Editing Souk
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== Strategy == | == Strategy == | ||
− | Souk can be very powerful, but requires several ingredients to be effective. | + | Souk can be very powerful, but requires several ingredients to be effective. Whene these ingredients are present, it is a game-changer. In a typical 5-card hand, if you cannot rid yourself of the other 4 cards, it is a terminal {{Card|Gold}}, giving +{{Cost|3}} and +1 Buy, which is not terrible, although it can become even weaker in the presence of card draw. If you manage to reduce your hand though, Souk quickly soars in value: with a 3-card hand it is worth {{Cost|4}}, a 2-card hand, {{Cost|5}}, and a 1-card hand, {{Cost|6}}. If you somehow manage to end your turn with playing two Souks to empty your hand, you will net a whopping {{Cost|13}}, which means with a bit more virtual coin, it is not hard to buy two {{Card|Province|Provinces}} in one turn. Ending your turn with three Souks also guarantees a double province buy. |
More commonly though, Souk can just give you a fast path to single province buys. Souk can often be part of a [[Rush (strategy)|rush strategy]], especially if combined with cheap actions that synergize with it. | More commonly though, Souk can just give you a fast path to single province buys. Souk can often be part of a [[Rush (strategy)|rush strategy]], especially if combined with cheap actions that synergize with it. |