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|tokens = | |tokens = | ||
* 25 [[Coin token]]s (1st only) | * 25 [[Coin token]]s (1st only) | ||
− | * 15 | + | * 15 [[Embargo]] tokens (1st only) |
|theme = The next turn<br />([[Duration|Duration cards]]) | |theme = The next turn<br />([[Duration|Duration cards]]) | ||
− | |release = October 2009 (1st) / | + | |release = October 2009 (1st) / Q2 2022 (2nd) |
|coverartist = [[Franz Vohwinkel]] (1st) / [[Julien Delval]] (2nd) | |coverartist = [[Franz Vohwinkel]] (1st) / [[Julien Delval]] (2nd) | ||
|rulebook = https://www.riograndegames.com/wp-content/uploads/2022/01/Seaside2nd.pdf | |rulebook = https://www.riograndegames.com/wp-content/uploads/2022/01/Seaside2nd.pdf | ||
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'''Seaside''' is the second [[Expansions|expansion]] to {{Set|Dominion}} by [[Donald X. Vaccarino]] , released in 2009 by publisher [[Rio Grande Games]]. The box originally contained 26 sets of [[Kingdom]] cards, 3 types of [[Mat#Player_mats|player mats]], a set of [[Coin token]]s, and a set of {{Card|Embargo}} tokens. The main gameplay theme of Seaside is cards whose abilities affect future turns—whether by being [[Duration]] cards, interacting with the top of the deck, or otherwise. | '''Seaside''' is the second [[Expansions|expansion]] to {{Set|Dominion}} by [[Donald X. Vaccarino]] , released in 2009 by publisher [[Rio Grande Games]]. The box originally contained 26 sets of [[Kingdom]] cards, 3 types of [[Mat#Player_mats|player mats]], a set of [[Coin token]]s, and a set of {{Card|Embargo}} tokens. The main gameplay theme of Seaside is cards whose abilities affect future turns—whether by being [[Duration]] cards, interacting with the top of the deck, or otherwise. | ||
− | '''Seaside (Second Edition)''' was released in | + | '''Seaside (Second Edition)''' was released in May 2022. [[#Removed_cards|8 first-edition Kingdom card piles]] (and 11 blank cards) were replaced with [[Update_Packs#Dominion:_Seaside_Update_Pack|9 new ones]]. The new cards are also available in an [[Update Packs|update pack]] provided to allow existing Seaside sets to be updated to the second-edition form. |
== Contents == | == Contents == | ||
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* ''6 <span class="card-popup">[[mat|Pirate Ship mats]]<span class="noprint">[[File:Pirate Ship mat.jpg|200px|link=]]</span></span>'' (only in first edition) | * ''6 <span class="card-popup">[[mat|Pirate Ship mats]]<span class="noprint">[[File:Pirate Ship mat.jpg|200px|link=]]</span></span>'' (only in first edition) | ||
− | + | '''Tokens''' | |
− | * '' | + | * ''10 {{Card|Embargo}} [[token]]s'' (only in first edition) |
− | * ''25 [[Coin token]]s'' (only in first edition) | + | * ''25 [[Coin token]]s'' (only in first edition) |
− | == Additional | + | == Additional rules == |
− | Seaside introduces [[Duration]] cards. | + | Seaside introduces [[Duration]] cards. Duration cards are orange and have abilities that affect future turns. Players do not discard Duration cards in [[Clean-up]] if they have something left to do; they stay in play until the Clean-up of the last turn that they do something. Additionally, if a card such as {{Card|Throne Room}} plays a Duration card multiple times, that card also stays in play until the player discards the Duration card. This enables the player to track the fact that the Duration card was played multiple times. Players keep track of whether or not a Duration card was played on the current turn, such as by keeping cards from the previous turn in a separate line on the table, or by tilting Duration cards when they do something at the start of a turn. |
− | + | ||
− | {{ | + | |
Examples: | Examples: | ||
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|Source=[https://www.riograndegames.com/wp-content/uploads/2022/01/Seaside2nd.pdf Rio Grande Games] | |Source=[https://www.riograndegames.com/wp-content/uploads/2022/01/Seaside2nd.pdf Rio Grande Games] | ||
}} | }} | ||
+ | |||
== Mechanics == | == Mechanics == | ||
{{Quote| | {{Quote| | ||
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<gallery> | <gallery> | ||
File:Seaside_PL.jpg|First Polish version (by [[GFP]]) | File:Seaside_PL.jpg|First Polish version (by [[GFP]]) | ||
− | |||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
− | + | [[Image:SeasideArt.jpg|thumb|right|500px|Official box art.]] | |
− | + | ||
− | + | ||
Seaside 1E is unique among Dominion expansions in that every Kingdom card is an [[Action]] card; it has no [[Treasure]]s and its only [[Victory]] cards are also Actions. It is also the first expansion to introduce a new card [[type]] and card color. | Seaside 1E is unique among Dominion expansions in that every Kingdom card is an [[Action]] card; it has no [[Treasure]]s and its only [[Victory]] cards are also Actions. It is also the first expansion to introduce a new card [[type]] and card color. | ||
