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{{Infobox Card
 
{{Infobox Card
 
  |name = Smugglers
 
  |name = Smugglers
|cost = 3
 
 
  |type1 = Action
 
  |type1 = Action
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  |illustrator = RC Torres
 
  |illustrator = RC Torres
  |text = Gain a copy of a card costing up to {{Cost|6}} that the player to your right gained on their last turn.
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  |text = Gain a copy of a card costing up to {{Cost|6}} that the player to your right gained on his last turn.
 
}}
 
}}
  
{{Card|Smugglers}} is an [[Action]] card from [[Seaside]]. It is a [[gainer]] which lets you gain a copy of a card the player to your right gained on their last turn, as long as that card cost {{Cost|6}} or less. It is strongest when you know you'll want the same cards as your opponent.
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{{Card|Smugglers}} is an [[Action]] card from [[Seaside]]. It is a [[gainer]], since it lets you gain without buying a copy of a card the player to your left gained on their last turn, as long as that card cost {{Cost|6}} or less. It's great when you know you'll want the same cards as your opponent, but might sometimes make you adopt unusual strategies to make use of cards you didn't expect to get. It is one of the few cards that gives an advantage to the second player in a 2-player game.  
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* The card has to cost {{Cost|6}} or less when you play Smugglers; it does not have to have cost {{Cost|6}} or less when the player to your right gained it.
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* This looks at the most recent turn of the player to your right, even if you've taken multiple turns in a row.
* This looks at the most recent turn of the player to your right, even if you have taken multiple turns in a row.  
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* If that player gained no cards, or nothing costing {{Cost|6}} or less, then Smugglers does nothing.
* The gained card does not have to have been bought by the other player, just gained; for example you can gain a copy of a card they gained with their own Smugglers.
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* If that player gained multiple cards costing {{Cost|6}} or less, you choose which one to gain a copy of.
* If they gained multiple cards costing {{Cost|6}} or less, you choose between them; if they gained no such cards, you do not gain anything.  
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* Gained cards must come from the supply.
* This can only gain cards that are present in the Supply; for example you cannot gain a {{Card|Spoils}} (from [[Dark Ages|Dominion: Dark Ages]]).
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* They can be any card gained, whether bought or otherwise gained; you can even gain a card that the previous player gained with Smugglers.
* This is not an [[Attack]], so {{Card|Lighthouse}} and {{Card|Moat}} do not stop it.
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* If the previous player gained a card via Black Market, you will not be able to gain a copy of it, as there are no copies of it in the supply.
=== Other rules clarifications ===
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* This is not an Attack; Lighthouse and Moat can't stop it.
* First you choose a card that the player to your right gained costing up to {{Cost|6}}, and then you (try to) gain a copy of it from the Supply. This means you may be able to choose a card that is unavailable to be gained (e.g., a card whose Supply pile is empty, or a card from outside the Supply); and if you do, you gain nothing.
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* It doesn't matter where the gained card came from. So if the player to your right gained a card from the trash with {{Card|Lurker}}, you can gain a copy of that card (from the Supply).
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* If your opponent gained a [[Ruins]] or a {{Card|Knights|Knight}}, Smugglers will only let you gain a copy if the top card of the [[Ruins]] or {{Card|Knights}} pile has the same name.
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* Cards with {{Cost|P}} or {{Debt}} in their cost can never be gained with Smugglers.
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* If you play this during the player to your right's turn (e.g. they play {{Card|Barbarian}}, trash your {{Card|Gold}}, and you gain a {{Card|Gondola}} that lets you play Smugglers), this checks that player's last completed turn, not their current turn.
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== Strategy ==
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=== Other Rules clarifications ===
Smugglers is a [[gainer]] for cards that cost up to {{Cost|6}}, but can only target cards gained by your opponent during their previous turn. Its value therefore depends on the availability of alternative sources of extra gains and the likelihood of gaining a useful card, as well as your ability to reliably play Smugglers. If it is easy to play a large number of Smugglers, this can somewhat disincentivize the gaining of useful cards that would activate an opponent's Smugglers; in an extreme case, it can be preferable to gain nothing until you can afford a card out of the price range of Smugglers.  
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* When you play Smugglers, you first choose any card costing from up to {{Cost|6}} gained by the player on your right on his last turn. Then, if that card is available in the supply, you gain one.
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* You may choose a card not in the supply, such as {{Card|Diadem}}, {{Card|Spoils}}, a card your right hand opponent bought from the {{Card|Black Market}}, or one which he bought the last copy from the supply. If you do, you won't gain a copy.
Smugglers is a [[terminal]] [[stop card]], so it ideally needs the support of both [[draw]] and sufficient [[terminal space]]. Since it is also completely useless unless your opponent has gained a desirable and eligible card on their previous turn, it works best if they will regularly do so and if you have sufficient [[deck control]] to play Smugglers at the right time—preferably every turn, and ideally with [[overdraw]] that allows you to use it for [[gain-and-play]]. If your opponent only occasionally gains cards useful to you and you only occasionally play Smugglers, there is a strong risk that those turns will not coincide, heavily reducing the benefit you can get out of Smugglers. For this reason, while the potential payoff can be high, Smugglers is unreliable in the [[opening]] and early game, although certain effects like {{Event|Save}} or {{Way|Way of the Turtle}} may enable you to have Smugglers available at just the right time.  
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* If your opponent gained a [[Ruins]] or a {{Card|Knights|Knight}}, Smugglers will only let you gain a copy if the top card of the [[Ruins]] or {{Card|Knights}} pile has the same name. (This is quite unlikely in the case of Knights!)
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* Cards with a Potion cost do not cost less than 6.
  
