Editing Soft terminal
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[[Image:Gear.jpg|thumb|right|200px|[[Gear]], a soft terminal card.]] | [[Image:Gear.jpg|thumb|right|200px|[[Gear]], a soft terminal card.]] | ||
− | '''Soft terminal''' is a subcategory of [[terminal]] [[Action]]s that [[Donald X. Vaccarino]] finds useful to take into account when designing [[expansion]]s. These are terminals that mitigate [[collision]]s by giving a use for other Actions that collide with them, such as discarding or [[trash]]ing | + | '''Soft terminal''' is a subcategory of [[terminal]] [[Action]]s that [[Donald X. Vaccarino]] finds useful to take into account when designing [[expansion]]s. These are terminals that mitigate [[collision]]s by giving a use for other Actions that collide with them, such as discarding or [[trash]]ing a Action cards for some benefit. They may be contrasted with "hard" terminals, which turn leave other Actions in your hand [[dead]]. |
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== Examples == | == Examples == | ||
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** {{Set|Empires}}: {{Card|Catapult}}, {{Card|Sacrifice}} | ** {{Set|Empires}}: {{Card|Catapult}}, {{Card|Sacrifice}} | ||
** {{Set|Renaissance}}: {{Card|Recruiter}} | ** {{Set|Renaissance}}: {{Card|Recruiter}} | ||
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* Terminals that require discarding: | * Terminals that require discarding: | ||
** {{Set|Intrigue}}: ''{{Card|Secret Chamber}}'' | ** {{Set|Intrigue}}: ''{{Card|Secret Chamber}}'' | ||
** {{Set|Prosperity}}: {{Card|Vault}} | ** {{Set|Prosperity}}: {{Card|Vault}} | ||
** {{Set|Cornucopia}}: {{Card|Horse Traders}}, {{Card|Young Witch}} | ** {{Set|Cornucopia}}: {{Card|Horse Traders}}, {{Card|Young Witch}} | ||
− | ** {{Set|Hinterlands}}: | + | ** {{Set|Hinterlands}}: {{Card|Embassy}} |
** {{Set|Dark Ages}}: {{Card|Storeroom}}, {{Card|Count}} | ** {{Set|Dark Ages}}: {{Card|Storeroom}}, {{Card|Count}} | ||
− | ** {{Set|Empires}}: {{Card|Opulent Castle}} | + | ** {{Set|Empires}}: {{Card|Opulent Castle}} |
* Terminals that put a card from your hand on [[Top decker|top of your deck]]: | * Terminals that put a card from your hand on [[Top decker|top of your deck]]: | ||
** {{Set|Dominion}}: {{Card|Artisan}} | ** {{Set|Dominion}}: {{Card|Artisan}} | ||
** {{Set|Intrigue}}: {{Card|Courtyard}} | ** {{Set|Intrigue}}: {{Card|Courtyard}} | ||
− | ** {{Set|Hinterlands}}: | + | ** {{Set|Hinterlands}}: {{Card|Mandarin}} |
** {{Set|Dark Ages}}: {{Card|Count}} | ** {{Set|Dark Ages}}: {{Card|Count}} | ||
* Terminal draw with [[sifting]] that can sometimes prevent a terminal collision in the first place: | * Terminal draw with [[sifting]] that can sometimes prevent a terminal collision in the first place: | ||
** {{Set|Dominion}}: {{Card|Library}}, ''{{Card|Adventurer}}'' | ** {{Set|Dominion}}: {{Card|Library}}, ''{{Card|Adventurer}}'' | ||
− | ** {{Set|Hinterlands}}: | + | ** {{Set|Hinterlands}}: {{Card|Oracle}}, {{Card|Jack of all Trades}} |
** {{Set|Dark Ages}}: {{Card|Catacombs}} | ** {{Set|Dark Ages}}: {{Card|Catacombs}} | ||
** {{Set|Guilds}}: {{Card|Journeyman}} | ** {{Set|Guilds}}: {{Card|Journeyman}} | ||
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** {{Set|Adventures}}: {{Card|Gear}} (can save up to 2 other terminals for next turn) | ** {{Set|Adventures}}: {{Card|Gear}} (can save up to 2 other terminals for next turn) | ||
** {{Set|Nocturne}}: {{Card|Werewolf}} (can be played during your [[Night]] phase if you run out of Actions) | ** {{Set|Nocturne}}: {{Card|Werewolf}} (can be played during your [[Night]] phase if you run out of Actions) | ||
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** [[Promo]]: {{Card|Avanto}} (able to play copies of {{Card|Sauna}}) | ** [[Promo]]: {{Card|Avanto}} (able to play copies of {{Card|Sauna}}) | ||
Terminal [[Duration|Durations]] and [[Reserve|Reserves]], in general, can fill a similar role to soft terminals, since they can be staggered over more than one turn while still providing their effects. | Terminal [[Duration|Durations]] and [[Reserve|Reserves]], in general, can fill a similar role to soft terminals, since they can be staggered over more than one turn while still providing their effects. | ||
− | {{Set|Renaissance}} has fewer soft terminals than other sets because [[Villagers]], one of its primary mechanics, provides an alternative way to mitigate collisions | + | {{Set|Renaissance}} has fewer soft terminals than other sets because [[Villagers]], one of its primary mechanics, provides an alternative way to mitigate collisions. |
== Trivia == | == Trivia == |