Chariot Race}} |
− | * | + | * Empires: {{Card|City Quarter}} |
− | * | + | * Empires: {{Card|Encampment}} |
− | * | + | * Empires: {{Card|Gladiator}} |
− | * {{Set|Guilds}}: | + | * Empires: {{Card|Grand Castle}} |
− | + | * Empires: {{Card|Legionary}} - (reveal {{Card|Gold}}) | |
− | * | + | * Empires: {{Card|Patrician}} |
− | * | + | * Empires: {{Card|Royal Blacksmith}} |
− | * | + | * Empires: {{Card|Settlers}} - (reveal {{Card|Copper}}) |
− | * | + | * {{Set|Nocturne}}: {{Hex|Bad Omens}} - (reveal discard pile of not-{{Card|Copper}}) |
− | + | * Nocturne: {{Card|Ghost}} | |
− | + | * Nocturne: {{Hex|Famine}} | |
− | * {{Set|Adventures}}: | + | * Nocturne: {{Hex|Fear}} - (reveal hand of not-[[Action]]-or-[[Treasure]]) |
− | + | * Nocturne: {{Card|Raider}} | |
− | * | + | * Nocturne: {{Card|Shepherd}} - (reveal [[Victory]]) |
− | * {{Set|Empires}}: | + | * Nocturne: {{Card|Will-o'-Wisp}} |
− | + | * Nocturne: {{Hex|War}} | |
− | * | + | * {{Set|Renaissance}}: {{Card|Border Guard}} |
− | * | + | * Renaissance: {{Project|Piazza}} |
− | * | + | * Renaissance: {{Project|Silos}} - (reveal {{Card|Copper}}) |
− | * | + | * Renaissance: {{Card|Seer}} |
− | * | + | * Renaissance: {{Card|Villain}} - (reveal hand without [[Cost]] 2 or more) |
− | + | * Menagerie: {{Card|Cardinal}} | |
− | * | + | * Menagerie: {{Event|Gamble}} |
− | * | + | * Menagerie: {{Event|Pursue}} |
− | * | + | * [[Promo|Promotional]]: {{Card|Black Market}} |
− | * | + | * Promotional: {{Card|Envoy}} |
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{{Navbox Mechanics}} | {{Navbox Mechanics}} | ||
[[Category:Other mechanics]] | [[Category:Other mechanics]] |