Smugglers may be skippable if there are other gainers available: notably, most Workshop variants are usually preferable for gaining cards that cost up to {{Cost|4}} because they are independent of your opponent's choices and often offer some additional benefit. If such alternatives are lacking, Smugglers may be useful to gain cheap cards that you would otherwise use these alternatives for. Additionally, since Smugglers can also gain cards costing {{Cost|5}} or {{Cost|6}}, it is often especially relevant in contesting piles of key cards at these prices, like {{Card|Hunting Party}}; {{Card|Grand Market}} is a particularly notable example because the difficulty of gaining it goes beyond its price. In the endgame, the same considerations apply to gaining {{Card|Duchy|Duchies}} for extra {{VP}}. In some cases it is important to weigh up the advantage of buying a {{Card|Duchy}} for yourself against the risk of your opponent gaining multiple copies using Smugglers.
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== Strategy Article ==
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There is no strategy article for Smugglers.
A few other aspects of the [[Kingdom]] can also modulate the value of Smugglers. Given that the gaining effect has an upper cost limit, Smugglers synergizes with [[cost reduction]]. Most notably, with costs reduced by {{Cost|2}} it can gain a {{Card|Province}} whenever your opponent gains one. On the other hand, Smugglers may be significantly devalued in the presence of key cards it is unable to gain, including those costing {{Cost|P}}, like {{Card|University}}, or {{Debt}}, like {{Card|City Quarter}}. Similar considerations apply with cards that are only available as a single copy, notably from the {{Card|Black Market}} but also in the case of {{Card|Castles}} and {{Card|Knights}}, or that are not in the [[Supply]] (e.g. {{Card|Ghost}}).  
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== Versions ==
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It's a situational card; whether it is a good buy depends on whether your strategy aligns with your opponents' buys. Used well, it can let you build a roaring [[engine]] cheaply; used poorly, it can bog your engine with too many [[Treasure|Treasures]], cause clashing terminals in your [[Big Money]] strategy, or simply do nothing while your opponent buys {{Card|Potion}}-cost cards. It can be very powerful if both you and your opponent are racing for a particular pile, such as {{Card|Minion|Minions}}. With cost reduction such as {{Card|Highway}}, Smugglers can even duplicate Province or Colony gains.  
===English versions===
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=== Synergies/Combos ===
{| class="wikitable" style="text-align:center;"
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* Straightforward strategies such as {{Card|Minion}} or {{Card|Torturer}} races.
! Print !! Digital !! Text !! Release !! Date
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* Cost reducers, {{Card|Bridge}} or {{Card|Highway}}.  
|-
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* Cantrips
| {{CardVersionImage|SmugglersOld|Smugglers}} || {{CardLangVersionImage|o=1|d=g}} || Gain a copy of a card costing up to {{Cost|6}} that the player to your right gained on his last turn. || Seaside || October 2009
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=== Antisynergies ===
|-
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* {{Card|Potion}}-cost cards
| {{CardVersionImage|Smugglers|Smugglers}} || {{CardLangVersionImage|d=s}} || Gain a copy of a card costing up to {{Cost|6}} that the player to your right gained on their last turn. || <p>Seaside [[Second Edition#Formatting_changes|(2017 printing)]]</p><hr><p>Seaside (Second Edition)</p> || July 2017
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* Card which you only want one copy of
|}
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* Opponents with a different deck type or strategy from your own
 