=== In other languages === | === In other languages === | ||
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- There was a now-and-later {{Card|Throne Room}} variant. Play an Action, play it again next turn. It was both confusing and weak. What if you use it on a duration card? How long does it stay on the table? It could have said "non-duration," but that's pretty sad in a set with 8 duration cards. And did I mention it was weak? It left before development started. | - There was a now-and-later {{Card|Throne Room}} variant. Play an Action, play it again next turn. It was both confusing and weak. What if you use it on a duration card? How long does it stay on the table? It could have said "non-duration," but that's pretty sad in a set with 8 duration cards. And did I mention it was weak? It left before development started. | ||
− | - There was a "discard x cards, + | + | - There was a "discard x cards, +$x" card that was in this set for a bit. I had a +1 buy version, then a now-and-later version. I ended up doing that on {{Card|Secret Chamber}} in Intrigue, and dropped the versions that were here. |
− | - The victory card that {{Card|Island}} replaced was an Action-Victory with "Trash a card from the supply costing $6 or less / Worth 1 | + | - The victory card that {{Card|Island}} replaced was an Action-Victory with "Trash a card from the supply costing $6 or less / Worth 1 vp per 3 vp cards in the trash." I always thought it seemed cool and interesting, but in practice it wasn't much fun. If you went for it, other people would get in on it. It would do nothing some games, then dominate others, but never in a fun way. No-one was sad to see it go. There could still be a card someday that trashes supply cards, but in practice it's mostly a waste of time, with players sitting there trying to work out which card to trash in cases where it really doesn't matter (and so it's hard to decide). |
− | - The one-shot that {{Card|Lookout}} replaced was "trash this and your hand, gain a card costing up to | + | - The one-shot that {{Card|Lookout}} replaced was "trash this and your hand, gain a card costing up to $3." It had started stronger but I had to weaken it. That version just looked horrible but was still strong. It was great to finally get rid of it. There could still be a one-shot {{Card|Chapel}} someday, but "trash your hand" is not the way to go. It limits the card to the early game, usually just one copy, and then either you draw it with your other early purchase, ugh, or you don't, yeeha. |
- There was a now-and-later attack. It was you draw two, they discard one, this turn and next turn. I had still not quite learned that you can't do "each other player discards a card" - it will eventually get played in multiples and just massacre turns. I ended up replacing this with {{Card|Ghost Ship}}. | - There was a now-and-later attack. It was you draw two, they discard one, this turn and next turn. I had still not quite learned that you can't do "each other player discards a card" - it will eventually get played in multiples and just massacre turns. I ended up replacing this with {{Card|Ghost Ship}}. | ||
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|Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards] | ||
}} | }} | ||
− | === Retrospective on 1E | + | === Retrospective on 1E === |
{{Quote| | {{Quote| | ||
− | |Text= | + | |Text=The biggest thing here is, the set has two cards that hand out junk that cost less than {{Cost|5}}. Cards like that tend to dominate games, since people buy them turns 1-2 and start playing them fast, so it's bad to have two of them in one set, even though when they're in the same game the one defends against the other. I just don't want heavy-Seaside games to always have one of those cards. So either {{Card|Ambassador}} or {{Card|Sea Hag}} should be a more powerful card for {{Cost|5}}. Ambassador looks more innocent so probably I would change Sea Hag. |
− | The biggest thing here is, the set has two cards that hand out junk that cost less than {{Cost|5}}. Cards like that tend to dominate games, since people buy them turns 1-2 and start playing them fast, so it's bad to have two of them in one set, even though when they're in the same game the one defends against the other. I just don't want heavy-Seaside games to always have one of those cards. So either {{Card|Ambassador}} or {{Card|Sea Hag}} should be a more powerful card for {{Cost|5}}. | + | |
