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Actions providing +Action without card draw synergize particularly well with Souk, especially if they also provide [[virtual coin]], as you can then rid your deck of treasures. Cards that allow you the option of discarding are even better. One of the best combos is with {{Card|Hamlet}} which replaces itself but then allows you to discard up to two cards. Other good supporting cards include {{Card|Oasis}}, {{Card|Pawn}}, {{Card|Squire}}, {{Card|Villa}}, {{Card|Town}}, {{Card|Lighthouse}}, and {{Card|Fishing Village}}. {{Card|Capital City}} is a powerful combo too but is harder to set up as it also costs {{Cost|5}}; {{Card|Festival}} is slightly less of a powerful combo and its cost is prohibitive but it can combine favorably with this card. The normally weak {{Card|Cellar}} also becomes surprisingly useful when combined with Souk; it reduces handsize by 1, and can help you cycle to find other non-terminal actions. In general the cheaper cards are better, ideally the ones costing {{Cost|2}}, because they can be bought quickly and their usual weakness of lack of draw and/or required discard becomes an asset in the presence of Souk.
 
Actions providing +Action without card draw synergize particularly well with Souk, especially if they also provide [[virtual coin]], as you can then rid your deck of treasures. Cards that allow you the option of discarding are even better. One of the best combos is with {{Card|Hamlet}} which replaces itself but then allows you to discard up to two cards. Other good supporting cards include {{Card|Oasis}}, {{Card|Pawn}}, {{Card|Squire}}, {{Card|Villa}}, {{Card|Town}}, {{Card|Lighthouse}}, and {{Card|Fishing Village}}. {{Card|Capital City}} is a powerful combo too but is harder to set up as it also costs {{Cost|5}}; {{Card|Festival}} is slightly less of a powerful combo and its cost is prohibitive but it can combine favorably with this card. The normally weak {{Card|Cellar}} also becomes surprisingly useful when combined with Souk; it reduces handsize by 1, and can help you cycle to find other non-terminal actions. In general the cheaper cards are better, ideally the ones costing {{Cost|2}}, because they can be bought quickly and their usual weakness of lack of draw and/or required discard becomes an asset in the presence of Souk.
  
Souk can be immensely powerful in thinned engines, and the trash-on-gain power synergizes with this, allowing you to thin your deck when you obtain it. To achieve this goal you usually need supplemental trashers, but if there are good villages you can sometimes achieve this by simply buying Souk repeatedly. {{Card|Steward}} is a nice trasher that synergizes with Souk in the presence of villages, in that it can provide some virtual coin without card draw. {{Card|Moneylender}} is another okay trasher that also provides some virtual coin. Regardless of the method of deck thinning, the thinning does not need to be perfect or thorough, especially in the presence of sifters.
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Souk can be immensely powerful in thinned engines, and the trash-on-gain power synergizes with this, allowing you to thin your deck when you obtain it. To achieve this goal you usually need supplemental trashers, but if there are good villages you can sometimes achieve this by simply buying Souk repeatedly. {{Card|Steward}} is a nice trasher that synergizes with Souk in the presence of villages, in that it can provides some virtual coin without card draw. {{Card|Moneylender}} is another okay trasher that also provides some virtual coin. Regardless of the method of deck thinning, the thinning does not need to be perfect or thorough, especially in the presence of sifters.
  
 
In a game where Souk is strong, you often need to weigh the merits of a thinned engine going for a double province buy against a simple rush strategy.
 
In a game where Souk is strong, you often need to weigh the merits of a thinned engine going for a double province buy against a simple rush strategy.

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