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===Other language versions===
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{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
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! Language !! Name !! Print !! Digital !! Text !! Notes
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|-
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!Chinese
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| 走私者 (pron. ''zǒusīzhě'') || || || ||
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|-
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!Czech
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| Pašeráci || || || ||
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|-
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!rowspan=2|Dutch
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| Smokkelaar (note: explicitly singular) || {{CardVersionImage|Smokkelaar|Dutch language Smugglers}} || || Pak één kaart die de speler rechts van je in zijn laatste beurt gepakt of gekocht heeft en die niet meer waard is dan {{Cost|6}}. || Hijs de Zeilen (1ste Editie) (2010)
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|-
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| Smokkelaar (note: explicitly singular) || {{CardLangVersionImage|Dutch}} || || Pak één kaart die de speler rechts van je in zijn laatste beurt gepakt of gekocht heeft en niet meer dan {{Cost|6}} kost. || Hijs de Zeilen (2de Editie) 999 Games (2022)
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|-
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!Finnish
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| Salakuljettajat || || || ||
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|-
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!French
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| Contrebandiers || || {{CardVersionImage|SmugglersFrench2021Digital|French language Smugglers 2021 from Shuffle iT}} || Recevez un exemplaire d'une carte coûtant jusqu'à {{Cost|6}} que le joueur à votre droite a reçue à son dernier tour. ||
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|-
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!rowspan=3|German
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| Schmuggler || {{CardVersionImage|SmugglersGerman2018rulebook|German language Smugglers 2018 by ASS}} || {{CardVersionImage|SmugglersGerman2021Digital|German language Smugglers 2021 from Shuffle iT}} || Nimm eine Karte, die maximal {{Cost|6}} kostet und von der dein rechter Mitspieler in seinem letzten Zug eine Karte mit gleichem Namen genommen hat. || (Nachdruck 2018) <hr>''one or more other<br>versions listed [//wiki.dominionstrategy.com/index.php/%C3%9Cbersetzungsfehler_(German_translation_errors)#A52 here]''
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|-
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| Schmuggler ||  || {{CardLangVersionImage|German|d=t}} || style="padding:15px 0px;"| Nimm von einer Karte, die dein rechter Mitspieler in seinem letzten Zug genommen hat und die bis zu {{Cost|6}} kostet, eine gleiche. || (Nachdruck 2021)
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|-
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| Schmuggler ||  ||  || style="padding:15px 0px;"| Nimm eine Karte, die bis zu {{Cost|6}} kostet und von der dein rechter Mitspieler in seinem letzten Zug eine gleiche Karte genommen hat. || 2.&nbsp;Edition<br>(2022)
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|-
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!Italian
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| Contrabbandieri || || || ||
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|-
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!Japanese
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| 密輸人 (pron. ''mitsuyu-nin'') || || || style="padding: 1em;" | 右隣のプレイヤーの最後のターンにそのプレイヤーが獲得した、コスト{{Cost|6}}以下のカード1枚を獲得する。 ||
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|-
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!Korean
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| 밀수업자 (pron. ''milsueobja'') || || || ||
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|-
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!rowspan=2|Polish
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| Przemytnicy || {{CardLangVersionImage|Polish|o=1}} || || Dodaj kopię karty o koszcie {{Cost|6}} lub mniejszym, którą gracz po twojej prawej stronie dodał w swojej ostatniej turze. || (2016)
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|-
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| Przemytnicy || {{CardLangVersionImage|Polish}} || || Dodaj kopię karty kosztującej {{nowrap|do {{Cost|6}},}} którą gracz po twojej prawej stronie dodał w swojej ostatniej turze. || II&nbsp;Edycja<br>(2022)
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|-
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!Russian
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| Контрабандисты (pron. ''kontrabandisty'') || || {{CardLangVersionImage|DigitalRussian}} || Получите копию карты стоимостью не более {{Cost|6}}, которую игрок справа получил в его последний ход. ||
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|-
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!Spanish
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| Contrabandistas || {{CardLangVersionImage|Spanish}} || || Gana una copia de una de las cartas que el jugador de tu derecha haya ganado en su último turno, con un coste máximo de {{Cost|6}} ||
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|}
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== Trivia ==
 