{{Card|Lookout}} is the dud of the set. The problem is, some people are terrified of trashing a good card with it. At the same time trashing bad cards looks less exciting to some players. And as a trasher it's not exceptional. So the overall package is a card that a lot of players don't want, but that some experienced players realize is okay but not special. I could instead have some other card more people liked. | {{Card|Lookout}} is the dud of the set. The problem is, some people are terrified of trashing a good card with it. At the same time trashing bad cards looks less exciting to some players. And as a trasher it's not exceptional. So the overall package is a card that a lot of players don't want, but that some experienced players realize is okay but not special. I could instead have some other card more people liked. | ||
− | Originally the set did not have tokens. {{Card|Embargo}} put itself on a pile; {{Card|Pirate Ship}} kept one treasure per attack and counted them; | + | Originally the set did not have tokens. {{Card|Embargo}} put itself on a pile; {{Card|Pirate Ship}} kept one treasure per attack and counted them; Pirate Ship and {{Card|Native Village}} did have mats, but they were card-sized (when that changed I got to add {{Card|Haven}} back in). If I had known the set would have counters, I would have tried to get more use out of them, just as I made two more {{VP}} token cards to go with {{Card|Monument}}. |
− | + | Again some people complain about various other cards but I am having none of it. | |
− | + | ||
− | Again some people complain about various other cards but I am having none of it | + | |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine] | |Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine] | ||
}} | }} | ||
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=== Second Edition comments (2016) === | === Second Edition comments (2016) === | ||
{{Quote | {{Quote | ||
|Text=I looked at the other sets a year ago, did any sets want new cards other than Dominion and Intrigue. Seaside came the closest, Prosperity was a very distant 4th. Well there's Alchemy, but the basic way to change Alchemy is to not do it. | |Text=I looked at the other sets a year ago, did any sets want new cards other than Dominion and Intrigue. Seaside came the closest, Prosperity was a very distant 4th. Well there's Alchemy, but the basic way to change Alchemy is to not do it. | ||
− | Anyway I looked at Seaside. The biggest positive things would be to get rid of | + | Anyway I looked at Seaside. The biggest positive things would be to get rid of Embargo tokens and use the coin tokens on say 3 cards. Seaside was made without tokens so I was not trying to make sure they were put to good use (when Prosperity was delayed due to Alchemy, I had time to add two more VP token cards to it). As I said, it was going to be a while before Jay was actually interested in not needing Embargo tokens. Then, two of the biggest duds to replace, I couldn't. In the end it got a tweaked rulebook and fixed wordings/layout (including Pirate Ship being clear about Guilds), but no new cards. And nothing else has new cards on the way either. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=16263.msg640483#msg640483 Dominion and Intrigue Second Editions] | |Source=[http://forum.dominionstrategy.com/index.php?topic=16263.msg640483#msg640483 Dominion and Intrigue Second Editions] | ||
}} | }} | ||
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=== Secret History (2E) === | === Secret History (2E) === | ||
+ | [[Image:Seaside2Art.jpg|thumb|right|354px|Official box art for Seaside (Second Edition).]] | ||
{{Quote | {{Quote | ||
|Text= | |Text= | ||
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=== Seaside only === | === Seaside only === | ||
{{Kingdom|Bazaar|Blockade|Caravan|Corsair|Haven|Island|Lookout|Pirate|Warehouse|Wharf|title = High Seas|imgwidth = 150|noadd=1}} | {{Kingdom|Bazaar|Blockade|Caravan|Corsair|Haven|Island|Lookout|Pirate|Warehouse|Wharf|title = High Seas|imgwidth = 150|noadd=1}} | ||
− | {{Kingdom|title = Buried Treasure| | + | {{Kingdom|title = Buried Treasure|Ambassador|Cutpurse|Fishing Village|Lighthouse|Outpost|Pearl Diver|Tactician|Treasure Map|Warehouse|Wharf|imgwidth = 150|noadd=1}} |
=== Seaside & [[Dominion (Base Set)|Dominion]] === | === Seaside & [[Dominion (Base Set)|Dominion]] === | ||
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{{Kingdom|Haven|Lookout|Outpost|Treasure Map|Treasury|Emissary|Forts|Marquis|Swap|Town|ally=Market Towns|imgwidth = 150|title=Treasure Hunt}} | {{Kingdom|Haven|Lookout|Outpost|Treasure Map|Treasury|Emissary|Forts|Marquis|Swap|Town|ally=Market Towns|imgwidth = 150|title=Treasure Hunt}} | ||
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{{Navbox Seaside}} | {{Navbox Seaside}} | ||
{{Navbox expansions}} | {{Navbox expansions}} |