== Trivia ==
 
[[Image:SmugglersArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:SmugglersArt.jpg|thumb|right|354px|Official card art.]]
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=== In other languages ===
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* Chinese: 走私者 (pron. ''zǒusīzhě'')
 +
* Czech: Pašeráci
 +
* Dutch: Smokkelaar (note: explicitly singular)
 +
* Finnish: Salakuljettajat
 +
* French: Contrebandiers
 +
* German: Schmuggler
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* Italian: Contrabbandieri
 +
* Japanese: 密輸人 (pron. ''mitsuyu-nin'')
 +
* Spanish: Contrabandistas
 +
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote|Text=This started life as "+{{Cost|2}}. Cards the previous player bought cost {{Cost|1}} less this turn," in the 4th expansion. It was okay, but the bonus just didn't come up often enough to be exciting. So I replaced it with this better way to care about what the previous player bought. I tried it as "up to {{Cost|5}}" but it really needed to go to {{Cost|6}}. The best thing about the card is when the previous player buys a card you don't really want, but you can't pass up the opportunity to take one, and it ends up warping your deck. |Name=[[Donald X. Vaccarino]]
 
{{Quote|Text=This started life as "+{{Cost|2}}. Cards the previous player bought cost {{Cost|1}} less this turn," in the 4th expansion. It was okay, but the bonus just didn't come up often enough to be exciting. So I replaced it with this better way to care about what the previous player bought. I tried it as "up to {{Cost|5}}" but it really needed to go to {{Cost|6}}. The best thing about the card is when the previous player buys a card you don't really want, but you can't pass up the opportunity to take one, and it ends up warping your deck. |Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
 
}}
 
}}
=== Further comments from Donald X.  ===
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{{Quote|Text= My favorite [[Seaside]] card. It's like the fixed version of {{Card|Possession}}. It tends to give you ridiculous value, ridiculous I say, but of course sometimes they didn't get what you wanted, and it's hard to smuggle {{Card|Province}}s (but I know a guy who can get a {{Card|Duchy}} across the border for you). The classic situation was, someone buys {{Card|Pirate Ship}}, and the next player stares and stares, and stares and stares, and finally plays {{Card|Fishing Village}} and two Smugglers and buys a 3rd {{Card|Pirate Ship}} dammit, is this what you wanted.
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| Name=[[Donald X. Vaccarino]]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=18150.msg741757#msg741757 $3 Cost Card Rankings Bottom Half]
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}}
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{{Navbox Seaside}}
 
{{Navbox Seaside}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
[[category:opponent interaction]]
 
[[category:gainers]]
 
[[category:terminals]]
 

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